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Showing content with the highest reputation since 02/10/2018 in all areas

  1. 174 points
    I LOVE WARHAMMER It might be an obvious thing to say. But it’s true. It’s why I do what I do. It why spend a massive percentage of my disposable income on my hobby. It’s why any free time I have (admittedly less over the last few years) is spent painting, playing, list building, reading and chatting Warhammer. The love of Warhammer is why I have podcasted about it for 10 years. Its why I go to events, and also run them. Blood and Glory, Alliance, Destruction Derby and lots more. Loving Warhammer is why I started the Masters, and the rankings. Its why I have spent countless hours of my life chatting with people online from all around the world about almost anything related to warhammer. (That 7th Harpy is the most important, (Those that know, know) More importantly, I LOVE THE WARHAMMER COMMUNITY That’s why when I hang out with my friends, they are Warhammer friends. I drive to all around the UK to visit new places and meet new people to play warhammer with. I choose events because my mates are going. I been away from home to play games on 2 days out of the 6 we are away. I have been to the Ferrari museum at Modena, Italy with my Warhammer mates. I have sat in beer garden, of a closed bar, in a none discript city in Germany, in the middle of the day, listening to a long and bad story, about a terrible tasting spirit with a bunch of guys I have never met before in my life, and it was one of the most fun times i've had. Because they were Warhammer people. I have traveled to Chicago and spent 4 days in a hotel not even caring that i've never been to America before and might miss the chance to go sight seeing. I've had to run across a city in Switzerland to catch the last train at 1am because I was too busy talking to a bunch of Swedes and didn't know I was close to sleeping on the street outside the venue! One of my oddest traditions is eating ice creams on snowy Saturday mornings while walking the streets of Darnel and reminiscing about DeeDaars. I've laughed and laughed so hard that i thought I would be sick, at the stupidest things said on an evening at a Warhammer event. Again and again and again. With lots of people in lots of places. I have a hundred and more stories like this. All about the people who play warhammer. This is one of my wedding photos. Filled with Warhammer people. So just to be clear... I LOVE WARHAMMER AND THE PEOPLE WHO PLAY IT. THEY ARE MY PEOPLE. So when I see complaining about the thing I love it really brings me down. And when it’s relentless complaining over and over it puts me off wanting to spend time interacting with those people. Sometimes this means stop going to events, other times that means stop chatting on forums and posting on social media. It stops being fun. It actually stops me wanting to play any warhammer at all. And that is really sad. It's not just me that feels like this. I know this because I talk to hundreds of people in the community. When I started TGA a few years ago it was to create a like minded community online. A safe haven in the sea of haters about the changes to Warhammer. (Sound familiar?) A place for ‘Only The Faithful’ as it later became known. Its seems that recently people are forgetting this. You might notice that this post says 'I' quite a bit, well TGA is my happy place. I built it to celebrate everything awesome about Warhammer. The game, the hobby, the people. I want to come here and chat about Warhammer, see awesome paint jobs and learn about people’s latest victory’s on the table (or crushing defeats!) I want to hear about how the New to the hobby Dad and his 12 year old son who got him into the hobby are loving playing the game and can't wait to lean how the Dads Flesh eater courts can beat his sons Stormcast (Actual email I received from this forum.) I want to see the hobby blog from the guy who is just learning painting, and the latest Golden Deamon run from a veteran painter. I want to read about Chris Tomlin losing his mind over how bad, then how good then how bad Ironjawz are. I want to be blown away by the tactic and list combos posted in the depth of a 82 page Daughters of Khaine Thread that has had over 100000 views. What I don’t want to do is log in on a sunny bank holiday weekend and see 20 reports about bad attitudes, name calling and abusive behaviour. I understand that my hobby is not everyones hobby. Some people genuinely enjoy arguing and moaning online and if that’s your thing I wouldn’t dream of asking you to stop. But I will ask you to stop doing it here. I’ve asked this a few times in the past and the response is usually the same. ‘Bad Dice are GW fan boys. TGA is all rainbows and unicorns’ My reply to that is wholeheartedly YES! I wear my fanboy badge with pride and I love the Rainbows and Unicorns that we have cultivated here. You don’t see them often. There is a theory that “You're The Average Of The Five People You Spend The Most Time With” now I can’t say if this is true or not, but I do know that if you spend a lot of time listening to negative views and speaking with negative people then you end up becoming just like that yourself. The opposite is also true. Spend your days talking to people who are motivated and excited about the hobby and it’s infectious. Amazingly so. Going forwards I don’t want to be seeing relentless negativity, arguing, name calling and I’ll the other nonsense that has been going on recently. If someone was like this in person I would just stop talking to them. When people are like this on Twitter I mute or block them. Seeing as TGA is my happy place, and I am the boss here, it will be moderated and the people posting it will be asked to find another community to enjoy. From what I understand there are a few places online that thrive on just this outlook on the game. You will be very, very welcome there. If this angers you, remember Wheatons Law. Then ask yourself i you are falling foul of it. Its a simple reality check that everyone should do. For those that want a place to talk Warhammer and celebrate everything awesome about this hobby you are welcome to join me in my happy place. Age of Sigmar 2 is coming ad emotions are running really high at the moment. I would urge people to remember that all of this has happened before and will happen again. When Warhammer Fantasy change to Age of Sigmar the community continued. We got on with it, played warhammer and made great things happen. Off the back of that I would say that we are in the best times ever for a Warhammer player. When AoS2 lands, no matter how good or bad that turns out to be the players will continue to play. I cant wait to move this fantastic community forward into AoS2!
  2. 76 points
    As many of you are no doubt aware, Games Workshop has been taking player feedback increasingly seriously over the past few years. This seriousness was particularly evident last Autumn when GW began soliciting general feedback from the community on point values and balance in Age of Sigmar. In addition to this general effort, the design team contacted a group of people around the world in order to provide focused feedback that would then be used along with the general community feedback to help guide the team's decisions for GHB2019. I enthusiastically accepted the opportunity. Now that the GHB2019 points changes are generally public, I'd like to take some time to reflect on the experience. This is going to be a bit of a long post, so here is a summary of what I'll cover: My methods of analysis A summary of my recommendations My thoughts on the changes that were actually implemented ___________________ PART 1: Methods For those of you that are not already familiar with my contributions on this forum, I'm something of a numbers guy. While I certainly don't love math, I have found that a basic understanding of the mathematics underlying strategy games like AoS is absolutely fundamental to any kind of cogent analysis. I've done a lot of work trying to understand the nuts and bolts of Age of Sigmar, and I saw this area of expertise as my major opportunity to contribute to the GHB2019 project. There were plenty of seasoned gamers also providing feedback, and I felt confident that they would be able to provide plenty of gameplay-based nuance that I could support with my basic math. With this in mind, I set a very ambitious goal for myself: nothing short of a complete mathematical analysis of every warscroll in Age of Sigmar. I ended up having to pare back a bit on this, but I was proud to compile spreadsheets covering every faction with a "modern" battletome up to that point (so every faction from the first Sylvaneth tome up to that point) as well as every faction that showed up as either significantly over- or under-performing in the Honest Wargamer's faction ranking table. I provided a feedback document to the team with an analysis of each of these factions based on the fundamental math (focused on defensive and offensive efficiency ratings) and a concrete list of recommended points adjustments for each warscroll in these factions. PART 2: Recommendations In general, I recommended relatively conservative nerfs to over-performing warscrolls/factions and relatively aggressive buffs to under-performing warscrolls/factions. My rationale behind this was simple: the overall competitive metagame is actually reasonably healthy with quite a few armies performing well. At the time, DoK did stand out as a big outlier but even with it's gaudy win percentage it wasn't prevalent enough to create a truly toxic dynamic. People generally do not like it when their army gets nerfed, but in some cases nerfs are necessary both for external and internal balance. That said, I strongly believe that these nerfs should likely be modest as I do not think the gap between the top performers and the next tier is all that large, and furthermore the likelihood of the metagame diversifying as new tomes release is significant. In fact, that is exactly what we have seen happen. While DoK was the bogeyman at the time, we have since seen Skaven and FEC rise to the top of the heap. Furthermore, people generally like buffs. For that reason, I took a more buff-focused approach to my recommendations and suggested some pretty dramatic points changes, particularly for factions like Ironjawz, KO, and others with really dismal performance. I'm not going to go into exhaustive detail about exactly what suggestions I made, but suffice to say that when I learned about the team's decisions I found that they generally agreed with most of my nerf suggestions (although there were a couple of things that surprised me a little), but generally implemented much more conservative buffs than what I suggested. PART 3: Reactions At first, I was slightly disappointed by the list of changes. I thought there were a few misses on things that needed a small nerf, but more importantly that the points reductions to struggling factions wouldn't be nearly enough to make them competitive. In general, I stand by these beliefs and I think that the community largely agrees based on the reactions I have been seeing. That said, I have since come around to believe that the changes that were implemented were largely correct given the accelerated pace of new releases and general developments in the game over the past six months or so. I know that sounds like a bit of a contradiction -- that I stand by the belief that a lot of warscrolls were under-buffed, but that I think this decision was likely correct. Hopefully I can explain my reasoning, as I think that it's something that is very important for the community to consider when reacting to the GHB2019. When I was working on my spreadsheets, I spent a lot of time looking at warscrolls. It became immediately apparent to me that there is a pretty wide gulf between old warscrolls from the early stages of AOS and ones that have been updated or written more recently. Not only do more recent warscrolls tend to do more, they also seem to have different baseline expectations about what level of efficiency is expected. I did a lot of number crunching as far back as the original GHB, and while defensive efficiencies have largely stayed similar to what they were back then the same cannot be said for offense. Competitive levels of offensive efficiency are basically 1.5-2 times as high now as they were in 2016. I use a system that I call WDR to compare offensive efficiency regardless of the rend level of the damage that a warscroll does. Without getting into the nuts and bolts of it, a WDR value of .1 was really good in 2016. Only the absolute cream of the crop reached that level. A WDR of .07-.09 was enough to make a warscroll quite efficient on offense, whereas the more "defense only" warscrolls were typically in the .03-.05 range. Nowadays, most battletomes have units that are well above .1 WDR at baseline, and it's not uncommon to see WDRs of .15 to .2 in easily achievable situations. It's not uncommon for relatively defensively efficient warscrolls to have baseline WDRs in that .07-.09 range now. While these offensive changes have stayed relatively consistent for a while now, the last year or so has seen an incredible amount of design space open up. AOS 2.0 battletomes just have so much going on in them compared to even "modern" battletomes like the old Sylvaneth tome, Bonesplitterz and BCR. With new magic options opened up through endless spells, an expanding repertoire of out-of-sequence actions, and an increase in rules and abilities that interact with the table in some way (including both faction scenery and the Gloomspite bad moon mechanic), new battletomes just have an order of magnitude more depth than most of the old ones (not to mention factions that don't have battletomes at all!). It's rapidly becoming apparent that trying to balance old factions through points adjustments alone is just not a viable approach. I suggested some pretty aggressive points changes, and as I was making those suggestions I thought to myself that GW will likely not implement these changes because they simply don't make sense on a basic level even though the underlying math is sound. Even in the second half of 2018 it was apparent to me that some warscrolls were beyond fixing with points adjustments simply because any adjustments to make them competitive on offense would require making them absurdly cheap. Remember, when you change the points value on a warscroll you affect both the defensive and offensive efficiency at the same time. Suffice to say, finding the sweet spot that would allow these warscrolls to be competitive in the environment of late 2018 would be incredibly difficult, and in many cases it would require pointing warscrolls at a level that does not at all make sense for what that warscroll is supposed to represent. You'd see a clear difference where recent models would be pointed at a certain level, and then old models would look like they were pointed on a completely different scale. From a mathematical perspective this makes some sense in that these older warscrolls were designed on something of a different scale. But from the perspective of the game world, it really doesn't make sense. This problem would only be further exacerbated in 2019 where more of the power of top tier armies is coming from their battletome rules rather than the warscrolls themselves. Fortunately, Games Workshop has shown a remarkable dedication to updating old factions as quickly as possible. Some of these tomes are effectively expansions (such as Gloomspite) while others are simply updates (FEC, Skaven). Both strategies have clearly demonstrated viability for bringing an older army back into relevance. If GW keeps up with its current pace, every struggling faction could be updated within a year or two at most. So why not give these factions some aggressive buffs to get them back in the game while they wait for a tome? To me, that was the key question. There is a clear answer though: whiplash. Let's say GW is planning on updating an army within the next year. In order to make that army relevant in 2019, the points on many warscrolls might need to be cut by 25-50%. People will be stoked to play that faction. Now everything is way cheaper and actually decent! Of course, you'll need to buy a lot more models to fill out your army list now. Skip ahead a year, and now the battletome is dropping along with updated warscrolls and a suite of powerful new abilities. Suddenly the whole army needs to be dramatically re-pointed again, only this time the point values are going to be going way, way up. Suddenly all of those models that you just bought can't be put on the table at the same time anymore. Yes, you have access to a lot of new abilities but now your 2k army is a 3k army and you need to make drastic cuts. If that happened, players would be LIVID. And justifiably so. People love to complain about power creep and suggest that GW is intentionally making new things overpowered in order to sell more kits. "Of course they don't buff old things! They want the new things to be great so people will buy them!" It's certainly possible that there is some truth to this, but people forget that GW can just as easily push sales by buffing old kits as they can by making new ones. Every time an update tome comes out, GW has difficulty keeping popular older kits in stock. Clearly buffs drive sales of old kits just as much as they do new ones -- and old kits don't have the same added development costs that new ones do. If GW was just pushing profit, wouldn't they be more incentivized to make existing kits OP to move their already extant inventory without incurring new costs? That's pretty much exactly what would happen if GW made aggressive point changes to old warscrolls in the months preceding a battletome update. They'd sell a bunch of models, but players would rightly be furious at what would amount to a pump-and-dump strategy. So in retrospect, I think GW had two possible strategies for making the old armies viable in the game. They could create a two tiered pointing system with new armies having lots of bells and whistles but a much higher points cost per model and old armies having great efficiency but few interesting abilities, or they could commit to updating the old armies as quickly as possible with new rulesets that would bring them up to speed. I very firmly believe that the second option is a lot more work for GW, but it's a lot better for the game. I am glad that this is the strategy they seem to have chosen, even though it does mean that old factions need to wait a bit longer than the GHB2019 to get up to speed. Hopefully that explains why I ultimately agree with the choices GW made in the GHB2019 point values despite the fact that I still think that the buff recommendations that I initially made are still "correct"! The other major concern that I see a lot is that these yearly points updates are not enough. I do agree with this criticism, which is why I was very pleased to see that GW will be issuing a supplementary points update in July to cover more recent battletomes. I think this sets a very good precedent for the future. Hopefully we will see these supplementary updates once or twice a year in addition to the GHB. Overall, my participation in this process has left me with quite a bit of confidence that GW in on the right track. EDIT: I just want to add a note as I think some people might be getting a slightly incorrect idea: I am not an employee of GW or a member of the development/design team. I was selected to provide focused feedback, and I can only speak to my own thoughts and experiences. What I post does not necessarily reflect the views of the development/design team or GW as a whole. SECOND EDIT: I would really appreciate it if people refrained from using this thread to discuss why this or that unit is pointed incorrectly or why the GHB is terrible etc. etc. There is already a thread for GHB2019 thoughts and feedback. If you'd like to respond to my arguments specifically I'm absolutely happy for that, even if you disagree with me.
  3. 57 points
    So last saturday about 5 in the afternoon I did it I finally reached a fully painted 2000pt army. I gotta say this was a personal goal I have been wanting to do ever since I was a teenager and now 15-20 years later I finally did it. Specially during my teen years but also as an adult have I started painting at least 10 different armies, but until now I have never completed one not even close. So to be honest I kinda expected a crowd giving me a standing ovation, maybe a small brassband playing: ‘we are the champions’ while someone important held a speach for me but non of that happend. Though my wife to be gave me a: “oh thats nice”, when I ran screaming with my t-shirt over my head and victory signs in the air in circles in our livingroom celebrating like some famous athtlete who just won the superbowlchampionsleaguesomethingsomething. Anyway so while I wait for Nike to contact me on some sponsor deals I thought it would be fun to hear from those of you who like me are grown ups with kids/jobs/lives that allows for very little time to paint, how long does it take you to paint an army, how do you fight the evergrowing feeling of hopelessness when batchpainting large units? Whats the fastest you have painting for a descent result? and serioulsly Nike Ive already got the slogan for you. ’You can paint it’ TM. 😉
  4. 49 points
    Morning all! Finally back from a weekend of Warhammer Fest (wish I'd booked the day off now!). The first Games Day (as was) I attended was back in 2000, I've only missed going to two Games Day/Fest events and without question this has to have been the best yet, there was so much going on and nothing stayed static during the two days. Regardless of what system you play, there was something on offer for you. Now most of the "reveals" have been put up on the Warhammer Community site, however I'm going to go through what I found out/concluded based on talking to people and overhearing, using the first seminar to give it a bit of structure and focusing on the Age of Sigmar parts. I've also not read the forums over the weekend so apologies if you know this information. A huge disclaimer and statement before I start - GW staff are very good at keeping secrets and short of applying thumbscrews and pulling finger nails we only get snippets of what they want us to know. Occasionally something might slip, but this is rare. There is also much obfuscation! As such please don't take anything as gospel! The first seminar I attended was the New Releases Seminar. Now I'm going to be honest and say that there were only a couple of complaints I had from the whole weekend and both stem from this seminar. Firstly, we were told no photos because they'd be appearing on the Warhammer Community (WHC) site later (can't see what's wrong with a few grainy photos personally), secondly the Community article actually contained more information than we were told in the seminar? I know I wasn't on my own at feeling a bit cheated that despite investing time and money in supporting the event, people sat at home found out more information more quickly that those at the Ricoh. However (and seriously that's the only negative over the whole weekend), the biggest reveal for our comminuty was Age of Sigmar 2 - the Soul Wars. The rumour mill proved right and we are indeed receiving a new version of the core rules with a huge push on expanding the narrative and getting under the skin of living in the mortal realms. It would appear that we're getting a new book (similar to the 40k rule book is my guess) which contains more narrative and an abundance of maps and similar background - the stuff a lot of people have been crying out for. Amongst the revealed changes there is going to be an expanded Hero phase including all heroes being able to use their command abilities and a command points system. I wasn't able to glean any information beyond that. Magic is being given an overhaul (more on that shortly). There have been changes made to units in combat shooting because of the sheer number of comments about people not liking it. The core rules will be more than 4 pages long too but (along with warscrolls) will remain free to download. The new rules are going to drop in June and although not confirmed in so many words will have a new starter set - "why would we change the format" was the answer given to that question. Equally although not confirmed we're likely to see this appear at the Age of Sigmar Open Day (another reason to go - if you've not got your ticket yet, why not!) The new rules set has been underdevelopment for the past year, however work actually started on it shortly after the original rules were released. This explains why the new rulebook will contain maps and they've changed the shooting from combat rules - two items that were really hotly debated when the original rules were released. One piece of information that came from a different seminar was that for the past four Battletomes (starting Maggotkin), that the rules writers have now written a set of guidelines so that we should continue to see battletomes being more consistent. We're going to continue to see more wholly within in order to prevent conga lines as an example. Now one confusing piece of information was that in the first seminar it was confirmed/implied we'd be receiving a new Generals Handbook at the same time as the new rules, however at a different seminar it was said that the new handbook is some while away. Very much a case of "watch this space". The "strategic double turn" wasn't spoken about at all in the seminar but was mentioned on the WHC article. WHC are planning on doing reveals on the changes on the build up to the new rules, I'm guessing in the same style as we've seen for new battletomes. Magic is being a bit of a shake up and one guess I'm making is that we're going to get a list of generic spells to pick from in the core rules - I can see Arcane Bolt and Mystic Shield being wrapped up in this list. Signature spells aren't going and there's no intention to change the 2D6 cast method. In addition, you have the Malign Sorcery expansion which is an expansion to the core rules and contains a mixture of faction wide and faction specific spells. This include spells with persistent abilities (and models on the table). One thing this expansion is designed to do is to complement weak points in some factions. It is also worth noting that some factions (e.g. Khorne) will initially get the rough end of the stick - however the rules team are very aware of this and have plans to balance this out, but don't expect something in the immediate future. The rumour mill has once again proven accurate and we've both Nighthaunt and the Stormcast Sacrosanct Chamber coming along as new armies. They both have a release month of June which adds more weight to the thought they may be part of a new starter set. There is a fantastic tongue-in-cheek video where they poke fun at the fact that Sigmar's answer to everything is to open a new chamber and the Sacrosanct Chamber is what's appeared. This features Stormcast Wizards, Celestial Beasts and Lightning Artillery. A push has been made to make the model range represent the background a bit more accurately when it comes to gender, so we're going to see a higher number of female models in this new release than in past ones. The artwork for this is beautiful and the idea of more tribal Stormcast is a really interesting one - and one that I can see as a great inspiration for painting. Nighthaunt, we found out a bit less information but the model range is just as beautiful (in it's own ghostly way) including a Night of Shrouds on steed, what we think are Skaven Ghast and the Black Coach which is amazing (amongst others). There is rumour of a forth Mortarch with this release (which would make sense). There are also two new paints that work in a similar style to Nihilakh Oxide - and are in the bigger sized pots. It's worth noting that these were developed after the models were painted based on the colours the Army Painters and 'Eavy Metal painters used. We're finally getting an Age of Sigmar website! Although a bit overdue, the new site will contain lots of information and include quite a few how to play videos. This should make it a lot easier to get into the game for new players. Not wanting to be outdone, Black Library are bringing back Gotrek in an Audio Drama and he's being voiced by Brian Blessed because who else could voice such an epic character! Really looking forward to this as I've personally enjoyed David Guymer's Gotrek and Felix books. Warhammer Community is going to be receiving a lot more Age of Sigmar content too. We were told that we could look for 4 things a day for 8 weeks - so we're talking beyond the release of the next rule set. We're also getting the "STORMCAST" - a 3 weekly podcast. No idea what the content or length will be but quite looking forward to this. The Hammerhal Herald is going to mirror the Regimental Standard with a wry and humorous look at the Mortal Realms. Finally, on that front, we're getting Games Workshop's first ever webcomic. This is very much in the style of Ctrl-Alt-Delete and Looking For Group. I had a really good talk with the new Forge World Age of Sigmar team. Now the impression I've got is that they've spent quite a bit of time getting to grips with what they've got to work with, which reading between the lines is a mess. The massive Khorne Dragon is finally finished (and looks amazing) and from the sound of it should be out in the next month or so. Every single warscroll is going to be reviewed and tweaked and they're looking into some things such as making some monsters able to be used across different armies. For example, the Merwyrm (currently Destruction only) would really suit being run in a Idoneth Deepkin army - but be pretty ridiculous in a Stormcast army. They were really open to suggestions on what people want to see too and they envisage producing a massive range of things from decal sheets, upgrades, units, monsters right they way up to titanous creatures. I got the impression that they're struggling to work out where to start, I did however get the impression that their initial goal isn't going to be self contained armies. There's another scenery set to come out alongside the ruins that contains walls that aren't as ruined. You also have a set of objective markers for Age of Sigmar that look amazing! The chests were based on the ones that came with Heroquest The new rules will see a number of dice being released, including scenery dice, command dice and new wound dice. I would imagine that these are completely optional and I've yet to see somebody playing with 40k command dice if I'm honest. As far as I can remember that's pretty much it when it comes to AoS. We've more big releases to come following the new rules, but those are the big focus currently. Oh and I won a Golden Demon for my 40k vehicle. Feel free to ask questions, but please let's keep this on track
  5. 41 points
    Hello everybody, Big day for me today because I have decided to post my starting army on this forum after looking all of yours for long time. I hope you will like my work, I saw fantastic miniatures on this forum and I hope mine will be at the level. Please forgive my english, it's not my native language My army took place in the city of Azhya, Realm of Ghyran, the idea was to make some stormcasts mutated by the magic winds of the realm of life after their numerous resurrections, I'm still WIP on some miniatures and this is just the start. Here they are : And a group picture with bases remaded for my branchwych and my champion : Hope you will like them !! Bye for now ! I will be bacq
  6. 38 points
    Who are you @Rogue Sun and were you actually at my event? You say "not to create controversy", but you know that is exactly what you are doing and you need to stop it. There is absolutely zero controversy here and these type of posts really wind me up. I'm not sure whether I'd be more or less annoyed to learn you were at the event or not. If you were at the event, then you will have been part of the fantastic atmosphere with 94 players enjoying some fun games of Warhammer. It was one of the most relaxed events I've ever been at (TOing or playing) with zero issues whatsoever. So this being the case, I'm not sure why you'd feel the need to raise this after the fact rather than just coming up and talking to me during the event. On the flipside, you weren't at the event and you just want to stir the pot whilst sitting being some internet pseudonym. If this is the case, then I really don't understand your agenda here and your posts have zero value in my opinion. As others have mentioned Ben always likes to create fantastic custom terrain for his armies and brings this along to events with a gaming mat. Whilst he has shown this weekend that he is a top player, he is also a great hobbyist and clearly gets a buzz out of great looking games of Warhammer. BLACKOUT was held at Firestorm Games, who provided terrain for all tables, so attendants were not required to do so. However, Ben asked his opponents if they minded him using his mat and terrain before each game. As per @Carrion King's response (and thank you James for that response - well done again for your performance on the weekend), most of Ben's opponents were more than happy with this arrangement as it made for the best looking table each round (a lot of the Firestorm terrain is still very much WFB over AoS). ...however, one of Ben's opponents stated he would rather use the terrain on the table they were drawn on, which was of course completely within his right to do. So that game was played on the provided terrain and Ben still tabled his opponent whilst giving away 0 kill points (we are talking about a very good player as his opponent here as well!). During this particular round, Aaron Bailey (@Forestreveries), who swept up painting awards with a pirate themed Legion of Night, was able to play on a table with all Ben's terrain and it looked fantastic. There is absolutely zero negative in any of this and I really don't understand the mentality of trying to find one. Ben won 5 major victories, tabled all his opponents with 10k+ kill points, gave away 0 kill points vs two very good players, got a Best Army nomination and 2/5 Best Opponent votes. He was an all rounder and the clear Champion. End of. I will collate a PDF of all 94 lists either tonight or tomorrow. I'll share the link in this thread when it's up. Chris
  7. 37 points
    Howdy folks, Thanks for the invite. I believe someone mentioned this in the Rumour Thread but I'll repost for visibility. My name is Emmet Bryne, I'm a producer with Cubicle 7 Entertainment. Some of you might know us already as last year we released Warhammer Fantasy 4th Edition. We also make the The One Ring and Adventures in Middle-earth RPGs for the Lord of the Rings, as well as the Doctor Who RPG. More importantly, we are currently in development on the Age of Sigmar Roleplaying Game. In the coming weeks we'll have some big news to share about the Age of Sigmar RPG, so if you'd like to keep up to date you can head over to our Facebook page at the link below. I'm also on twitter where you'll find some of my wandering thoughts as I help write and develop the game. And lastly, there is Warhammer Fantasy RPG Discord, and they have been kind enough to create the "aosrpg" room for us in there. Thanks folks. Any questions, pop them below, but just be warned that there's only so much I can answer right now. All the best - Emmet C7 Facebook C7 Twitter My Twitter Ratcatchers Discord PS: I realise this is sort of a "news about upcoming news" post, but I wanted to start engaging with all of you fine folk sooner rather than later. We're starting to build the community around the Age of Sigmar RPG and I'm keen to get everyone's thoughts while we're still deep in development. Thanks all
  8. 35 points
  9. 35 points
    Biggest winners: people who keep playing and enjoying the game Biggest losers: anyone not in the above group
  10. 35 points
    I'm going to apologize in advance if any of this sounds antagonistic or disrespectful, as neither is my intent, but I am just flabbergasted by some of these comments and I don't know how else to express it, but I'm trying to do so as politely as I can. I don't understand the turtle hatin' here, nor any of the comments about some perceived lack of creativity. I think these minis are extraordinarily creative and unique. Saying the eel and shark riders are just copies of dark eldar and harlequin jetbikes is such an outrageously reductivist comparison that it boggles my mind. Their similarities end at "spikey elf riding on flying thing". Their armor is all elven-esque, but it is in no way a copy, and I fail to see how you can overlook the unprecedented fact that they are riding magically flying SHARKS and GIANT EELS, something that has never been done anywhere before and which no one predicted, and dismiss that as "lazy" and "uncreative". I don't understand how you can judge something's details while simultaneously glossing over all of the biggest ones. Say you think they're lame, say you don't like them, but to accuse them of being lazy and lacking creativity is soooo unfair to those incredibly talented artists. What do you think would have been "more" creative? You think they're lazy? What have you designed and created? I'm not trying to attack anyone here, so please forgive my passion, I just feel the need to defend the very talented people at GW on this one.
  11. 34 points
    Community: Slaanesh is dead Gw: haha nope! Community: Fiends suck! Gw: Here you go!! Awesome Models great rules! Community: Herald suck! Gw: Here you go. Infernal Enrapturres The best looking Herald ever. Com: Plastic keeper! The model suck! GW: Yes Sir! Com: Bleh every other god have na named greater demon. GW: Fluff, model, and A giant spear of penetration Sir! Com: Stuff!!!!!! GW: Yes Sir!!!!!!! Daemon prince, masque, mirror twins. Com: Tournaments! Rules! balance!! GW: Spells and terrain for you Sir! Com: sooooo do we have mortals? GW: but...... Com: this realese suck! Army is unpleable... where are my Tomb Knights.... make damage control post!! People like this realese is 80% of all of the 2018 wish listing. And its awesome.
  12. 34 points
    I’m John Roy, I’m a standup comic (Conan, Tonight Show, @midnight, Harmontown) and me and comedian Andrew Dewitt (Kimmel, Showtime, TV Land) have a new podcast where we talk about our favorite hobby, Warhammer: Age of Sigmar. Check out Legends of The Painty Men here: https://itunes.apple.com/us/podcast/legends-of-the-painty-men/id1401094339
  13. 33 points
    I guess it is an american thing to spell Colour, Color
  14. 33 points
    Looks like Sylvaneth will be getting some new minis. I am pretty sure this solves two rumour engine pictures. Here are the rumour engine pics for comparison. It makes you wonder what other new kits might be in the box.
  15. 33 points
    No one is getting perverse joy over WHFB content being eradicated because WHFB content hasn't been eradicated since 2015. WHFB, the tabletop miniatures game, ended in 2015. It is neither updated nor revised and never will be. The lore still exists in many forms and is frequently licensed for video games and RPG's. This would never be remarked upon if it weren't dredged back up every time GW spells "Aelves" without an "A". Warhammer: Legends exists to pay homage to 30 years of world building and many people's love of the Warhammer world. It gives players the means to play narrative and open AoS in the Warhammer world with official rules. Nothing more, nothing less. At this point, WHFB players have had 3 years to find some part of AoS that speaks to them. They have had 3 years to find an army that they enjoy playing with, enjoy the lore behind, enjoy the look of, or enjoy painting. If they haven't found anything about AoS to enjoy then maybe its not the game for them and that's ok! That's fine! I don't like playing Dungeons & Dragons (or Pathfinder) after having played both for over a year. But if the only thing someone loves about AoS is that they can find someone to play with, then they should be honest about that. But if that's the case then perhaps its time to find a game they actually enjoy instead of wishing that this game would be something it isn't. Let's be clear. GW have provided updates to rules and/or points for models they do not sell and make no money from, 3 times now. The only benefit they receive from doing this is community goodwill and the chance to keep fans who may make future purchases. They are not spitting in anyone's face. They may have made decisions that you disagree with but nothing they have ever done (including ending WHFB) is a personal insult aimed at any player or group. They are a business. They don't care if you disagree with their business decisions but that disregard is not a personal insult. Please understand that notions of persecution directed at this community are misguided and bitterness over the end of WHFB achieves nothing at this point. Claiming that anyone on TGA is taking joy in the suffering of WHFB fans does nothing but make this community seem hostile and unpleasant. These are exactly kind of accusations that drove AoS players out of forums in 2015 and onto Facebook and that eventually led to the creation of this forum. For a while TGA was the only place to publicly discuss AoS without fear of being attacked and blamed for the end of WHFB. Please remember that before making these kind of claims. If you feel you are being verbally attacked for enjoying WHFB, report it to the mods immediately. But if you are only making hyperbolic claims for the effect of it, that is just harmful to this community.
  16. 32 points
    Hi to everyone! I joined this forum like 2 years ago and never post anything(), so i'd say it's finally time now lol! I always been a big elves fan, specifically wood elf, and they were my first warhammer fantasy army/love, so the sylvaneth were the obvious and right choice for my first aos models. Here are the photos of the tree-revenants i made one year ago, hope you like them(of course any tips/comment is very welcome!). Now i'm working on some dryads, in the next few day i'll post it (still wip); in this topic i will post any progress i'll make! ps: sorry for any error in my english, i'm italian and not so used to it, 🤐
  17. 31 points
    So yeah.. my guess is that probably very few people will see these images. However as promissed back in march here is the finished army. At the moment it has reached 2880pt about to be 3100pt once I finish my Harbingers. Next up is Kurdoss, a Coven Throne, a Cairn Wraith and at some point a Knight of Shroud on a steed.
  18. 31 points
    Holographic map I guess. In fact, isn't that Warhammer World?? Edit: Yes it is haha
  19. 30 points
    Probably when @Thomas Lyons stops playing them - or at least stops being vocal about wanting stuff for them. Let's take a look at things that Tom publicly likes: Kharadron Overlords - myriad issues (no reason to restate them) that makes the current army a bit of a mess Moonclan - Tom sold the army he had and then GW immediately gave them a full revamp with the Gloomspite book. I extend a very heartfelt Thank You to Tom for disassociating himself with this army so that we could have this glorious book. Spiderfang - Gloomspite was a huge grots overhaul, but for the most part Spiderfang was ignored and got some basic quality of life improvements. Still considered by most to not really be competitive (hope someone proves everyone wrong). Why could you have not sold off all of these models as well Tom? Imagine what we could have now if you had done so... Fyreslayers - new book gave them nice modern rules, but absolutely nothing new for the range aside from terrain + endless spells Duardin - radio silence Daughters of Khaine - a good strong book, but Tom did not play them until after they released. They will probably be beaten flat by the nerf bat in the new GHB, not because they are too powerful but simply because Tom finished painting them. Swifthawk Agents - 😂... Warhammer Legends bound just because of how much Island of Blood models he bought. The moral of the story is to not pick an army Tom likes. He is the reason you can't have nice things. The best strategy for purchasing a new army is to send him a PM and ask him his honest opinion of an army and then to go with the ones he actively dislikes. Ignore this advice at your own peril!
  20. 30 points
    Hello Everyone, This post will be a mini-blog on the new band of Duardin that I am starting. I started collecting warhammer when I was 8 and then gave up when I was 13, with a small bin bag full of grey plastic that was subsequently thrown out by my mother. I decided to get back into things at the start of last year (aged 28). The first thing I bought was a box of dwarf warriors, which I painted up and fell back in love with the hobby. Since then I have been collecting 40k (more popular with my friends) but have been dying to expand my dwarf army and get into AoS. This community seems really friendly so I thought I would share my progress here. This is the first creative blog thingy that I have done. Since last year I had been writing bits of back story about a far flung continent in the realm of Chamon. It included ideas for several armies that I may eventually want to build. One such army is the Gharuki Duardin, who live deep inside a gargantuan forest. Their civilization is formed from many clans who fled their more traditional mountain dwellings as the forces of chaos swept through in the last age, forcing them to seek refuge in new and alien places. The forest they inhabit is comprised of copperheart oaks, thousands of feet tall and hundreds of feet wide. The canopy of the forest is thick, providing a comforting cavern-like habitat for the duardin. As well as carving extensive tunnel networks around the roots of these trees they have also built elaborate wooden towns and villages that climb the giant trunks. As well as providing a home these trees also have rich mineral veins that run through their hearts, a peculiarity owing to the realm of metal in which they grow. (NOTE: After coming up with this I then read the brilliant Spear of Shadows book by Josh Reynolds which contains a very similar forest once inhabited by dwarfs! Oh well, at the time I thought I was being clever ?) The forest has provided such a good home to these Duardin that they view the trees themselves as sacred and have an entire school of runesmiths who dedicate their life to tend to them. Each tree usually has one or two rootsmiths who carve protective and sustaining runes into their bark, make sure that that they are getting all the nutrients that they need and guard them against any overambitious kin who would build their homes in them without the proper care. About half way through the timeline of these particular dwarfs, an early Kharadron fleet crashed into the forest canopy with few survivors. Those that remained found help and sanctuary and decided to stay with the Gharuki and leave a life of profit that had brought them so much ruin. One particularly skilled endinmaster became very fond of his forest kin and did all that he could to share his technological knowledge with them. The Gharuki today have a vast and sophisticated force of gyrocopters and and other flying machines that they dock in the upper levels of the forest. They are no comparison for a kharadron force, but the canopy squadrons are impressive despite the lack of aether endrins. As well as the canopy squadrons, the Gharuki maintain a more conventional dispossessed force called the root guard. These more conventional grumblers tend to dwell in the lower parts of the forests and the root networks themselves. They tend to be older and a bit more cynical, often complaining of the ambition of duardin who are too eager to climb trees and fly about in silly mechanical contraptions. So what will these mean on the board? My plan is a mixed dispossessed / ironweld / kharadon army. I aim to make the dispossessed a little more tech-based than normal, and the kharadon a bit more traditional than normal. All while trying to keep a "forest" theme. Completed so far I have: 16 warriors, the first models I painted, back when I had no idea what direction I wanted to go in. They are green though, which is a start! A cogmsith and warden king that I have painted recently after much more practice. I have used these to experiment with a strong green colour scheme, and the warden king includes a small lantern conversion that I feel fits in with the deep dark forest idea. I hope to get more ambitious as I go along. The bases need improving, but I haven't quite settled on how they will look yet. They will almost certainly contain some sort of fallen leaves. I am now beginning on 2 units of 10 longbeards. The will have a similar green armour to my warden king. They will not have any elaborate conversions but I have designed a new shield for them all to bear. I've always wanted to do a custom dwarf shield that represented a particular clan. This shield is a 13mm across and will be printed using shapeways finest detail acrylic. I printed a test piece (slightly different design) and the detail is almost as good as GW plastic. Once my next test has arrived (design above) I will post pictures. I might have to spray it first, because the printed part is translucent and difficult to see. If all goes to plan I will the print something similar to the sprue below: Thanks for reading if you have made it this far. Hopefully this blog will keep me going and I hope I can be more active in this community ?.
  21. 30 points
    My gaming room is done. All miniatures moved in there. There is even a little space left for more...
  22. 30 points
    Reinforcements have arrived for the Kharadrong Raiders! Previously, the younger element of the remnants of the Grimharaz lodge were represented in the predominately Kharadron core of the army. With this new flight, more of the whole spectrum of the lodge is represented. Let's take a look! The traditionalists of the lodge, still adamantly aligned with Runefather Zharrik, are represented in the Fyreslayer Vulkite Berzerker and Auric Runesmiter units. Take note of the protective ur-gold runes flaring up and covering their upper torso in a magma-like crust to protect them from the blows of their enemies! This patterning is all freehand work. The Auric Runesmiter can be seen holding his Forge Key aloft as the molten crust parts before him and he emerges from the magma tunnels. This Runesmiter is converted from from WHQ Doomseeker and is appropriately equipped with both his Forge Key as well as his smoldering Latch-Axe. The younger generation, those aligned with Runeson Thrundrik and who more fully adopted the way of the sky fleets, are reinforced with the arrival of Thrundrik's very own Flagship, the Gorog Varrbarag ("Party Boat!"). You can see one of the crew as imbibed a tad too much and lays flaked out on the deck. And still, there are still other remnants of the broken lodge that have returned after their long exile. Some, like the Runelord Agrhun, have continued to practice a variant forms of rune magic although it has been decades since many shaped Ur-gold as the lodge's Runemasters once did. Others, jaded by age and broken dreams, have forsaken the traditions of runic empowerment and taken up the finest arms and armor in all the Mortal Realms. These grumbling Longbeards take every opportunity to remind the Shattered Lodge of what was lost. While still others, particularly the youngest and progressive of Thrundrik's followers who have spent a significant amount of time amongst the cities of the Firestorm Plateau, have worked to bridge the gap between technology and the magic of the Mortal Realms. The young upstart Hazgal, foremost student of this emerging discipline, has learned to harness the very energies of Hysh through rune craft. The culmination of his experimentation is found in an endrin-powered Luminark, a prototype war machine that Hazgal has managed to build and hopes to reproduce to reinforce Barak-Zharr and the remnants of the Grimharaz lodge. Such experimentation is looked askance by the traditionalists and only heightens the tensions present amongst the reunited lodge. Only time will tell if the remnant will survive.
  23. 30 points
    Hi all, I just finished up making a Warscyer Citadel out of recycled junk and bitz because my toddler insists she can't eat large plastic terrain kits! Here is a before and after, any questions please ask away. I have also written a blog post detailing the project if you are interested :-) Mark https://ghyran.blogspot.co.uk/2018/03/building-wylderlands-2-scratch-built.html
  24. 29 points
    Morning everyone. Ive spoken with NDABreaker and unfortunately it’s someone having his own little fun and wishlisting. I’m going to clear this up into its own thread. EDIT: I posted this before reading the thread. So let me be clear. I meassaged the poster and before he got back to me he came here to say he was being silenced. I then explained that the site software can track the devices used to make posts, showing 2 accounts posting from the same phone and his tune changed I know who the poster is but I’m not going to share his name so let’s leave it as that for the record, I love rumours, I also love wishlists but let’s not confuse the two
  25. 29 points
    !!!! . . . Wait a minute.... Uh oh
  26. 28 points
    These seem to be some kind of altered high elf runes RUNES What I could make out: Right to left: Garvir, Darkness, Gloom (mirrored) Horothoi, youth, Boundless Energy (makes sense due to the Penumbral Engine) Lacoi (as mentioned before), Might, Glory, Fear of Death Dassoir, Scrying, Sight, Forbidden Knowledge --- Or --- Lecai, Light Mobility of the Soul (this one is pure speculation) maybe Oriour, blood, birth the first one: Hard guess, this might be Tavlu, Mark of Hoeth, Misery In the right order (with a little interpretaion): Misery, Birth (Blood), forbidden knowledge, Fear of Death, Boundless Energy, Darkness Sound a little like the Nagashs story XD
  27. 28 points
    Lol Gamers : we want stuff! Gw: here's stuff! Gamers : we hate it! GW: YOU HAVEN'T EVEN SEEN IT YET Gamers: ... Gamers : we want stuff!
  28. 28 points
    And finally here are some pics on the day! Don't have a proper set up yet for taking nice photos of something so big. Really pleased with this as my first piece of terrain.
  29. 28 points
    Gencon Force done! Armylist for Gencon: Heroes: Celestant Prime Lord Relictor Knight Incantor Vandus Hammerhand Gavriella Sureheart Battleline: 5 Liberators 5 Liberators 5 Judicators Other Units: 5 Decimators 5 Protectors Endless Spells: Prismatic Palisade Everblaze Comet Thanks again for all your support. Super stoked to put this army on the board and lose with pride.
  30. 28 points
    I have some thoughts I'll post later, since some things are clearly busted. However, conclusions should not be drawn too quickly. Our team didn't stack command abilities, we didn't have Kroak, Dreadwood, Engine, Portal nor the lens. I'm the captain of team Sweden, we came in second place without all of these "broken" things. So they couldn't be all that busted, really ?
  31. 28 points
    Morning all. I’ve removed a few posts and also issued a ban this morning. We are here to chat about Warhammer and have fun. There are plenty of places on 4Chan and Reddit to argue and complain if that’s what you are looking for.
  32. 27 points
    Hey there, Iam going to start this thread posting my progress on painting and building an dark wood elf army and some other minis just to learn or variety. While being in the hobby for about 4 years iam more the painter than player and realy like the artistic part of it. So for my "project", it will be longterm due to not having that much time and the time i spent converting and painting single miniatutes. So i start the thread with the first finished mini and one which is ready to prime. Hang on. Wildhunter and an pathfinder The next pictures will be the bday present to my gf. One of the first more showcase models i painted. Dave
  33. 27 points
    none, which isn't an option on your survey
  34. 27 points
    Part of it is the fragmented nature of rumours and which bits of the process people have seen and when they know about it. GW switched about a year from little additions to ranges to renewing ranges, which means the pipeline behind that switched about 3-4 years ago. Rumours get spawned from concept art, not all of which is used, and there can be big differences between the art and the finished minis, test sculpts and prints (again not all of which are used, and I was expecting the Eldar Spirit Seer to come out ages ago, but the model got forgotten about when studio guys got moved around and it sat on someone's desk for 3 years) or when it finally gets to the design studio and they have to work out what the hell to do with the pile of models they've just been given, and then comes playtesting, box art, manufacturing, etc. Leaks trickle out from various points and get mixed in with channers making stuff up to wind people up. And then you get a bunch of chinese whispers or potato cam shots. I heard some squats rumours a couple of years before Kharadron Overlords, and discounted them because a) Squats and b) people keep seeing unreleased/limited release stuff from 2nd ed in peoples collections and getting excited. I got told about baby stealers being a big deal in the new GSC, but it turns out it's just a bunch of character models getting little buddies and there was a lot of chatter because genestealer familiars are as popular with the sculptors as Nurglings are. Similarly GW have only shown 25% ish of the new Chaos stuff and Blackstone was a soft preview of the range. Warcry I've known as Killteam but Aos since autumn last year, but I've not known the details regarding it as a) I'm not interested in AoS much, though 2.0 softened me a bit and I've played a bunch of Underworlds and think it's one of the best designed GW games in years and b) I was far more interested in the stuff coming out for KT and 40k. And 40k is going to hit us like a train this year. However Darkoath (which will include the StD range) has peaked my interest, as sixpack barbarians done with modern sculpting hit's the spot for me as an old fantasy player. I will definitely be getting into AoS Killteam. I was expecting Warcry at the back end of this year, and the LVO announcement to feature more of the Chaos stuff or maybe hints from the big 40k summer releases, but it's possible it's coming sooner. I've been told the leak seen is pretty much correct. Watching the trailer though you can pretty much educated guess half the background detail, and Stormcast vs Chaos is also a pretty easy guess from there. I know the Kill Team studio guys were pushing hard to get new minis assigned to them (and used the slow sales on the faction starters and commander sets to say that they needed something new) and now they've got the new format we've seen in the latest release of a more aggressively priced product with new models and more material (twice the missions per set for example). I had hoped they'd follow the new coke formula with Warcry, and will be disappointed if they don't. And Kill Team: Inquisition around Easter (though with White Dwarf losing the new release section the schedule is even more malleable now). Wade was incredibly pissed I a) knew about it and b) had mentioned it in public but to be honest I completely lose track of what Community have talked about, as I was sure they'd shown a bunch of stuff they haven't and I'm being a bit more circumspect now. But this month and next month features the last two Underworlds boxes for this season, Vigilus 2, a range refresh for Chaos in 40k with a giant pile of kits, Primaris Wave 2, one or two more AoS battletomes, possibly another Kill Team wave and then KT:Inquisition at the back with some Specialist stuff sprinkled in as well and that's just the next 6-8 weeks. There's a lot of 40k this year, a lot, and the release schedule is not slowing down with at least one big £95 ish box a month every month for one system or other, constantly slamming into our wallets.
  35. 27 points
    I also considered to buy those, but I didn't like them as they are too small compared to their price and how much storage they provide for miniatures. So I bought Ikea Billy racks with glass doors and installed LEDs in them. They are much better for the purpose as they provide about double the space each compared to the floor space required. Of course they were much more expensive, but who cares when you look at all the miniatures?
  36. 27 points
    rumour engine for darkoath witch/shaman
  37. 27 points
    I have drawn what I think a cogfort may look like. From inside another cogfort. I tried to convey a steelworks gothic feel with a spritz of Renaissance. Sorry for the image being sideways.
  38. 26 points
    And therefore bad.
  39. 26 points
    Finally! My patience has paid off, my dad’s dad who works at GW sent me this.
  40. 26 points
    Honestly I find the ‘outrage’, if genuine, depressing, embarrassing and hilarious in equal measure. I just wish people would put as much effort into being angry about ****** that actually matters than this constant dull obsession many people into this game (and indeed across nearly all facets of, for want of a better term, ‘nerd culture’) of being helpless victims constantly being ‘disrepected’, ‘slapped in the face’ or other hyperbolic statements of anguish. Right now as I see it it’s just a couple of lines in a book to add in some colour to the world at large and if anything probably just meant as a nice Easter egg for those who get the reference, not realising it would be taken as a mortal insult. Who knows maybe down the line it could lead to a model or two (there’s been at least 1 or 2 times I’ve seen throw away lines in BL books foreshadow, intentionally or not, new models). And there is that mysterious figure in the Warcry art that could lean in to this but who knows so maybe they will bring a range out that reflects that and it will no doubt be greeted with more wailing and gnashing.
  41. 26 points
    Over the past holiday I finished the Slaangors! It was so much fun to work on them. Somehow tha first one I made is still my favorite. I'd love to hear what you think of them. Picture time:
  42. 26 points
    This feels like the very definition of jumping the gun...
  43. 26 points
    Hey TGA people! I wanted to let you all know of a big project two friends and I have been working on for a while now- a new gaming venue in central London called Bad Moon Cafe. Situated on Great Dover Street- 6 minutes from Borough and 10 minutes from London Bridge, we wanted to make it the best place to play Warhammer in London. Our priority was the tables- we've had 15 custom gaming tables made, with a dice tray, bag storage and space for books and armies either side, with a lip around the mat and fully painted and matching terrain for each table. There's 5ft of space between each table row, guaranteeing enough space to move around or sit down. Have a look at a render of the table and photos of the terrain setup we've made: We really want to build a community around the store. We'll be organising monthly one-day tournaments for Age of Sigmar and 40k as well as larger annual 2-day tournaments. We want the monthly tournaments to be friendly and enjoyable first and foremost, and the annual tournaments to be as fair and balanced as we can be (I'm an avid listener to @JustPlay-Ritchie and @ianob's excellent Just Playing podcast so will endeavor to follow their example of tournament organising!). We're opening on the 15th and all weekend we're having some special offers on our stock and food! I'll be sharing some photos of the venue itself soon- just finishing up on site for a couple more days! In the meantime, here's another CG render of the space as it will look: Please come down and find me! (I'll be playing Nurgle or standing around in a staff shirt!) Hugh at Bad Moon Cafe
  44. 26 points
    Long time lurker, first time poster, etc. As a Scotsman, what used to be Albion is really appealing to me. The idea of a bunch of forest dwelling barbarians is exactly what I want to be doing, and there's enough room in the established lore to branch out with a bunch of other swampy stuff too. I have somewhat grandiose aspirations of expanding this to a full army, but I've never painted anything in greater volume than Blood Bowl teams. One regiment 'complete', and another started. The Bloodreaver figures are a treat, and combine very well with the Marauder Horsemen heads to create the look I'm going for with the minimum of fuss. It's my expectation that I'll use these as a Blades of Khorne army, incorporating a lot of Space Wolf elements. I have plans to use Wulfen as Wrathmongers, Fenrisian Wolves as Chaos Hounds (as shown in one of the photos). My Mighty Lord of Khorne uses Geigor Fellhand's head and a shoulder pad on the Slaughterpriest in the Start Collecting box. I’m toying with the idea of turning dryads into bloodletters, but the idea of a forest tribe is pretty appealing. Having a lot of fun with this project. Going to try to keep the rank and file Bloodreavers going for as long as possible. If anyone's got any spare Marauder Horsemen heads, let me know - I'm down to the last 10 or so. Ditto for Beastmen Gor Herd right arms with Axes. I'm out of them entirely. No real plan to play at this time - I haven’t played since 5th edition, so for now, it’s just a ‘paint the stuff you think is cool’ project.
  45. 26 points
    Hi, After many moons of lurking around the edges of TGA I have decided to jump onto the AoS 2.0 bandwagon, having been out of Fantasy since 6th edition. My plan is to build a Sylvaneth army based in Shyish that has fallen foul of one of the many curses that stalk the realm of death. At the outset of the Age of Chaos, shortly after Nagash's great betrayal, the shrouded groves of the Amythyst-kin were assailed by a vast host of the dead. Despite being greatly outnumbered, the valiant Sylvaneth defenders were able to use their affinity for the forest to break up and destroy the necromantic tide. Only a single one of the invaders, a vile and vindictive Soulblight Vampire, managed to penetrate to the inner sanctum of the forest and find its secret heart; a soulpod in the form of a fathomless pool, Alarielle's gift and the womb of the woods. As the creature reached it's clawed hand out over the crystal waters, the most ancient warden of the wood, a Treelord whose roots stretched back to a time when the world was young, speared the monstrosity through the back. With it's last ounce of strength, the Vampire leaned forwards, allowing a single drop of it's blood to fall into pristine pool, forever tainting the offspring of life with it's own unspeakable hunger. So, basically, I'm taking some opposites (life and death) and jamming them together to see what comes out. Obviously there are a lot of really great 'scary Sylvaneth' armies out there, it's a theme that I really like and plays very well into the new rules for realm affiliation. Stylistically, many of these armies take on a very gritty, blanchitsu, Witcher 3 type feel which I love. This is very much in keeping with my own style, which I have used extensively for painting 40k armies, so would perhaps be the natural way to go. But, as they say, when others zig, it's sometimes good to zag, so I'm planning to use this project as an opportunity to try out something a bit different for me, in terms of both feel and technique. Maybe a bit more fantastical and overall a little bit closer to the vibrant style of a lot of the AoS art. Anyway, I thought i'd pop my progress up on here, hoping it will act as a motivation to keep a decent pace up. My eventual goal (despite being primarily into modelling and painting) will be to find some games in my local area (North London) and eventually attend an event of some kind; throwing down in the way only a blood sucking tree-spirit knows how. So I guess that means 2000 points-ish, but list honing will certainly not be any sort of priority. But enough of this nonsense; without further ado, here are some pictures of my first test models - a hungry looking Tree-Revenant and a Kurnoth Hunter with a very big axe to grind. Maybe its more of a glaive, but where's the fun in letting reality interfere with word-play? Ta / VN
  46. 26 points
    Originally just a camping spot for a larger expedition the foolheart tribe quickly discovered the large deposits of ore and set about making a permanent settlement, trade was established with surrounding areas and the tribe named the area Candle Heart. The village grew over the ages and managed to avoid conflict with all but the occasional marauding force of savage beasts. During the age of chaos a realmgate was discovered, it became known as the well of tears as nobody that had ever entered had returned. Amongst the ores the now collective of men and duradin found strange green gems that nobody could seem to identify. In the weeks that passed the discovery the town was approached by an envoy of Nagash, they were told the great necromancer had allowed them to continue to live unmolested but now they had to start paying for that privilege with the green stone. The town elders terrified of what may happen should they anger the great necromancer agreed but paid Kharadron trade fleets to carry envoys of their own to the other grand cities of men. Months past and the fleets returned with scholars, wizards and soldiers from Sigmars armies. The tribesmen were given a choice, bend the knee to Sigmar and receive the help of the combined forces of a collegiate and free-guild or continue as a independent tribe and take their chances with the dead. The elders agreed to a man that Sigmar would now rule. Over the coming years the city and it's standing army grew, gone were the tribesmen. Now there was a battalion of well trained and due to the wealth of the town well armed soldiers, joined by a small contingent from the new colleges of magic. The 'tithe' as it had become known due to the green gem being almost exactly one tenth of the ore removed from the mines was still sent to Nagash and the people of Candle Heart lived good lives. The duradin had taken to crafting grand statues of Sigmars chosen the Stormcast and the city had become something of a destination to travelling diplomats and adventurers. It was the scholar Karlfus Drenn that made the shocking discovery. The gems were no precious stone, they were the souls of the dead absorbed by the mountains and compressed into gems. The city was in uproar when it found out that for the last seventeen years they had been giving away their loved ones..they demanded it stop. For the first time in the history of Candle Heart the city prepared for war. They were wiped out within moments of declaring Nagash enemy, the great necromancer cast one dreadful spell and the sands of the Endless dessert lashed the city, people died screaming as their skin was sand blasted from their skeleton. The great necromancer laughed at the arrogance of man and prepared the incantation to reap the souls of dead. The god king Sigmar mourned the loss of his men and prepared the incantation to set the souls to peace. As both mighty warriors spells swept over the city the souls were bound to the carcasses...neither god could gain the upper hand. And so they awoke, bodies dead but souls intact and the will of the people to reap revenge on Nagash. Only necromancers death can finally stutter out the flame on the people of Candle Heart. Hi all, I'm going to use this thread to keep track of my freeguild army as it takes shape for AOS2 Now I'm no writer but I thought I'd make an attempt to have a narrative army that is also used in matched play. I rolled up a free city and ended with the city of Candle Heart, set in the realm of Shyish. Populated by humans in the most part but with it's rich mines Duradin have been drawn to the city. The rumours of reptilian ghosts are brought up around the bars and campfires but quickly forgotten come daylight. I rolled three significant features getting ore deposits, duradin masons with a liking for statues of stormcast and the lingering catastrophe...This led me to having a go at that little narrative. So the plan is to get ready for path to glory first..10 swords, 10 xbows and 10 guns plus a general. From there I will probably just take the army to 1k then onto 2k. I hope you enjoy the ride, please leave any comment and suggestions.
  47. 26 points
    Hey guys! Im so excited to show you all my finished 1000pts of Stormcast! Thank you so much everyone for your comments and likes. It’s helped a lot when my energy level was low after already painted for 8 hours to put my commissions aside and pick up a stormcast and keep going!
  48. 26 points
    +++MOD HAT TIME+++ I've just hidden a number of posts going over if the rules were right, or if this is a public forum and other bits. I can't believe that what started off as such a positive post from Ben has devolved to such an extent. Cutting to the quick, the rules are the rules - if you don't like them that's fine, find another forum to frequent with rules that you do like, we're not keeping you here against your will and bear no ill will if you chose to do that. If you do choose to stay here - brilliant! But follow the rules and please don't criticise the mods for upholding them and trying to keep this place friendly. We don't want to ban people or issue warning points (it leaves a nasty taste in our mouths) but they're tools we need to resort to when things are getting out of hand.
  49. 26 points
  50. 26 points
    I've just finished (if an army can every be finished!) a very heavily themed Mortal Khorne Army. The premise being that they were Worshipper's of Ulric during the time of Myth, but after being abandonned by Sigmar in the age of Chaos were tricked/coherced into following Khorne, believing him the be an aspect of of Ulric, the Blood Wolf. They are savage barbarians that dwell in the Urlicsberg mountains in Ghur and worship the Wolf God. The link to the full army plog is in my signature if anyone fancies checking it out, feedback is always appreciated.
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