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Showing content with the highest reputation on 09/22/2016 in all areas

  1. 7 points
    Here's my entry: Buzz, Chosen of Nurgle! Had a lot of fun painting this, I began with the Blight Kings painting tutorial from Warhammer TV (substituting colours for similar ones I owned) and went from there. The base was an interesting challenge too, normally I just drybrush some flock and call it a day. Really happy with how this came out and some lovely entries from everyone else. Appropriately there were some flies buzzing around when I went out to take the pictures. I'd love for TGA to hold regular painting competitions like this. Twitter link:
  2. 5 points
    Here's my entry and the start of my Bloodbound army. I had so much fun with this model and tried to pull out all the stops. This is the first time I've done snow basing and more importantly I even bought a plinth for this guy! There are some fantastic entries in this thread already. Good luck to everyone! Here's my tweet:
  3. 5 points
    Introducing the 'GorKchosen' - my Orruk Slaughterpriest. Fed up of those boasting 'Red oomies' and their puny god, the GorKchosen stomps around the Mortal Realms challenging the best Khorne has to offer; seeking to prove that Gorkamorka and his boyz 'iz da best!' - Well, that and the fact that he loves a good scrap! Mt twitter link: https://mobile.twitter.com/Artoris88/status/778616637423484929 Progress pics can be found in my painting log:
  4. 4 points
    With the release of the General's Handbook, there's been a resurge in the interest in competetive AoS. With that, old familiar terms have come back. Filth. Spammy. Unbalanced, and many more. Recently, in podcasts and chatrooms, I've noticed that "filth" has been thrown around a lot. Loads of people and armies have been accused of bringing or being filth. What does it really mean though? If a guy brings a filthy list, what comes to mind? Why is one list filthy and another not? I'm hoping you guys have some strong opinions here! We should talk about this, lest "filth" becomes a meaningless insult hurled at any sort of list people don't want to play against. I've added a few points, just to potentially add some structure to the talk. Obviously, the very word filth brings associations to dirty, unclean etc. It's dirty, it's bad sports, unethical even, to bring a filthy list against an unprepared opponent. If John is a good guy, but decides to bring the filth, it's open ribbing season. If you consistently bring the filth, your are on the path to becoming that guy. A filthy list requires a social contract in a way a "soft" list doesn't. Nobody minds the Tehenhuian-led skink combat army, but the Kroak+Astral banners army is (or was) considered filth. There's a meaningful difference here that leads to one being acceptable, and the other derided. There's probably a lot of different reasons for this. What do you guys think? Spam is often close connected to term filth. The Skryre army is filthy because it spams Mortal Wounds. The Bonesplittaz list is filth because it spams arrows. But this can't really be the answer, can it? Spam itself is a contested term, of course. But if we think of it as having significantly more of a single element than the norm, we see that there's got to be a difference. You could spam Retributors, but they would never be filth on their own. It's usually the combination of Sayl's spell with the Stormvermin that push them into filth territory, not simply the amount of them. Is filth just a spamming of very effective moves then? I don't think so. The classic filth, the Skryre digging formation, relies on both it's spamming of Mortal Wounds output and the manouvrability of the formation. I feel like there's definitely a connection here, but it's more nebulous that simple spam good stuff = filth. Are exploits the way, then? There's a lot to be said for unforseen combinations in the game. Sayl+Stormvermin certainly comes to mind. I would disagree with exploits being a good answer though. As long as it isn't cheating, it's legal. It's not really an exploit if it works within the rules. We can't expect the game designers to be all seeing and all knowing either. Every possibility cannot be accounted for. Playing "in ways the designers didn't intend" doesn't make something filth, because the designers have explicitly stated that we should play the game the way we enjoy it. Even if that means ludicrously stacking abilities or running combos that break the imagined intent of a unit. A more compelling point, IMO, comes from the idea that "filthy lists deny your opponent a game. Not that your opponent cannot play or not having a chance. Rather, it means that your opponent has to play in a very specific way, or have very specific tools, to stand a chance. It simply isn't fun to play against, at most levels, because it restricts the opponents ability to act to a significant degree. So goes the idea, at least. Either the opponent plays exactly right, or the game is a loss. This isn't a simple matter of being objectively better, like how Space Marines are objectively better than Chaos Space Marines. Instead, it's about options. There's a lot of other points that I'm sure can be made. So I invite you guys to make them! What is filth? What sort of list is filthy? What does it even mean?
  5. 4 points
    Ok Denyon, you better role your save! Kidding. I actually appreciate your point. But I do feel that mine still stands. Though you are correct that there are a lot of minor factions hanging out there, without support, I'm looking at the broader Grand Alliance category. When you look there, you'll begin to see that Death has really been left out in the cold. Some quick numbers, please let me know if I've missed something. Order: 21 total factions / 5 Battletomes Chaos: 21 total factions / 3 Battletomes Destruction: 12 total factions / 3 Battletomes Death: 7 total factions / 1 Battletome I don't have time to really look at it, but this only starts to scrape the surface of the problem with Death's model diversity... I do feel for the players of other currently ignored factions, but I don't think asking that Death gets the next 2 battletomes (only bringing us up to the next lowest GA on the list, Destruction) is too much to ask. A big part of what bothers me, as I mainly paint and get little time to play, is the lack of aesthetic choices. Everything from our army still looks like it belongs with the Vampire Counts. Ok, not everything, Flesh Eaters really do look pretty distinct. But my personal favorite, the Deathrattle faction, still has the bat wing iconography over everything. Granted, I doubt that's going away anytime soon, as I suspect that even with a new release, many of the Deathrattle kits will continue to see service. Also, I want more of the Death fluff. Look how well GW did making Ironjaws and Bonesplitters feel different. They are both Oruks, but they are very different thematically, and in their fluff. I want the faction to move away from everyone being some vampires lackey, or if they choose to keep the vamps as the nobility of the grand alliance, then I want more variety of vampires. Abhorrent Ghoul Kings are a great step in that direction. I'm jealous of the other GA's. They feel diverse, as if they really are a loose confederacy of factions with as many differences as they have commonalities. That mainly they work together, not because they all have the same end goals, but more because they have the have the same fears and enemies. Fyreslayers and Stormcast couldn't have more different reasons for fighting than they do. Whereas death, for the most part, still feels like the soulless mindless minions of Nagash and his Mortarchs. Excepting Flesh Eaters, the one battletome we have. That's what I want. More fully fleshed out, pardon the figure of speech, armies. Armies who have their own motivations, history, and organizations. We are just too bare bones at the moment... Especially with the lost of Tomb Kings. And of course, I would love to have them back as much as anyone. I even have my own pet conspiracy theories about how they could return, but the truth is, I really do believe they are gone forever. Which leaves death feeling a bit one, or two (because of the FEC BT) dimensional at the moment.
  6. 3 points
    I imagine if you had undead stuff, it could be Morrchosen.
  7. 3 points
    I have a feeling they will get rid of the current Death Factions. They just don't match the current trend in AoS. A skeleton doesn't fight for any single faction (Death Rattle), it all depends on who raised them. Right now, with no new factions it's something easy to help get some synergies for Death. What I expect to see is a Battletome for each Mortarch. Outlining either the alliances they have gained (fellow vampires or a summoned Wight King) and the units they summon etc. GW can then give these units different flavour depending on who summons them, or from the region they are summoned (Neferata summoning from cities around Nulahmia). This will breed fresh life (pun intended) into the Death Alliance without having to bring out lots of new units.
  8. 3 points
    Guys, Don't think I'll get time today for game 3, so will persevere next week. Gonna be lagging a bit what with all the tournaments, but will catch up eventually. No game will be missed....if anyone cares!! The new TBS episode came out yesterday, which due to scheduling is just a solo show. You can hear me discussing Ironjawz and my games with them at Brothers of Sigmar and Warlords if you can't be bothered reading the reports. Check out the Podcast section of this forum to find it, or search The Black Sun on iTunes, or visit www.theblacksun.co.uk Wish me luck at Facehammer...catch up with you next week.
  9. 3 points
    A regular competition where everybody starts with the same model would be great. I've enjoyed putting in lots of effort for a single piece and would love the chance to improve my painting further.
  10. 3 points
    I hope this is ok Probably nowhere near a winner but I'm happy with it.
  11. 3 points
    Here is my dude: Twitter Link Thanks again to Ben for sponsoring this contest and the inspirado for painting this guy! -Tony
  12. 2 points
    Well, you're only even exactly 25mm away from the enemy, when you're directly behind the other model in a perfectly straight line with the enemy, if your models are in B2B and in any position other than precisely behind, you're getting closer and closer. The question is, if that 4/10 of a mm doesn't matter, when is it big enough to matter? Are you only in range when you're within 24mm? How about 25mm? No? 24.5mm? How about a 2" reach models on 50mm bases, now we're talking about 8/10 mm, almost a full MM within range, and basically the same concept. All of the models in this diagram are within 1" of the enemy. A is directly behind a friendly model. B is fitting snugly between two models getting as close as possible. C is slightly offset, and obviously closer than A... If 25.4mm is too close to call, when does it stop?
  13. 2 points
    Last sneak peak on this guy before final submission. Really liking this fella!
  14. 2 points
    There were just 4 of us at South London Legion - the calm before the storm of next week, when we've got 15 people attending. Maxime played against Tom (a new player at the club) who brought his Dark Elves. I gather it was quite a cautious game, lots of dancing around. Battleplan and Deployment I made another attempt to use Order - this time with the Lightning Echelon battalion - against Rob Bradley's Nurgle force from the Warlords. We played Escalation since I lost that battleplan against @Bryan C at the Warlord and Rob was happy to practise it too. I used this lot: Size Type Role Points 1 Glade Lord on Forest Dragon (1) (General) (Behemoth) (Reckless, Hoarfrost) Leader, Behemoth 340 1 Celestial Hurricanum with White Battlemage Leader, Behemoth 320 1 Lightning Echelon 140 2 Fulminators 240 2 Fulminators 240 2 Tempestors 240 2 Tempestors 240 3 Waywatchers Battleline 80 3 Waywatchers Battleline 80 3 Waywatchers Battleline 80 2000 Rob had his Nurgle Daemon formation, 2 GUOs, Epi-Pen, 3 Flies and 6 Flies, 10, 10 and 20 Plaguebearers and a Plagueclaw. There was no significant scenery. We had a sweet lava fat mat to play on. Rob had his formation, so he could set up all 3 units of Plagubearers as a single drop. I then deployed my Waywatchers in a thin green line. Battleround 1 Rob made me go first. I proceeded to blaze away at his 10 Plaguebearers and move some of my dudes into cover (you cannot score in Battleround 1). With hindsight, they should have stayed at max range. I managed to kill 5 of them with precise shots. Rob responded my bringing back 4 of them with Battleshock.... Rob waddled his dudes onto the objective on a record short turn. Battleround 2 I won the initiative and brought on the Hurricanum and a unit of Tempestors and a unit of Fulminators. i realised later that that I should have left one unit of Waywatchers on the left in order to park on that objective, rather than putting all 3 on the right in my haste to focus fire vs Nurgle. This meant that my 240 points of Tempestors would be sitting around doing nothing. The Celestial Hurricanum was on fire all game, I dropped a comet - killing 3 Plaguebearers and then rolled a 6, 6, 5 for the shooting attack. 13 Plaguebearers died in total and his unit popped with the Battleshock roll. On discussion during the train journey home with Max, we concluded that rolling a 1 doesn't mean that you "pass" the battleshock test, so you still suffer the casualties. Referring to the hints and tips section, the player whose turn it is can decide when to do simultaneous stuff - we reasoned that if you take the casualties first and this wipes the unit, then the D6 models back doesn't help you as there is no unit to add models to. This means that you have to choose to bring the D6 models back and only then remove those who flee. If it is your opponent's turn, then he can choose the battleshock losses to go first in order to prevent the D6 models coming back - this assumes that you lost a shedload of models. However, the Dracoth Knights were obviously distracted by all the pyrotechnics - while their shooting attacks killed 5 Plaguebearers, both units failed charges of 4 to get into the Plaguebearers. This by itself cost me the game. In hindsight, I should have sent the Fulminators towards the middle (I overestimated how far they had to move to score). In Rob's turn, he dropped the 6 flies in the middle and grabbed the middle objective. He also sent on the 3 Flies and his general against the Waywatchers. The flies made a strong charge and killed 8 Waywatchers. This put Rob ahead by 3 objectives to 0. Battleround 3 The Hurricanum and Fulminators moved up against the 6 Flies. The Hurricanum killed one with its shooting. The Tempestors only killed 2 Plaguebeares with their shooting and melee combined - a truly dreadful performance, which means that they failed to capture this objective again! On the right flank, things went little better, the Fulminators went into the Flies, while the Forest Dragon positioned itself to make sure everything went last. The Fulminators are meant to be devastating on the charge, but mine only managed to kill one Fly. We both rolled terribly for hit and wound rolls. The Dragon was a complete joke in melee. The Tempestors also fluffed it against the Plaguebearers and I forgot to fire the Waywatcher's shots. I again scored zero. In Rob's turn the other GUO, Plagueclaw and Epi-Pen showed up. The GUO vomited over all my units, killing the Waywatcher and taking 3 wounds off my General. The other one mystic shielded his general. Things were looking bad! Shooting did a further 7 wounds on my general. Both GUOs made their charges with 7s, so extra attacks. My Tempestors finally killed the right Plaguebearers. Rob's sole mistake of the game was not retreating them out of combat to where they could still score in this turn. This gave me a glimmer of hope. My general killed a Fly. The GUOs killed my general. Rob scored a further 2 points. Battleround 4 This time Rob won the initiative - hope over. The Fly moved to block the charge of the Fulminators. The GUOs attacked the Tempestors and killed them. The 6 Flies sat still. Rob scored another 2 points. In my turn, the Fulminators shot off the Fly. The Hurricanum mystic shielded the other unit of Hurricanum and moved forward to shoot. It killed another Fly. The Fulminators approached and shot at the big unit of flies, killing another one. They all made their charges. I then activated the formation ability so I could drop a further 4 mortal wounds and reposition them with another charge nearer to the Hurricanum. I rolled badly for the hit rolls, so the unit clung on with 2 models left. I did pick up two points this turn. Game over. Rob played it well and didn't lose hope when I blew up his big block of Plaguebearers in one turn. Another meagre performance from my Order army, although it would have been interesting to see how they fared against a non-ward save army. The Forest Dragon really didn't pull its 340 point weight. I think it's better in a defensive bunker/gunline army. The Tempestors and Hurricanum both have a huge variance in their damage output - a good roll and they can destroy swathes of troops. A few cheeky 6+ saves and they do badly. This battleplan continues to vex me. I do like the formation special rule though, so I'll give it another try.
  15. 2 points
    Army - Chaos plus scenery Month 3 budget - £150 (£100 months 1 and 2) Month 3 spend - £134 Numinous Occulum, Dragonfate Dais, Garden of Morr, Baleful realmgates, Lord of Plagues I am planning to do an armies on parade board but have already painted up the majority of figures for that and I figure that I can't go wrong with painting up the scenery whether it makes it onto the final board or not. This will mainly be bloodbound but I am going to move onto nurgle for this project, I have left myself enough change to pick up a glottkin and nurgle start collecting over the next couple of months. I have always disliked nurgle and never thought I would want an army, however I picked up a Lord of plagues as a one off miniature and loved painting it. Looking forward to getting some blight kings in the future aswell. Progress so far:
  16. 2 points
    You know, come to think of it, that would explain the weirdness of the Start Collecting! Skeleton Horde box. Akrhan is the Deathrattle Mortarch, so he has the Deathrattle box. The Flesh Eaters are notably independent and the Carrion King is missing, so they get a box - and a book - without a Mortarch, but they're the only one. And Malignants don't have a Mortarch... yet. But they will, when they get their book and big release, Sylvaneth-style!
  17. 2 points
    "Skulls" by Misfits is pretty great for anything Khorne, and "Ghouls Night Out" for the Flesheaters!
  18. 2 points
    Deffo making a Blood Bowl team out of Bloodbound heroes and calling them the Scorechosen.
  19. 2 points
    That was quickly mentioned. It's is my theory that "Teclis" is more of a Tyrion's mind coping with what happened to him, I find it more interesting rather than simply both brothers survived the end of days in rather interesting circumstance. Morathi was described to have a likeness of a shadow daemon, how it varies from a chaos daemon will be interesting to read. To be honest I imagined she would end up like Lady Cassandra from Doctor Who.
  20. 2 points
    I'm hoping that Nagash and the Mortarchs seem overcosted and unusable at the moment because they are going to have a fat lore of spells to use including buff spells. Also hoping that Nagash gets to know all the spells in the Lore.
  21. 2 points
    I would recommend that you watch the warhammer TV videos for painting Blightkings. Duncan uses diluted purple and red shades over a pale flesh scheme if memory serves correctly. MGP
  22. 2 points
    Order is a very loose Alliance of factions against Chaos. It's not 'Good Guys' Alliance. People need to realise this, then seeing things like 'Dark Aelves' in the Order alliance isn't such a big deal
  23. 2 points
    oK, I know I'll be doom after my reply... but I have a ring of immrtality on me so I can take the risk as well^^ Sincerly I think we are the less ones in need of new models. Don't misunderstand me: I want new models. Simply I don't find it so urgent. I try to explain it better. Along EoT campaign we have seen finally brand new models to substitute the previous ones and ad to the last release of new models (the combo kit of Terror and ZD, new ghouls and skeletons) with the Morghasts, the Mortarchs,, Nagash, the spirit hosts, the black knights (Alleluja for these ones, I always hated the previous ones). Our army is probably, along the Seraphons (and maybe the Sylvaneth) one of the besr as details and "innovation". Really one of the best estetically. The Blood knights, I've never counted them, as I modified the black knifght so I have done to them, WIh the same amount of money I was able to take individual vampires and personalize them (or take some bitz with the Sanguinary cavalier of the dualkit ZD/T and make them ride some fine horses ). We ha ve lots of models those requires innovation (bats, mounted Whight Knights, Black coach even if I still love this model, and so on), moreover if combined with the Khemri side those have great sprues along with really old ones (skeletons, horse skeletons and so on). But at the same time if I watch to other armies...they received much less attention: dwarfs, DE, HE, Empire, Bretonnia, and so on). There are a lot of factions whose require a lot of attention and we have to even consider that we have split the releases with Wh40k and other minor games. There are Battletomes whose are simply to release, but still they require time to also digest. If GW doesn't create new Khemri models, I doubt they will release a DeathRattle tome, and the other factions too are quite shorts. Ok, seeing how they have multiplied are choices simply adding units with the different head so they had really hit big, at the same time maybe it was also the easiest the FEC Battletome cause it didn't require new models, even compressing them we have: Ghoul king, mounted ghoul king, crypt horrors, grypt flyers, ghouls, varghulf, terogheist and draogn zombie: so a minimum of 8 choices using the multikits. If we see at the other alliances we have much less choices, so they need to be implemented as well. In case of a deadwalking we need much more models (and new zombies? even if they are really an evergreen^^), some meat creations (if not golems at least some giant zombie or some meat ball rolling around), and maybe some specialized necormancer or similar as leaser, in some way anyway we need a lot more choices. Soulblights need new fell bats and swarm bats (the first ones I started to change them with self created flying cskeletons to have different and better models), some more enonomic blood knights, and maybe a new black coach (yes, I think black coach is more suited with them than the nighthaunt). About nighthaunt we need much more models, they are too few. So in the end, we need for some alliances quite a bit of work and for some ones there would be quiite a few of new release necessaries. It has also to say that the ones who have suffered less environment backlasch are us itself. Destruction order and Chaos have had a good amount of theme distortion and re-adjust that has been not small. The order is simply too big for example, and so the caotic (the Chaos as only new Khorne models, but miss all the others). So although I'm too eager to have new material at my hands, I'm not so hungry about it cause I find what I have still quite a lot to try and develop in new ways. Instead I watch to the other armies more impatient to see how the new environment will be developed, the new era that is disclosing in fornt of us. As it has been said: it's only a jear the game is out. There has been quite a lot of releases, but we can't compare it with the more than 30 years of the development of the old fantasy and there is quite a lot of work to be done on it and a lot of material about it. And what I like is that there seem to be something similar to a design in the progression with new armies presented on the development of the history so that we can see the new history being born newly. Sorry, I prolonged my writing more than I should have, but I find the talking quite interesting and I wished to share my sight with you all. And thanks if you have been able to read everything I wrote^^
  24. 2 points
  25. 2 points
    I had a fiendish plan this month and figured I would take the tournament scene by storm. Unfortunately everyone one else is doing the same.
  26. 2 points
    @Tullbeard I have recently rebased my dark elf army - see photo. Average size infantry such as corsairs and dark shards on 25 mm, this is what GW have done as far as I can tell from photos in Grand Alliance Order. I wanted characters such as Lokhir Fellheart and Black Ark Fleetmasters to stand out from the crowd as stand alone units, so put them on 32mm and they look great - they need that space to be honest, especially Lokhir. The Aelf heroes from silver tower are also on 32mm. Recent sculpts by GW are no longer going to have ranking up in mind so poses will be more dynamic and spread out and so suited to larger bases than what similar models used to have.
  27. 2 points
    Here is my entry converted to a vampire lord https://twitter.com/Ferguson3086/status/778557836909576192?s=01
  28. 2 points
    Someone in my local store told me about this competition last & said that I should enter so here it goes; This is Xarragh the blind, Grypt Ghast Courtier of my Flesh-eaters of Khorne—at least he will be once he's dragged the rest of his court out from under my to do pile. He's a decent incentive though. I figure he uses the ball and chain for tenderising his meat. Put a link to the competition on my instagram, couldn't find TGA on there to tag you guys though? Anyway, here's the link
  29. 2 points
    Meet Konok Cindermight. He's a humble, shy young man who enjoys walks in the park, new age music and origami. And here's the link to my Twitter post:
  30. 2 points
    WIP shot of my mangler squig. Such a great model.
  31. 1 point
    This might be a bit rambling as I really should be in bed but hey, interesting topic! I think there's a broad bracket of player types and each would view 'filth' differently and what exactly makes up a 'filth' list probably moves on a scale for each player type. Example: If a bunch of newcomers haven't a lot of experience or even variety in units, the guy who brings skyborne slayers or 10 rets and a vex (none of which I believe are any kind of cutting edge meta any more) is probably going to have some whispering going on behind his back. I'm new. I've dabbled in life but would still say I'm new to playing - I am. I'm attending my first tourney in October and am under no illusions. I'm going to have fun, results don't matter. If I meet a horrendous list, it would probably excite me. Just to see what can be done within a game system when you really know the rules and units. That's personal though, how I react to that kind of thing in most walks of life. I've trained some martial arts most of my life and things like sparring are always 'out of your comfort zone but you feel good and learn after' experiences. I see an analogy there. Some people don't like sparring at all.* Perhaps other newcomers don't have that same outlook. Maybe there's a worry that filth drives newcomers off (hence the stigma). But what about the other side of that bracket? There's people in the tournament scene who have been shaping lists and learning rules for an age. They love the competitive side of it. It's a game about war and winning. It's player versus player. If there were professionals some of these guys might be them. Pulling punches at the table is almost an insult surely for them and does that extend to the list? What is 'filth' then? How is it possible? If you don't take the very best list you can conjure up what are you doing other than pulling punches? I'd say you are experimenting, testing and trying some variety and fun. You're trying to learn and get better. At this level perhaps 'filth' is a rut - a stagnation of lists that isn't healthy for any gaming community. Maybe, for all types of player, it is simply social. You can have a filth list and a great, sociable attitude. You can have a very well crafted list and a bit of a superior attitude. I know who I'd prefer to play against. *Interestingly, with this analogy there's usually only one way to take fewer punches when sparring, learn to do what your opponent is doing equally well. Again, risk of many people adopting filth. Fear of stagnation at the core of it all?
  32. 1 point
    Brains for the Flesheaters too! Great video (NSFW language!) Oi! Oi! Oi!
  33. 1 point
    I actually quite like this idea.
  34. 1 point
    Stick a gate for a Head on it, it could be 'Door Chosen'? Too far? Lol
  35. 1 point
    Great write up, out of curiosity, do you have any close ups of the Carmine Dragon in play. Cheers
  36. 1 point
    I care. I've already got 4 armies in AoS, no new ones until they are fully painted... Then it's on to some Green Skins This post has been very informative
  37. 1 point
    Grot Shaman on Wolf (gen) Bruiser BsB Huskard on Thundertusk 3 x Ogors 3 x Ogors 9 x Ogors 4 x Mournfang 1 x Dreadmaw
  38. 1 point
    You are correct, the rats don't move with it - so make sure you leave space out the front of the model to allow it to escape from its pushers! Neil
  39. 1 point
    Haha. Cheers, I had a feeling that was going to be the way it went on the table, just wanted to make sure before I missed out on a trick or something.
  40. 1 point
    That is one of the few kits that I just have not come to love but yours has a stunning paint job and looks great.
  41. 1 point
    Well I'm pleased to say that over the weekend I finished the actual painting of my first Skull Cannon of Khorne! It's taken about a month, but that includes catching up with bits following my Bloodbound marathon for the Seeds of Hope campaign. It's turned out roughly as I had in my head and although I could continue pratting around for ages, I think now is a good point to draw a line. It needs to have a coat of gloss varnish, have textured paint applied (then washed and drybrushed) and be given a coat of matt varnish but happy to call it done. Hopefully it should get it's first outing in a couple of weekends time! For anybody who is thinking about doing one, what I would say is that this is the fiddliest kit I've done, both in terms of assembly and painting. It does suffer from there being no sensible way to hold it, so I ended up having to use vinyl gloves and touch up any points that rubbed away (banding on the top of the cannon, wheel spikes and front horn). I'd also recommend leaving the front wheel and chaps on the back off as sub-assemblies - the chaps on the back aren't glued in place either - they've a magnet in the bottom platform and the nub on the top of the cannon is pretty decent to keep them in place (though you could replace that with a small magnet too. Overall I'm happy with how it's turned out but have enjoyed moving onto my next project (a pair of Slaughterpriests)
  42. 1 point
    I would love an Ogroid unit with a large glaive. Also, some type of elemental ethereal djinn-type unit would be cool.
  43. 1 point
    Hey, thanks for swinging by! The goblins are great minis - really painter friendly which is just as well with how many you generally need! As for flesh - I start with loren forest, agrax wash, the build up to elysian green which forms the main tone, after that it's elysian with increasing amounts of averland sunset. Sometimes even a pure averland edge highlight on the very very extremes. After that I tend to dilute a mix of averland and mephiston red or liche purple to show stressed areas etc. Hope that makes sense? Not necessarily the best colour choices but I work with what I have ?
  44. 1 point
    Unless you've been living under a rock lately then you probably already know about the revamped White Dwarf. Gone are the White Dwarf Weeklys and now we're back to a big monthly edition. So how does White Dwarf Monthly number one hold up? Read more »View the full article
  45. 1 point
    Wow, that grey seer is beautiful, how did you paint him?
  46. 1 point
  47. 1 point
    Important clarification: restoring dead MODELS to a unit is free, but unless a summon power specifically recalls a dead unit, having had a unit die doesn't make replacing it fee. So. Using a varghulf to restore models to a unit of ghouls - free. Using a ghoul king on foot to summon a unit of ghouls identical to one I lost earlier in the game - not free. The look on your opponent's face when you add five crypt horrors back to a unit that was reduced to one wounded horror - priceless!
  48. 1 point
    Couldn't agree more. It's not that Death is bad from a power level perspective - they're actually quite strong - but many of the models are woefully outdated (looking at you Black Coach and Bat Swarms). I'm still holding out for a Death release before the end of the year. It seems fitting to have one around Halloween right?
  49. 1 point
    The ability to model you miniatures to gain advantage when wielding Spears, halbeards or any other long weapon makes measuring model to model a headache and will just delay games and annoy TOs who have to mediate these arguments at events. Not sure why they didn't just say base to base to begin with.
  50. 1 point
    Here's my entry, based for WFB as I haven't made the leap to AoS yet. I've been wanting a Khorne champion to lead a unit of marauders in my chaos army. And here's my Facebook link: https://www.facebook.com/photo.php?fbid=10154629186860353&set=a.10154629189250353.1073741827.667240352&type=3&theater
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