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Showing content with the highest reputation on 09/13/2016 in all areas

  1. 10 points
    l'm sure there's going to be a number of podcast episodes and reviews from the people who finished in the top quarter of the results table, so I thought I'd do a little report from someone who finished in the bottom quarter. Someone who hadn't played a matched play game at all and who has only played a very limited open games at about half the size. Also one of the fellas who was rocking up alone the their first big tournament. First off this is my Army list. My command trait was Great Destroyer. For Artifacts my general had a Chaos Talisman and my slaughter priest had the Crown of Command for the first three games and a Daemon Weapon for the next 3 (not that it matter I never used the Crown or Daemon Weapon) General: Mighty Lord of Khorne - 140pts Bloodsecrator - 120pts Slaughterpriest with Hackblade and Wrathhammer -100pts Dark Feast Battalion - 100pts Slaughterpriest - 100pts Bloodstoker- 80pts 20 Bloodreavers, Reaverblades, Chieftan, hornblower, Icon bearer - 120pts 20 Bloodreavers, Meatripper axes, Chieftan, Hornblower, Icon Bearer - 120pts 20 Bloodreavers, Meatripper axes, Chieftan, Hornblower, Icon Bearer - 120pts 10 Blood Warriors, Goreaxe and Gorefist, Champion with Goreglaive, Icon Bearer - 200pts 3 Mighty Skullcrushers, Bllodglaives, Skull Hunter, Hornblower, Standard Bearer - 160pts Khorgorath - 80pts Khorgorath - 80pts Khorgorath - 80pts 5 Chaos Knights, Chaos Glaives, Doomknight, Hornblower, Standard bearer - 200pts 10 Marauder Horsemen, Marauder Javelins, Horsemaster, Hornblower, Icon Bearer (Damned Icon) - 200pts. I certainly didn't face anything I didn't think the list could've handled and the games I played were very much decided by Generalship rather than just list writing. Which pleased me greatly. I arrived with the objective of winning one game. Expectations on that front weren't high but I felt that was achievable. I did find out that the event pack was a little misleading and didn't mention that one needed bring your own dice, tape measure and apparently a shirt with your name, nickname and podcast affiliation on it. Luckily GW was on hand to sell the dice and tape measure, while the event staff had name badges ready to go. Disaster averted and it was game one against the Sylvaneth and Gifts from the heavens. This saw me charging vast numbers of Bloodbound at my enemy who was hiding in carnivorous wood (regrettably not a coniferous wood that would have much easier). This had the side effect of contesting his objective for a turn which actually gave me the lead. Which I would have maintained if I'd stuck a couple more models on mine or remembered some of the carefully planned synergies of my army. What actually happened is a couple of Tree Revenants managed to survive being eaten by a Khorgarath long enough to contest mine a turn later giving him the major win, still my casualties provided plenty of skulls and blood. Massed casualties are essential, them being the enemy's is merely preferable. Game two Blood and Glory against a Death Army with a general who had clearly had a bit of an episode (or come up against someone in a personalised shirt, they seemed to know what they were doing) in game one because he was far too good to on table 42. To be fair I did see him on table 9 at the end. Very well painted army which was nice because pretty much all of it stayed on the board all the way to the end of the game. He rather sportingly left his incredibly pretty Zombie Dragon conversion in combat with me at the end so I killed something more impressive than a solitary Cairn Wraith and a brace of Spirit Hosts. Nice bloke and to be fair quite a good game but I didn't have the tactical stones to be able to compete in it. Game three. Slyveneth again but it was Escalation which meant dividing your army up into waves and charging them at the centreline. Right up my strasse. Let's see them hide in their woods now. Alarielle' doesn't hide in the woods though she charges right at you and that bloody damage 5 beetle makes you remove a unit a turn until you stop her. It was all going very nicely when on the last turn my opponent grew a wood teleported some spieces of walking tree out of it a nicked a poorly defended objective. I know once is unfortunate, twice smacks of carelessness. Luckily it only tied us up on vps. So it went to units killed and it turns out Gods riding Giant beetles are worth a lot more than Blood crazy bodybuilders. So I'd managed a minor victory. Seriously though the wood growing, teleporting thing was an epic move, loved it. End of day one and I was knackered, I'd got up at 0630 to fit in the 2 and a half hour drive to WHW in the morning and 7 1/2 hours of AoS had wiped me out. I'm well impressed others managed to hit the fleshpots of Nottingham. I managed a mixed grill and climbed in my pit. Day two begins well lots a good humoured smiles and greetings as people arrive. Game four and it's the classic matchup Stormcast Eternals. Fair slice of Judicators but no Starsoul Maces on the Retributors. It's Boarder War and my opponent castles up in his territory over the objective. I go for a a three pronged attack cavalry and Khorgoraths down the flanks and waves of Bloodreavers down the middle. Each wave is wiped off the face of the planet by the Stormcast but not before they control each of the objectives on my turn resulting in a major win for me, which is nice. Game Five. Two wins on the bounce has got me to the lofty nights of table 33 in the shadow of table 1. Literally as it happens as table one was on a raised platform. Nurgle daemons and Three places of power. I was impressed with both how incompetently I played and how patient my opponent was with my all too frequent pee breaks during the game. I was so bad I let the really slow moving defensive army beat me to the objectives. A loss and well deserved it was to. I was feeling just a little fatigued at this point. It was during this game however I overheard, on the table next door, the hilarious comment "so that's 120 shots from my Savage Orruk Arrowboys" ouch. The thought of calling it a day flashed through my mind, I was tired and had a long journey home. But a man who makes sure his Khorne army is divisible by eight isn't the sort to miss a battle (it would have been bloody rude as well). I'm glad I stayed because game 6 was the best by a country mile and it had stiff competition (it was also in the more comfortable position of Table 40). It was Stromcast again and Take and Hold. It looked like an expanded version of the game from the starter set and felt like one of the initial stories released for AoS. Once the dust had settled after five turns of absolute slaughter and a handful of survivors on each side my opponent had managed to secure a minor victory by 100 pts. Top stuff. I'd started my tournament on table 41 and finished on table 40 with 1 major and 1 minor victory and 4 loses. I'd had a great time and finally managed to get a decent number of matched play games. I couldn't fault my opponents who were all Gents. WHW puts on a great event and even had the great touch of having an at gaming table drinks service. It really struck me how even in a tournament the soul of the game remained and each of the armies I faced really felt like their fluff. Everyone who I bumped into was friendly and up for a chat. A few of my bottom table colleagues and I even took a moment to share our distaste that some over competitive lunatic had dared to object to some Prosecutors being slightly more Han an inch away form each other "but what about the wings!!". We were outraged, outraged I tell you ?. I suggest that anyone thinking of going to a similar event stop thinking and just book a ticket you won't be sorry. Although if you've got a bit a travelling to do I'd suggest you have a think about making a long weekend of it. Remember to bring your dice and tape measure and now I know why the Knights of Ni wanted a shrubbery the foliage can be lethal. I hope everyone else at the bottom end had as good a time a me. Its great these event cater so well for a range of abilities and gaming approaches. (I've not put in the names of my opponents because I don't know if they want to credited or not but I'll certainly add their name's if they wish)
  2. 7 points
    Hi Boyz! After some months passed twitsing my mind about what kind of greenskinz will fight for me in the new fantasy made in GW my choice is done! I've decided to mix together the "old-dark-middle-age-style" with the new "high-fantasy-ultracolored-age". I've chosen to follow the guideline of yellow armour, but with my personal interpretation: some little spots of yellow in a dark iron armor! (not rusty or dirty... just dark) My goal is to paint a list of 1000pt of ironjawz, and these are the first 5 brutes! hope you like them!
  3. 3 points
    I thought it would be interesting to have a bit of a blog thread showing how I'm putting my army together for Clash of Swords which will be run at Firestorm Games at the end of October. Hopefully it will show some of my thinking behind choosing what I'm taking and how I go about making an army. Wots Clash? Clash of Swords is an event run by the very lovely Mo at Firestorm Games in Cardiff (that's in Wales for you international types) and it's a very, very good event. It's well run and a good group of players turn out for the event, which usually means that Mo doesn't have many admin issues in running it so can go around abusing/banter people. It creates a fantastic atmosphere and a great weekend away playing toy soldiers. I was luckily enough to go to the first Clash of Swords but due to scheduling clashes (aka my wife or work), I not been able to make one since. So I was a bit gutted when Mo announced this would be his last one (not 100% sure if this is the case now) and I had intended to go and pick up a ticket but got distracted by the birth of my son. Somehow though, life sort of returned to normal and I was able to sneak onto the guest list for the event, but what to take. Da Plan My approach to collecting, assembling and painting an army is very similar to a lot of peoples - I tend to act all magpie like, getting excited over the next shiney thing and then somehow have an army at the end of it which bears no resemblance to what cool idea I had at the start. This time is a bit different. I had originally intended to collect an Ogre Kingdoms army during the last year or so of 8th edition's life before the End Times hit, so had amassed the start of an Ogre army. As usual, I got distracted and before I knew it, Age of Sigmar happened! Again, didn't think too much about things thanks to work and the forthcoming birth of my clone (seriously, my son is like a clone of me!) and I carried on getting the odd game here and there while I waited for a chance to have a new army. So with my name on the guest list for Clash, I had a very firm idea what I wanted to take - Ogors! This list has only changed a little bit over the last three/four months as I had a very clear idea what I wanted to take. I wanted a small model count army and something fairly simple to use. So with a few suggestions from people I came up with the following, which after the Generals Handbook is right up my street. Leaders Frostlord on Stonehorn - General - Trait: Ravager - Artefact: Talisman of Protection Huskard on Stonehorn Huskard on Stonehorn Units Ogors x 6 Ogors x 6 Ogors x 6 Total: 1940/2000 So the army is very simple. Lots of Ogors to run around hitting things, capturing objectives and being cool with three Stonehorns running around hitting things, capturing objectives (not at Clash though) and being cool. What makes the army awesome is I don't need to remember a lot of things, it uses the fantastic Destruction traits and abilities and it runs around hitting things. So with this in mind, I went to start on the army..... ... but I didn't. For the last few years, I have been snowed under by work and having a newborn baby meant any spare time I had didn't go towards anything hobby related (usually sleep). So last weekend, where I had a bit of spare time from work and my wife very kindly offering me to have a Saturday to myself. So I had a great time watching the coverage of the GW Warlords event, while assembling lots and lots of Ogors. The fruits of my labour can be seen below. I even had time to convert up a Butcher out of some spare parts I had! Wot now? So the plan for this weekend is to assemble the Stonehorns and if I get time get everything undercoated. Then I intend to spend a few hours each week getting the army painted but I have accepted I may have to bring out the tin of Army Painter. Army Painter is a fantastic product but I would like to try and avoid using it this time. Thanks for Reading, more soon....
  4. 3 points
    So I spent the last few weeks hobby time mostly painting & getting ready for Warlords. I had a lot of deliberation over what list to take, I have about 2.5k of Pestilens and can make any of the existing formations, but haven't playtested all of them yet. I mostly played up to now with 2 Plagueclaws in previous games , but I wanted to use the Foulrain this time and that meant I had less real estate to play with points wise as it's 700 points, so I found it hard to shoehorn in the rest of what I needed and that also meant I had to paint extra as I kept changing my mind. In the end I had to drop a Plague Furnace and some Censer Bearers to fit it all in. Not everything is finished but I got enough done to have it useable. I didn't finish my basing but I will work on that later and keep going with it once I hit NZ. Warlords was a huge adventure for me. I only came back to the UK temporarily in April to help my Mom get through a life changing operation. While I was back here I wanted to learn to play AOS so I picked up an army and got it painted and learned AOS from scratch in the space of about 3 months or so by playing games at my local gaming clubs. Warlords was the culmination of my time here in the UK and I am meant to fly out on Thursday back to work in New Zealand. My main aim was to be able to go up to Warlords and just be able to play fluidly without too much stop starting and rule reading, to use what I'd learned the last few months in my practice games and to make as good an opponent as possible and try to be competitive whilst still having fun and enjoying the weekend. I had no idea what to expect really as I've never been to a tourney before or played wargames much before, it's all new to me. I played a few games in the early 90s with friends and family but that's about it. I knew my army wasn't great in competitive terms but it is all I have painted and is what I have learned to play Sigmar with at my local games club, and feel most comfortable with, so I wanted to just take that and at the same time turn up for Pestilens and represent! It was my first competitive tournament, and the most AOS I've ever played before in one weekend. my list in the end was Verminlord Corruptor , Lord of War, Crown of Conquest, General 240pts Lord Skrolk 100pts Plague Priest with Plague Censer 80pts, Crown of Conquest Plague Furnace 220pts, Crown of Conquest 30 P. Monks, foetid blades 210pts 30 P.Monks, woe staves 210pts 20 P.Monks fofetid blades 140pts 5 Censer bearers 60pts Plagueclaw 180pts Plagueclaw 180pts Plagueclaw 180pts Pestilent Clawpack Foulrain Congregation 1980pts Game 1 Game 1 was against Aidi McWater who placed 2nd overall eventually. I finished setting up first and gave him the first turn. He was running a death list with Vampires and a Mourngul and Mortis Engines. He put Hellish Vigour on his Zombie Dragon and it moved 28 inches in the movement phase and ended its move about 3inches from all my Plagueclaws. So that was a big mistake of mine not to screen them off or take first turn myself and try to shoot him off the table. By the end of the round though I had counter charged and killed his Vampire Lord on Zombie Dragon General with a nice charge by 20 plague monks and nearly taken out one Mortis Engine with my P.Claws, and at that point I should've kept pushing them forwards into the engines but instead I was too conservative with them and held them back, unsure of how much damage the dual Mortis A-Bomb would cause when it detonated. But then all his stuff just healed itself and came back to life when he detonated them. I made another mistake with my movement where I needlessly sacrificed the screener unit of 5 censer bearers which then left a unit of 30 monks open to a Bloodknight charge and were wiped out. So I really lost this game with poor movement choices, but also had never played against a lot of these units before. Didn't know the Mourngul gave -2 to hit in a bubble around it, and once it got up into my units it just mitigated all my combat offense. In the end it was headed towards a tabling so I think I conceded early by about turn 3 or 4. Game 2 I thought my 2nd game would get a bit easier but I got to one of the bottom tables and there was Dan Heelan waiting for me. Dan had said something on his last podcast about how he would never be one of those guys who would take a weak list to a competitive setting like Moonclan Grots and happily just turn up to make up the numbers and probably loose 5 games in a row, and then run around the gaming hall telling everybody how proud he was when he win's that one game. So erm yeah, you can imagine my glaring red faced embarrassment as I walked up to table 47 and he asked what I had brought with me and I unpacked my leftfield fluffy non-competitive Pestilens army out infront of him and explained I was pretty new to AOS. Once I had swallowed my initial pride and put those comments (and my humiliation!) to the back of my throat, we just got on with it and had a pretty good game in the end. To be fair as well Dan's eyes lit up a little bit when he saw those Skaven! I think he liked seeing something different. I wish I could've given him a better/closer game but I did my best! I tried my best to make it a good game for him and I think he enjoyed it but it ended far too easily on Turn 3. I managed to kill quite a bit of his stuff but then I moved off an objective and he teleported his Chameleon Skinks onto the objective and it was game over. Again I had lost it in the movement phase. I had also targetted his General with my shooting when I should've been aiming at his objective scoring units ie Temple Guard. Game 3 After my loss on table 47 I slipped further down to 48 (of 50) and played Escalation against @Arnie , we both ran similar Skaven lists, he had Skreech Verminking and a Bell and 6 Stormfiends, 10 Stormvermin and some Clan rats. His Stormfiends popped up on my flank and mullered me and I didn't have many answers to them. I finally got some combats off and whittled them down a bit but again I lost this one with my poor movement choices and not picking the right targets with my Plagueclaws. Game 4 Border War This was a grudge match against an old Dwarven adversary I have faced off against before when I visited AOS open day a few weeks ago. He won the last game so this was a chance at revenge! He ran compendium Dwarves with 3 organ guns, Thorgrimm, a Runelord and Unigrim . All his characters and Engineer gave crazy buffs to all his shooting. I rolled 3x 1's in a row turn one and then 3x 2's in a row for all my running moves and again I lost the game based on poor movement, hampered by poor deployment choices and deservedly lost on VP's. The highlight of this game for me came as we pondered over what a Skaven might eat for breakfast, as I cursed my rotten running rolls. I think we settled on the gnawed carcasses of dwarven women and children Game 5, 3 Places of Power This was a weird game, the guy I played wasn't interested in talking at all , didn't really seem like he wanted to be there, didn't want to talk to me or speak or anything. He had an army of Mangler Squigs, Black Orcs, Savage Orks, some Brutes and some Grots. I tried to engage a bit and be friendly and he was quite aggressive and short tempered and the game was about as fun as rubbing chillis into my eyes. In the end I was in the ascendancy and looking like I would get the win, and the guy just said he didn't want to play anymore and shook my hand and walked off to Bugmans. I'm not sure what was wrong but I think there was something majorly up going on behind the scenes, because he had done the same to @Theslowcentury in their game previously, so I tried to fill out our score cards as best I could and put the disappointment behind me of having my one victory of the weekend taken away from me. I hope whatever went wrong for that guy wasn't too bad, and he gets over it. Would suck if someone had died or something bad had happened, you just don't know what's going on behind the scenes sometimes and after all, there's a lot more important things going on out there in our personal lives than pushing toy soldiers around all weekend. Game 6 Take and Hold Game 6 Turned out to be against my old Dwarven adversary again. I had to have a pint of Guiness with this one and it was a nice way to finish the weekend. I'm not even sure if it's legal to play the same guy twice, but after my last experience I just wanted a friendly game against someone who wouldn't shout at me or look at me like he wanted to punch me, so I gratefully took up arms again against Thorgrimm and Unigrim and the Throng. By this point I had been nicknamed "13" by the Dwarven stunties and we battled out our final grudge match to end the day on a high note. Again my movement choices were poor and I lost the game based on my movement. I learned a lot about how to deal with this type of army in future though and am confident next time I face something similar in how to deal with it. I also found out that a thick heavy dwarven book of grudges exists, penned by the general of this very army that dates back through the ages of every major tournament and event this old Longbeard has attended through the ages , and that I had been immortalized and had made it in there from the Seeds of Hope/AOS open day event. I think this was possibly my favorite moment of the whole weekend and look forward to some more legendary battles in future if I ever make it back to the UK or any more events at WHW. So looking back overall, that was a great way to bring the curtain down on my time back home in the UK. In the space of 5 months I have managed to get my Mom through a life changing operation and help make her better, I set up a painting station and learned the basics of airbrushing, built, painted and learned to play various lists with approx 2.5k of pure Clan Pestilens down at Rygas and Exmouth IWG, and learned to play the rules of AOS competently to the point where I didn't need to constantly check the books or warscrolls , and was able to get a couple games off and learn from some of the best players out there at the home of GW in the first ever AOS competitive matched play event! How awesome is that?! That brings a close to my chapter with this blog. I will probably start a new one when I reach New Zealand and start back work at Weta, but for now I have to go get a new apartment, wheels, start a new job etc and get relocated to Middle Earth for a year. I have Guardcon coming up in Auckland in 2 weeks time with @Tronhammer NZ. I hear there are numerous dudes all called James turning up so we might change the name to JamesCon which would be pretty cool! Laters, and thanks to everyone I met along the way, it's been awesome and I kind of wish I lived back in the UK! James McP. (the thirteenth James)
  5. 3 points
    Thing is they have a lot of disparate systems without tons of crossover. If I buy one release I won't feel like I should have waited when something else hits in a different system. Where with GW it's sort of the opposite. If people saw everything that was coming you'd see most people just waiting for what they want out of the line-up and not venturing into other areas for their "fix". Also, if you spend enough time on Dakka half the conversation is about which army should have gotten the update and whether or not the update was good enough.
  6. 3 points
    Good afternoon all, Back from The Warlords and on my way to recovery after a heavy weekend. Before we can get onto the painted models you haven't seen yet and my reports of the fantastic weekend just got, we need to finish up with Brothers of Sigmar (finally). So game 4 today, and game 5 tomorrow. These will be brief reports now but I hope you enjoy regardless. Game 9 - Brothers of Sigmar Round 4 - vs Matt Clarke @Gmac2610 (Order) & Amy Clarke (Order) So for game four we were drawn against my good friend Matt Clarke and his lovely wife Amy. This one was interesting as rather than two individual 1,000 point armies, they had cleverly split down Matt's regular 2,000 point Stormcast list to be legal in two parts. It worked pretty well IMO. The list included (off memory...this is some time ago now. You can still check the lists using the link above); Drakesworn Templar, Celestant on Dracoth, Castellant, Relictor, Mistweaver, Liberators (some), Judicators (some), 4 Fulminators and I want to say Paladins of some description, possibly a Celestant on foot. Sorry, this is going to be pretty vague. First off the bat I gotta say, without meaning to sound at all patronising, I was really impressed with Amy's grasp and knowledge of the game considering Matt had given her just 3 learning games before the event. Having a new player didn't slow the game down whatsoever, it flowed perfectly so yeh, all good! This battleplan was totally in our favour if I'm honest. It was played using a "battle for the pass" (lengthways) deployment. The space around the tables at this event was great and made what can be an awkward deployment method super playable. There were 4 objectives spaced like the ones in the SCGT stormfront battleplan - ie two on each players deployment line, spaced evenly from the long edges of the table. Basically the objective was hold the most of these (and you needed 5 wounds worth of models to do so)...however there was a juicy kicker in that every model that counted towards capturing the objective needed to roll a dice at the end of your turn, on a 6 they are slain outright!! This meant you couldn't just have 5 single wound models hanging out at the back as even just one 6 would see you unable to score. Very interesting I thought. Now for my Ironjawz alone, this would've been undoubtably a super hard battleplan as it was for the Stormcast with their limited numbers. However, Paddy, with his two units of 40 Grots was looking pretty good for this one. Deployment wise we didn't intermingle our units much and just took a side of the table and one objective each. I figured the Ardboyz were my best bet at objective holding in this one. Being two wounds each I only needed 3, however I tended to keep around 5-6 near it at any given time to mitigate the potential of rolling a couple of sixes. Everything else went forward with the large Brute unit eyeing up the Stardrake, although that didn't go particularly well. Amy's ability to roll well for the cavernous draws stripped away my Gore-choppas straight away (luckily the unit leader becomes a Big Boss in the battalion so gets 5 wounds!) and in general made a mess of that unit. My retaliation was poor as Matt rolled some solid saves on Amy's behalf. On the other side of the table Paddy was advancing, making some beautiful patterns across the table with his deluge of Grots. He overwhelmed the Stormcast objective opposite him and beat down on the Liberators (and maybe Paladins) protecting it. The Fanatics got released and saw off some Judicators, before getting into the Stardrake and taking that off. Poor Matt was having a torrid time with his objective, losing 4/5 Liberators to 6's over a couple of turns! Krunk and 5 Brutes got into the Fulminators and the mighty Megaboss alone slew 2 in a single round. After Matt's pile in he also had to test for one Fulminator on his objective and...of course, rolled a 6!! Ouch. Krunk then went down to some shooting. Boooo!! Whilst I think the Clarkes played well, especially winging the Stardrake at us and making a right mess (I should also note Rain of Stars killed the Warchanter & both Grot leaders), the battleplan was always gonna be tough for them whoever they played. Conversely, I think it was always going to be a good one for us, purely down to Paddy's list. Overall it was a great fun game with plenty of banter. Matt and Amy got our favourite opponent votes I believe. Again, apologies for the vagueness. At this stage I'm just keen to get a record of the games up and a brief description. I have so many tournaments coming up I want to keep on top of it. When thing die down a bit I hope to be able to do fuller reports on club games etc. Anyway, I hope you enjoyed regardless. Oh...we learnt that morning the Secondary Objective was worth points...I think we got one over the weekend and I think it was this game? Dunno that might be a horrible lie!! We won the game though. Result - Win (30TPs), Secondary Objective succeeded (5TPs)
  7. 3 points
    A detailed schedule would be bad. It's just be nice if they leaked limited info about 2-3 weeks early. It'd keep people happy, generates excitement, and no one would be the wiser.
  8. 3 points
    Agreed, I'd also say that Slaughterbrute needs to have Khorne as an optional keyword and Mutilath beast Tzeentch as an optional keyword.
  9. 3 points
    I believe the correct AoS term is "THWAKA THWAKA THWAKA"
  10. 3 points
  11. 3 points
    So here's Grombrindal unchained, fully green stuffed, blu tac'd together before being split into sub-assemblies and primed (other duardin next to him for scale). If you've got any particularly glaring criticism/feedback, please let me know in the next couple of hours before I spray him!
  12. 3 points
    I watched the entire weekend! With only a 30 minute break to get food (but I did switch to Audio Only and listened on my phone while I was food shopping). Coverage was amazing, the chat was good most the weekend, a few trolls that were easy to ignore with Twitch interface. They've taken a lot of feedback and they will be back next time with a few more camera angles. Here's my feedback. A few more Camera angles A dedicated dice cam/separate small table for dice rolling Mic up the contestants and give the commentators access to (not live stream as I imagine lots of people swear) but it could help commentators guess at whats happening Overlays, add a few with current score etc Tablet and pen to allow them to better describe whats happening, like NFL coverage, circle units, draw arrows etc. Will help when they are trying to describe the location of units they want to talk about. ("that unit in the top right, next to the piece of scenery...the one with only 3 models left...." vs "This circled unit") More Duncan.... Super impressed by the coverage though. After the feed was turned off I was sort of lost with what to do. I just wanted more!
  13. 2 points
    So, in a way, we've seen the return of the Strigoi Bloodline in the form of the Flesh Eaters Courts. Obviously, the Abhorrent Ghoul King is a bit different from the original Strigoi, but still similar. For those of you who are familiar with the old Vampire: the Masquerade RPG, I can't help thinking of them as a Nosferatu/Malkavian hybrid on steroids. I wonder if we might see further expansion upon the Soulblight Vamps. I'd love to see the return of Necharchs myself. But Lahmian types organizing under Neferata would be awesome too. Just a thought. I mean, they could even expand well beyond the bloodlines from the old VC lists.
  14. 2 points
    Think the Ironjawz would suit a pair of massive brutes, man-handling a siege bow, loaded with scrap iron, similar to Detritus from the Discworld series's Piecemaker. A hail of razor sharp, super-sonic projectiles to turn enemy units to mush. Brute shield bearers with throwing axes would work well for a theme, heavily armoured shock troops, with a re-roll on their save due to the shield and a short range attack that can be used after a run move, similar to the Ice Hunter's spear. Trade off would be worse melee attacks than regular Brutes. Heck, you could do this one with a Forgeworld conversion kit approach easily enough. Agree with the idea of a Weirdnob or circle of Weirdnobs on a chariot, and Gore Grunta charriot would be cool
  15. 2 points
    "The battle for control of the mortal realms continued. While gods and demigods pondered their next moves, and the sigmarabulum rang to the hammer blows of reforging, an insidious evil was taking form, solidifying out of the pure madness that is the realm of chaos. Nine in number, the gaunt summoners hailed from the Crystal Labyrinth. There, the coven had created Whisperfane - an impossible mind - maze filled with deadly illusion, and one of the dreaded Silver Towers. With a push of their unfathomable minds, the Gaunt summoners could shift these twisted citadels into the reality of the Mortal Realms. There, many a brave warrior would be lured inside with the promises of riches untold. Many entered, yet few returned. Plans within plans, plots within plots. Who can tell the endgame of those cabalistic sorcerers? Their methods insane, their goals inscrutable - yet it is said in ancient and little understood rhymes that `death becomes the smallest fear when the Sliver Towers appear` Fear them, for they are coming............. " Yeah this image is a two spread image and the last page of the story of the All - gates campaign book with this passage on the right hand side. Plus Grungi has gone missing suddenly. Coincidence? Oh and all the sliver tower stuff is part of the tzeentch Arcanites don't you think it's strange that GW told us to use other profiles when points came out?
  16. 2 points
    Well it's the end of the all - gates book I can type it out if you want but it's got a lot of good stories in there. They also note Grungi vanished and sigmar is looking for him and they drop that the realm of light and shadow are opening up. Oh and the ironjaws have a really orky story in there.
  17. 2 points
    Probably Fulminators as cheaper, better ranged attack and hard counter to gun lines - they also play like cavalry should do.
  18. 2 points
    Update: My original understanding was the Gnarlroot's 0-1 Order Wizard would not get access to any Sylvaneth Allegiance Abilities, but then I changed it to the below, which could be wrong. Seeking clarification and will update this post shortly. See the attached GH Errata excerpt, which clarifies you can maintain the choice to select Sylvaneth allegiance with, e.g., a Gnarlroot Wargrove with a Celestial Hurricanum as the 0-1 Order Wizard, but units without the Sylvaneth keyword on their warscroll do not get to use Sylvaneth allegiance abilities. Sylvaneth Artefacts of Power and Arcane Treasures are thus not useable by an Order Wizard from a Gnarlroot Wargrove. However, the Order Wizard does gain access to an additional spell from the Deepwood Spell Lore, since it specifies "Each Wizard in a Sylvaneth army knows an additional spell chosen from the Deepwood spell lore." (It doesn't specify Sylvaneth Wizard, only Wizard.) The Order Wizard also gains access to Verdurous Harmony, since the Gnarlroot warscroll notes "Each Gnarlroot Wizard" has access to Verdurous Harmony. The same applies for the Ironbark Talisman artefact in the Ironbark Wargrove: One Ironbark Hero can have the Ironbark Talisman, so you could give it to a Duardin Hero as one of the Ironbark Wargrove's 0-2 Duardin units. cc: @Mirage8112
  19. 2 points
    No, but in Great Gitmob it is 4+/4+ and they are better with bows than other weapons, becouse they will usualy stay behind guarding my objective etc. (I mean the small unit of 20 grots, 2x40 are for meele). As for Great Moonclan, it doesn't seem as good as Great Gitmob (that's probably fair, becouse moonclan grots are just better than gitmob grots). Nevertheless it can be stron in some combinations: Great Moonclan battalion bonus allows you to make an additional attack when you roll 6 or more to hit... Now you have a unit of suigs that hit on 5+ BUT they get +1 to hit from herders and +1 from bellowing tyrant trait on your general. This will make them hit on 3+ and generate an additional attack on 4+. This is 50% more hits that chomp really hard
  20. 2 points
    Don't discount having a unit of Black Knights though. They are fast. You can keep them back for some late game objective grabbing, or grabbing an objective turn 1. If you're playing matched play, it's worth reading the 6 missions and build a list that will help you win. For example, 1 mission requires heroes, and their are three objectives. If you have less than 3 Heroes you will be at a massive disadvantage for this one. Likewise, there is a mission where your units comes on in parts. If you don't have anything fast moving to put in the group that turns up on the 3rd turn, they could end up doing nothing for you. In short, read the missions
  21. 2 points
    Sneaky Thousand Sons snake in the background there. Those Silver Towers are too big. FW would probably do them if they were Khorne. Fingers crossed for a month of Tzeentch. Let's do this!
  22. 2 points
    Recent activity shows a two week lead up to releases now. Tease, preorder, release. They've just dropped a 40k teaser: Do they look Tzeentchian?... Rubic marines are incoming. So a month of Tzeentch soon is not unplausible.
  23. 2 points
    A lot of people run FrostHorn and 2 HuskTusks in a pack that rampages around. Frostlord does what he does and the 2 Ttusks heal and blast from range...the rest of the points can be whatever for objectives
  24. 2 points
    I would have charged the line in waves as it wasn't just the wide string of fireslayers, but they had their reinforcements with supposedly longer reach weapons within 3". So when the first line was charged almost the whole fire slayer army was in combat with most of them out of reach of Khorne units. Or so it looked like, I haven't read any of the Khorne/fireslayer warscrolls. By hitting the long line from each end, it would have made the casualty removal and pile ins quite hard for the fireslayers and a possibility to push trough the line. At least in theory.
  25. 2 points
    My opinion is that Warherd are great; they just aren't great on their own. A mono warherd army is too weak against magic and shooting etc. I took a 2k list to the Warlords event consisting of 1k Warherd (The bullgor stampede formation) and 980 points of slaves to darkness. It worked quite well but is still weak to ranged. Against combat armies I had tough, close games. The bullgors are incredible and their low number of attacks isn't too much of a problem due to their wounding on 2's (with command ability) and generating extra attacks. Even better if you get the Chaos Allegiance trait off on them for +1 to hit. like you said though, they would benefit highly from tailored allegiance abilities/artefacts.
  26. 2 points
    @Wolden Spoons That's good advice I was really taken aback by how tiring it could get. @Theslowcentury Cheers mate it was a top game. @Nico I don't really play that regularly I've been grabbing a game here and there when I can rope in friends who have a Warhammer army (which isn't very often). The Deathless minions was undoubtably a pain but to be honest he just out played me. He had a lot of Nighthaunt units and really used the flying movement to maximise his attacks and minimise my when he charged in. The Mourngal's -2 to hit bubble didn't help either.
  27. 2 points
    It's one character - the Branchwraith is exposed - the Treelord Ancients would cast summon wood and rouse wood anyway (their default roles) in turn one (since the rouse wood combo is the only way to do mortal wounds first turn). The only other thing the Wraith could do turn one is cast mystic shield. They can move in the movement phase to the new wood or hang back as you like. Bloodletter Bomb Dryads are not Grots - they are more expensive per model than Bloodletters. Perhaps you can shield your Durthu for a turn, but eventually he will get a chance to hit something on the board that isn't walled off. Strictly it is Sylvaneth heroes in a Sylvaneth Army who get artefacts, but any Wizard in a Sylvaneth Army can get a spell from the Deepwood Lore - so even an Order Wizard in a formation.
  28. 2 points
    The passage of text in the General's handbook is talking about instances like a Skaven BSB stabbing your old general in the back, or the attacker being able to pick a new general if their original general is killed in the battleplan The Ritual from the AoS BRB. Anyone interpreting the allegiance rules creatively enough to get a second general out of the deal has missed their calling in life and needs to get a job as a claims attorney stat.
  29. 2 points
    Great write up! I was the Sylvaneth player from game three and it was a really fun game and a well deserved victory for you. You got my best game vote! Looking forward to hitting the bottom ten tables at an event again soon!
  30. 2 points
    Sounds like you had a marvellous first tournament experience including all the classics like the opponent who really shouldn't be on the bottom tables. I see you exceeded your gaming expectations too. Well done. For future events, lots of water, rest where you can, keep fed. Nut bad snacks or fruit instead of sugary snacks. Beer after the event not during.
  31. 2 points
    Sounds a lot like my usual tournament experience, right down to the final results! Glad you had a good time
  32. 2 points
    What does everyone think of brutes with throwing axes for a ranged unit?? I agree that javelins wouldn't suit the theme. Big gnarly spears of throwing axes might work well though?? Sent from my iPhone using Tapatalk
  33. 2 points
    Great read and nice to see Warlords from the "everyman" perspective. I would have been down having a ball of a time with you on the "bottom tables" too! Watching the live feed of the top tables made me feel a bit like a WWI fighter ace watching an F-18 go in for an attack run. Things like the hundreds of Bonespliterz bow shots made my head spin.
  34. 2 points
    Well now I just feel inadequate.
  35. 2 points
    How does a Wight King with Black Axe garrison a building when there's already an enemy unit inside?
  36. 1 point
    Hello again everyone. Sorry for the delay between posts recently, but you will be happy to know I will be back to my regular posting twice a month! We all have experienced Hobby Wobble and as Wargamers we have come to almost accept it as part of the process. It sneaks into our hobby time like a Nurgling dancing around distracting us from the Great Unclean One that is our current (or next) project. What are some of the ways to prevent Hobby Wobble? Is it possible to use Hobby Wobble to your advantage? I will explore these ideas (and maybe more) while sharing my current plight as I finish my latest army and attempt to stave off the dreaded Hobby Wobble. Ignore the large hobby project behind the curtain! I am currently finishing a large Wood Aelf Army (also my final army to be on Square bases! Woohoo!) and as I grind out my last models my mind keeps asking what should I put on the painting table next? I have no lack of options that is for certain. I have a few more Stormcast bodies to add to my chamber. Perhaps I could begin growing my Sylvaneth Wargrove or even begin my Orruk Warband that has been slowly taking shape on my Airbrush Table. Lets not forget the 40k projects that have been untouched since Age of Sigmar dropped from the Heavens. Slaughter your Hobby Wobble! As you can see I am on the verge of; if not dipping my toes into the Hobby Wobble. I decided to find a small goal (a mini project of sorts). This has staved off the Wobbly feeling as I shift my focus entirely to painting my Slaughter Priest that came free from the latest White Dwarf for the competition on TGA.community (Click the link to access the competition being run by Ben Curry of Bad Dice Podcast). While I plan to spend quality time on this lone model and attempt to paint beyond my standard I know the wobble will come back in force. So what do I do when it returns? It may sound strange, but I will embrace the wobble for a short time although with a bit of guidance to the madness. So here is the plan. I will gather up all my small projects (be they a single model or unit) and just put them on my hobby table and let my mood dictate which one of the assortment I will paint that day. I will let myself bounce from Space Wolves to Dreadfleet, but I will set a 1 or 2 month time limit (undecided right now). Once that time frame hits I will finish the current unit/model I am on and end the wobble and begin working on my Orruk Warband in earnest. While the other projects might take a back seat they will still be there and hopefully I can use them as a break from the Army project to prevent burnout (another scary hobby predicament) from time to time. Behold the KanBan! I will report back in a future post with how this strategy has worked or if I abandon it completely and fell into a larger rabbit hole. Time will tell, but with tools at my finger tips like my KanBan board (pictured above) it will help keep me focused while being unfocused at the same time. Feel free to follow my updates on twitter as well ( @odiamh ) Until Next time... #OnlyTheFaithful View the full article
  37. 1 point
    They have done a good job of rehabilitating the Ghouls. Really fun to paint too.
  38. 1 point
    Awesome write up! You've even got me thinking I need to try out the tournament scene. I'd like to repeat my request for a Warhammer World U.S.A. located somewhere's in the Midwest, preferably in South East Michigan... For reasons. Love that your army was divisible by 8! That sounds like my kind of army.
  39. 1 point
    I will wait to see what they do with allegiance packs. Sadly their formations aren't anything to write home about. Probably only 1 I'd take. The Runeson +3 Vulkite Berserkers units. Back on topic... Can't wait for the next Twicth event. I would even watch a 40K event....
  40. 1 point
    You can never count out something with a 4+ or 5+ ward save! With an allegiance pack I would be all over Fyreslayers. Got 40 already to paint.
  41. 1 point
    With the rule of one, they are junk. If they could get God keywords, they could be interesting. Tzaangors could be the leading edge of a new dawn for Beastmen!
  42. 1 point
    I have to say, I immediately looked at warscrolls and scrollbuilder and built a few theoretical lists after that Fryeslayers game
  43. 1 point
    Yeh I agree with this. Before the Bonesplitterz book I had considered Orruk Boyz with bows for generic battleline if I wanted to go out of faction. I was going to use Rugluds crossbow boyz for these to keep the theme a bit better.
  44. 1 point
    Thanks. It'll be interesting to see if I can combine all the contrasting elements of his look in a way that gets across the narrative I created for him with a consistent paint job, or if he'll come out looking like a messy kitbash.
  45. 1 point
    The jorlbad is a good battalion. Some people combine it with a Skal at 2k points
  46. 1 point
    First I have to give kudo's to GW and the team that worked on this. For a first attempt it was good. Like others have said, a table level camera angle especially to show the deployment and overlays of lists, scores, etc. would be welcome as well as the commentators have better feeds though they did a pretty good job of "guessing" what was happening. It was bit of a nerdgasm when the first match I see is Ben (Curry) and Ben (Johnson) having a go. The commentators had a lot of fun with the matchup ("Two Ben's enter one Ben leaves". "I am rooting for Ben", etc.) and it was nice watching that game as well as others between opponents that obviously knew the rules. Turn priority is a b***h. Definitely would watch more streams. By the other posts and the Twitch comments, Duncan seemed to be the "rock star" with the commentators having to continually either put off or promote Duncan's appearances at various turns. The Duncan bot comments were funny as well, e.g. "Has everyone thinned their paints today?". It was a pretty good mix of game coverage mixed in with hobby coverage, but I would have appreciated more shots and interviews about the construction and hobby aspects for the participants armies, and not just the top table players. I plan on going back and watch some of the coverage again. Hope GW does this again soon.
  47. 1 point
    If I were writing it, it would involve a revolution among Shyish's mortal population led by a mysterious figure who turns out to be the physical embodiment of a fragment of Morr, the old God of Death. Nagash's rivals use the distraction of dealing with this rebel to gather power, which ends up causing Nagash to lose. He's able to remain the pre-eminent power in the Order Alliance, but his rivals are able to claim chunks of Shyish for their own. And of course, Morr manages to steal back enough divine power to return to demi-god-hood. Although he immediately pledges allegiance to Sigmar, this new Morr is no passive guardian of the dead - he's become darker, more intense, more aggressive, and is willing to use undead servants to destroy Chaos and win his fight to claim all of Shyish as his own - thus making him firmly a part of the Death Allegiance!
  48. 1 point
    I realise the protection of IP is the reason we only see art of existing models. I understand why GW does this, but I think it is a shame the artists can't draw something cool and inspired. Also, they go to far with this. Take this piece for instance. Why does every ork boss have to look exactly like the one model. Are we really to believe every ork boss runs around with the exact same weapon, dragon skull and bloodletter skull... Also the piece is too 'digital' for my taste and I hate the look of the khorne guy's weapon in the front.
  49. 1 point
    If they ever do the Ironjawz allegiance traits/items/spells, they should be really really really good to be even considered to be picked over the Destruction ones. Rampaging destroyers is really strong with Ironjaws, covering our most glaring weakness: mobility and just not forget at little candies like the Battle Brew...
  50. 1 point
    Heres mine. Dice: I always use my Black Sun and Blackout dice along with Holy Wars Dice Bag: Have two custom made bags one from the Annie the Dice Lady my Breaking Bad bag and another from a dear friend. COMBAT GAUGE: Holy Wars combat gauge from 6 Squared has been a God send and an item I can't play without. Tape Measure: I use a small PerforMax with touch brake. Mortal Realms Tokens: Need to make more of these. I have printed out the tokens and put them on acrylic caps much like the Infinity players do with their tokens. Laser Pointer: Since I do most of my painting on Holy Wars tables line of sight can be an issue so I picked up the Army Painter laser pointer and I have found it to be critical. Battletomes or printed Warscrolls: Yes, I'm still use this form of ancient tech and I love them. Bendy Boards Scenery Tokens: I have been using these thinking about upgrading to dice or something else. US Army backpack: Holds all of the above.
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