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Showing content with the highest reputation since 04/24/2019 in all areas

  1. 31 points
    So yeah.. my guess is that probably very few people will see these images. However as promissed back in march here is the finished army. At the moment it has reached 2880pt about to be 3100pt once I finish my Harbingers. Next up is Kurdoss, a Coven Throne, a Cairn Wraith and at some point a Knight of Shroud on a steed.
  2. 28 points
    These seem to be some kind of altered high elf runes RUNES What I could make out: Right to left: Garvir, Darkness, Gloom (mirrored) Horothoi, youth, Boundless Energy (makes sense due to the Penumbral Engine) Lacoi (as mentioned before), Might, Glory, Fear of Death Dassoir, Scrying, Sight, Forbidden Knowledge --- Or --- Lecai, Light Mobility of the Soul (this one is pure speculation) maybe Oriour, blood, birth the first one: Hard guess, this might be Tavlu, Mark of Hoeth, Misery In the right order (with a little interpretaion): Misery, Birth (Blood), forbidden knowledge, Fear of Death, Boundless Energy, Darkness Sound a little like the Nagashs story XD
  3. 26 points
    So last saturday about 5 in the afternoon I did it I finally reached a fully painted 2000pt army. I gotta say this was a personal goal I have been wanting to do ever since I was a teenager and now 15-20 years later I finally did it. Specially during my teen years but also as an adult have I started painting at least 10 different armies, but until now I have never completed one not even close. So to be honest I kinda expected a crowd giving me a standing ovation, maybe a small brassband playing: ‘we are the champions’ while someone important held a speach for me but non of that happend. Though my wife to be gave me a: “oh thats nice”, when I ran screaming with my t-shirt over my head and victory signs in the air in circles in our livingroom celebrating like some famous athtlete who just won the superbowlchampionsleaguesomethingsomething. Anyway so while I wait for Nike to contact me on some sponsor deals I thought it would be fun to hear from those of you who like me are grown ups with kids/jobs/lives that allows for very little time to paint, how long does it take you to paint an army, how do you fight the evergrowing feeling of hopelessness when batchpainting large units? Whats the fastest you have painting for a descent result? and serioulsly Nike Ive already got the slogan for you. ’You can paint it’ TM. 😉
  4. 26 points
    none, which isn't an option on your survey
  5. 23 points
    The spiders are finally done.
  6. 21 points
    If you put Dispossessed on the walls of the city how can you expect to have a narrative? The city is going to hold. End of the campaign.
  7. 21 points
    Back from Warhammer Fest and have managed to unpack and sort myself out. I was very intrigued by what the new paint was going to be and my original guess of base colours in can's and a dip system wasn't actually 100% off the mark! I attended the seminar talking about this too and it was super interesting (done by the chap who actually worked on developing these paints). The range was originally designed to replicate the base colour + shade of certain common citadel paint schemes - so the Ultramarines Blue Contrast paint will give a very similar effect to Macragge Blue + Drakenhoft Nightshade. The "highlight" effect was actually an added bonus! Despite it being advertised as "slap it on and watch the magic", you still need to control what you're doing. Poor brush control and letting it pool will make a model look just as bad as if you'd done the same with any paint! This is why the examples in the cabinet were a mixed baggage because somebody with good brush control and managing where the paint went gets a superior result to somebody who's flopped it everywhere. It's also worth noting that using this on large flat areas will have the same issues as washing a large flat area - they're designed to be used on miniatures with lots of details and texture. The paint range uses an entirely different base medium which appears to have a special mix of flow aid and retarder in (amongst other things). It's designed to go on "thick" but dry thin and as has been mentioned already does require a varnish to protect it else it risks being rubbed off during handling. A new varnish has been developed that should replicate the satin finish of the range and be more reliable than the current varnish (very much a case of each version of the varnish being better than the last). The new base medium is very fragile and you will lose the unique "Contrast" properties if you add water or something using a different base (e.g. Lahmian or a regular Citadel Colour paint). However the Contrast range are basically a high transparency paint so adding it to other paints or thinning it down with other mediums will turn it into glazes and similar. This is certainly where the 'Eavy Metal have been experimenting with it. It also acts very similar to the old "Tint" range if you add it to a metallic - so adding Blood Angels Red to Stormhost Silver will give you a red metallic. White undercoat is very tricky to create as there is only one pigment that can be used as a base (Titanium - well, technically there are two, but using Lead pigment is frowned upon). This means that in order to develop a white undercoat the way to make it more reliable is to add other pigments to it - the two new colours are (brown) White and (grey) White - they will also have colour matched Base pots released at the same time. The new Contrast paints will work over any undercoat, however for the intended effect you want to use a lighter colour (over black just look weird). I can see lots of people achieving some very clever effects over metallic undercoats. Size wise the new pots are a little bigger than the regular paint's (but smaller than Shade paints). The pot of Contrast Medium is the same size as a Shade paint (let's hope we also get Lahmian in that size too!) I did the following in the last five minutes of the event - trying to cram every colour I could get my hands on (they only had 10 available to play with). I was actually very surprised with how far the paint went, so don't feel you're going to need to purchase gallons of the stuff to paint an army. I took very little care over this and with a bit of highlighting wouldn't have an issue playing with or against an army done like this (though using all these colours may give you a migraine or nightmares). Even where the paint has pooled you've not actually lost much detail. Just to address a few comments It's not, they're just new undercoats with more brown/grey in than Corax white. Applying a zenithal highlight with a white should actually improve the effect you get with the Contrast paints however. Far too soon to see if this is actually the case. As somebody who does some competitive painting I feel they will become extra tool in our already impressive repertoire. I actually can't wait to start experimenting with using them in different ways and seeing what other people do. Sort of. A wash doesn't have the vibrancy of colour that the new paints have. I do think there is going to be a learning curve on improving control - when the original washes came out we had exactly the same issues with lack of control, people have now learned how to apply the right amount of wash in the right place which I expect will be the same for these paints. From a practical aspect they're certainly going to help people paint up those massive hordes. I thought the same too, but the new undercoats are basically just slightly different shade whites. They should be a lot more reliable too - part of the testing of the new sprays they had a kettle permanently boiling to increase the humidity of their spray booth. It should skip both the basecoating and washing steps - the piece above was quite genuinely painted in about five minutes using a medium wash brush!
  8. 20 points
    I'm really not getting the disappointment. I know that everyone is wanting some massive faction release to be announced with tons of new kits, and they specifically want it to be their faction of choice... but is that really the bar we are setting? Not every announcement is going to be a major new models release. I for one love the fact that GW is now willing to supplement their big faction releases with minor releases that are more focused on rules updates. It seems to me that people think this is an either/or thing, and that these rules updates are replacing major model-focused releases. They aren't. It used to be that we'd get a couple of faction releases with new kits per year at the very most. Let's look back at WHFB 8th edition: 2011- three factions 2012- two faction 2013- five factions 2014- two factions I'll note that I was not playing WHFB at this time so I don't know if these were all major releases with new kits, but I'll assume that they were. Over that four year span we are averaging three new releases per year. I also missed the first bit of AOS, so I can't speak to that, but let's look at the last couple of years: In 2017 we got a full faction release in KO (11 new kits), a faction update in Tzeentch (8? new kits), and a new subfaction in Stormcast Vanguard (5? new kits) along with a new battletome (Khorne) and a smattering of new models (Horticulus, Gavriel, and Naeve). 27 kits, 2 major releases, 1 minor release, 1 battletome. In 2018 we got a faction update in Nurgle (7 new kits), a faction update in Daughters of Khaine (3 new kits), a new faction in Nighthaunt (~16 new kits? more if you count alternate sculpts), a new subfaction in Sacrosanct (~9 new kits?), and a new faction in Idoneth Deepkin (12 new kits) plus two new battletomes (Legions of Nagash and Beasts of Chaos) and a smattering of individual releases (the 4 harbinger kits). 53 kits, 4 major releases, 1 minor release, and 2 battletomes. In 2019 so far we've gotten a faction update in Gloomspite Gitz (13 new kits), a faction update in Hedonites of Slaanesh (8 new kits), a faction update in Blades of Khorne (6 new kits), three new battletomes (Skaven, FEC, and Fyreslayers) which had a total of 8 new kits between them plus the arch-revenant. 36 new kits, 2 major releases, 1 minor release, 3 battletomes so far. I wouldn't even expect 2019 to compete with 2018 given that the game got a new edition in 2018, but so far it's keeping pace nicely. Even if you discount all of the faction terrain and endless spells sets, 2019 so far still has 24 new kits released as of mid May. That's only 3 kits short of the entirety of 2017. I don't know how many new kits got released with each new WHFB 8th edition faction push, but I doubt that the average is any more than 10. So that'd be about ~30 new kits a year, and I bet it's lower. We're getting just as many new kits as ever, and over the last two years we've been getting dramatically more new kits and have gotten these new battletome updates on top of that. None of this is even counting updates that are for other games that happen to be compatible with AOS -- so I'm not counting any of the Underworlds stuff or the Warcry stuff. In this context, I really just don't get the disappointment and negativity. GW is announcing awesome new stuff at an unprecedented pace and yet people complain that not every reveal is a 10 kit major faction release. If every reveal was a big release, then we'd only be seeing two or three reveals a year instead of the reveal every couple weeks that we've been getting in 2019. I certainly can't tell you guys how to feel, but I hope you understand the message that you are sending to GW. You want cake, and GW is giving you just as much cake as always, but now they are offering you ice cream between servings of cake and you are turning your nose up at it because it isn't more cake. That reaction isn't going to get you more cake, it's just going to discourage them from offering the ice cream. ______________________________________________________________ Phew, OK. All that being said, the new warband is not my cup of tea but the lore implications of a presumably chaos warband with a strong elf feel to are very interesting. I haven't used GW paints in ages, but this contrast stuff could possibly change that. I'm skeptical of the results that they are showing (could it really be that easy?) and will want to wait for some reviews by the community. If it lives up to the advertising though it could be a real game changer for batch painting. The thing I am most excited about by far is the announcement of the new 1k point rules pack. I know people are already dismissing this without even seeing what it contains. Personally, I'm constantly running into the problem of people not having enough for a 2k game or not having time for a 2k game. Unfortunately, in my experience small games suck. There are balance issues for sure, but more fundamentally the battleplans just don't work as well with lower points totals. While this new rules pack may not fix everything (heck, it may not fix anything), it's at least a real chance for a dramatic improvement in the gameplay quality of low points games. That would be absolutely massive for quality of life and for the hobby in general. A huge percentage of new players get introduced to the game at low points values. New players are less likely to have enough stuff for a 2k game, and things like slow grow leagues are really popular and great for introducing new players to the game. A good first impression is key to retaining these players, so any improvement to the quality of gameplay at low points values is going to have an outsized effect on new player retention. That is why I am really excited for this reveal. New models? Not my jam, but cool -- I'm sure others like them a lot! At least four new battletomes this year? REALLY cool -- especially given that it means a new Death tome. What could that end up being? New rules support for lower point value games? Now that is HYPE.
  9. 20 points
    Sounds like a really bad idea for game balance if im honest
  10. 19 points
    holy ******, calm down people! I mean we have 1, literally 1 whole paragraph to go, that you would have to stretch beyond belief to come even close to some of the conclusions that people are reaching for here... "We’ve looked at this expansion in previous seminars, but we’ve got even more to share with you today! First up, we’re excited to unveil the all-new mercenaries system. With Forbidden Power, you’ll be able to recruit renowned sell-swords to your cause regardless of Grand Alliance. So, for example, you could have a Chaos army and enlist some of the notoriously ur-gold hungry warriors of the Greyfyrd lodge…" How people can read this and think this means you'll randomly be bringing Greater Daemons into Daughters of Khaine lists staggers me. If you're really desperate to parse the text for hidden meanings (assuming it's not just some bloke writing what they think of as colourful copy rather the Voynich manuscript for toy soldiers) then things like "renowned sell-swords" should give some pause. That, to me, suggest specific named units, or at most it's like a battalion where maybe there's a command unit and then you get to pick from a few options. Maybe instead of being affected by allegiance abilities they might have their own special abilities that can be used by the 'leader' of the mercenaries. Who know but I very much doubt it's just going to be some big free-for-all. I'd say the example they give is also fairly useful as a guide, so you have an 'Order' race joining up with a 'Chaos' faction, narrative/fluff/lore is at the absolute core of this game, so they've picked what on the one hand is an extreme example but also one which is 'lore' friendly and has a basis in the existing fiction. That should at least give some indication that they're trying to do this in a way that makes sense, and again for that to work there will need to be some hard limits on what can be included and what goes with what. Hey maybe I'm completely wrong and we can look forward to Morathi, Nagash and Archaon all appearing on the same side but I would be amazed. I mean seeing as it's part of an expansion that features some kind of campaign it could also just be directly tied to that and be more narrative focused. Lets just wait and see.
  11. 18 points
    Just want to say GW missed a huge opportunity with the naming of this box. It should have been called Twigs'n'Squigs.
  12. 17 points
    I think its important to remember is that if Jack Armstrong needs to be nerfed, well, that is entirely GW's fault. Clearly GW doesn't know how to write rules and they don't playtest their games and their playtesters don't know how to play and they can't balance battletomes and their models are too expensive and the points are way off and they can't keep Jack Armstrong in check and they hate the swarming throngs of millions of Bretonnia players and they don't know how to run their tournaments and they don't care about Matched Play and they don't communicate with their fans and Open Play is just muckin' about and they killed my Tomb Kings and AoS has no fluff and they they retconned the Eye of Terror campaign and their last ad wasn't funny and their paints come in pots, not dropper bottles and everything is Kirby's fault and they nerfed my army and something about Thunderers and they hate my Grand Alliance and the Kunnin' Ruk isn't fun to play and they blew up the world and I burned my army and...and... ...that about covers it. Please let me know if I've forgotten anything! 😀
  13. 17 points
    +++ MOD HAT +++ In short, not here. Unless something has come out that I'm not aware of, all we know about the Sylvaneth release was it was delayed. For all we know, the shipping container may have been boarded by pirates or run aground. For all our sanity, let's keep TGA focused on a world of fantasy 🧙‍♂️
  14. 17 points
    Clearly you've e not been paying enough attention to White Dwarf, Stormcast or Warhammer community... So either you're being very snarky about GW for the sake of it or your simply aren't paying enough attention to the GW sources about how they and why they are approaching balancing the game. Either situation, you need to give it a rest. Moving swiftly on (please), I'm looking forward to Forbidden Power a lot. I enjoyed the first set of Realm Wars campaign books but hopefully this will be much better written in line with the rest of aos 2 0.. Also is it me, or does it feel like the spells were perhaps originally designed as Legions of Nagash spells?,either way I need that boatman for my skeletons!
  15. 17 points
  16. 17 points
    Looncurse probably this week! It looks like they messed up a bit on the Community website and changed the main banner too soon. When you click on it, you get a 404 page. And THAT looks like a new hero, not 100% sure it's Sylvaneth though.
  17. 16 points
    After a detailed and exhaustive analysis of the size, shape and pattern of the scales, I can confidently say that this rumour engine pic belongs to something that has scales. I really hate the rumour engine.
  18. 16 points
    Totally don't agree with most of this comment. There nothing to suggest a skill differential between the two players - indeed the op states that if Paladork does take a more optimal list, then they have evenish games. The op is therefore skilled enough to work out what optimised lists look like and to give his opponent a good game. The problem is instead that the op doesn't enjoy or want to play those types of games because they enjoy more narrative-led games. Paladork and their opponent want different things out the game and it seems like they can't both get what they want out of the same game. My advice: @Paladork, have a frank and open discussion about what you want from the game with your friend and see if you can find a compromise as suggested above. But do be aware that just because he wants to play in a different style from you (e.g. more competitively) that doesn't (necessarily) make him "that guy" - there are many different but equally valid ways of playing. If you cannot find a compromise that works for you both (or your opponent really is Tg) , then personally I would not persevere playing against that person. There's no point in playing games that you don't enjoy. I'm sure there will be other players you can find who enjoy your style of game, it might just take a bit more work to find them. If you're in or near a big city, it shouldn't be a problem.
  19. 16 points
    Looncurse! https://www.warhammer-community.com/2019/04/28/coming-soon-looncurse/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AoS&utm_content=AoSPreorderPreviewApr28
  20. 15 points
    If the year which gave us: Daughters of Khaine Idoneth Stormcast riding pegasus hyenas and dragoncats Almost the entirety of Shadspire Gloomspite Skaven Flesh Eater Courts Sylvanath Slaaneshmass AoS 2.0 Endless Spells Khorne 2 full new armies - over half a dozen updated tomes - a splattering of new models - new game mechanics and more And gods know I've likely forgotten a few things from what's come out. If ALLL that is not even 1 year of suckage then freaking heck I hope GW gives us another year like that!
  21. 14 points
    Well the fluff all that's good eh ... but we all know that the concept sketches and photos that's what we want to see eh? 1- Inspirations Pirates of the Caribbean, Vampire Coast, Chthuluu ... idoneths feeding on death and living in symbiosis with the creatures of the abyss, even taking their characteristics (pincers, tentacles, etc.). 2- The sketches Akhelian Leviadon (photos of the model not yet painted are at the end of the post if you're in a hurry) Base tyrannofex, the shipreck, guns and a crew of ogor and kitbashed namarti. I tried to keep as much of a semblance of realism in equipment and appearance as possible to reflect the original model. The cannons for ballistae, the claws for fins, the jaws for massive jaws and the giant conch for drum void. Morrsarr et Ishlaen Guard Morrsarr with Grimghast on fangmora, Ishlaen with bladegheist on Screamer. I found that the difference between the two types of unit was not significant enough, only the weapon could differentiate two units that do not have the same role at all, so I decided to fix it. The stingrays with a voltaic barrier made me think of electric torpedoes, so I took Screamers of Tzeentch. I had thought of some crab stuff too but I finally kept the idea for the Allopex. Allopex Exactly, speaking of Allopex. I am the only one not to have been returned by the banality of the shark ..? ok it's cool a shark, but it's a shark kind ... like white shark ... a straight shark, ok the figurine is beautiful, buuuuuuut ... So I said to myself "Hey, why not a crab giant humanoid with a Cannon-clamp, ridded by a crazy deepkin unchained to it? " Finally I have kitbashed everywhere ... photos soon, I still have a white basecoat to do before revealing the three boyz, that surpasses all my expectations. (they have relayed my Leviadon hermit-crab to 2nd rank in my heart.) Aspect of Mathlann Well, I am not satisfied with that guy result. I mean the model is cool ... The sketches were valid (octopus head with fangmora tail on the official model ... it was good, but my fluff having evolved (see previous post) meeeh I'm back to the sketch. So ... I'll come back later, but it might turn into kitbashing drycha and my allopex crabs. I will perhaps keep both ideas for both aspects ... to follow. 3- Teaser photo Okok... I stop teasing you... The "Leviadon"'s pictures:
  22. 14 points
    I would say this paint line has been pretty well received so far. But (as has always been the case with anything to do with painting), there are complainers or people scoffing at the idea.... And for no real valid reason imo. Airbrush paints are just pre-thinned, but they exist and get sold plenty for a reason (and I'm very happy they do). Washes can be made yourself too, should you so desire, but are still sold in a readily available package and this list can go on for a while. It's all about ease of use for the end user, and one other major point. This "new" formula being available to the masses is really good for one simple reason: consistency. And just for that reason alone, it's a win in my book. I've recently given a painting seminar to people in our LFGS who mainly play board games, but who wanted to give miniature painting a go. Even the most basic techniques like washes and drybrushes were already an eye-opener to them and now, they actually play some boardgames with painted models. Anything that lowers the entry barrier to painting, is a huge in in my book, regardless of perceived costs or ease by some hobby elitists. I really wish this product was available during that seminar... When I started in the hobby 20+ years ago, there was always TFG in the shop who didn't "just want to drybrush" his models, then he "didn't just want to dip or wash them".... Now, he probably doesn't want to "cheat" by "just airbrushing them" and soon, he'll "doesn't want to just contrast them". Ironically, the people I knew who were like that, often had a mountain of grey/metal/primer with a handful of models in them that could be considered mediocre at best as well. And I'm fully aware of being condescending to some people... But I don't give a flying f*** about being condescending towards people who are condescending themselves towards people trying to put in effort, but without wanting to master the art of paint/medium mixing.
  23. 14 points
    Yup these are always like this. Something has happend.... somewhere..... to someone.... ‘Short glimpse of something that could litterally be everything’. stay tuned... ’fade to black’ And the community puts on their tinfoil hats and goes: “so this dot in the corner during the video must mean that Setra will be back riding a bretonian horse fighting against goblin pirates and chutullu Aelves, there is no way that this is not happening!”. 8 month and five trailers later it turned out to be a new painting handle.. God I love this hobby😉
  24. 14 points
    The lack of mortals is being discused for over 15 pages now. Can we stop with the "disapointed with no new mortals" , "missed oportunity", "i switch to another army"
  25. 13 points
    Hi, I have been slowly working on a pirate themed gutbuster army. Got some stuff finished now, hope you like it Blackbeard the tyrant His butcher lieutenant My Ogor unit leaders The eavy hitters The Island mercenary Got more finished but still need fotos from those, will tease some new units soon.
  26. 13 points
    AoS news of the year, right here! Forget about Forbidden Power. Consider your Gutbuster rumours busted. Warcry me a river, because... 😲THE HALFLING HOT POT IS ON MADE TO ORDER NEXT WEEK 😲🍗🍰🍽️🌽🥩😲 https://www.warhammer-community.com/2019/05/17/forge-world-previews-halflings-and-heroes/ I hope it gets a warscroll!
  27. 13 points
    I've been playing the game for 15 years now, from a young age of 11 to 26. I have never enjoyed painting, the hobby for me is playing, going to events, meeting people and making memories. I paint and I try to paint to a good standard as I know it enriches the game for me and my opponent. I will normally prime, basecoat, shade, drybursh and on special models like Drycha, Alarielle I'll go further. These contrast won't make me any more lazy, or make me make "less" effort, it'll just speed up the process I already do. One thing these contrast paints has highlighted to me is there is a LOT of condascending, gatekeeping elitist painters out there that have shown their true colours. Gatekeeping is gatekeeping and this hobby is for all of us, trying to shame people and say "God these paints are so lazy, I'd hate to play against a army painted with them, some people are ruining my hobby etc" is just ******. Everyones hobby is their own hobby, for some people painting is a craft and it's 90% of what the hobby revolves around. For people like me who paint their own armies despite not liking the process to enrich the game the hobby is not that, it's meeting people, making memories, attending events and all that entails. Let people enjoy their hobby and don't push your views onto people. Contrast paints will ultimately lead to more painted armies, will they be winning Golden Deamons or pressuring the pro painted rankings? No. Will it allow people who don't enjoy the process to paint their armies faster so they can enjoy what they best about the hobby? 100%, that in my eyes is a massive positive.
  28. 13 points
    I was at the fest today and used the paints quite extensively, my thoughts are as follows... In general I think it's a fantastic product. I work in a technical role for an ink manufacturer so the marketing stuff won't really wash (🙄 with me. Make no mistake, what these paints basically are are washes with more pigment, so when you put a red contrast paint over a white undercoat it won't just tint the white to a pink, it will make the whole thing red. One of the guys on the stand was trying to tell me certain things like don't use a palette, don't water it down, just throw down as much as you can in one go. If you do that you will get poor results, just like you would if you used washes like that. Interestingly, I also watched a demo with an 'Eavy Metal painter, where he demonstrated using the contrast paints over the current range as glazes and washes essentially. When it came to using the paints themselves, the range they had for use was somewhat limited and didn't necessarily fit the models provided, so I just tried to use the more interesting colours to get a feel for what they looked like. All colours are just one coat over the base primer, which is indeed one of the new contrast ones. Here are some pictures of the results I got... The flesh looks really great in my opinion. The blue is a really nice colour but looks a little sloppy in places. Probably my own fault. The black gives a pretty good grey to be honest, and I was really interested in these 3 brown colours for options of painting things like leather. I think they look good but maybe not much better than simply painting mournfang brown + agrax earthshade or similar. My favourite here was the glove colour which is called Gore Grunta Fur. This I thought was a pretty cool cloth colour. Example of a red and yellow. It's pretty obvious from the pictures above that they're not going to make your models look professional with a single coat, but I do think it'll be a fantastic tool to paint some things very quickly. Already I'm thinking about things I'd like to use them on like painting large numbers of grots, orcs, free people soldiers, sylvaneth etc. There were also some examples of finished models that had been supposedly painted exclusively with the contrast paint. All in all I think it's going to be a very useful product to add to the painters' arsenal and it'll help me paint quicker, particularly with units. I'm a little nervous on what the price is going to be but I guess time will tell...
  29. 13 points
    More pictures from Dakka
  30. 13 points
    You’re entitled to your opinion. But I’ve got plenty of experience using everything you claim isn’t a viable unit. I’ve been playing Sylvaneth since before our Battletome dropped through every iteration of AoS since the game launched. I’ve played more games than I can count. I’ve lost 2 games. Total. Both were at Adepticon last year. 1 was a minor loss (due mainly to failing a 3” charge on my part) and the other was to the guy who won best death general who finished 10th overall. Don’t pretend that I don’t know what I’m talking about just because you have an opinion. Bad generals do not know how to exploit an opponents mistakes. Average generals use their strongest unit to take advantage of their opponents mistakes. Good generals use every tool in their toolkit to take advantage of every opportunity their opponent gives them. Great generals know how to make opportunities happen on the field. I know how much damage Kurnoth hunters do. Search through my posts on this forum. I’ve got pages and pages of mathhammer for very unit in our Battletome and most every other unit in the game. If you won games solely on how much damage you do, you’d have a point, but thats not what wins games. Capturing objectives wins games. My T-revs get obliterated too. That’s what they’re for. I don’t know how many times or different ways I can say it: chaff wins games. If you don’t understand why that’s useful or what that means, that’s 75% of your problem right there. For years my wife hated onions. I love two things: cooking and wargaming. So when I’m not painting, I’m usually cooking. I’d make soufflés, pasta, north African tagines, braised chicken: you name it. After a couple of years of picking the onions out of the food, I convinced her to try it with the onions. The look on her face was priceless. She absolutely loved it. Now onions are one of her favorite foods. She realized that she thought she hated onions because her mother hates onions and didn’t know how to cook them properly. One she found somebody capable of using the ingredient properly she discovered that it was nowhere as terrible as she thought it would be. Moral of the story? You’re probably doing it wrong and taking advice from people who are doing it wrong. I’ll also say that you might be bad at using them because they just don't fit your playstyle. From what your saying you see the combat phase as being the only way to win games. If you see T-revs as only being used in combat that make sense. I’m a Dreadwood player. I have 5 units of spite revenants that I’m fairly pleased with how they perform in game. I like the way they play. I’ve also played the other battalion that’s everybody plays: Gnarlroot. It’s ok and I’ll play it occasionally for something different, but I don’t like it as much. I’m not going to come here and say that “Gnarlroot is worthless and nobody should play it and only play Dreadwood”. Because I can clearly see somethings value even if it doesn’t fit my playstyle. I’ve also be interested in playing Ironbark and was working toward painting an Ironbark list before the news of the new BT dropped. Like I said, I play using (according to you) terrible units. I also smash face with them. There are plenty of viable ways to play this army. You want to load your list up with KH/dryads spam and nothing else? Go ahead. It’s your army: you do you Boo-boo. But I’d discourage you from telling people that “your way” is only viable way to play and unintentionally talking people out of stronger/different playstyles. That’s the last I’ll say about that.
  31. 13 points
  32. 13 points
    I can't wait for the box... So I decided to make my own kitbashed Arch-Revenant! VID_20190430_181542.mp4
  33. 13 points
  34. 13 points
    +++ MOD HAT +++ Seriously?! We've not even got onto a second page and I'm already reading moaning about pricing and value for money! This box follows what has become a fairly standard pricing and miniature format. If you're looking to start/expand either of the armies included and can find somebody to split the box with, it's going to be a pretty low pricing point regardless of which side you're going for. Equally, if you're buying it just for the character models it's going to be pretty expensive - you'd be better off waiting and picking up the models when they come out on their own (or heading off to eBay or a Bitz company)
  35. 13 points
    +++ MOD HAT +++ Appreciate the situation with Slaanesh mortals isn't what people were hoping for, but seems to be quite a few similar comments saying the same thing so think the point has been made now 😉
  36. 12 points
    I’ve played the Drycha/Ancient dreadwood combo for ages now, and it’s super viable at 2k. Since I’ve finished painting up Alarielle, I’m thinking of amending my list a bit and trying the Alarielle+Durthu combo for a bit. In all likelyhood I will probably settle on Alarielle + Drycha when it comes down to make a decision unless Durthu well outperforms my expectations. Typically when I play, Drycha is a must have for her horde-clearing abilities. I’ve only played her with flitterfuries one game and it seems the squirmlings are just flat-out better at removing huge blocks of troops. Causing a handlful of mortal wounds spread out across 5-8 units is nice, but as I said in a previous post Sylvaneth play best when we can fight asymmetrically. We throw the bulk of our army against 1-2 units, annihilate them, and then disappear and do the same thing somewhere else. Drycha fills this roll very well, because Alarielle/Durthu/TLA:(with Support) are decent at killing anything with a wounds characteristic of 14-18. They struggle a bit when that wound count gets above that and can get bogged down in prolonged combat. Drycha can tear through a unit of 30-40 models in a single phase between MW, combat and battleshock. Sure she only hits on 4’s, but she’ll do an average of 21-3 mortal wounds to a unit of 30 in the shooting phase, and if she’s enraged she’s sporting 12 attacks with -1 rend. That’’s another 8 wounds or so on average. 30 wounds to a single unit before they can swing back is no joke. She can wipe whole units by herself if she manages to catch them in an isolated position. It’s comments like these I don’t get. Well, I get them, but I wholeheartedly blame the internet for them. Because I guarantee you neither of you have taken the time to sit down and make other playstyles/units work. Sometimes I think a certain segment of players wont be happy until every unit in our Battletome is Kurnoth Hunters with bows that shoot 120” on 2+/2+ RR 1’s with Mortal wounds on 4+ and do 27 damage at rend -1000. I’m being hyperbolic of course. The fact of the matter is Kurnoth hunters are pretty balanced as they are. Swords are crazy awesome right now but only really good in groups of 3’s due to limited range. That means have more than 1 unit charge at a time is probably not a good idea, since with alternating activations the second unit is likely to lose 30%-60% of its damage output before it gets a chance to swing. Hunters with scythes solves that probably with 2” meaning groups of 6-9 are totally viable, and positively EAT anything with saves at 4+ or better thanks to -2 rend, but plenty of units in the meta right now ignore rend which keeps them from being “absolutely mandatory”. Bows too are decently balanced being that they have one of the longest ranges in the game. Most archery units have to get a lot closer before they an fire which leaves them open to a counter charge, Hunters with bows get almost 2 full turns of shooting before the enemy can close, and if the enemy does manage to close they’re 5 wounds apiece, likely 3+ save from being in cover (you should be in cover) rerolling all failed saves (thanks to the new wording) and doing mortal wounds on a 4+ per hunter. A normal ranged unit (like wanderers or Orruk arrowboyz) will absolutely evaporate if anything manages to close in combat with them. Here’s a fun bit of math for you. If you count the 2 turns it takes for a unit to close with a group of hunters, you can easily get 9 wounds in at -1 rend, then surprise them by charging them after you shoot in the 3rd round instead of letting them charge you . That’s 3 rounds of shooting plus CC with stomps. A unit of 3 can do ~17 wounds to a unit before it gets the chance to swing if you activate them first. Oh, -1 to hit vs characters gotcha down? Protip: STOP SHOOTING AT CHARACTERS DUMMY. T-revs are going to be our go-to for support character killing, Alarielle, Durthu or a treelords for monstrous character killing, drycha for hordes, ect ect. Stop looking at every unit as a hammer: not every problem is a nail. You can wipe the opponents entire army and still lose the game on objectives. CC Damage output is an important part of winning games, but it’s not the only thing that matters.
  37. 11 points
    I can't speak for other authors, but mine are doing much better. Soul Wars, for instance, has sold ridiculously well - Horus Heresy levels of well. In fact, the only AOS novel that I've written that can be considered to have done poorly is Spear of Shadows. Which is surprising, since everyone thought that was going to be the *only* one to earn out. And even that's sold more than any of my WHF novels that didn't have Gotrek & Felix on the cover.
  38. 11 points
    I think the other thing is that wargamers are notoriously bad at talking about playing the game There's a few subjects we talk about super well - painting, model building, army list building. Then there's those that are sort of known but a bit harder to find info on like higher level sculpting and casting - the info is out there you just have to hunt a bit more and ask the right person. Then right at the bottom there's actual playing of the game and tactics - this is almost impossible to find detailed info on and really hard to start threads or discussions on. You can get a few general comments like "go for the objectives"; but otherwise this area is super poorly understood at a higher level. I think its because it requires actual writing in detail and often diagrams to show and oddly the youtube scene just hasn't picked up on the gap in the market to fill. Partly I think its because even at the top end a lot of players are more "trial and error/instinctive" players so they don't really formally know what they are doing to put the theory into clear words to teach another. This creates a huge potential skill gap because there's fewer ways and means to advance ones skill through external sources; its all down to personal self teaching, self assessment and playing LOTS of games against good players. So its not just playing lots; its playing lots against challenges and its playing with a mind to being self critical of the game - of seeing what went wrong, understanding why it failed; of finding new approaches and new ideas etc... So really its bringing together a lot of critical and assessment thinking coupled to repeated experiences and such.
  39. 11 points
    Back on track with the Idoneth and finally finished this beast. Think I might need to add a little more colour to the riders for the next one, but a great model that's definitely not going to fall of it's flying stand when I try and take it somewhere...
  40. 11 points
    Stormvault Lore: In the Age of Myth, Sigmar and co. roamed around killing enemies. Those that were too strong, he hid in the magical Stormvaults. They are hidden, invisible prisons that have been revealed as of the necroquake. There are also powerful, world destroying artifacts in there. The most famous Stormvault is the Midnight Tomb, under the Stormkeep of the Anvils of the Heldenhammer. Nagash has attacked this, because he senses that an old ally may be trapped there. The new scenery reflects this, as do the endless spells.
  41. 11 points
    I can’t believe people aren’t more excited about getting a Thundercats warband. Who knows maybe they could face off against the new Death faction led by Mumm-SettRa the Ever Living.
  42. 11 points
  43. 11 points
    I can understand some people not wanting them to get a full release, as GW have a finite number or resources and making a new TK/Bret army would mean another army wasn't produced instead (i.e. it's a zero-sum-game for GW's attention). However, this could also apply to new army ideas that don't appeal to someone. What I can't fathom are those who passionately don't want just the webstore-only return of a few of the plastic kits (i.e. Necrosphinx, Necropolis Knights, etc.), a few bits of resin (i.e. Ushabti) and a few pages in the GHB. Are these kits worse than Fell Bats, Centigors, Saurus Knights, Vargulfs, Icefall Yhetees, Salamanders, Frost Sabres, Zombies, Gutter Runners (etc.)? I don't see what harm that does, and, if they are that offensive to someone, that person always has the option to not play them or play against this faction. I swear that some posters have a borderline fetish for other people's armies being obsoleted, and even push for further squattings (e.g. Dispossessed, Wanderers, etc.) on some threads and Facebook posts I've seen. I'm not sure if it's an anti-WHFB/grognard thing, or just some weird schadenfreude.
  44. 11 points
    we can see at least 2 endless spells (one already known), new tome, new walls sections, ...
  45. 11 points
    What in the world is wrong with people discussing price points and value from box sets? Like really.. was an authoritative "mod hat" post/warning needed? It wasnt even an overtly insulting/snarky response that prompted your summoning. It was an objective analysis of the price of the sets in the box, its contents, and comparison to previous iterations. Lmfao
  46. 11 points
    "Specifically" is impossible in a game with as many armies, missions, setups, and situations as Warhammer. Here's some tips if you've got the top of the turn: Don't go ham into a risky position. This seems obvious, but a lot of people will overcommit to a spot where they have a only a middling chance of dealing the requisite damage, only to get smashed when their opponent gets a double. This includes things like throwing your entire army out to a spot where you need mostly >8" charges. If you fail, you're just standing there and your opponent gets a relatively easy charge. When there's something big and scary, like a Terrorgheist or Stardrake, measure their distances. A Terrorgheist can move 14", then there's a spell to let it run and charge, and then it gets a charge. Maximum threat distance - 32". Wow, that's scary! But unless they use a CP, the average threat distance is ~21". That's much more manageable. Can you put a Wizard in dispel distance of the enemy Wizard with Run + Charge? That'll cut the distance down quite a bit. Against shooting, sacrifice aggressive positioning and full move distances to abuse line of sight. Also, make sure your board has enough line of sight blocking terrain, because the game is pretty broken without at least a couple pieces. It's worth not sprinting up the table if you can hide for the duration of a double turn. Against things that aren't Terrorgheists or Evocators, utilize the 3" engagement distance. If they charge and obliterate your chaff in front, but in the process pull in your scary melee unit, then not only do you get to swing, if they get the double turn then they're stuck in and you can fight again! Rather than hammer on offensive buffs, if you're on the top of turn, consider throwing out solid defensive buffs that you otherwise might not consider. Realm Spells to impose -hit buffs, Mystic Shield, etc, all may seem weaker than getting rerolls to hit or +1 damage, but if your opponent gets the double, you can rely on those otherwise "lesser" defensive spells to last for 2 enemy turns while you sit back. Layer your positioning to limit enemy movement. Those Daughters can move fast and then run and charge, sure, but if you put a chaff unit right in front of them, they'll be unable to move their full distance and either not be able to reach your important units, or be forced to spend a turn fighting ****** units that they otherwise would ignore. Learn which units you can give up. Not just chaff - sometimes you can sacrifice an important unit to soak up the punishment of a double turn. That unit of Kurnoth Hunters that does a lot of your heavy lifting is a lot less important than Alarielle, but is a very juicy target to your opponent. They can use the double turn to get to Allarielle and potentially kill her, or you can position the Hunters to die (sad) but save Alarielle (yay). Utilize redundant units on objectives. 2 units of 5 Liberators holding a single objective feels like overkill, but if that one monster gets to you, they have to split their attacks. If you only have one unit there, it's very easy to get focused and blasted off, and then taking that objective back can be near impossible. Two units means they can't just yeehaw and punch a unit out for control. Doesn't help much against hordes, but even then you can position your units to force them to pile in awkward ways and not get their full force at once, perhaps slowing them down enough. Speaking of Objectives, that 6" hold radius is very important! In some situations, you want to just touch the "back edge" of it - that way, your opponent has a much larger charge and might not be able to get all her units onto an objective to contest it. Sometimes you want to put them as far forward as possible - straddling that 6" line with your unit so even when charged they'll prevent the enemy from getting on it. Of course, with the double they'll kill the unit and then just walk on to it... but that's a whole turn you denied point scoring, and points win games. Hope these help!
  47. 10 points
    Some of us said we do like it, though. :-P
  48. 10 points
    For people who do not know who Jack is - He's one of the best players ever and constantly does well at events (and I think he was the first player to get the magic 400 score in the rankings). I know this is tongue in cheek but just to turn it into a interesting discussion... I think the reason he is such a good player is because he constantly plays. Somehow he is able to get regular games quite often (even being married and having children) and I think this is the secret. If you look at any of the players that do well in an event, most of them get chance to play a lot of games. Yes some luck is involved but I think having the experience to recognise situation, assess the risk and deal with it helps massively. I also suspect Jack is actually the Chuck Norris of the Warhammer Scene and occasionally looses because the world is not ready for him to operate at 100%
  49. 10 points
  50. 10 points
    So I’ve finally finished the fiends unit. Now on to 29 more Daemonettes.....
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