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  2. Yeah, but for some users it is the other way around. Minis are secondary and just an instrument to win games.
  3. What I see here is a fundamentally different approach to the game. I'm thinking about the army as a whole, you're thinking about individual characters. By forcing you to choose one lore for your army in AoS it encourages you to play in a certain way that takes advantage of those spells. It's very similar to choosing a sub faction. If the lores are written well it can help the player to lean into the play style of a particular faction or subfaction. The old world way lets you lean into creating interesting individual characters. It's true that you can make interestingly unique heroes, but how does that play into the theme of the army overall army? The other important thing to point out is that they haven't really talked about path to glory at all yet. The only thing I've heard mentioned is that it will focus on hero progression. Maybe that's the way you get unique heroes who are supremely powerful in combat.
  4. Contrasts were released after that box, isn't it? I also noticed a shift in the sculpting to "empower" that kind of paints.
  5. Agreed. I want a Priest for my faction now, please!
  6. There is a lot going on with the chants/prayers, without being boring. Most of the time, you want to have at least 1 powerlevel ready with the most advanced wizzard because you don't want to see an sneaky Magical Intervention at the end of the turn (Unbind is a reaction). I'm not sure that I understand abilities with this wording: Does your unit gain the same keywords as the main original ability? If that's the case, it will not be legal to Counter-Charge after Redeploy. If not, the Counter-Charge Ability will be a gamechanger in the hands of skilled players.
  7. I will say, reimagined "dragon ogors" would feel right at home with new firebellies
  8. Ah I didn't know about those mechanics that's pretty cool
  9. Right, but you can kinda say that for everything, 'Oh, a slaughter queen is a chosen martial leader of the arisen blood goddess, she should be able to solo a slaughterpriest no problem,' 'An Abhorrent Archregent is a bloodthirsty monster swollen with unholy power, he should be able to kill 20 clanrats per combat!' Marrying the rules to fit the lore as much as possible is all well and good, but at some point you're just playing playground rules with whatever your pet factions happen to be. Do I think melee foot heroes have historically been a weak spot in AoS? Yes, certainly, I think that's a fair assessment. Do I think the solution to that is to make every random priest or wizard with 'Blood' in its name into Conan the Barbarian? Probably not. Let's see what vampire lords actually look like before jumping to conclusions.
  10. Today
  11. I've pledged my oaths to the gods and secured my darkoath box! Excited to paint up a force of barbarians. Only downside is having to wait 2 weeks to get them!
  12. Yes they would be perfect for some formation style boxes. Same with Gitmob, Spiderfang. Maybe even do a multifaction Bonesplitterz unit for IJ and KB just to keep their spirit alive.
  13. I‘ll skip this box. All I need is the riders and the beast. At 124€ incl. discount there’s just too mich trash paper I am supposed to pay for.
  14. Great post! But we all know that some factions will have their battletome almost at the end of the edition cycle, so they are stuck with the index for a long time. The index system is a great tool to do a rules reset, which I agree was needed with AoS 3rd. But they could have easly done a Grand Alliance book as TOW did with Forces of Fantasy and Ravening hordes, which are full armylists with loads of options and still arn't many pages. But it's a business thing, if they provide the full package at start, they can't sell a battletome each edition... But the biggest problems I had was the meaningless of heroes, especially foot heroes. This doesn't seem to be fixed with the rules we know sofar. Infact if there are no specific rules for foot heroes, they will even die quicker as it seems that lethallity in melee is increased. The amount of melee damage a Krogixor unit can unleash against infantry is insane. 3 Slaugherpriests versus 3 Krogixors, is three very dead Slaughterpriests. 😉 So one Slaughterpriest will not live long in combat, while he has to be in combat range to use his abilities and ofcourse as a chosen of the god of war it fits thematic to be in combat, sadly he will be the first one to die. TOW gives a lot of options. It's not only that. I don't agree with your claim that it doesn't push you in a direction First your wizards aren't clones, they are individuals, that dabt in different magic directions, an illusionist, a battle wizard, an elementalist and etc... It creates immense potential for background stories, to make your wizards unique. In AoS, the wizards of your army all studied the same thing. It's just wizard 1 and 2, or maybe even wizard 3. Nothing special about it. They all have acces to the same spells. Perfect replaceable and zero tactical choice for where to place wizard 1 or 2, as they are clones all knowing the same stuff. Its done for tournament players, to have maximum control over the game and to speed things up. But for immersive playing, less competitive gaming wizard 1 and 2 are soulness clones. This was always a bit of a problem for heroes with AoS, as there was almost no customization for heroes, but now with magic the doubled down on it. It was cool to have CoS Aelf and human wizards that aren't clones of each other in your CoS army. Ofcourse we still have to see the warscrolls and I am still hoping to see a lot of different types of wizards in CoS. I love the Alchemite Warforger and I hope to see more of this kind of differentiation. I want to see CoS wizards from different realms, that control different elements. I don't want generic wizards that all know the same spells. But for that it is to early, but from what I saw so far, I do fear a bit for that.
  15. We check out the new Darkoath Army Set in our full review and unboxing https://spruesandbrews.com/2024/04/20/slaves-to-darkness-darkoath-army-set-unboxing-and-review-warhammer-age-of-sigmar/
  16. Does anyone know when the next Big Preview show is? Beginning to feel an itch for new models 🤣
  17. Exactly, they are chosen of Khorne, the god of war, hate, rage, martial prowness and etc... + and the mini's are huge. And most importantly they are heroes. Have you seen the Slaughterpriest mini? The Kroxigor isn't twice the size at all. In AoS 3rd almost no foot hero could have a chance to a Kroxigor. Not even a Soulblight Vampire or Chaos Lords. The most combat orientated heroes by fluff. I hoped that this would change with 4. A bit more attention, combat prowness and survivability for foot heroes. Foot heroes mean nothing in AoS. They aren't heroes. They are babies that have to avoide combat. If they enter melee, they are dead and they are "currently" with the rules we know sofar even easier to kill, as you can't force the pinned enemy unit anymore to divide its attacks. So you can't minimize the attacks back to your hero anymore. We will see when we know the rules for human heroes, but in AoS 3rd, all foot heroes have more or less the same stats. Again, the Khorne priest is a chosen one of the God of war. It are heroes, legendary figures that rised to such a status. Foot heroes are weaklings that have to avoide combat and from what we seen now, melee is even more lethal. The Slaughterpriest can't survive one round of combat, and to use his abilities the best he has to be almost in combat. It's a bit ridiculous. I can't be the only one that finds foot heroes really underwhelming in AoS? Chaos lords, Vampires... weakling is combat.
  18. They could bring back the Syll'esskan Host, the original fourth subfaction for Hedonites.
  19. A Firebelly update would be so damn epic. All it takes is a new Priest and 2 new units or even just a sprue upgrade kit for the NEW Gluttons and Ironguts!!
  20. I must have missed the bit where they said four battle formations apiece for each faction. So that means Hedonites will go from three up to four? Oooh. Well, that's intriguing. I wonder what it'll be...?
  21. I guess I don't agree with that, even as a khornate warrior-priest, it's a shirtless buff guy trying to fight a dinosaur, that doesn't seem like a battle he should be winning under most circumstances. If various wizards and priests get good melee profiles, it means actual combat heroes will either look lackluster in comparison or have to have heavily inflated melee profiles themselves to compensate. (Which, granted, maybe that would be fine, we haven't seen any frontline hero scrolls yet.) But I'm fine with priests and support heroes being fairly pillowfisted, they've got better things to be doing. The slaughterpriest still hits considerably harder than the average human, which seems about right to me.
  22. I think there's a general feeling that something like a Slaughterpriest should have a chance of sticking it to a Kroxigor.
  23. I like that they've made Priests and Prayers quite different now, and they're not simply wizards-who-aren't-really-wizards anymore.
  24. I would love a firebellis concept army and we are in asqhy the realm of fire 🔥
  25. I personally suspect Cities will see something like "Spell Lore: Light and Shadow", containing Pha's Protection, Mystifying Miasma and Tenebrael Blades, which will then all still be locked to HUMAN and AELF in the individual spell rules.
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