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  2. Just about the price I paid on Ebay around 4 years ago.
  3. Thanks for saying it, because I also don't really see the problem with the Slaughterpriest. Seems to me that between his attack profile, prayer and ability he has a chance to take down a Kroxigor. But after all, he is just a Khorne priest. I certainly wouldn't expect any random priest to take down a melee elite. Especially one like Kroxigors, which are slow bruisers that can't pick their engagements and need to absolutely wreck when they get in. I would like to see dedicated melee units be morw viable in 4th. But I don't see a need for every priest or wizard to also have an inflated attack profile. Even in Khorne, you need to leave yourself room for the actual melee heroes.
  4. I think releasing something for BS would just be more hurtful than anything.
  5. It probably sounds that I want unkillable foot heroes, but that's not the case. Although an Archregent should be able to kill a decent amount of clanrats per combat. πŸ˜„. Survivability of combat orieanted foot heroes was bad during 3rd. The damage output was also bad (i.e Chaos Lord). With the Weirdnob and Slaughterpriest it already looks like everything will have more or less have the same stat line. The weapon range is now a fixed 3", you aren't forced anymore to divide your attacks when fighting two units. So if there is no other rule to give some protecion for foot heroes. They are dead the moment they enter combat. This is a certainty with the rules we currently know.
  6. You could sell the bits you don't want easily for 80-90 €. I would go for it!
  7. Apparently this one: Celebrate the New Edition of Warhammer Age of Sigmar at The Mortal Realms Reforged - Warhammer Community (warhammer-community.com)
  8. Don't forget that we will also be in Ghyran as its minor importance partner! In fact the mat mentioned in the Adepticon was said to be Aqshy on one side and Ghyran on the other.
  9. Seems the most likely scenario, but it also seems that Duardins would hold strong until the new CoS BT.
  10. I saw that pic and I instantly thought it was coming from a Brazilian carnival!
  11. TOW has that problem. Stock and delivery do not leave a good feeling on the customers. I ordered my Bretonian box about a month and a half ago through a third-party store. About 3-4 days later the DB 5, CoS Spearhead and Callis and Toll preorder were announced. So I ordered that as well. In its usual 2 week-ish time I got all the AoS stuff in the store, but I am still waiting for the Bretonian box. With an experience like that it makes you wonder if you want to buy more stuff from TOW.
  12. Yeah, but for some users it is the other way around. Minis are secondary and just an instrument to win games.
  13. What I see here is a fundamentally different approach to the game. I'm thinking about the army as a whole, you're thinking about individual characters. By forcing you to choose one lore for your army in AoS it encourages you to play in a certain way that takes advantage of those spells. It's very similar to choosing a sub faction. If the lores are written well it can help the player to lean into the play style of a particular faction or subfaction. The old world way lets you lean into creating interesting individual characters. It's true that you can make interestingly unique heroes, but how does that play into the theme of the army overall army? The other important thing to point out is that they haven't really talked about path to glory at all yet. The only thing I've heard mentioned is that it will focus on hero progression. Maybe that's the way you get unique heroes who are supremely powerful in combat.
  14. Contrasts were released after that box, isn't it? I also noticed a shift in the sculpting to "empower" that kind of paints.
  15. Today
  16. Agreed. I want a Priest for my faction now, please!
  17. There is a lot going on with the chants/prayers, without being boring. Most of the time, you want to have at least 1 powerlevel ready with the most advanced wizzard because you don't want to see an sneaky Magical Intervention at the end of the turn (Unbind is a reaction). I'm not sure that I understand abilities with this wording: Does your unit gain the same keywords as the main original ability? If that's the case, it will not be legal to Counter-Charge after Redeploy. If not, the Counter-Charge Ability will be a gamechanger in the hands of skilled players.
  18. I will say, reimagined "dragon ogors" would feel right at home with new firebellies
  19. Ah I didn't know about those mechanics that's pretty cool
  20. Right, but you can kinda say that for everything, 'Oh, a slaughter queen is a chosen martial leader of the arisen blood goddess, she should be able to solo a slaughterpriest no problem,' 'An Abhorrent Archregent is a bloodthirsty monster swollen with unholy power, he should be able to kill 20 clanrats per combat!' Marrying the rules to fit the lore as much as possible is all well and good, but at some point you're just playing playground rules with whatever your pet factions happen to be. Do I think melee foot heroes have historically been a weak spot in AoS? Yes, certainly, I think that's a fair assessment. Do I think the solution to that is to make every random priest or wizard with 'Blood' in its name into Conan the Barbarian? Probably not. Let's see what vampire lords actually look like before jumping to conclusions.
  21. I've pledged my oaths to the gods and secured my darkoath box! Excited to paint up a force of barbarians. Only downside is having to wait 2 weeks to get them!
  22. Yes they would be perfect for some formation style boxes. Same with Gitmob, Spiderfang. Maybe even do a multifaction Bonesplitterz unit for IJ and KB just to keep their spirit alive.
  23. Iβ€˜ll skip this box. All I need is the riders and the beast. At 124€ incl. discount there’s just too mich trash paper I am supposed to pay for.
  24. Great post! But we all know that some factions will have their battletome almost at the end of the edition cycle, so they are stuck with the index for a long time. The index system is a great tool to do a rules reset, which I agree was needed with AoS 3rd. But they could have easly done a Grand Alliance book as TOW did with Forces of Fantasy and Ravening hordes, which are full armylists with loads of options and still arn't many pages. But it's a business thing, if they provide the full package at start, they can't sell a battletome each edition... But the biggest problems I had was the meaningless of heroes, especially foot heroes. This doesn't seem to be fixed with the rules we know sofar. Infact if there are no specific rules for foot heroes, they will even die quicker as it seems that lethallity in melee is increased. The amount of melee damage a Krogixor unit can unleash against infantry is insane. 3 Slaugherpriests versus 3 Krogixors, is three very dead Slaughterpriests. πŸ˜‰ So one Slaughterpriest will not live long in combat, while he has to be in combat range to use his abilities and ofcourse as a chosen of the god of war it fits thematic to be in combat, sadly he will be the first one to die. TOW gives a lot of options. It's not only that. I don't agree with your claim that it doesn't push you in a direction First your wizards aren't clones, they are individuals, that dabt in different magic directions, an illusionist, a battle wizard, an elementalist and etc... It creates immense potential for background stories, to make your wizards unique. In AoS, the wizards of your army all studied the same thing. It's just wizard 1 and 2, or maybe even wizard 3. Nothing special about it. They all have acces to the same spells. Perfect replaceable and zero tactical choice for where to place wizard 1 or 2, as they are clones all knowing the same stuff. Its done for tournament players, to have maximum control over the game and to speed things up. But for immersive playing, less competitive gaming wizard 1 and 2 are soulness clones. This was always a bit of a problem for heroes with AoS, as there was almost no customization for heroes, but now with magic the doubled down on it. It was cool to have CoS Aelf and human wizards that aren't clones of each other in your CoS army. Ofcourse we still have to see the warscrolls and I am still hoping to see a lot of different types of wizards in CoS. I love the Alchemite Warforger and I hope to see more of this kind of differentiation. I want to see CoS wizards from different realms, that control different elements. I don't want generic wizards that all know the same spells. But for that it is to early, but from what I saw so far, I do fear a bit for that.
  25. We check out the new Darkoath Army Set in our full review and unboxing https://spruesandbrews.com/2024/04/20/slaves-to-darkness-darkoath-army-set-unboxing-and-review-warhammer-age-of-sigmar/
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