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  2. Ahn-ket

    Death in warcry

    What did you Guys think how they will peform
  3. Battletome: Accountants I mean they're collecting tithes and stuff right?
  4. Only celestial blades gives +1 to wound, to any Stormcast unit. Empower gives failed wound rerolls to Sacrosanct or Redeemer. Hammers are still better imo 😛
  5. I'd love some feedback on my list. My local scene is small with only about 20 players and only 10 who regularly play. Our meta is influenced a lot by the UK meta (I'm based in South Africa) and we have a decent mix of all forces represented. Skaven with aboms/stormfiends/9jezzails lists are doing well and tzeentch is very tough atm here. We play competitively although tournements here are few and far between. So my list (played 7, won 5 - drawn 2) Allegiance: Stormcast EternalsMortal Realm: GhurLeadersLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender - Artefact: Gryph-feather Charm - Spell: Azyrite Halo- Mount Trait: Savage LoyaltyLord-Castellant (120)Lord-Ordinator (140)Battleline10 x Sequitors (260)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 3x Stormsmite GreatmacesUnits10 x Evocators (440)- 1x Grandstaves- Lore of Invigoration: Celestial Blades5 x Evocators (220)- 5x Grandstaves- Lore of Invigoration: Speed of LightningWar MachinesCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 124 My biggest issue is keeping the Arcanum alive so advice on items would be great. A unit of 10 evos wreck face! 3 ballistae with ordinater is an amazing character sniping unit (and I just dont get the same results with anything less than 3 + ordinator) And finally, i feel like i need a relictor and 5 more sequitors however I'm reluctant to drop 5 evos to acheive this. Any other general feedback would be appreciated. I have tried other lists similar but take more characters and combat units instead of the ballistae deestrike bomb but none of those lists work as well. I find the above list compestes well in every phase of the game and in some phases we do amazing. Thanks for reading!
  6. Thanks for the tips @PlasticCraic ! Will keep that in mind if GW fails to deliver anything new I'm not troubled by the sculpts, just that Finecast as a material is not my thing. I hate having to straighten up all sticks and blades, and there's usually a lot more flash and mould lines than GW's current plastic models.
  7. To be fair, the finecast Wurggog Prophet is a great little model, and the Wardokk is decent enough. The Maniak Weirdnob is abysmal though. If you want variety in the models, I recommend this guy from Mierce: https://mierce-miniatures.com/index.php?act=pro&pre=mrm_blg_bnl_cha_050_000 He is doing his little Wardokk dance, or he can also perch nicely on the back of a boar as an alternative Maniak Weirdnob. So he's a great alternative for either. He fits in perfectly with the army and is just the right scale too. There is also this guy who I would imagine to be the right scale, although I've not bought one of these myself (unlike that first one linked above) so I can't really confirm that: https://mierce-miniatures.com/index.php?act=pro&pre=mrm_blg_bnl_cha_011_000
  8. I hope the current look stays around too but I could see a new flagship range that fits with the more high fantasy aesthetic of the Age of Sigmar with the current range kept alongside like the Valhallans being kept alongside the Cadians.
  9. First of all thanks for the replies. I would rather not go into semantics, I wrote tournament because it is a two day event with judges, at least 20 tables and prizes/awards at the end. As for the restrictions I understand the feelings but the whole thing is centered around bringing more people to the hobby and encourage them to expand their collections (hence the 1500p) as the current player base is extremely limited. Just imagine going against a list that can very easily table you on the second turn (you know it happens, and it does many times). Even long time players feel sour after experiencing that. Turning back to restrictions, I only listed the ones that affect me, most of the current "meta" armies have similar limitations added to them. I had some trial battles yesterday and I must agree with you, although being a great distraction, a normal Gheist did no more than 7-8 wounds with feeding frenzy included during one of my games which can easily be achieved with a buffed unit of flayers. I might change the list around to a Blisterskin one with 2x6 Flayers and a big blob of ghouls.
  10. It could just be the new logo of Season 3, every item in the banner represented something new presented in the open day and there was nothing from Underworlds. It could be the entity escaped from Shadespire and now in Ghur but not necessarily be a miniature or a new faction... The new death faction has to be loyal to Nagash as the video says “my master raises the army I will lead”
  11. Empower and Celestial Blades, though i'm not sure Empower can be cast on Liberators (and too lazy to look it up ). Nor do i think it should, it's more efficient on units that actually deal the damage. Looked it up, Empower can be cast on Redeemers, which Liberators are. There you go, swords are better now!
  12. personally I hope the empire aesthetic stays, atleast in part. I would have have numerous sub factions for (knightly orders, professional foot soldiers, militia, Ironweld, etc) I would make the regular foot soldiers like the empire, the knightly orders more bretonian, the militia a new look (but should be very simplistic uniforms), napoleaonic style for the human side of ironwled etc. I dislike over indulging in steam punk and that look is already taken by the k overlords anyway. anysteam punk elements would be more practical looking (like the imperial guard compared to the mechanicus)
  13. Today
  14. I’m not sure that’s true. The Wyldwood you put down with your allegiance ability is still considered a terrain feature and the core rules note that “Terrain features are considered to be friendly to both sides and cannot he chosen as the target of an attack”. I don’t know if there is a specific FAQ on faction terrain which supersedes that.
  15. very unlikely, every other god has atleast 1 dedicated battletome, why would the 2 most important aelven factions be 1 tome (even though they have never been mentioned together before, and come from 2 completely different realms) when daughters of khaine who are a re barely there get their own tome (if anything DoK will be absorbed by shadow aelves as both Morathy and Malerion rule Uglu and they both make use of shadow beasts and such and are mentioned as working together in the lore, a much more likely combination then light and shadow shareing a single tome)
  16. Yeah I'm pretty sure Greenskinz and Gitmob are gone for good. Sadly, since I have about 100 painted orcs in my cabinets. Perhaps it's finally time to sell them to the 9th Age / KoW players (which I will most likely never be). On more predictions, I actually believe they will remove Waaagh as a command ability and instead make it part of the allegiance ability. So you accumulate Waaagh energy by playing and then unleash it as a full-scale, boardwide Waaagh. That would further remove the need to bank those command points and/or release them for other uses. The way Waaagh energy is accumulated I think will be closest to how Nurgle works, so there are several different ways to gather it. One is most likely the faction terrain generating it, another one is probably having units in melee and/or fighting with them. Some endless spells and perhaps command traits might generate it too. I don't think we're getting any new models, but I'm secretly wishing for a plastic hero or two for the Bonesplitters so I don't have to work with finecast.
  17. I hope they draw this release out longer than forbidden power just kidding!
  18. Nice one. 40x Halberdiers are a nasty prospect with that mass of attacks at -1 rend, great at pulling down monsters, if only they could get their save to 3+ like the Swordsmen 😪 Greatswords are fun (to play and paint), I've got a unit of 30, hard to get all of them in combat, I'd recommend a unit of 20 for two attacking ranks.
  19. I`m doing 40 Halberdiers at the moment. Cause why not? Thinking of buying another 20 Greatswords to bump up my stock to 30. They might get useful in the near future
  20. They’re my least favourite, but it’s pretty close, they aren’t far behind any of the others. And the unmasked face has made them cooler in my opinion:
  21. I'm painting another 30x Crossbowmen and 30x Guard, that's enough to trigger painting PTSD for any Freeguild player
  22. hi guys, i just started Flesh eater courts, and aos in general. but i was wondering, someone told me that flesheaters had a way to always strike first? but the only thing i see is giving that to the general, was he mistaken or am i missing something?
  23. The Base is not finished yet, still the progress is worth sharing I hope you like it
  24. Unless it's more "hey stormcast do stuff...and get 6 more units!" Fyreslayers be jealous.
  25. I have been up and down on this game a lot. I was super hyped about the game before previews appeared, then started to worry about a lack of options when the game previews started, but having watched a couple of games and thought about the rules a bit, I am coming back around. I was confused why they didn’t talk about the scenarios much in the gmg review. (Sorry to harp on about this, but it is the highest profile Warcry video out there right now.) Then I noticed that in the recent gameplay video that they pretty much ignored the objective for most of the game. There didn’t seem to be much consideration about how the mechanics of the game actually worked. In this game charging into a model that hasn’t been activated yet is probably a bad idea as you can only hit it once and it can immediately reply and hit you twice, so chowing targets carefully is going to be important. Use the chaotic beasts in scenarios where they appear as a way to overcome a lack of numbers is an interesting but risky option. With only six abilities from your opponents side to remember, they aren’t going to many gotcha moments. At the beginning of each round , you will know if your opponent has the option to use a powerful quad ability and so you will be able to react. I’m excited by the idea of more chaotic beasts coming into the game. Imagine a game where both sides are competing to take down a gargant. Now I just need to have a little conversation with my wife.
  26. Chosen Axes into Mollog is a rough match up given that the duardin generally need a turn to pick up steam and get those solid combat stats onto the field (Inspiration Strikes and Blazing Soul are your best friends). Playing objectives on top of that isn't going to make your life any easier, unfortunately. The profiteers however are a decent match up against Mollog in my experience. Some movement ploys + the 3 hex range of the profiteers means it's time to hunt some squigs with anyone who can Faneway Crystal, Hidden Paths, or even Spectral Wings into the backfield. Feast on them for some easy score immediately objectives then feed the upgrades + inspirations back to whoever you plan to anchor with. I also can't help but think that if it took all 12 activations in the game to bring him down then something had to be going very wrong. I've been able to kill Mollog with fairly regular consistency, but typically it relies on knocking him down only 1 or 2 life and then stalling until major spike damage is lined up. Fighter's Ferocity, Gloryseeker, Trap, Pit Trap, and Toxic Gasses are all very powerful tools that you can utilize to lay the pain on him whilst maintaining spacing and making it harder for him to capitalize on cards such as Aggressive Defense (which is damn well near an auto include if the Mollog player isn't being cheeky and running tomes).
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