All Activity
- Past hour
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They're really dragging it out, it's slightly agonising to parse through the marketing talk to find anything of actual meaning
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'Modular Rules' article for 4,0.
- Today
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You right. (The first observed was in Ulgu and the spell was from lore of shadow in wfb. Sorry for my misinterpretation).
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A bit far in time, but here we have another preview: More Scorching Warhammer Events to Brighten Up Your Summer - Warhammer Community (warhammer-community.com)
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I'll directly copy the description from the Malign Sorcery book.
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Pendulum is linked to Ulgu Geminids are from Uhl-Gysh (The sub-realm where the Aelfs gods imprisoned Slaanesh)
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The Rumour Thread
Big Kim Woof-Woof replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
Nailed it in one. -
The pendulum was not invoked in Ulgu for Morathi to kill Malerion?
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So Chamon is just the swords? It makes sense lore-wise, it reminds me of the flying swords from the narrative happening in Chamon during the Realmgate Wars.
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The Rumour Thread
PraetorDragoon replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
I prefer cool visuals, and thus I quite like endless spells providing effects on the table. -
They literally listed all the realms they represented in their original rules, and you got a lot wrong. Shackles are Shysih, Mirrors are Ulgu, Swords are Chamon, Cogs are Azyr, Geminids are Ulgu and Hysh, and Pendulum is non-aligned.
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If we look at the Malign sorcery, we can clearly see them representing the realms, so maybe "Core" spell lores are all themed around realms, and each got 1-2 endless spells
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A guy from the AoS design team talking about new rules I presume.
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Yes probably! And capped at 3 like it is now. However I still am a little concerned on balance because right now its outta whack between the endless. They did a decent job but some are just lackluster
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I was thinking they will just keep the current rules of only 1 endless spell per wizard, and each wizard can only cast one endless spell per turn. So if endless spells become free, they therefore become locked behind how many wizards you bring.
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mmmm, maybe each lore has a specific endless or something
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They could probably devide them between several "core" lores that come with the "magic" module that anyone can take
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Without knowing the specifics of how it’s going to work, I don’t like the idea of Endless Spells being free. Like faction scenery, they aren’t something that overly excite me, I don’t particularly want to pay for them and spend time building and painting them, but if they’re free I’m disadvantaging myself not taking them.
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Agreed! This is one the suspicions is that your faction's endless are included in the lore. I would hope they're not their own lore but hell, who knows?
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Well, then it makes even more sense for faction specific endless spells, your ossiarch wizards knows their lore, so you get to buy the box of ossiarch spells and use all of it
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If GW makes their terrain sets more reasonably priced and also with better QC then sure
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I find them, for the most part, kind of cheesy. They work for Gloomspite as its that kind of 4th wall jokery that Greenskins have that nuanced silliness is welcome there. Some of the models are well sculpted. But as a whole, I really don’t care for them outside of conversion fodder. Now WhatI wantis more Faction specific terrain pieces 😍
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I note that Warhammer Fantasy/The Old World has vortex spells that remain in play until dispelled (essentially endless spells without a model) and they don't cost points.
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If the rumors are true "knowing a spell" is going the way of the dodo. You're whole army will know 1 lore (maybe more with some shenangians?)
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I would assume Endless spells just become normal spells, you have a wizard, they can now 1 or 2 spells, and instead of knowing a normal spell, they could know an endless spell