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  2. 1) I can carve my expensive models into pieces alone at my hobby desk, whereas I need another person to play a game. 2) this requires an agreement on which version of the game to play 3) in my anecdotal experience, it's much easier to find a game playing what is (right or wrong) considered the standard way to play
  3. Today
  4. I think there will always be a small set of people who insist that there's only one way to play. I've already heard arguments for it online and we're not even into the edition yet. It's usually the hyper competitive crowd. Which is fine, they can like whatever they want--as long as they aren't trying to force other people to play their way. As for me. I look forward to experimenting with different modules.
  5. I'm exasperated by how much everyone is getting exasperated! Firstly I think there's a misunderstanding of what modular means. Imagine a 3x4 piece modular gaming board. It's not infinitely flexible. The corner pieces still need to go in the corner. The pieces still need to line with each other. You can leave the centre pieces out and build a 2x2 board, but you can't leave off one of the corner pieces. So in the AoS example you can play with just the core rules but that model is essential for every other version of the game and every subsequent module has to refer back to the core. You can play with just the core rules and commands, presumably coming from your general or something but you can't add the command models module unless you already have the comnand module. There's a weird problem in Warhammer. People largely treat the rules as sacronscant, but will happily carve expensive models into pieces. I've always found this weird. There have been lots of complaints about blizzard in the most recent ghb but few events leave the spell out. Comp is a dirty word in the community. GW have tried numerous times to tell players to do what they want with their rules but there's still a blind insistence to follow the full rules of a new GHB. I think gw is emphasising modularity in order to try and break that habit. Why does everyone just use the new GHB in every event? It would be a bit like the Halo team having just one playlist that everyone has to play for the next year. Creating a system that encourages player choice is a good thing even if most people just end up playing the most popular mode. The idea is that a new GHB isn't just an update to how the game plays but includes optional methods of play that can be added to the game or substituted for existing parts of the game. A GHB could introduce a new magic module that can be used instead of the previous one but doesn't replace it. How is this good for us? We'll have to see how it turns out in practice but in theory it lets them be more experimental with seasonal rules. They can add new modules that experiment with ways to play without forcing players to use them. I really hope TOs don't just blindly use everything in the next edition.
  6. The rules should 100% be free... But also I do not trust GW to operate a good online framework containing rules ie. Wahapedia given their track record. If they just released the army rules sections from the battletomes in printable pdf format? Golden. And they can still print battletomes that way, they'll just have to put the work in and write new fluff content and get new art instead of repeating the same book from the previous edition. THW rob made a good point in a video of his a little while back about free rules selling more models, in theory it's in GW's interests to do this, but I expect some old fashioned corporate heads are pushing for physical paper books for everything.
  7. I just wish they would get with the times and put the rules and unit rules and all of that stuff up online, free to access and commit to a regular update in that one place like nearly all of their decent competitors do (and have for a long time) - then we wouldn't even be worrying about if they're going to functionally paywall significant errata. CB's Infinity is 40K's "girl-next-door" for this and always has been. I know it's been this way forever, I've been playing for a long time through many systems. I think I own a whole forest worth of GW's damn books. I know it's part of their business model... I just wish it wasn't... and yeah, I know... don't buy the books, wahapedia, yada yada... but imagine an officially maintained version without the time lag 🤩.
  8. I mean currently the removal of the bonesplittaz is a wishlist and rumor of some people. I wouldn’t count on them being removed. although neither would I count on them staying. if I had to compare them to a faction, I’d say they have about as much of a chance of staying in aos as do the fyreslayer dwarfs
  9. One way I can envision it going, which I don't like, is that I'm forced to look at updated/replacement rules hunting for minute changes. Picture New command point rules are released in the GHB. There are four lines of changes. I read and the changes are subtle. It's taking me more work to find and remember the changes than I like. I get annoyed and play something else. It all depends on how they set it up but I hope they're careful here. Already we're talking buying the GHB every year as a near requirement.
  10. This modular thing sounds like a load of codswallop to me. Something dreamed up in a room by Product and Marketing they can't clearly explain 😂
  11. Yesterday
  12. Starting my terrain project and getting some more DoK assembled.
  13. This has to be done to a tournament 20e of april Wish me luck fellow sailors
  14. If they fully go with modules it is not just a wording change. The implications, as someone mentioned, is that the modules should work completely isolated, so that is a big constrain when you develop the rules. You are forced to do it in a particular way.
  15. Probably modules is a more fanzy buzz word for chapters. 🙂 And indeed most will play the complete set of modules, although we are already ignoring battle tactics and the terrain effects already in third. I can't imagine I would play without commands, magic, army composition and command models. Imo it would be a rather dull and barebone game. It will be interesting to see how the game works with all the modules, but without the magic module. There has to be something added to compensate the loss of magic for Soulblight, Tzeentch, Lumineth and etc..; . If the same warscroll is used for everything except Spearhead. The effect of losing the Magic module seems huge for some armies. Edit: I was wrong as it seems that the Magic module is included in everything, except spearhead. Lol, I already find it confusing. Edit2: PTG seems to most interesting option for casual players. Everything is in there except battle tactics, although than chosing the first turn has no more drawback anymore as BT aren't a thing. Lol.
  16. I'm imagining/hoping that: - wizards will have some "weapon" spell profiles and some auras on their datacards that functionally work no differently to other weapons and auras (like 10e 40k); - and then the magic module brings in spell lores with more wacky effects, as well as Endless Spells + Incarnates. Also with any special effects like Perils of the Warp, or how to counter spells, etc.
  17. Ah, but this ignores 1 fundamental rule of reality- The Soulreaper is not allowed to be good anywhere it shows up!
  18. Maybe they'll "put" the GHB into the launch box version of the core book, like how the Leviathan book had an extra 102 pages compared to the separate release to include the first Crusade campaign book.
  19. They actually say that the "Battle Plans and Tactics from the GHB will be in the launch box." They don't say the GHB will be.
  20. This month I finished rebasing my unit/s of dwarf hammerers and another unit that will eventually become warriors or ironbreakers. I also caught up with a mate who’s assembling a tomb kings army so I dug out a half finished samurai/skeleton cavalry kitbash project and finished putting those together. They’ll be Aprils paint project.
  21. You can just create a different Soulreaper warscroll for the Spearhead mode - and add some ability instead of magic. The easy solution is the most likely one.
  22. This reminds me of how we were reading that BOC would be removed, the other day, from an article that was saying 'the factions' instead of 'all factions' and a couple of days later we had another article saying 'all factions'.
  23. I fear only that because of Internet and youtubers, peoples continue to play only with GHB rules because "it's the complet game !" that is seriously stupid.
  24. From a player perspective Im really not sure this modular rules thing is actually that big a change. It seems to me this how a lot of players were doing anyway. I mean how many players are actually playing with Mystical Terrain? I'm happy that they are considering Matched Play and Competitive Play (GHB) as seperate s a good thing. Concerns are that the nature of the internet is going to mean that pick up games and the general conversation around the game online will still be wholly centered around the current GHB rules. Also the suggestion that they will use these modules as some sort of mechanic for balancing the game... that sounds quite worrying.
  25. Savage Orruks need only the slightest nudge to be turned into the painted savages that fought the Roman invaders to the British Isles aka the Picts. And they’d get to keep the English accents!* *Yes, I know the Picts weren’t actually Cockneys. Probably.
  26. Nobody knows. Maybe it's about selling more books, maybe it's just releasing a new "battlescroll" that removes what is not working. Or something completely diferent. Only time will tell.
  27. Of course they will. People are overanalysing the wording of this article way too much.
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