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  2. I've been playing Clan Pestilens until recently, Nurgle are only the second army I've ever used. But the new Skaven tome sort of ruined the enjoyment I had playing Pestilens. Went from being a good army to being massively overpowered and very dull to use! I think you have to look at the tallyband a little differently. It is definitely overcosted, and I honestly haven't figured out what to do with that second artefact (witherstave being my first). But it adds a lot of unseen value to my list. Firstly, the extra command point is vital to get the juice out of my Lord of Blights. Secondly, it means I mostly go first, and I really need to go first. Because I have so little punch, it's important to get up the board quickly and position the army effectively, getting plague of flies off and either favoured poxes or glorious afflictions out through the spell portal to nerf a dangerous enemy unit early. From then on it's buying time, soaking up the punches, gathering contagion points and slowly working my way up the board. It also gives me the option of nuking my opponent first turn if he deploys badly. Plague Monks are even better for Nurgle since the tome dropped, and I often just charge them up first turn in a long line and lock my opponent in for a turn or two. You basically sacrifice them, but it's worth it for that precious, precious time.
  3. Very interested in the feedback about this, I'm in a similar situation. And I'm thinking about going with a similar list as this one or try out some sacrosant or ballistas one.
  4. Been wanting to try out a tzeentch based BoC list but with the BoC allegiance abilities and was wanting an opinion on my first draft list. I love these models and its one drop unless ive missed something. Looks like itll hold its own but id love some opinions please!
  5. they seem to be running mostly competitive, not full optimal but usually close. As in the majority of points are the competitive lists, usually with something sub optimal. I've been running 9 eels per 1k, actually, and I'm doing very well, but the thralls do nothing but speed bump, vrs what I face.
  6. Forgot to mention. Im also bringing the celestian vortex now whenever i can . The ability to mess up opponent shooting is great
  7. Allegiance: Gloomspite GitzSkragrott, The Loonking (220)- Lore of the Moonclans: The Hand of GorkWebspinner Shaman on Arachnarok Spider (280)- Artefact: Totem of the Spider God - Lore of the Spiderfangs: Sneaky DistractionScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount - Artefact: The Black Fang Loonboss (70)60 x Stabbas (360)- Pokin Spears & Moon Shields10 x Spider Riders (200)10 x Spider Riders (200)10 x Spider Riders (200)6 x Sneaky Snufflers (70)Spider Rider Skittermob (120)Scrapskuttle's Arachnacauldron (40)Scuttletide (30)Mork's Mighty Mushroom (90)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 163 What are your thoughts on this list? Scuttleboss as suicide general and to make spiders available as battle line. After he dies skrag takes the wheel. Magic support from skrag and the arachnadok shaman, dishing out mortals and hand of gorking the stabbas into position if necessary. Spiders try to clean the board but die quickly and aim more to take objectives. Thanks in advance, this community is amazing! Edit: after scuttleboss dies and I name skragrot as general, may I use his ability to manipulate the moon? Thought this might be my over 9000 start because I really need him flirting with the moon not before the 3rd battle round...
  8. I mean it really all depends on a number of factors. How competitive are they playing being the main one? The other big one being, are you guys list building specifically to scenario and opponent, or taking all comers lists? If its the deathstar Fyreslayer build, tourney DoK, and SCE melee alpha, yeah youre namarti list is probably going to lose a high number of those games. But if Fyreslayers aren't taking that 1 build (I'm honestly not sure I even know what a non-deathstar fyreslayer list looks like haha), and SCE plays balanced, and DoK takes some of their less optimal stuff, you probably are fine I'd think. Unless lists are competitive, in general I have also found that a single unit of 9 morrsarr affords you the ability to pretty much take whatever you want, within reason, for the other 1500pts and still be able to compete. So yeah if your friends are competitive gamers, at 2k points you probably need min 15-18 eels with at least 9 of them morrsarr (i think rule of thumb is 9 per 1k in my mind), but otherwise I wouldn't think a namarti heavy list is destined to failure before dice are even rolled, it just might be more of a finesse win, with a lot of close calls when you do win.
  9. It was bound to happen. Anvilstrike lists just took a couple of major tournaments recently including the team ATC one. Back to the drawing board. Its still damn strong, its just that aside from Slaanesh, Gristlegore monsters arent the meta anymore and can be beaten easily by even melee focused armies. 3 Ballistas was always semi decent. With the points increases , i can see Skaven going the 120 monks way or Skyre machinery. Ive adjusted by taking out the incantors and putting in spellweavers and a lord aquilor for more movement. Also gives us access to vanguard hunters. Im also toying with 3 hurricane raptors to take out small hordes/ weak save artiller or Order Allies like the cannon and organ gun alongwith the 80 point engineer.
  10. You probably just need to realize that you are going up against the worst possible opponents. I dont think its an auto loss by any stretch, but you probably want to consider bringing other options when your opponents are directly countering your main threat.
  11. Good list. I also think that 20 Snake ladies are superior to Morathi in general. Can you give us more details? Which lists did you encounter? Would you change something in your list? How did Slaughter Troupe exactly help you during the tournament games?
  12. What do people think about Grave guard compared to Banshess? The new horde discount for Grave Guard seem to make them a solid option. They are slow but they seem like a good option. Do people have any insight? Is there any way for Legion of Grief to increase their roll to wound?
  13. For the most part underworlds warbands just don't have enough models for WarCry, by the looks of it. WarCry is 8 to 9 models, Underworlds has as little as 3
  14. Vs tier 1 and below, I think that we are fine (frigate+thunderes+khemist is still the most fun list to play!!!!). Sometimes you win, sometimes you lose, no problem here. Vs Tier S, I got desroyed turn 1 vs FEC... two times. I conseded both games, and I will not play him with the same army anytime soon.
  15. Seems like my local meta has finally started to shift towards shooting... The 32 player event this weekend has 3 Anvilstrike lists, some ballista drop lists, 3 Skaven lists with 9x WLC, only 3 FEC (2 of which have zero monsters), and only 1 Slaanesh.
  16. @Coyote Right, the tokens only work "when this model attempts to cast a spell" so you got that right. Unbinds can be a fickle thing; even with my magic heavy list and +'s I struggle to roll above 5-6 when I try to unbind. Bombardier is generally seen as better just because of the longer range but, overall it's preference.. neither are particularly consistent about hitting and it's plink damage you shouldn't count on anyway. You're on point with maxing out the Ratlings but keep in mind they can be killed quite easily. Best bet most of the time is when they're used through a Gnawhole or defensively if you can keep them out of range.. but that probably means they'll be out of range as well. All in all it's a dice game so you'll see plenty of times where they do absolutely nothing and other times where you could pack 2 WLC's, overcharge both of them and they both roll a 1 on power dice and don't roll any 1's and your opponent calls BS. If you want reliability and range, as always I will recommend 6-9 Jezzails since they don't even need to be buffed. 20-30 Acolytes will remove literally anything they shoot at when buffed and act as close-medium range hammers while the Jezzails plink off at heroes\elites and this combo hasn't failed me yet.
  17. So if my primary opponents, are Thrall Kryptonite, I can forget running a majority namarti army?
  18. Today
  19. What's the general feeling on the Grand Convocation endless spell spam? I played a list yesterday and it wasn't particularly strong, but pretty fun to play.
  20. I mean the blanket immunity to battle shock, many other units seem to have, is hardly a comparison for +bravery while completely within. Last Lament, is 1 turn, and I have had some luck with it. Completely within is the issue for most of these, for example +3 for completely within 9 of the sea is good but maintaining it sometimes means not getting optimal placement of a model that is more than 400 points. Large units of these guys have a very big foot print, lotann not having flight when the units charge and pile in, often losses his 12 inch. Compared to units that just blanket get it without proximity to the hero, like the Hag. I run these guys in every list, cause I like the models, and tide flip, and the bodies, I just feel they are still a bit expensive when a unit with 25MM bases 2 inch reach and better attacks per model cost less in a lot of factions.
  21. The Godsworn Hunt from Underworlds would make a great little Darkoath Warband to add to the game. Maybe add the WarChief and War Queen to have a couple extra bodies. Probably all the Underworld warbands could fit in... That would be really cool!
  22. Don't forget the big impact if those D3 plaguebearers saves you the 20+ models for 1-2 turns. Could be crucial. With favored poxes, witherstave etc. you can play the objective game. And last but not least when I play tallyband it's a 1 drop Armee so I guarantee to go first and make save to be first on those juicy objectives with my plaguebearers and LoB CA with - 2 to hit. I know it sounds better than it actually is but still I think it's in the current meta even better than blight cyst.
  23. Wish I had a third Magma to take. I need the Shackles, I think. I can use them to block BCR charges, as well as zone out the board to prevent further Wyldwood summons.
  24. #alternativefacts not liking thralls and reavers is fine but saying there are no leadership mechanics apart CP is just flat untrue. Command trait Aspect Sea Lotaan Last Lament in other words there’s options in command trait cheap character, expensive character and artifact to help with morale.
  25. I saw your post from before. You deserve a Kudos, because I will be honest, I wrote off the tallyband as expensive garbage. d3 plaguebearers a turn is literally nothing in the end. cp = 50 points. Lets just say the artefact is "worth" 50 points. average 2 plaguebearers a turn x say 3 units x 4 turns (which rarely happens in a tournament game anyway) and that's assuming none of the squads get wiped over the course of the game. That's about 24 plaguebearers which is 240 points. vs the cost of the battalion at 120 points.. In all likelihood its actually a net negative to take the battalion. So in all likelihood you are an extremely talented player. God help us all if you ever choose a competitive faction
  26. I mean, of those 4 lists 2 of them are made up almost entirely by 2-3 wound models which is literally Thrall kryptonite, and 1 is one of the most OP/durable armies in the game. Thralls should be getting you a lot of use only against goblins of those 4 matchups, as long as you avoid getting them stuck into the 2 wound squig like units, they are going to do LOTS of damage there (last time I played against gloomspite a sandwiched a unit of 60 between a thrall unit and morrsarr, and the results were quite entertaining). So yeah I can see why you don't like them, as 3/4 of your games are pretty damn terrible matchups for them. The key for thralls is picking your spot, because you are only going to get the 1 chance. There are plenty of games (like a lot of yours I would think) where you are going to be leaving them in your backfield to hold/guard objectives or act as overpriced screener, but I haven't found that to be a problem, you need bodies on the field to project board control, and while reavers are marginally better at that roll, just because they have the shooting, they also aren't going to surprise anyone in combat who forgets to bring the hammer to knock out one of your objective, like thralls can. But then there are going to be games where your thralls do crazy heavy lifting (like killing gheists etc) where you would be lost without them, which more then makes up for the reavers slightly stronger role in board control. At the end of the day I think they provide a list much more versatility then strait eel spam. There are matchups where you will wish you had them if you had only taken eels, and even when they aren't great, they are good enough not to be a liability as long as you don't expect wonders out of them, and play them conservatively as a result. I don't think there are a lot of use cases for ever taking more then a min-battle line worth of thralls in competitive builds, but I think they are quite nice, and taking 3 units of 10 in conjunction with 2 units of eternal guard and all of a sudden your eel spam has some bodies behind it for a fairly reasonable price allowing you to still take several big blocks of eels if you wish (and allows you to ASF turn 2 as a very big added bonus).
  27. I played a test game using Murderhost last night with MSU Bloodletters alongside an Unfettered Fury Bloodthirster... I think there's something here to explore. Having +2 to run rolls is interesting since that increases your chances of being within 6" for Rejoice in the Slaughter to occur, and having MSU Bloodletters means that with proper positioning it'll be much easier to put Leave None Alive on them to make them fight twice. You also really don't care about not charging because of said pile in capability. I'll keep testing this idea. I'm also wondering if this is simply a "cute" list because it relies so much on the Unfettered Fury being alive early game, but with proper threat saturation you can most likely protect him.
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