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  2. Yeah I think Firebellies can keep their place(and even be built on for a Aqshy unit*) despite just having Gut Magic. Just move their powers to ranged flame attacks with the “can shoot in melee” rule(if Flamethrowers aren’t a universal thing) and one Spell Lore as a passive ability(like Billowing Ash reducing enemy hits in a bubble around him) and they can be extremely useful in the next edition. Then if they get an Aqshy themed unit they can do something fun like if in range of eachother they “stoke the flames” to increase the effect of flamethrowers & ash passives. *on that I forgot to post this in the “ideas for Ogors thread” but saw this fantastic Jungle Ogor army last month and would love them to be a new Gutbuster theme for both the hot tropics of Aqshy And all the vicious jungles(both natural & Realmshaper formed) in Ghur: But also I hope while in Aqshy we stop by the searing arctic & crackling ice coasts of Cotha for a new Beastclaw Raiders Everwinter priest(pretty please, GW. Be cool. 🙏 ❄️)
  3. Funny enough the Firebellies do have a strong connection towards Aqshy and the Fyreslayers as per the Soulbound and the Warcry Fyreslayer lore Don't see them being a full out subfaction but it defiantly a concept they could expand on and make like 2-3 units
  4. Slaughterpriests and Weirdnobs aren't able to stand up to Kroxigor twice their size under the current rules, I don't see why it's a big issue if they can't in 4th edition.
  5. Converted liche priest on skeletal steed using the priest from the bone dragon kit. not perfect by any means, but I like it more than the official cavalry priest model.
  6. We doing Aqshy again right? Lets just go with a whole new firebellies subfaction in the realm of fire.
  7. Actually, thinking about it maybe it finally time they are retiring the Firebelly and Lore of Suneater because of this magic change.
  8. I think you're misunderstanding the nature of the indexes. This is the fourth time (that I remember) that GW has done a set of rules for every faction at the launch of the edition. They have always been a reduced limited selection of rules designed to ride players over until their army book comes out. GW want you buying those books. Being disappointed that this system is used rather than the old world system is a valid criticism but as soon as GW said the word battletome, it was pretty obvious that the battle packs were going to be limited. Since GW have chosen to give each faction 4 battle formations in a bid to be fair, it's certainly the case that the armies that had the most subfactions will suffer the most in this change. There will absolutely be fewer command traits, artefacts etc than there are in the current books. I'd expect at most two spell lores for each faction but I wouldn't be surprised if each battle pack only gets one. The good news is that the wait will be temporary. GW has a book they want to sell you. It will have more artefacts, more heroic traits, more spell lores, more battle formations etc. The bad news again is that the wait for some factions is going to be pretty long. As for the specific changes to how spells and prayers are chosen, I see reasons to be optimistic especially for cities players. Currently the human and Self lores only work on units from those races. If the whole army will be choosing one lore will we finally be able to use an Aelf hero to buff a human unit. Will a Duardin priest be able to buff fusiliers now? That would be cool. The other option is that some of these spells end up on warscrolls. It's not difficult to imagine a world where the tenebrael blades spell ends up on the sorceress' warscroll. I hope it's the former. As for the reason for the change, I think it changes the tactical equation. Currently if you have one wizard who knows one spell. You look at their lore and you choose the best one. Your wizard would then spend the battle trying to cast that spell or mystic shield. Not much in the way of interesting choices. With the choice of a lore there's potential for more interesting choices. With the removal of battleline restrictions it's good that players still have to make meaningful choices in the list building stage. It also lets GW write more powerful but situational spells that would never get taken before. With sub faction/ battle formations rules potentially being less interesting than before, I like the idea of a suite of 3-6 prayers or spells that you can use to lean into a particular theme or playing style. The old world style of lore per wizard gives you plenty of options but doesn't push you in a direction. Which style you prefer is a bit apples or oranges but I think the new system has the potential to be much more interesting than the old 3rd edition one.
  9. Yesterday
  10. I agree, yes the rules have been really good so far. But to me rules are really not that important. At the end i am still collecting miniatures first. But ok, lets not dwell on this for too long. I do like IJ and KB to potentially get their own tomes. Bonesplitterz were the faction that let Orruk Warclans make sense. Without them i dont see the need to keep them together. GW could also get nuts and push the rules to fit the theme of the army because they dont have to balance with the other orruk factions. I would really like for IJ to get some ranged options back though and maybe KB can finally get the cavalry they always wanted.
  11. I massively agree, I've found vanilla space marines actually pretty hard to go from beginner to intermediate level paint jobs just because of the large flat areas. They're great if you just slap down base colours but edge highlighting that stuff is way harder than a skaven clanrat or Tyranid termagant with lots of textures all over
  12. Add me to the chorus of people really excited for 4th Edition both in rules & models! On another topic, I've been painting some Sacrosanct SCE while I've got the interest and I'd forgotten how poorly suited to speedpaints they are with the all of big flat cloth surfaces. I have to admit the sculpts from Dominion, Leviathan, & the upcoming Skaven all seem pretty well-suited to Contrast in comparison. I know some people dislike the amount of modeled detail on modern GW miniatures, but I do think it's an intentional choice to go along well with these paints and it does make sense to me.
  13. While they are largely a 40K channel, Poorhammer recently did an interesting show about 40K detachment the may give people insight on how AoS will go with Formation. They also really nail what makes a good or bad detachment, do they bring play and versatility to all aspect of an army and some of the inequity that happens when codexes are release.
  14. Sure, except we also don't know anything about what anyone gets besides the battle traits of the Stormcast and like, 6 dudes- We literally don't know enough to say what they do or do not get.
  15. Subfactions are not gone. They will be represented and each battalion could be from one city.
  16. I could be wrong, but the talk was about new generic ones.
  17. I don't think the Gargants have priests or wizards either?
  18. Looks like Dark Sphere have come through with my Darkoath box 🤙🏻 Wasn’t overly worried as the AoS ones don’t tend to disappear in 30 seconds but I’m probably driving at 10am tomorrow morning so at least I won’t have to explain to the police why I was on my phone…
  19. I had a talk about this on Twitter before. CoS could also get Astra Militarum commands & “Doctrines” to help show their cities & realm diversities.
  20. That's in their packs, aka, Index. Wait for the battletome first, and then whe can start complaining
  21. Yeah, that’s fair, I get that. I’d be super pissed if I collected one of those factions and frankly it’s a crappy move to put it nicely. But hasn‘t much to do with the rules previews per se, which seem decent so far. GW screwed up by turning part of factions into their own factions at first and keeping others around when they didn‘t have the will to support them long-term. I just think they had to cause else the nuking of WHFB would‘ve been even worse.
  22. Was an 1000 points intro game. (I won, but it was funny with absurdly brave Goblins, a fiery convocation eradicated half his black orks. From there on he was losing hard). His Black Ork Boss killed my hero on Griffon 👌🏻 My horses killed more Black Orks than my regular troops 🤣 some images my phone messed up the order if images x_X
  23. Tbf if the design was better, fluff should be reflected in the rules and reward you for playing thematic armies, but we'll see I suppose
  24. WAAC players and tournament players do that. When you play with friends you build a thematic list and enjoy the experience. You are both responsible for a nice evening of gaming. Be it one of the past editions of warhammer, TOW or AoS. Maybe I am just lucky with my friends, but we never abuse options to WAAC. Now it seems more and more options are taken away because somethings are abused by WAAC players. I am fine with a lots of things that we have seen with the previews, but why limiting one spell lore per army and not per wizard. Certainly when that army contains different races or beliefs.
  25. We don't know what will be possible with CoS, nor what it means for the duardin, aelves and humans command traits, orders, artefacts. What we do know that the 11 free cities are gone, which are replaced by 4 battle formations, With the SCE we know they have 4 battle traits and 4 formations. Will 4+4 be enough to replace all the cool stuff CoS 3rd edition had. I don't know. So 11 free cities gone and one lore per army. While there was one for humans and aelves and prayers for duardin and the cool Lethis ability. With their focus on streamlining and speeding up the game am I a bit worried what this will do with CoS. I can't say the signals that the greenskins are getting is very encouraging. + foot heroes still seem to be super squishy.
  26. Obviously I'm exaggerating, but when push came to shove, if your sorcerer could choose the Purple Sun from the Spell Lore of Death, you chose it. Like 13, like Wall of Fire or Sword of Rhuin and so many other OP spells. The rest was in the background because the dice pull went to the powerful spells and you even changed them for the basic one. Which by the way, were chosen at random...
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