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  2. Lol, again your post nailed it. I agree!
  3. The trouble (in my opinion) is without drastically increasing wound profile in addition to attack damage they'd be too hard to balance and would potentially be a huge waste of points because (currently) foot heroes are so easy to snipe with magic and/or shooting, and extremely easy to kill in melee for the most part. Again, might sound like a broken record, but without different stats and profiles it's too hard to do. If we had S vs T then your chaos lord could have high toughness so he doesn't necessarily have to worry about weaker units and can happily go into combat. When you're playing with just two d6 rolls to get attacks in and nothing to really change anything based on what you're fighting against, you end up with what we have now. A naked ghoul can slap your chaos lord just as easily as he can slap archaon, just as easily as he can slap a clanrat or zombie. There's no change for what he's fighting against which makes dealing 5 damage incredibly easy when you throw a few more ghouls in the mix. If this ghoul was wounding your chaos lord on 5s or 6s then suddenly the damage massively drops down, add in WS vs WS and it goes down even more. This also adds to list building and more balanced armies as you generally have to take a variety of units with different 'jobs' like anti tank, anti horde, anti hero etc. etc. I'm also an advocate for how AoS do it as its so easy especially for newer players, it's just a shame to have to lose out on the fluff of the units (especially heroes like we say). However I realised years ago that if beastly fluffy foot heroes is what you *really* want from the game, then AoS us simply just not that game. I now play 40k and ToW to scratch that itch, and AoS for quicker games with crazy magic and awesome models.
  4. The new Black Orc Bigboss compared to some printed Avatar of War mini's. All from the AoW battle regiment sets, The Orc boyz I printed at 105%, the rest at 100%. I really like the AoW mini's. Felix Paniagua is the sculptor of AoW mini's, a long time ago he worked for GW. He sculpted a couple of beautiful, soon to be re-released dwarfes. From left to right, Goblin, orc boy, savage orc, orc boy, TOW BO Bigboss, stone troll, orc boy, goblin. I think the scale is perfect. Still room for Big'uns, Black orcs and Black Orc Warboss scale wise.
  5. Agreed. I've got to say one if the things that I like so much about TOW is how much it's encouraging converting. Obviously there's nothing stopping you doing so in AoS, but there's just much less need since there are fewer options and most minis are excellent. But I'm TOW there are far more options, sometimes official kits are... not great, and most importantly you can actually invest yourself in your characters without them being shot off the table in turn one of every game, so individualizing them feels more rewarding.
  6. I am not a Soulblight player in AoS, but I would love to see my StD Chaos Lord be a real melee threat in AoS. Currently he is just ignored by my opponents. So double the point cost if necessary, but make them worthwhile.
  7. I don't think that's true anymore for vampires in AoS. At least not to the extent it was in WHFB. I would like to see vampires be a bit more fighty, but they are already on a 3+ save and heal from combat. I don't really see a need to up their melee pofiles to the point that they need to be 200+ points, personally. They are already really good units.
  8. But that are "uncovered" BS, not 100% BS. That's what I meant.
  9. Same here, for TOW I only order from GW directly.
  10. I am all out of likes, but this looks very good! Much better than the official cavalry priest mini!
  11. How so on wrekkaz? Monsta killaz have been my least favorite Kruleboyz release. I can see the corelation there, and much prefer the other designs, but not so much on wrekkaz. Perhaps I've missed something.
  12. The problem is that lorewise, Vampire Lords and Chaos lords aren't generic at all. They are killing machines, but now they are units that avoide combat.
  13. As Flippy said, it's not really comperable + the damage output overall is much higher than in TOW. So in AoS your heroes will receive a lot more attacks back. A lot more. I don't want unkillable goodlike foot heroes, but they have to be something more than just walking and hiding buff tokens. With the StD Chaos Lord you had the ability to make a retinue. Very cool fluffwise and for immersion. But you would never use a Chosen unit for it. As a Chosen is way more useful than a Chaos Lord. So trying to deflect the wound to a Chosen would be absurd. It's just so conflicting Chaos Lords are on the top the food chain, but game wise they need to avoide combat as it wouldn't do much damage en would die quickly. Chaos Lords and Vampires should be in the high end of melee threats on the battlefield, but they are not. It are buff tokens. Well said, you explained it so much better than me. Thank you. Sadly I am out of likes.
  14. I'd love something like that for Radukar the Beast, but wouldn't petsonally expect it from the likes of Kritza or a generic Vampire Lord.
  15. The Brute Wrekkaz are basicly already just Bonesplitterz, it already happened before. Some say the same about the KB warband.
  16. You also raise good points but IMO foot heroes in AoS are completely the opposite of what they should be. Not to say they should all be amazing, and it's impossible to differentiate them too much without more stats like WS and S/T profiles so it's just a bit of wishlisting. Currently foot heroes work more like you're playing a buff in a card game. A vampire is a +1 attack buff being played on your grave guard for instance, rather than actually being a beast like they 'should' be. But when you're confined essentially to two d6 rolls on their combat effectiveness, they just can't be different enough to other heroes. I'd like a vampire to be stronger, faster, tougher than a human warrior lord or goblin warlord or even a skaven for instance, but those days are gone and now they're just generic 4 or 5 attacks 3s 3s r1 d2 or similar across the board, same hero different skin. Gone are the days of racial differences and matching lore to profiles etc. For better or for worse is a matter of opinion and what you personally prefer really.
  17. Based on WHFB? With the right setup (Blood Dragons bloodline) you had a killing machine like no other, save perhaps a Chaos Lord. Slaughtering whole blocks of infantry in single activation was not uncommon. Think Megaboss on Maw-krusha level of melee threat with some magic abilities on top of that.
  18. Today
  19. I don’t know… I use a lot of contrasts and while I’m not any kind of expert painter, I can usually get decent results. Scales, fur, leather, bone - these are all β€œeasy” surfaces to work with and so Seraphon or OBR are indeed Contrast-friendly. But hanging additional trinkets on an armour-clad and cloaked human model does not make it easier to use contrasts. I would argue that it is in fact more difficult, as contrasts are not necessarily well suited for such density of different textures, materials and elements.
  20. I think we'll have the following pattern from Monday models through to the 4th edition box's reveal : 22 April : skaven model 29 April : SE model 6 May : skaven model week 16-19 May : full box reveal So we'll have had 3 units revealed for SE and skavens each before the complete box.
  21. As someone without any priming in what a vampire should be from WHFB, that seems about right to me. It seems like this kind of vampire would be a serious threat to a group of normal human vampire hunters, but they would still have a shot at taking it down.
  22. As much as it pains me to do so, I've ended up ordering TOW stuff direct from GW. It's the only way to be somewhat confident my other will actually be fulfilled. If much rather order from an FLGS, but I want to know I'll actually get what I ordered in a reasonable time too so...
  23. My bet is: same profile as now with +1 wound, weapon profile: 5/3+/3+/-1/2
  24. Just about the price I paid on Ebay around 4 years ago.
  25. Thanks for saying it, because I also don't really see the problem with the Slaughterpriest. Seems to me that between his attack profile, prayer and ability he has a chance to take down a Kroxigor. But after all, he is just a Khorne priest. I certainly wouldn't expect any random priest to take down a melee elite. Especially one like Kroxigors, which are slow bruisers that can't pick their engagements and need to absolutely wreck when they get in. I would like to see dedicated melee units be morw viable in 4th. But I don't see a need for every priest or wizard to also have an inflated attack profile. Even in Khorne, you need to leave yourself room for the actual melee heroes.
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