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  2. i think it could go 3 ways. 1. is a general army expansion. maybe a new trogg, new stabbas, an armored grot knight unit. 2. is increase the gitmob stuff. more wolves and plains grots, give them a hero and a chariot. 3. is a spider refresh/expansion to make them fit into the army better. i think 2 is the most likely personally but i also would like it the least; GSG is one of the most thematically rich and congruent armies in the game (even with Spiderfang) and i think that the Gitmob stuff sticks out like a sore thumb. it's not bad, but i'd so much prefer if it was just it's own army without being forced to cross-pollinate with a completed army. 1 would be nice; GSG doesn't really need this but i mean i'll take it. 3 would be ideal, both by replacing old models but also working out the last few kinks in the army's aesthetic and really expanding on the insect theme of GSG which i think is wildly under-utilized.
  3. Might have to steal this idea of u dont mind XD. Ogor bodies fit the Orruks very well imho. Would like for GW to release more bodytypes in general across all factions.
  4. I think SCE are in need of releases. The poor souls lost about half their army. And to make it even worse, they cant even keep their souls anymore!
  5. Id day Top 3 Armies in need of a release are; Fyreslayers. Idoneth. Ogor Mawtribes.
  6. Solid guesses. I could add a few things. Sourbreath Troggoths, are in legends at the moment but could be revived into Gitmob in addition to the armoured Troggoths. Grotbag Scuttlers, at the moment only background fluff. But sky pirate gitz vs flying Skaven vs Kharadron Overlords would be pretty epic. We also got a Skragrott lore piece recently that declared war against the Skaven. Maybe moonclan could be getting some vehicles like a pumpwagon or a shroomchucka/ bombshroom catapult. Also still need batsquig cav in my life or just a few other type of squigs that got introduced with Mollogs Mob.
  7. The Rumour Engines site is like the Book of Grudges. Once there, there's only one way to be removed! ** Side note: I know Warboss Kurdan uploads his pics to his blog, so even if they would do that the image won't be lost. I use the link to the Warcom images to quickly load them, but I also have them downloaded as a fallback. So it will be an even bigger shame, as the image will always be around.
  8. I could see them removing the article and just pretend like it never existed if need be. It wont be the first time they would do something like that. We are like the 0.01% of the playerbase that would actually notice.
  9. They did tease a new species called a Supharbreath Troggoth in a white dwarf one time. while I don’t know what to expect for Gitz in 4th, they do have a lot of room to expand upon despite being a pretty big range already. Update Spiderfang, more Moonclan grot knight like ‘s court, plastic version of their old forgeworld kits like the Hag and Squig Gobbla, or expand Gitmob.
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  11. I'd be fine with GHBs just being mission packs with no extraneous rules changes. Especially so if they add battle plans for team battles or FFA.
  12. new grots and spiders, after that the bad moon's the limit.
  13. All I am getting from these rumors is my best bet for Dorfs is either the Chaos kind of the Old World kind.
  14. new grots and spiders, after that the moon's the limit.
  15. I'm not arguing that secondaries are bad. I'm arguing that the current system isn't great, and any system that rewards you for doing stuff tangential to the primary game is going to feel weird and out of place especially if you care about the narrative of a battle. Plus they become busywork if you can solve them(skill ceiling), so its just playing the old game with extra steps. I'd be a lot more forgiving of the skill ceiling if the system was less complex, and somewhat more forgiving of the complexity if the skill ceiling was higher. Seasonal rules, and balance updates can play just as big a role in pushing people to play certain units as specialized battle tactics, and we still get those "ideal lists" anyways, the only difference is that the heavy handedness of the seasons would kill them faster than we're used to. A lot of problems stem from BTs trying to be battleplan agnostic too. I'd be quite happy if secondary scoring got built into the battleplans. Where sometimes you could have kill points, sometimes something close to BTs, etc. In that way having a variation on secondaries would both make games feel less "samey" and encourage diverse lists since you need to be able to adapt to the different secondary systems. You could maybe fix the current system with incredibly tight BT writing and strict unified design constraints on them, but I'm not sure its worth it. I haven't played much 40k 10th, and i'm not a huge fan of how it handles secondaries, but at least it knows what its trying to do with them. Take consistent ones you can achieve (safe), gamble on random with more potential for points (risky), and gambits as the super risky comeback mechanic where you give up on the primary.
  16. So what are we expecting for gloomspite gitz new expansion? besides armored troggoths and gitmob hero or chariot
  17. Units that have been used to protect from fire or to redirect charges have been played for years in Fantasy. Or has no one seen a skaven player with 150-200 slaves? In AoS 4.0 we will probably have units with more defined roles and that seems correct to me.
  18. Silent People were never going to be a releash of any kind imo. They were always background fluff to add some depth to the lore like the fish people in WHFB were. Chorfs i reckon will be next year as a big army release, and Malerion will probaly come as a revamped edition to DOK around the same time Tyrion and the rest of the Lumieth will appear, as the contuination of the WHFB rivalry has been hinted at strongly in aos.
  19. Ok I can at least understand that argument. I feel like saying "hey we can do better with BTs" is a lot more reasonable of an argument than "secondaries just need to go". Those arguments are just crazy town to me. Personally I prefer battle tactics that require you to actually engage with your opponent. Magical Dominance, Intimidate Invaders, and Surround and Destroy are the worse offenders. They reward avoiding interaction with your opponents models. Into the Maelstrom, Bait and Trap and maybe Reprisal are better in terms of gameplay because they actually require you to commit, sacrifice, or risk units and have active counterplay.
  20. My major issue with BTs is that once the season is over, you’re bringing an army who was balanced for the last GHB into something which needs to be balanced in a different manner (Hello Null Myriad nerf due to it being such an intensely wizard-focused season) and for some, that’s praying you get battle tactics that are reasonable for you (If Andtor vanished, I can guarantee you that the OBR winrate would probably drop by at least 5-7% unless Monstrous Infantry was the next theme). I hope future GHBs spread BTs out so there’s some that aren’t locked to the GHB’s gimmick, even if they’re a bit harder.
  21. BTs are arguably (imo) a bad way to implement secondary scoring into the game. There’s better ways to get secondary scoring. I don’t like winning based on kills either, a mix is needed. BTs feel like playing Yu-Gi-Oh with one hand while the other is playing AoS, yet for some reason the Yu-Gi-Oh game is more important.
  22. Some ogors with orc / Ork heads, playing with poses a bit and adding some greenstuff fur and horns to the helmets. Lots of painting work to go on these! They are v. rough at the moment, but I like adding variety. The characters also need some work, pics another time.
  23. To me the key to know if Malerion is coming or not is how DoK are treated during this edition. It is pretty likely a top 3 armies in terms of needing a release. If it is only receiving its classic hero, then Malerion is coming. If it receives something else I see complicate that we will see Malerion early 5th edition as I agree, Malerion and DoK will be one.
  24. Ok so keep in mind that we had 8 editions of Warhammer Fantasy and 2 editions of sigmar where battle tactics weren't really a thing. What we learned from those editions is that if you make a game solely about killing power, lists become homogenized as the most lethal/survivable units become clear and the rest of the units fall to the wayside. An "ideal list" becomes obvious quite quickly. Its why we have objectives and secondaries now. The BT system is meant to reward preparation and strategy in addition to raw killing power. You can argue that the secondary system is not good, but arguing that secondaries themselves are bad for the game is a bold argument and goes against like 20+ years of game development. I have played game systems where you just push forward and fight and whoever gets the most kills wins. That's essentially what TOW is now (with a bit more nuisance of course). But IMHO its not what AOS is meant to be.
  25. That’s what I mean by BTs warping AoS. All of third hasn’t really been about the models or the battles. BTs are what the whole game is about, there’s zero immersion left. There‘s so much potential how BTs and terrain could be woven into the gane: BTs: granting a buff for performing something flavorful (a ritual?) Terrain: Fighting over terrain to control the battlefield instead of objectives. Terrain granting buffs in addition to Victory points. instead it’s just a layer of abstraction, a side game besides AoS that has little to do with AoS as a whole.
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