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  2. This will vary depending on the mission and the opponent (yay, super vague answer). Generally I like to leave 1 hero and 1 killy unit in the grave. Depending on whether I need to screen against my own opponent's deep strike type ability, I will also put some chaff in the grave as well. As we have to bring everything on by turn 3 it's not as flexible as I wish it was. I normally look at putting a fast unit in the grave as well (whether that also doubles as the killy unit or not), because being able to drop in a unit behind terrain or out of reach, knowing that the 8" or 12" move will help to close the gap is great. 5 blades are a great unit for hidding in the grave, due to their pure ambush nature. Keeping a hero to drop in is a must as it allows you to re-roll that 9" charge and aim for the 10+ WoT. What units are you generally taking?
  3. On the same topic of motals, I'd be glad to see StD to be an army capable of being marked for a chaos god and beeing able to synergize completly with the other chaos batletomes units maked of the same god, WITHOUT any ally limitation. Meaning for example: - a nurgle StD army wit a GUO and a unit of Blighking pusgoyles or - a StD with some units and big beasts of Beastmestmen battletome - a StD army with the new keeper of secrets ans fiends ...etc... This will make the StD/Evechoosen army UNIQUE in a sens that it can be build in whatever taste you want, without thinking "allies". That fits them a lot. (but unlikely -unfortunately- to happen)
  4. No where near 90% of that stuff was from the end times, and if anything that just means that Slaanesh has been waiting even longer to get similar releases to the other gods and still hasn’t got it.
  5. I agree with you and it is right here in the core rules: "When measuring distances to and from objectives, always measure to and from the centre of the marker." (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 11) The objective itself is a single point located upon the plane of the battlefield. The "scoring area" (I think that is what you mean @Vextol?) is the set of all the points with a distance of 6" or less from the objective. Reading this sentence again, we should probably call it the "scoring space" instead.
  6. @Qrow I played SCE the other day. I took harridans and was thinking that I might have a chance to use their ability, but the player took a chamber that gave the entire army +1 bravery, so they didn't get to use it once. In a perfect world I would ask that nighthaunt causes -1 bravery to each unit in 6", as we could then bravery bomb so many of our abilities that are reliant on low bravery, but that will never happen 😂.
  7. Well 90% of this stuff has already been in their armies since End of Times 8th edition. Way before their books in AOS. I bet HoS will include all of their cool stuff like the mirror prince and the boobie snakes and hell striders and so on. I really wanted new mortals as well in the book. But i guess there will be a connection with the Slaves of Darkness, so let's wait
  8. Yeah this going to be something smart opponent will do their best to play around and you will be trying to reposition yourself to catch them when they thought it was safe. Like a game of cat and mouse.
  9. Other than the Khorne releases, the only ones on that list that were actually released for Age of Sigmar were the Ogroid Thaumaturge, Kairic Acolytes, Lord of Blights and the Pusgoyle Blightlords/Lord of Afflictions dual kit.
  10. I do not really get your point. The core rules tell us how to measure distances, do they not? It is always base to base: "Distances in Warhammer Age of Sigmar are measured [...] between the closest points of the bases of the models you’re measuring to and from [...]" (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 1) Moving up walls is also clarified (even though I do not really like the mechanic) in the FAQ/Designer´s Commentary. Am I missing something? I do not see any reason for 40k ITC being mixed up with AoS. The core rules tell us explicitly how objectives work: "When measuring distances to and from objectives, always measure to and from the centre of the marker." (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 11) According to this, the "scoring area" around an objective is a hemisphere with radius 6". This is also how it was played on all tournaments I attended so far.
  11. They can have better rules than us... but nobody can compete with our miniatures, we have the best model range in whole AoS! 😀 About deploying in the Underworlds, what units do you usually leave there?
  12. Agreed, the power creep is troublesome. I have had a few great games with shrieker host, mainly in casual games with members of the club that aren't at all interested in the competative side of AoS. I think it would be genuinely decent if battleshock wasn't so ignoreable, denying inspiring presence and rerolling lucky ones can be pretty brutal. Also the models look great, though I do think almost the entire nighthaunt range looks fantastic... However, I would kill for dreadscythe harridans harrowing shriek to work on 6 bravery, not less than 6. That small change, in addition to our native -1, would still leave most elite infantry immune to the effect, but would make most battline infantry fall prey to it.
  13. It's the end of the combat phase, so often the enemy won't have the chance to reposition. Let's say the average number of attacks on a hero is 4 - 4 mortal wounds is a lot to do automatically. You only need to be in 6" to trigger, so it's easy to use it on a fast cheap hero that can sneak around to use it.
  14. Uhhhhh *looks at Bloodreavers, Blood Warriors, Mighty Bloodcrushers, Mighty Lord of Khorne (mounted and foot), Bloodsecrator, 3 flavours of Deathbringers, Slaughterpriest, Skullgrinder, Bloodstoker, Skullreapers, Wrathmongers, Skarr Bloodwrath, Valkia the Bloody, Curseling, Magister, Fatemaster, Ogroid Thaumaturge, Kairic Acolytes, Blightkings, Glottkin, Orghotts Daemonspew, Bloab Rotspawned, Morbidex Twiceborn, Lord of Afflictions, Festus the Leechlord, Harbinger of Decay, Sorcerer, Lord of Blights, Gutrot Spume, Lord of Plagues, Pusgoyle Blightlords*
  15. Hello, I'm purchasing my first airbrush soon. I'm picking up a hood to go with it that came recommended by a friend of mine: https://www.amazon.com/Master-Airbrush-Portable-Optional-Extension/dp/B00B2TESUQ I was told that the hood (and fan therein) should eliminate most if not all the overspray residue, but I still have a couple concerns. My hobby space is in a relatively common area, the loft of my house that's outside the bedrooms. Should I be concerned about fumes or anything like that? I'll be wearing mask and gloves personally, but I don't know if I should take any precautions. Additionally, the hood comes with a tube to process overflow out a window, is that necessary? I saw some videos where people simply put some extra filtration or paper towels on the egress point rather than setting up the hose.
  16. I accidently x3 instead of 2 and fixe but math wise it works out damn close to the same. So functionally everything in the army gets the demonette extra attack mechanic. The .16 sure i can go 6 for ever but theres no point if anything it slightly underestimates it. You could go .166 which is higher and in large enough roll would average out more.
  17. Find below my 2k list which I want to try vs my nagash reapers friend Thricefold did me no good against him due to only 2 casts out of 20 in 3 games gone through and not once portal plus wind in 2 turn. In addition he manages always to snipe me at least one full Guo with hand of dust. Looks like a counter Armee vs Thricefold and that's why I'm trying this one. What do you think? GUO with Bell, spellblade and grandfather's blessing + witherstave and poxes spell Lord of blights Festus with blade spell 2x30 plaguebearers 2x3 (or 1x6) plaguedrones 5 blightkings Cogs Shackles =1900 points Idea is to get cogs of out of 30 range and get with movement buff the plaguebearers on objectives and even more movement for drones. Cps to buff plaguebeaers with lob command to make them as defense be as possible and win objective game. Drones will wait backline and only engage if blade buff worked and try to kill some stuff to get at least minor win on killing points if scenario is not to win on objectives like get the one objective at the enemy Territorium which is not possible for me vs death. Festus Guo of course support defense as well as offense with cp on drones of required and blades are on them. What do u think? It's not 100 % planned through but I hope you get the idea of the list. Anything you would change?
  18. “Whenever we have a respite from the assaults he just... sits there. The men try to get some sleep, food and live a semblance of their previous lives, but I don’t think the bronze giant ever had anything like what we would call a normal life. Not that I think he’d answer if we asked him.” -Sergeant Stahl *** The Great Invasion started out as a massive assault that would have razed the city in mere hours had it not been for the intervention of Sigmar’s Eternals: bronze-clad giants that fought with the strength and devotion of ten mortal men. But despite their prowess the initial assault was only halted thanks to a great sacrifice that killed the entire warrior chamber sent to Hollenstahl’s defence... except for one. This lone knight now protects the city and fights alongside the Watch against any enemy it faces. Behind the stoic, silent façade hides a soul racked with guilt for being the only one left behind and terrified of death and the mysterious reforging process that follows.
  19. Well the whip requires the enemy hero to be within 1" of a friendly unit, which seems very easy to play around.
  20. Except for when it’s not been like that for the other 3 gods as repeatedly pointed out, you mean?
  21. Wow.. what happened here. Why all this crying ???? If we look back, the god themed armies always got their mortals from the slaves of darkness\Everchosen or former 8th edition chaos warriors. And Slaves of Darkness and Everchoosen will get a new release in summer. I guess we should wait until after this release before we call a release a disappointment. The rules in HoS will be clearly be written for Slaneesh and you just slap a mark of Slaneesh on Slaves of Darkness mortals. Has always been like that and will always be like that. I don't get the big fuzz
  22. @Unit1126PLL that could definitely be what the terrain piece or endless spells do.
  23. I just want to say you've inspired me to critically think about my upcoming passion project with Idoneth Deepkin and to think in critical and creative ways as far as conversion opportunities and a powerful unifying theme. I've been inspired and I want to create my own rich and deep army with as much of a personal touch as possible. How do you do that spooky ghost glow on the skull eyes?
  24. @Qrow I wish that shrieker host could work 😩. I do feel that GW are making lots of strong options easily available in most of the new books. I feel that the power creep is not going to be kind to us.
  25. I'm pretty sure someone already mentioned bestigors, but they would be pretty sweet. as far as stealing unitS, it would be mad cool, but hard to balance... Too hard. Still a fun idea though.
  26. You got a rule like that with ye Olde Cult of Pleasure if my memory still works
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