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  1. Yesterday
  2. I agree, yes the rules have been really good so far. But to me rules are really not that important. At the end i am still collection miniatures first. But ok, lets not dwell on this for too long. I do like IJ and KB to potentially get their own tomes. Bonesplitterz were the faction that let Orruk Warclans make sense. Without them i dont see the need to keep them together. GW could also get nuts and push the rules to fit the theme of the army because they dont have to balance with the other orruk factions. I would really like for IJ to get some ranged options back though and maybe KB can finally get the cavalry they always wanted.
  3. I massively agree, I've found vanilla space marines actually pretty hard to go from beginner to intermediate level paint jobs just because of the large flat areas. They're great if you just slap down base colours but edge highlighting that stuff is way harder than a skaven clanrat or Tyranid termagant with lots of textures all over
  4. Add me to the chorus of people really excited for 4th Edition both in rules & models! On another topic, I've been painting some Sacrosanct SCE while I've got the interest and I'd forgotten how poorly suited to speedpaints they are with the all of big flat cloth surfaces. I have to admit the sculpts from Dominion, Leviathan, & the upcoming Skaven all seem pretty well-suited to Contrast in comparison. I know some people dislike the amount of modeled detail on modern GW miniatures, but I do think it's an intentional choice to go along well with these paints and it does make sense to me.
  5. While they are largely a 40K channel, Poorhammer recently did an interesting show about 40K detachment the may give people insight on how AoS will go with Formation. They also really nail what makes a good or bad detachment, do they bring play and versatility to all aspect of an army and some of the inequity that happens when codexes are release.
  6. Sure, except we also don't know anything about what anyone gets besides the battle traits of the Stormcast and like, 6 dudes- We literally don't know enough to say what they do or do not get.
  7. Subfactions are not gone. They will be represented and each battalion could be from one city.
  8. I could be wrong, but the talk was about new generic ones.
  9. I don't think the Gargants have priests or wizards either?
  10. Looks like Dark Sphere have come through with my Darkoath box 🤙🏻 Wasn’t overly worried as the AoS ones don’t tend to disappear in 30 seconds but I’m probably driving at 10am tomorrow morning so at least I won’t have to explain to the police why I was on my phone…
  11. I had a talk about this on Twitter before. CoS could also get Astra Militarum commands & “Doctrines” to help show their cities & realm diversities.
  12. That's in their packs, aka, Index. Wait for the battletome first, and then whe can start complaining
  13. Yeah, that’s fair, I get that. I’d be super pissed if I collected one of those factions and frankly it’s a crappy move to put it nicely. But hasn‘t much to do with the rules previews per se, which seem decent so far. GW screwed up by turning part of factions into their own factions at first and keeping others around when they didn‘t have the will to support them long-term. I just think they had to cause else the nuking of WHFB would‘ve been even worse.
  14. Was an 1000 points intro game. (I won, but it was funny with absurdly brave Goblins, a fiery convocation eradicated half his black orks. From there on he was losing hard). His Black Ork Boss killed my hero on Griffon 👌🏻 My horses killed more Black Orks than my regular troops 🤣 some images my phone messed up the order if images x_X
  15. Tbf if the design was better, fluff should be reflected in the rules and reward you for playing thematic armies, but we'll see I suppose
  16. WAAC players and tournament players do that. When you play with friends you build a thematic list and enjoy the experience. You are both responsible for a nice evening of gaming. Be it one of the past editions of warhammer, TOW or AoS. Maybe I am just lucky with my friends, but we never abuse options to WAAC. Now it seems more and more options are taken away because somethings are abused by WAAC players. I am fine with a lots of things that we have seen with the previews, but why limiting one spell lore per army and not per wizard. Certainly when that army contains different races or beliefs.
  17. We don't know what will be possible with CoS, nor what it means for the duardin, aelves and humans command traits, orders, artefacts. What we do know that the 11 free cities are gone, which are replaced by 4 battle formations, With the SCE we know they have 4 battle traits and 4 formations. Will 4+4 be enough to replace all the cool stuff CoS 3rd edition had. I don't know. So 11 free cities gone and one lore per army. While there was one for humans and aelves and prayers for duardin and the cool Lethis ability. With their focus on streamlining and speeding up the game am I a bit worried what this will do with CoS. I can't say the signals that the greenskins are getting is very encouraging. + foot heroes still seem to be super squishy.
  18. Obviously I'm exaggerating, but when push came to shove, if your sorcerer could choose the Purple Sun from the Spell Lore of Death, you chose it. Like 13, like Wall of Fire or Sword of Rhuin and so many other OP spells. The rest was in the background because the dice pull went to the powerful spells and you even changed them for the basic one. Which by the way, were chosen at random...
  19. Giving the factions that don't have any their own set at last would be nice Edit: if that is happening what will KO get I wonder, since they don't have any priests or wizards afaik, don't think there are any other factions like that
  20. God I hope so, those models are great and can change how you play.
  21. For me they certainly always have been but after the wonderful time of the extremely broken Chaos codex, they were extremely underpowered for ages in the next codex. That was the time when I played 40k the most. I didn‘t care, I‘m not into Warhammer for winning my games (doesn‘t hurt tho), I enjoy losing as well, but it was certainly strange to suddenly field a really good army that often competed for the top spot with AoS‘s DoT! 😂 Going back to 40k is hard though now… the AoS rules are simply more fun to me. Still hoping that Teamkill will become better so that I can scratch that itch as well.
  22. I think in an ideal world you could have, subfaction flavour rules, and then pick a battle style army ability, but we know by now that that's probably too much complexity to balance. And also idk if aos has the design space to come up with subfaction traits that would be equally compatible with all the army styles.
  23. What about new endless spells? Didn't Whitefang Jr say something like that?
  24. they aren't gone though? The 11 Cities are now allowed to match up subfaction rules/traits and formations however you want to. Love Greywater for the blackpowder focus but want to set your army in Excelsis? Well, now you have the ability to make your Excelsis force the gunnery school or rifle garrison or however you want to tie it together. I'm just a bit confused at this pushback in all honesty. It makes more sense logistically and lorewise--why WOULDN'T every COS have a detachment of gunnery forces or cavalry or magic?
  25. Slightly off topic but thousand sons seemed to me one of the more interesting indexes in terms of flavour and army rules.
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