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Archaeon wih khorne or nurgle


CanHammer-darren

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The cool thing about Archy is that he's such a powerhouse on his own that you can really pick and choose as you like. One of the advantages you'll have with Khorne now over Nurgle is that Archaon also can become part of the Khorne Alliance (same applies for Tzeentch btw). So really go as you please, just know that I think Blood Tithe points can be really powerful with him aswell, so if you'd had to pick between the two for some awesome additional power I'd go Khorne.

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Just make a note of his Command Ability. The best lists including Archaon should focus on that ability. Include at least two other units that have a Command Ability of their own and then enough units for THOSE units to buff and force multiply. 

Running a few groups of Marauders or Bloodreavers with a Mighty Lord of Khorne and Lord of Chaos would be incredibly beneficial. Same applies for Tzeentch equivalents. 

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1 hour ago, Kovaks said:

Does he fit point wise in the 4 bloodthirster list, that would be sick

Using just the cheapest Bloodthirster of Insensate Rage (280 points), four with Archaon is 1,820 points. 

For 2500 points and under, I'd focus more on force multiplication with cheaper Hero's with command abilities and cheaper units that can benefit from all the buffs going around. 

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14 minutes ago, CanHammer-darren said:

What about this.

archaeon

1x varanguard

2 Blood secrators 

1 blood stoker

1 slaughter priest

3x20 blood reavers 

dark feast battalion 

 

that's a lot of stacking + attacks and rerolls   Could also squeeze in sayl somewhere

 

Not bad, but Archaon* and the Everchosen are almost unnecessary at that point. All of the Hero's you've selected do not have Command Abilities, so it renders Archaon's command ability moot. 

If anything, I'd just say go full Khorne at that point. 

Archaon should have at least two Chaos factions with him and you should have at least two-three Hero's with him that have Command Abilities to make the most of. The Mighty Lord of Khorne comes to mind with his excellent charging buff. 

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1 hour ago, CanHammer-darren said:

What about this.

/List

that's a lot of stacking + attacks and rerolls   Could also squeeze in sayl somewhere

Almost seems cool enough but I'd be less inclined to thake a Battalion on top of Archaon. I feel we have a lot of great Battalions but stacking them on top of expensive pieces is far from ideal.

What I'd try to include instead is a Khorne Lord on Juggernaut, so Archaon can use his Command Trait, likely a unit of Skullcrushers instead of Varanguard and fill most of the list with Bloodreavers to compensate for the points invested into Archaon. Here some additional Bloodsecrators should be sufficient. A single Bloodstoker is awesome aswell.

Adding Sayl is certainly an option, you will however lose out on possible Khorne Alliance benifits. 

 

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For 2000 points, how about something like:

Archaon

Lord of Khorne on Juggernaut

Aspiring Deathbringer

Bloodsecrator

Slaughterpriest

Slaughterpriest

10 Blood Warriors

10 Blood Warriors

20 Bloodreavers

20 Bloodreavers

Gore Pilgrims

It is not a bad base for a 2500 or 3000 point list either.

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2 hours ago, CanHammer-darren said:

What's advantage of this over my list?

The Slaughterpriests using Bronzed Flesh or Killing Frenzy, and with Gore Pilgrims, almost always going off.

It also adds the extended range to the Bloodsecrator.

 

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The biggest advantage of Archaon is that he is a wizard.  This is a Khorne's only option of pulling in a caster.  Mystic Shield!  Mystic Shield on top of Brazen Flesh, coupled with a Lord on Juggernauts command ability can lead to an Archaon that is damned near impossible to kill before he manages to wipe out every big threat on the table.  Nothing also seems to indicate you can't stack the Lord on Juggernauts command ability, and so you should be fine to run multiples of them getting the Slayer of Kings up to just a silly chance of triggering its special.

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I'd have a play with the following:

Allegiance: Blades of Khone

Leaders
Archaon (700)
Bloodsecrator (120)
Bloodstoker (80)
Slaughterpriest (100)
- Bloodbathed Axe
Slaughterpriest (100)
- Bloodbathed Axe
Lord Of Khorne On Juggernaut (140)

Battleline
10 x Bloodreavers (70)
- Reaver Blades
5 x Blood Warriors (100)
- Goreaxes
30 x Bloodletters (300)

Units
5 x Wrathmongers (180)

Battalions
Gore Pilgrims (80)

Total: 1970/2000
 

Archaon is a bullet magnet but with Bronzed Flesh and Mystic Shield he's tough as hell to take down.

The Bloodletters also create havoc if they focus too much on Archaon. I find his command ability worthless tbh and wouldn't build around it. Khorne allegiance allows him to get loads of attacks, buffed as hell and then charge or move in the hero phase so yo can get more mileage out of him!

The wrathmongers are there to add to his attacks again and also suicide against nasty things. 

Gore Pilgrims allow some ranged mortal wounds to help un-jam him if that's the case.

Never going to be a super competetive list with archaon but this looks worthy of trying now i've made it! :)

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Another thing to keep in mind about Archaon is that he has both the Daemon and Khorne keywords, so he can be summoned using the 8th blood tithe ability.  Not much use in matched play but sure would be a nasty surprise to throw into an open play game if you suddenly felt like losing some friends. ;) 

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22 minutes ago, CanHammer-darren said:

Archaeon

blood stoker

blood secrator

aspiring deathbringer

2 lords on juggs 

3x20 blood reavers

hellcannon

Thats a cool list - as much as i like the hellcannon, i'd be tempted to drop it for 30 bloodletters. The Blood Tithe really does help Archaon get more mileage and the Khorne artifacts make the Lords on Juggers pretty Baller! (thinking +2 damage!). Also think that 3 letters will do more damage than a hellcannon more reliably

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Iv been trying to build a similar force. The list Iv settled on so far is:

Achaon

Lord of Khorne on Juggernaut 

Bloodsecretor

30 Bloodletters 

30 marauders (MoK)

10 chaos warriors (MoK)

3 varanguard 

 

 

 

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Archaon

skaarac

Bloodsecrator

Khorgat

khorgat

khorgat

khorgat

khorgat

Mauraders

Mauraders

Mauraders

-----------------

Another version is changing Archaon 700p to Archaon 320p and add more Khorgats to a total of 8 and maybe change mauraders to reavers ;) Realy cool debuffs to the bravery -4 just fpr the skaarac and Archaon then the khorgaths add -1 for every unit inside 12"

 

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Filling up the body count for Archaon ideally is indeed done with Marauders and Bloodreavers. So yeah both really work in terms of that, Marauders have the advantage in survivability but the moment you toss a Bloodsecrator in there you can also be very happy with Bloodreavers.

Realistically there are only so many paths to go for Archaon in 2K due to his costs. 
I still believe this list of yours will work out fine:

Quote

archaeon

varanguard

blood secrator

blood stoker

2 aspiring deathbringers

mighty lord of khorne

30 blood reavers

20 blood reavera

10 bloodreavers

Personally, as above dropping the Varanguard allows you to include more bodies.

Other than a Bloodsecrator (or two) and Khorne Lord on Juggernaut you don't really need more Heroes. Aspiring Deathbringers are fun but the backbone is Archaon + Units so going for simplicity will reward you. In addition not cranking up on the body count will decrease your option to hold objectives and you really don't need that. 

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