Amradiel Posted May 12, 2017 Share Posted May 12, 2017 Greetings. A friend of mine is about to start a Tzeentch army. He wants to play really competitive (he is a great tactician, never seen him loose). He wants to play a mixed army. Any suggestions? Link to comment Share on other sites More sharing options...
Stauderpower Posted May 12, 2017 Share Posted May 12, 2017 27 skyfires plus a tzaangor shaman? that's about as competitive as you get. If he like movement shenanigans then the host duplicitous is always a good option. Can't really speak to much else without more info. Link to comment Share on other sites More sharing options...
themortalgod Posted May 13, 2017 Share Posted May 13, 2017 Stauderpower pretty much said it. , Many of the casters can be pretty awesome. Skyfires are broken. (though if hes taking 27 skyfires, take 2 shamans ). Horrors can be pretty good, I think a multitudenous host has potential but its never gonna stand up against the power of skyfires. I think Horrors would be better if Blues and Brimstones were battleline. Pinks are ok, but quite pricey pts wise. Daemon Princes are pretty awesome. Lord of Change and Kairos are both quite good. (Kairos being amazing because that single dice modification per game can be used to deny an opponent a critical charge or to deny or guarantee a double turn as needed). Both are really good at stopping opposing magic as well. Tzaangor aren't terrible in their formation but not top tier competitive either. The rest of the list is pretty overcosted atm, unfortunately. Acolytes are pretty much garbage. Flamers and exalted flamers, while cool on paper are just way over costed compared to skyfires. Screamers and Tzaangor enlighted are also over priced. The Archaon combo is pretty good. I prefer it on "little" compendium archaon so you aren't spending half your pts on a single model combo. Guaranteeing an insta kill on anything thanks to destiny dice and archaon's sword is damn powerful. Strong counter to some lists, a gigantic "meh" against others. (For example using Kairos to deny a Treeman Ancient his charge only to then charge with Archaon on your turn and guarantee insta kill it is wondrous ;)) Link to comment Share on other sites More sharing options...
misthv Posted May 13, 2017 Share Posted May 13, 2017 1 hour ago, themortalgod said: ...or to deny or guarantee a double turn as needed... Umh no? Link to comment Share on other sites More sharing options...
misthv Posted May 13, 2017 Share Posted May 13, 2017 A more varied list than 27 skyfires that placed #2 in SCGT17 Link to comment Share on other sites More sharing options...
Amradiel Posted May 13, 2017 Author Share Posted May 13, 2017 Thank you for the replies. Personally I would like to play something less one sided than Skyfire spam Something similar to the list above but with different characters. Link to comment Share on other sites More sharing options...
Amradiel Posted May 13, 2017 Author Share Posted May 13, 2017 When pink and blue horrors split, you have to put aside reinforcement points for them. Right? Link to comment Share on other sites More sharing options...
misthv Posted May 13, 2017 Share Posted May 13, 2017 1 hour ago, Amradiel said: When pink and blue horrors split, you have to put aside reinforcement points for them. Right? Yup, and many play as you place a "container" with 10 max models if you split to less than 10! Link to comment Share on other sites More sharing options...
Amradiel Posted May 13, 2017 Author Share Posted May 13, 2017 9 hours ago, misthv said: Yup, and many play as you place a "container" with 10 max models if you split to less than 10! I don't know if I follow you here. Link to comment Share on other sites More sharing options...
Grimnaud Posted May 13, 2017 Share Posted May 13, 2017 19 minutes ago, Amradiel said: I don't know if I follow you here. It's a glaring gap between the warscroll and matched play. Rule as written you MUST split both pink and blue horrors. In open play, that's well enough. But then you combine that with the rules for matched play, specifically the one that says a unit cannot be increased beyond its starting size, and the problems begin. Until it is FAQ'ed, it can be argued that whatever number is split off is the starting size. So you can end up with a unit of two blue horrors. You can't pay points for two however, so you're paying for the minimum size, ten, no matter what. Even worse, that can happen three times a turn, since the splits happens in the end of the phase, not the turn. Until you run out of reinforcement points, your opponent can keep bleeding you. So if you're using pink horrors, and want reinforcement points to summon in units, it is advisable to check with the TO for their take on it beforehand just to avoid the trouble. Link to comment Share on other sites More sharing options...
Nico Posted May 13, 2017 Share Posted May 13, 2017 We dealt with this at London's Calling, by making it discretionary as to whether to Split; and that you elect the to create a unit of 10 or 20 - pay the number of points for 10/20 and can then top up to that amount, but not more. Means that it's not a headache to track. Link to comment Share on other sites More sharing options...
Amradiel Posted May 15, 2017 Author Share Posted May 15, 2017 Like these lists, how do they count the reinforcement points? I can't get the points to add up. Link to comment Share on other sites More sharing options...
Evilmonstar Posted May 15, 2017 Share Posted May 15, 2017 I just won a local RTT with this:Allegiance: TzeentchLeadersLord Of Change (300) - Tzeentch's FirestormThe Changeling (140) - Unchecked Mutation (or whatever else you want, this dude doesn't really cast spells unless things are going sideways)Herald Of Tzeentch (120) - Bolt of TzeentchTzaangor Shaman (120) - Fold Reality - Shield of FateTzaangor Shaman (120) - Fold Reality - Shield of FateBattleline10 x Pink Horrors Of Tzeentch (140) - Bolt of Tzeentch10 x Pink Horrors Of Tzeentch (140) - Bolt of Tzeentch10 x Pink Horrors Of Tzeentch (140) - Bolt of TzeentchUnits10 x Blue Horrors Of Tzeentch (50)10 x Blue Horrors Of Tzeentch (50)10 x Brimstone Horrors Of Tzeentch (40)10 x Brimstone Horrors Of Tzeentch (40)10 x Brimstone Horrors Of Tzeentch (40)9 x Tzaangor Skyfires (480)BattalionsChangehost (60)Total: 1980/2000 Its 4 drops, has all of the swapping shenanigans you'd want with the changehost, and has enough skyfires to be effective, but not so many as to be totally cheesedick (only somewhat cheesedick...) (added in the spells I picked) Link to comment Share on other sites More sharing options...
AverageBoss Posted May 16, 2017 Share Posted May 16, 2017 Thinking of something like like this for an upcoming tournament. Though with my TO ruling that DoT can't use Destiny Dice of mortal wound damage rolls, I am not sure how much punch it will have. Allegiance: TzeentchLeadersLord Of Change (300)- General- Trait: Magical Supremacy - Artefact: Wellspring of Arcane Might - Lore of Change: Bolt of TzeentchOgroid Thaumaturge (160)- Lore of Fate: Infusion ArcanumTzaangor Shaman (120)- Lore of Fate: Shield of FateGaunt Summoner (100)- Lore of Fate: Glimpse the FutureChaos Sorcerer Lord (140)- Runestaff- Mark of Chaos: Tzeentch- Lore of Fate: Bolt of TzeentchBattleline10 x Pink Horrors Of Tzeentch (140)- Lore of Change: Arcane Transformation10 x Pink Horrors Of Tzeentch (140)- Lore of Change: Fold Reality20 x Tzaangors (360)- 4x Pair of Savage Blade- 8x Savage Greatblade- 8x Savage Blade & Arcanite ShieldUnits6 x Tzaangor Skyfires (320)BehemothsMutalith Vortex Beast (220)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Amradiel Posted May 16, 2017 Author Share Posted May 16, 2017 3 hours ago, AverageBoss said: Thinking of something like like this for an upcoming tournament. Though with my TO ruling that DoT can't use Destiny Dice of mortal wound damage rolls, I am not sure how much punch it will have. Allegiance: TzeentchLeadersLord Of Change (300)- General- Trait: Magical Supremacy - Artefact: Wellspring of Arcane Might - Lore of Change: Bolt of TzeentchOgroid Thaumaturge (160)- Lore of Fate: Infusion ArcanumTzaangor Shaman (120)- Lore of Fate: Shield of FateGaunt Summoner (100)- Lore of Fate: Glimpse the FutureChaos Sorcerer Lord (140)- Runestaff- Mark of Chaos: Tzeentch- Lore of Fate: Bolt of TzeentchBattleline10 x Pink Horrors Of Tzeentch (140)- Lore of Change: Arcane Transformation10 x Pink Horrors Of Tzeentch (140)- Lore of Change: Fold Reality20 x Tzaangors (360)- 4x Pair of Savage Blade- 8x Savage Greatblade- 8x Savage Blade & Arcanite ShieldUnits6 x Tzaangor Skyfires (320)BehemothsMutalith Vortex Beast (220)Total: 2000/2000 Don't you want the Pink horrors to split? Your list is 2000 on the nose. No reinforcement points? Link to comment Share on other sites More sharing options...
AverageBoss Posted May 16, 2017 Share Posted May 16, 2017 7 hours ago, Amradiel said: Don't you want the Pink horrors to split? Your list is 2000 on the nose. No reinforcement points? Not too worried about it. In my local meta, chaff is not so useful currently. If I did want them, I would put the blues and brimstones directly in my list as full units, rather than waiting for 2-4 to show up. If I dropped the Vortex Beast, I could toss in 30 brimstones and 20 blues. But I have not tried him yet, so he gets priority this time. Link to comment Share on other sites More sharing options...
Amradiel Posted May 16, 2017 Author Share Posted May 16, 2017 1 hour ago, AverageBoss said: Not too worried about it. In my local meta, chaff is not so useful currently. If I did want them, I would put the blues and brimstones directly in my list as full units, rather than waiting for 2-4 to show up. If I dropped the Vortex Beast, I could toss in 30 brimstones and 20 blues. But I have not tried him yet, so he gets priority this time. Well that is pretty smart Link to comment Share on other sites More sharing options...
Evilmonstar Posted May 16, 2017 Share Posted May 16, 2017 1 hour ago, AverageBoss said: Not too worried about it. In my local meta, chaff is not so useful currently. If I did want them, I would put the blues and brimstones directly in my list as full units, rather than waiting for 2-4 to show up. If I dropped the Vortex Beast, I could toss in 30 brimstones and 20 blues. But I have not tried him yet, so he gets priority this time. I think you'll get more work done out of the 30 brimstones and 20 blues than you will out of the vortex beast. It's a cool model, but its really hit or miss. Even if you don't need chaff, don't underestimate it. for 4 points per wound, you really can't beat brimstones for board presence, especially when you factor in the possibility of splitting replenishing units. Link to comment Share on other sites More sharing options...
AverageBoss Posted May 18, 2017 Share Posted May 18, 2017 Another option would be taking the Brimstones, but passing on the Blues for a Balewind Vortex. Link to comment Share on other sites More sharing options...
Tasman Posted May 21, 2017 Share Posted May 21, 2017 On 5/12/2017 at 11:54 PM, misthv said: Umh no? Yup. Can't do that... Link to comment Share on other sites More sharing options...
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