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Arkiham

Let's chat : Maggotkin of Nurgle

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15 minutes ago, decker_cky said:

Oh definitely - my list is built around a harbringer supporting 20 blightkings and glottkin. My initial lists doubled down on this support with festus (extra D3 heal for glottkin or harbringer) and a warshrine (extra 6+ ward). Both of those models increased my damage at the center too (reroll to wound from the shrine and dropping armour from festus), meaning I could win any one point/area I choose to , but I found the list overall was just too slow to compete in scenarios.

edit: Lord on Manticore of nurgle has a 3+ save too, and gets -1 to hit from plaguetouched (and can have a 5++ save against mortal wounds). Daemon prince is better value out of the box, but is a unit outside of the plaguetouched warband (I can't afford it in my list, but that's a drawback in any list). 

Is a different type of list. Nurgle now doesn't have the tools to hit hard because all heavy hitters we get are so slow.

About the lord on manticore keep in mind that he has almost no damage and no usefulness beside his speed. And for 250 points he is not cheap enough (he will with some rend). Prince has always -2 rend and good speed. Of course he is out of the tallyband but you can't have everything i suppose.

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47 minutes ago, James Ramsay said:

I used 12 plague toads at facehammer gt and they were unbelievably good. The best thing nurgle has to offer by far!! I'd be tempted to run 24-36 of them to be honest they are that good.

There were a lot of toads in attendance from what I heard! What makes them so good? And what else did you run btw?

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Horticolous has some rend and if you can sneak Festus around his spell is permenant rend to a unit. I always find drones underperforming for me. My blightkings are usually my hammer. Lack rend but sheer number of wounds going through usually gets me somewhere. Also Glottkin, Bloab, and plagueclaw all have great rend with range if you can get them to go off. Bloabs spell is another handy trick as well. I find overall with nurgle I play exact opposite of most armies. I send all my heroes forward to damage as much as possible then let my chaff hang back and hold objectives by simply refusing to die. 30 plaguebearers on an objective almost guarantees I'll have it most of the game.

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Yes what you say is true indeed. But the interesting think about Nurgle is that we don't have a pure beating hero: glottkin is meant to be a buffer and it really is, harbinger too, bloab too, morbidex, epidemius. They can hit hard but they always have that buff/debuff built in and there are 2 ways to go: aggressive, using buffs and debuffs to balance the aggressive gameplay and the few tanky units. Defensive base itself on being as hard to kill as possible and to sneak trough as much damage as you can with heroes, units and battalions even if killing is not the main quest of this type of gameplay

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9 hours ago, Vomikron Noxis said:

There were a lot of toads in attendance from what I heard! What makes them so good? And what else did you run btw?

5+ armor save and 4+ ignoring any wounds make then a extremely good anvil. 2 attacks each making 1d3 each.

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Also they are cheap... Incredibly cheap. 320 for 12, is a steal. However i do think that we benefit less than mixed chaos from them. 

They are indeed a really good choice as a fast screen that moves and tanks. However other option we have tank better. Don't forget that you cannot include them in any battalion worth taking

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11 minutes ago, ChaosUnited said:

@shadowgra don’t you think The Leaping Pox battalion is worth taking?

for me not since it requires 3 units of pox riders and 2 of plague toads... and pox riders are quite overcosted (180 points for 3 is absurdly high considering toads are 100 and you are paying 80 points for 1 attack 4+/3+ and a -1 to be hitten from shooting). also it doesn't add anything, at least for me, to these units. they are quite speedy for being nurgle, don't need an ambush mechanic on a 3+. of course i could be wrong, but this is my thought.

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This is my Plaguetouched warband list i am taking at a tournament in october. any suggestion?

-Harbinger of decay- general, chaos talisman, cunning deceiver

-chaos sorcerer lord- favour of the gods

-Bloab rotspawned

-28 warriors of chaos, hand weapon and shield, mark of nurgle

-10 chaos marauders, axe and shield, mark of nurgle

-5 putrid blightkings 

- 14 chaos knights, glaives, mark of nurgle

- gorebeast chariot, great weapon, mark of nurgle

- plaguetouched warband

10 chaos marauders outside the plaguetouched,

 

i have good anvils in both knights and warriors, 2 mages, 2 units of 10 marauders for chaffing and sitting on home objective. the gorebeast chariot will be used as a distraction or as objective contester. hopefully knights+ bloab+ kings+ chariot can do some damage too.

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13 hours ago, Vomikron Noxis said:

There were a lot of toads in attendance from what I heard! What makes them so good? And what else did you run btw?

Yes I was mixed chaos, 4 jabberslythes 4 magma cannons and 12 toads. I would definitely like another unit if possible or build a list round them. It's too bad nurgle has such poor synergy. 

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5 hours ago, Soldier of decay said:

6 weeks. 

6 long weeks. 

Deathguard releases. 

Can AOS get any nurgle love.

Any?

Im just not into space battles. 

Yeah it's starting to look unlikely that AOS nurgle will see any releases or even a book following Deathguard. Next up is Shadespire and though it is a specialistgame GW has alteady spend lots of energy trying to put it in focus. They are not going to sneek anything AOS related into october that might affect Shadespire sales I think. The very earliest is november but rumor has it that deatrattle is up next. So nurgle might not be around for quite a while. 

 

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I'm now thinking January for AoS Nurgle. I can't remember who I was talking to, but they pointed out that 40k Tzeentch was a couple of months before AoS Tzeentch. I can't see us getting a book around Christmas time, so I think we'll be looking at January.

I also wouldn't be surprised if we got a flurry of books at the start of 2018, as we did this year. Nurgle, Deathrattle, and Aelfs could well all appear in quick succession. 

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16 hours ago, Auticus said:

I wouldn't hold your breath.  They will be continuing to rapid fire 40k books out.  I don't think AOS will be getting much in 2018 either.  

That doesn't really fit with the 'separate development team' situation GW talked about at their shareholder meeting. Presumably, 40k books will keep coming out, but AoS books will be mixed in there over time. 

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I believe that GW isn't going to support AoS in the same way as 40k. Compare the rulesets. AoS seems to be a rapid shot that should open the mind for some new rule basics. It seems to be the open beta test for the new 40k core rules, while 40k offers more depth that also could have been developed for AoS. 

Choosable spells, equippment that is more varied and properly costed, possibility to create uniquely equiped characters - all these examples could also be part of AoS. 

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Hey guys. What do you think about my 3 lists. Which one do you think is better and why?  Do you maybe have any improvments for me? Would like to be competitive.

 

List 1:

Allegiance: Chaos
Plague Priest with Plague Censer (80) (+1 to wound for drones)
Daemon Prince Of Nurgle (160)
Epidemius (180)
Great Unclean One (240)
30 x Plaguebearers Of Nurgle (270)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
6 x Plague Drones Of Nurgle (440)
3 x Plague Drones Of Nurgle (220)
Tallyband of Nurgle (200)

Reinforcement Points (0)

 


Total: 1990 / 2000
Allies: 0 / 40
 

 

List 2:

Allegiance: Chaos

Leaders
Plague Priest with Plague Censer (80)
Daemon Prince Of Nurgle (160)
Epidemius (180)
Great Unclean One (240)

Battleline
30 x Plaguebearers Of Nurgle (270)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)

Units
6 x Plague Drones Of Nurgle (440)
3 x Plague Drones Of Nurgle (220)

War Machines
Plagueclaw (180)

Reinforcement Points (0)

Total: 1970 / 2000
Allies: 0 / 400

 

List 3:

Allegiance: Chaos
Plague Priest with Plague Censer (80)
Daemon Prince Of Nurgle (160)
Epidemius (180)
Great Unclean One (240)
30 x Plaguebearers Of Nurgle (270)
10 x Plaguebearers Of Nurgle (100)
5 x Chaos Warriors (90)
- Hand Weapon & Shield
6 x Plague Drones Of Nurgle (440)
6 x Plague Drones Of Nurgle (440)

Reinforcement Points (0)

Total: 2000 / 2000
Allies: 0 / 400

 

P.s if i take the allegiance nurgle from the blightwar box, which artifacts and battle traits i can choose from?


 

 

Edited by Erdemo86

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1 hour ago, Erdemo86 said:

 

P.s if i take the allegiance nurgle from the blightwar box, which artifacts and battle traits i can choose from?

None unfortunately.

I think the list n3 is the better one. However try to fit a second prince or horticulus cause if the prince goes down you lose all the buffs

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22 minutes ago, shadowgra said:

None unfortunately.

I think the list n3 is the better one. However try to fit a second prince or horticulus cause if the prince goes down you lose all the buffs

I think horticulus is really bad, also there are no beasts of nurgle to benefit from the buff. What would you cut for the 2nd prince? There is also the guo for the buff. And why all the buffs? There is only one buff.

Edited by Erdemo86

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10 hours ago, Erdemo86 said:

I think horticulus is really bad, also there are no beasts of nurgle to benefit from the buff. What would you cut for the 2nd prince? There is also the guo for the buff. And why all the buffs? There is only one buff.

Horticulus is not that bad. Is far more resilient than a prince.

The guo can't keep up with the drones, is too slow and doesn't fly. Also you want to spread up the 2 squads around the battlefield.

The buffs because there are 2 squad.

I would cut epidemius. In a list like this there is no way he triggers effects in time. I Kinda like him with plagueclaw, otherwise not so much 

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On 10/10/2017 at 12:38 PM, Auticus said:

We'll see.  AOS hasn't gotten much at all this year and there's nothing that they've shown that says that this will change for next year.  And AOS has just as many if not more army books that need released than 40k does.

We've had four new battletomes (Disciples of Tzeentch, Kharadron Overlords, Stormcast, and Blades of Khorne) GHB17, Blightwar, Firestorm, and I'm sure other bits and pieces I've forgotten. That's as much as fantasy has received in almost any year in the game's history. The crazy rate of release in the past could of years has really spoiled us. 

I think we'll get at least three battletomes next year: Nurgle, Aelfs of some kind, and Deathrattle (these may well be early in the year, so we might get even more). Isn't the glut of 40k books meant to be mainly done by Christmas? Ten or twelve by Christmas, wasn't it? That should allow the focus to drift back towards AoS in 2018. 

On 10/10/2017 at 8:52 AM, decker_cky said:

That doesn't really fit with the 'separate development team' situation GW talked about at their shareholder meeting. Presumably, 40k books will keep coming out, but AoS books will be mixed in there over time. 

When did they say the separate development teams were set up? Have they been yet? If the development cycle is around three years, we could still be some way out from seeing the fruit.

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After being a devoted rotbringers player and even coming in 8th at NOVA, been getting into nurgle demons side more and more! I ran this list the other night against a friend with a competitive khorne player. He had 12 blood crushers, 20 blood warriors, 40 reavers backed with aspiring deathbringer, warshrine. Also bloodsecrator and  2 priests. I had:


Exalted GUO 500 
-General

Demon Prince of Nurgle 160 
-Axe (only for WYSIWYG) 
-Wings 

Epidemius 180 

30 Plaguebros 270 
30 plaguebros 270 
10 plaguebros 100 

6x Plague Drones 440 

plague priest 80 

2000/2000 

When the dust settled the EGUO, a couple drones, epidemius and my objective campers were all that was left. He had 10 warriors (his objective campers) remaining. I moved up as far as possible with the 60 plaguebros.  LOTS OF FUN!!! 

Take aways: Epidemius is almost auto include for me at this point. He is so good. EGUO is amazing. WELL worth the 500 points. He was vomiting a unit off the board every turn. 2d6 shots each doing d3 damage At -2 rend is INSANE.  The flat three damage on his weapon is awesome to! I was expecting the drones to do more damage output. They were ok.. but for some reason I expected more damage. They were great at flying up the flank and holding it down though! i would like to include more. I think they are a bit over priced. An even 200 would be better. I think 180 would even be ok. Three bloodcrushers are almost the same stats but are 140.

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So I was talking with some friends tonight and we decided we are not sure how GW could really fix nurgle to make it competitive without a total overhaul.  We considered pestilens and SOD to be separate and here is what we came up with.

Nurgle has 4 major weaknesses. 

Lack of rend

Lack of movement  

Lack of shooting

Lack of buffs.

So if I want to stay nurgle how could their Battletome address at least 2 of these problems and which ones should they address to keep the army feeling like nurgle?

also we unanimously agreed The glottkin not having a nurgle save is mind boggling. It's like a lord of change with no magic. 

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4 hours ago, Soldier of decay said:

So I was talking with some friends tonight and we decided we are not sure how GW could really fix nurgle to make it competitive without a total overhaul.  We considered pestilens and SOD to be separate and here is what we came up with.

Nurgle has 4 major weaknesses. 

Lack of rend

Lack of movement  

Lack of shooting

Lack of buffs.

So if I want to stay nurgle how could their Battletome address at least 2 of these problems and which ones should they address to keep the army feeling like nurgle?

also we unanimously agreed The glottkin not having a nurgle save is mind boggling. It's like a lord of change with no magic. 

All of these can be mitigated to some degree. Actually this has been analyzed quite a bit.  I can't imagine why you'd consider StD and pestilens as being separate from your rot bringer army. You severely limit yourself.

Rend is a bit harder, but you can bring knights, charge with glaives, retreat and repeat. Chosen warriors. You get the idea. Check out some of the StD options for rend and mobility fixes. Flying demon princes, drones etc.

War shrines and sorcerer lord on demon mount add buffs as well as harbinger, the glottkin, Epi and GUO.

Shooting. Check the skaven.

BRING ARCHAON. And a few other dudes with command abilities..... buff everything.

There's no reason to feel as though you can't field a powerful list with Nurgle. I've had quite a bit of success over the years with them. You simply have to mix and match until you find a recipe that you're having fun with.

Cheers.

Edited by Tasman
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6 hours ago, Soldier of decay said:

So I was talking with some friends tonight and we decided we are not sure how GW could really fix nurgle to make it competitive without a total overhaul.  We considered pestilens and SOD to be separate and here is what we came up with.

Nurgle has 4 major weaknesses. 

Lack of rend

Lack of movement  

Lack of shooting

Lack of buffs.

So if I want to stay nurgle how could their Battletome address at least 2 of these problems and which ones should they address to keep the army feeling like nurgle?

also we unanimously agreed The glottkin not having a nurgle save is mind boggling. It's like a lord of change with no magic. 

Why no Slaves? A couple of gorebeast chariots solve so many problems. The Slaves are a solid toolbox to draw from for any Chaos god.

I also suggest Furies. They are incredible late-game objective grabbers. 

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