Oshikai Posted May 26, 2018 Share Posted May 26, 2018 1 hour ago, Scrags said: If you're going Nurgle Mortals you're going to want a Harbinger of Decay for sure. He gives all your guys a 5+ ward save, and in 2nd edition he won't even need to be your general! More Blight Kings work, you can try to fill out a Blight Cyst warscroll batallion. Yeah Beasts of Nurgle are complete garbage. There are some people that love the whole "retreat and charge to try and get D3 mortal wounds" gimmick but the only way Beasts will ever make it into my lists are as a tax for the Nurgle's Menagerie batallion. Nurglings are also kinda useless, the only thing I like them for is deploying them in a corner of the enemies territory via "Hidden Infestation" to get the bonus 3 contagion points. Hope some of that helped! My Thanks Scrags, the Harbinger is for sure cool although I am not sure how to fit him in, same with Blight Cyst. At 1000 I am rather limited in Points. Not sure if this looks better: Allegiance: ChaosLeadersFestus The Leechlord (140)Lord of Blights (140)Harbinger of Decay (160)BattlelineUnits5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)2 x Pusgoyle Blightlords (220)Total: 980 / 1000Allies: 0 / 200Wounds: 74 or Allegiance: NurgleLeadersFestus The Leechlord (140)Harbinger of Decay (160)Lord of Afflictions (220)Battleline5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)Total: 1000 / 1000Allies: 0 / 200Wounds: 81 The 2nd one looks a tad boring, its nice to have some Variety in Models while Painting. Pusgoyles are certainly not the best Unit around...but the Models are damn fine. Dang, coming up with a Khorne List does feel easier Link to comment Share on other sites More sharing options...
calcysimon Posted May 26, 2018 Share Posted May 26, 2018 Aos 2.0 and beast of nurgle ? With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together Still to expensive but better than before Link to comment Share on other sites More sharing options...
Shaft Posted May 27, 2018 Share Posted May 27, 2018 9 hours ago, calcysimon said: Aos 2.0 and beast of nurgle ? With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together Still to expensive but better than before I hope GW will lower Beast of Nurgle 20/30 points. With this soft of change and the new rules they can find space in some list. Link to comment Share on other sites More sharing options...
Karchev23 Posted May 27, 2018 Share Posted May 27, 2018 Dont forget that you can alwayd use comtagion points to summom them in now that they dont cost reinforcement pts. Sure theres better options out there but its still a cool idea Link to comment Share on other sites More sharing options...
Primes Posted May 27, 2018 Share Posted May 27, 2018 Hey Guys, I do have a small Maggotkin Force and have always been in love with Tamurkhan! What do you think the new Edition will bring for him and his Horde? My thoughts: Making him General and giving him a trait without having to use his subpar command ability seems like a good option Summoning Plauge Toads for 14 Contagion Points could be very good Hoping for some Keyword and/or Points adjustments. Looking forward to your opinios, would love to make him work in a local tourament setting. Chris Link to comment Share on other sites More sharing options...
boombyeyeah Posted May 27, 2018 Share Posted May 27, 2018 16 hours ago, calcysimon said: Aos 2.0 and beast of nurgle ? With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together Still to expensive but better than before What is changed with attacks/charge? couldnt find anything so far on the warhammer community site Link to comment Share on other sites More sharing options...
kenshin620 Posted May 27, 2018 Share Posted May 27, 2018 5 hours ago, Primes said: Hey Guys, I do have a small Maggotkin Force and have always been in love with Tamurkhan! What do you think the new Edition will bring for him and his Horde? My thoughts: Making him General and giving him a trait without having to use his subpar command ability seems like a good option Summoning Plauge Toads for 14 Contagion Points could be very good Hoping for some Keyword and/or Points adjustments. Looking forward to your opinios, would love to make him work in a local tourament setting. Chris Special Characters, unless I've missed something about 2.0, can't get General Traits. Otherwise you get really nutty combos. Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted May 27, 2018 Share Posted May 27, 2018 9 hours ago, Primes said: Hey Guys, I do have a small Maggotkin Force and have always been in love with Tamurkhan! What do you think the new Edition will bring for him and his Horde? My thoughts: Making him General and giving him a trait without having to use his subpar command ability seems like a good option Summoning Plauge Toads for 14 Contagion Points could be very good Hoping for some Keyword and/or Points adjustments. Looking forward to your opinios, would love to make him work in a local tourament setting. Chris I’ve heard that the forgworld units are getting a big overhaul, so who knows what the Tamurkhan warscrolls will look like come AoS 2. Link to comment Share on other sites More sharing options...
Primes Posted May 27, 2018 Share Posted May 27, 2018 7 hours ago, kenshin620 said: Special Characters, unless I've missed something about 2.0, can't get General Traits. Otherwise you get really nutty combos. Oh you are right! Thats a Shame! Link to comment Share on other sites More sharing options...
Primes Posted May 28, 2018 Share Posted May 28, 2018 20 hours ago, NurglesFirstChosen said: I’ve heard that the forgworld units are getting a big overhaul, so who knows what the Tamurkhan warscrolls will look like come AoS 2. Great, thank you - so no need to discuss these right now. After seeing the confirmation on changes to Shooting I wonder if occupying important shooters has always been the intended use for our Blightlords...if we could take them as one-man-units it would be even better! Although I´m unsure if we really need to occupy shooters given our strong to-hit debuffs againts shooters. Link to comment Share on other sites More sharing options...
Soldier of decay Posted May 28, 2018 Share Posted May 28, 2018 Playtested a couple times now. i made a hell of a hammer mob that is neigh- unkillable. In a plaguetouched warband Loa - rustfang 2 pusgoyles harbringer of decay -general- morbid vigor - resilient - witherstaff. all 4 models have 3 saves, -1 to hit in combat, re-roll 6’s to hit around witherstaff. meanwhile rustfang reduces saves permenantly and all models have some rend. Link to comment Share on other sites More sharing options...
Injuryprone Posted May 29, 2018 Share Posted May 29, 2018 On 5/28/2018 at 8:15 AM, Soldier of decay said: 2 pusgoyles 2 units or 2 models? Link to comment Share on other sites More sharing options...
Soldier of decay Posted May 29, 2018 Share Posted May 29, 2018 4 hours ago, Injuryprone said: 2 units or 2 models? Just 1 unit of pusgoyles. With the LoA and harbringer it becomes a mob of 4 models Link to comment Share on other sites More sharing options...
grungolah Posted May 29, 2018 Share Posted May 29, 2018 Ahh, that feeling of painting the last few models of an army! I will take the extra steps to base them and start a gallery before posting (probably later this week!). Link to comment Share on other sites More sharing options...
Euphanism Posted May 29, 2018 Share Posted May 29, 2018 Blight Cyst VS Plague Cyst - which one do you think is better? I've got a 1k tourney this weekend and I'm considering making the whole list a one-drop just for that sweet first turn chance. Link to comment Share on other sites More sharing options...
grungolah Posted May 29, 2018 Share Posted May 29, 2018 22 minutes ago, Euphanism said: Blight Cyst VS Plague Cyst - which one do you think is better? I've got a 1k tourney this weekend and I'm considering making the whole list a one-drop just for that sweet first turn chance. If Blight Cyst does what I think it does (adds 15+ ranged attacks on the approach), that gets my vote. Link to comment Share on other sites More sharing options...
Euphanism Posted May 29, 2018 Share Posted May 29, 2018 3 minutes ago, grungolah said: If Blight Cyst does what I think it does (adds 15+ ranged attacks on the approach), that gets my vote. Yep, as long as they are within 3" of the Lord of Blights. It also gives the Blightkings a rend of '-1' (and enemies don't benefit from cover but that's sort of a freebie). The big advantage of the Plague Cyst is that it gives a re-roll to all failed hit rolls (no distance requirement). I'm leaning Blight Cyst pretty heavily but I'm not a competitive player so I could be missing some great synergy with Plague. Link to comment Share on other sites More sharing options...
Arkiham Posted May 30, 2018 Author Share Posted May 30, 2018 The rend 1. So much better, I'm including gutrot in mine also an maybe glottkin if space. Really ramp up those contagion points now they actually have a use, Link to comment Share on other sites More sharing options...
grungolah Posted May 30, 2018 Share Posted May 30, 2018 I kind of like the options for Affliction Cyst in 2.0. The command point from the battalion really makes for fun combos. Wound count is probably too low. Allegiance: NurgleLord of Afflictions - General- Trait: Avalanche of Rotten Flesh - Artefact: The Carrion Dirge The Glottkin - Lore of Malignance: Blades of Putrefaction- Lore of Foulness: Cloying QuagmireGreat Unclean One (With bell)- Lore of Virulence: Glorious Afflictions2 x Pusgoyle Blightlords 2 x Pusgoyle Blightlords 2 x Pusgoyle Blightlords Affliction Cyst Total: 1860 / 2000Wounds: 84 Is 17" base movement on Turn 1 too much? Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted May 31, 2018 Share Posted May 31, 2018 9 hours ago, grungolah said: I kind of like the options for Affliction Cyst in 2.0. The command point from the battalion really makes for fun combos. Wound count is probably too low. Allegiance: NurgleLord of Afflictions - General- Trait: Avalanche of Rotten Flesh - Artefact: The Carrion Dirge The Glottkin - Lore of Malignance: Blades of Putrefaction- Lore of Foulness: Cloying QuagmireGreat Unclean One (With bell)- Lore of Virulence: Glorious Afflictions2 x Pusgoyle Blightlords 2 x Pusgoyle Blightlords 2 x Pusgoyle Blightlords Affliction Cyst Total: 1860 / 2000Wounds: 84 Is 17" base movement on Turn 1 too much? Its 19’’ base move with the bell ? It does look a fun list, not sure how well it’d do though. Link to comment Share on other sites More sharing options...
grungolah Posted May 31, 2018 Share Posted May 31, 2018 1 hour ago, NurglesFirstChosen said: Its 19’’ base move with the bell ? It does look a fun list, not sure how well it’d do though. You know, I keep seeing 8+8 then overwrite that with LoA's 14" ability. 19 it is! Well, we dont want to get too far up there... Glottkin isn't going to get his 14" bubble more than 11 + D6" up the field, unless he gets to charge something too. Lol, poor GUO... Everyone is invading his personal space. Link to comment Share on other sites More sharing options...
5kaven5lave Posted May 31, 2018 Share Posted May 31, 2018 Anyone got any tips on how to improve these bases? Not happy with the standard ‘Toxic Base’ recipe from GW. A bit of greenery on the dirt? Cheers!! https://imgur.com/gallery/4kRbghE Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted May 31, 2018 Share Posted May 31, 2018 So forward thinking a bit on how to best maximize using multiple command abilites.. I realized nurgle has few command abilities in general and also only a couple DECENT ones. Glotkin - +1 attack 14" bubble Harbinger - 5++ 7" bubble Lord of Plagues - 7 dice rolled. 1 mortal wound for every 6 Lord of blights - neg 1 to hit in shooting for target unit. Neg 2 and neg 1 if unit is 20+ EGUO/GUO - +1 attack for DEMON unit targetted. Lord of Afflictions - Double movement speed for blightlords. Am I missing any? Looking at this list.. there are only ...3? that are decent? Link to comment Share on other sites More sharing options...
Aaron Schmidt Posted May 31, 2018 Share Posted May 31, 2018 Beasts of Nurgle, how have people found using them now that the book has been out for a while? Link to comment Share on other sites More sharing options...
5kaven5lave Posted May 31, 2018 Share Posted May 31, 2018 Word is they aren’t good, even with Horticulous, but word also is that the Menagerie battalion might get some play in AoS 2 as it gives free trees. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.