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Let's chat : Maggotkin of Nurgle


Arkiham

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1 hour ago, Scrags said:

If you're going Nurgle Mortals you're going to want a Harbinger of Decay for sure. He gives all your guys a 5+ ward save, and in 2nd edition he won't even need to be your general! 

More Blight Kings work, you can try to fill out a Blight Cyst warscroll batallion. 

Yeah Beasts of Nurgle are complete garbage. There are some people that love the whole "retreat and charge to try and get D3 mortal wounds" gimmick but the only way Beasts will ever make it into my lists are as a tax for the Nurgle's Menagerie batallion. 

Nurglings are also kinda useless, the only thing I like them for is deploying them in a corner of the enemies territory via "Hidden Infestation" to get the bonus 3 contagion points. 

Hope some of that helped! :)

My Thanks Scrags, the Harbinger is for sure cool although I am not sure how to fit him in, same with Blight Cyst. At 1000  I am rather limited in Points. Not sure if this looks better:

 

Allegiance: Chaos

Leaders
Festus The Leechlord (140)
Lord of Blights (140)
Harbinger of Decay (160)

Battleline

Units
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
2 x Pusgoyle Blightlords (220)

Total: 980 / 1000
Allies: 0 / 200
Wounds: 74

 

or 

Allegiance: Nurgle

Leaders
Festus The Leechlord (140)
Harbinger of Decay (160)
Lord of Afflictions (220)

Battleline
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

Total: 1000 / 1000
Allies: 0 / 200
Wounds: 81
 

The 2nd one looks a tad boring, its nice to have some Variety in Models while Painting. Pusgoyles are certainly not the best Unit around...but the Models are damn fine.

Dang, coming up with a Khorne List does feel easier :P

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Aos 2.0 and beast of nurgle ?

With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together

 

Still to expensive but better than before

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9 hours ago, calcysimon said:

Aos 2.0 and beast of nurgle ?

With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together

 

Still to expensive but better than before

I hope GW will lower Beast of Nurgle 20/30 points.

With this soft of change and the new rules they can find space in some list. :)

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Hey Guys,

I do have a small Maggotkin Force and have always been in love with Tamurkhan!

What do you think the new Edition will bring for him and his Horde?

My thoughts:

  • Making him General and giving him a trait without having to use his subpar command ability seems like a good option
  • Summoning Plauge Toads for 14 Contagion Points could be very good
  • Hoping for some Keyword and/or Points adjustments.

Looking forward to your opinios, would love to make him work in a local tourament setting.

Chris

 

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16 hours ago, calcysimon said:

Aos 2.0 and beast of nurgle ?

With the new rule of attacks/charge they will be more viable, immagine 3 charging 1 unit and on the turn after retreating for 3 d3 mortals and again attacking before together

 

Still to expensive but better than before

What is changed with attacks/charge? couldnt find anything so far on the warhammer community site

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5 hours ago, Primes said:

Hey Guys,

I do have a small Maggotkin Force and have always been in love with Tamurkhan!

What do you think the new Edition will bring for him and his Horde?

My thoughts:

  • Making him General and giving him a trait without having to use his subpar command ability seems like a good option
  • Summoning Plauge Toads for 14 Contagion Points could be very good
  • Hoping for some Keyword and/or Points adjustments.

Looking forward to your opinios, would love to make him work in a local tourament setting.

Chris

 

Special Characters, unless I've missed something about 2.0, can't get General Traits.

 

Otherwise you get really nutty combos.

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9 hours ago, Primes said:

Hey Guys,

I do have a small Maggotkin Force and have always been in love with Tamurkhan!

What do you think the new Edition will bring for him and his Horde?

My thoughts:

  • Making him General and giving him a trait without having to use his subpar command ability seems like a good option
  • Summoning Plauge Toads for 14 Contagion Points could be very good
  • Hoping for some Keyword and/or Points adjustments.

Looking forward to your opinios, would love to make him work in a local tourament setting.

Chris

 

I’ve heard that the forgworld units are getting a big overhaul, so who knows what the Tamurkhan warscrolls will look like come AoS 2. 

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20 hours ago, NurglesFirstChosen said:

I’ve heard that the forgworld units are getting a big overhaul, so who knows what the Tamurkhan warscrolls will look like come AoS 2. 

Great, thank you - so no need to discuss these right now.

After seeing the confirmation on changes to Shooting I wonder if occupying important shooters has always been the intended use for our Blightlords...if we could take them as one-man-units it would be even better!

Although I´m unsure if we really need to occupy shooters given our strong to-hit debuffs againts shooters.

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Playtested a couple times now.

i made a hell of a hammer mob that is neigh- unkillable.

In a plaguetouched warband

Loa 

- rustfang

2 pusgoyles

harbringer of decay

-general- morbid vigor

- resilient

- witherstaff.

 

all 4 models have 3 saves, -1 to hit in combat, re-roll 6’s to hit around witherstaff.

meanwhile rustfang reduces saves permenantly and all models have some rend.

 

 

 

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22 minutes ago, Euphanism said:

Blight Cyst VS Plague Cyst - which one do you think is better? I've got a 1k tourney this weekend and I'm considering making the whole list a one-drop just for that  sweet first turn chance.

If Blight Cyst does what I think it does (adds 15+ ranged attacks on the approach), that gets my vote.  

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3 minutes ago, grungolah said:

If Blight Cyst does what I think it does (adds 15+ ranged attacks on the approach), that gets my vote.  

Yep, as long as they are within 3" of the Lord of Blights. It also gives the Blightkings a rend of '-1' (and enemies don't benefit from cover but that's sort of a freebie).

The big advantage of the Plague Cyst is that it gives a re-roll to all failed hit rolls (no distance requirement).

I'm leaning Blight Cyst pretty heavily but I'm not a competitive player so I could be missing some great synergy with Plague.

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I kind of like the options for Affliction Cyst in 2.0.  The command point from the battalion really makes for fun combos.   Wound count is probably too low.

Allegiance: Nurgle
Lord of Afflictions 
- General
- Trait: Avalanche of Rotten Flesh 
- Artefact: The Carrion Dirge 
The Glottkin 
- Lore of Malignance: Blades of Putrefaction
- Lore of Foulness: Cloying Quagmire
Great Unclean One (With bell)
- Lore of Virulence: Glorious Afflictions
2 x Pusgoyle Blightlords 
2 x Pusgoyle Blightlords 
2 x Pusgoyle Blightlords 
Affliction Cyst 

Total: 1860 / 2000
Wounds: 84

Is 17" base movement on Turn 1 too much?  

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9 hours ago, grungolah said:

I kind of like the options for Affliction Cyst in 2.0.  The command point from the battalion really makes for fun combos.   Wound count is probably too low.

Allegiance: Nurgle
Lord of Afflictions 
- General
- Trait: Avalanche of Rotten Flesh 
- Artefact: The Carrion Dirge 
The Glottkin 
- Lore of Malignance: Blades of Putrefaction
- Lore of Foulness: Cloying Quagmire
Great Unclean One (With bell)
- Lore of Virulence: Glorious Afflictions
2 x Pusgoyle Blightlords 
2 x Pusgoyle Blightlords 
2 x Pusgoyle Blightlords 
Affliction Cyst 

Total: 1860 / 2000
Wounds: 84

Is 17" base movement on Turn 1 too much?  

Its 19’’ base move with the bell ?

It does look a fun list, not sure how well it’d do though. 

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1 hour ago, NurglesFirstChosen said:

Its 19’’ base move with the bell ?

It does look a fun list, not sure how well it’d do though. 

 

You know,  I keep seeing 8+8 then overwrite that with LoA's 14" ability.   19 it is! 

Well,  we dont want to get too far up there...  Glottkin isn't going to get his 14" bubble more than 11 + D6" up the field,  unless he gets to  charge something too.  Lol, poor GUO... Everyone is invading his personal space. 

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So forward thinking a bit on how to best maximize using multiple command abilites.. I realized nurgle has few command abilities in general and also only a couple DECENT ones. 

Glotkin - +1 attack 14" bubble

Harbinger - 5++ 7" bubble

Lord of Plagues - 7 dice rolled. 1 mortal wound for every 6

Lord of blights - neg 1 to hit in shooting for target unit. Neg 2 and neg 1 if unit is 20+

EGUO/GUO  - +1 attack for DEMON unit targetted. 

Lord of Afflictions - Double movement speed for blightlords. 

 

Am I missing any? Looking at this list.. there are only ...3? that are decent?

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