Killax Posted January 9, 2018 Share Posted January 9, 2018 4 minutes ago, Greasygeek said: What defines Start of Hero phase? Are you allowed to cast spells before that? I am asking because it seem that a lot of the nurgle wheels abilities take effect at the start of the hero phase. Start is before casting basically, so you spin to 5 in your hero phase to have an instant effect for the following combat phase and then in your next turn you mass murder characters and put it to 5 again to 'repeat the cycle' huehuehue. Also, using the Exalted GUO will be very weird now Better put I understand the prince Link to comment Share on other sites More sharing options...
Avvien Posted January 9, 2018 Share Posted January 9, 2018 2 minutes ago, Greasygeek said: a lot of the nurgle wheels abilities take effect at the start of the hero phase. This should mean that using a caster to set the wheel to 5. Nauseus Revulsion each turn is a really good idea, like Killax said earlier. Nauseus Revulsion activates in the combat phase instead, forcing your enemy to re-roll wound rolls of 6+. and the next turn the wheel will move over to 6. Rampant Disease and do d3 mortal wounds to d3 enemy units, then you just use your caster to set the wheel back to 5 and repeat. This means the enemy is re-rolling his 6+ wound rolls AND taking d3 MW's to d3 units, every turn! Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted January 9, 2018 Share Posted January 9, 2018 So when you use the spell to change the cycle of corruption, the effect happens immediately..effectively giving you two abilities on the cycle of corruption each turn?? Interesting! Link to comment Share on other sites More sharing options...
Killax Posted January 9, 2018 Share Posted January 9, 2018 The real question is if you guys have a Nurgle DJ name allready because that wheel will be spun Link to comment Share on other sites More sharing options...
Kmzz0r Posted January 9, 2018 Share Posted January 9, 2018 Hi Avvien, pointcost for lord of Blight? 140? thx in advance Link to comment Share on other sites More sharing options...
Greasygeek Posted January 9, 2018 Share Posted January 9, 2018 1 minute ago, Killax said: Start is before casting basically, so you spin to 5 in your hero phase to have an instant effect for the following combat phase and then in your next turn you mass murder characters and put it to 5 again to 'repeat the cycle' huehuehue. Also, using the Exalted GUO will be very weird now Oh.. so you actually get two different wheel effects in a single turn whenever the wheel is on something that takes effect before you switch it. Ouch! Did not see that. And eh.. yeah the eguo looks like the littlebrother from a lower resolution. That guy will go i to the fountain. But not for now. Almost done on my 5th garden piece after that I will put the garden on a hold and get back to painting all the lovely new MoN models. Link to comment Share on other sites More sharing options...
Killax Posted January 9, 2018 Share Posted January 9, 2018 1 minute ago, sal4m4nd3r said: So when you use the spell to change the cycle of corruption, the effect happens immediately..effectively giving you two abilities on the cycle of corruption each turn?? Interesting! Well yes, you can do this in turn 1 basically so you will have your first turn of regular effect and then put it to 5. Basically it leads to you doing D3 Mortal to 3 units within 12" 4 times and sometimes even 5. Support characters are goners. Link to comment Share on other sites More sharing options...
Avvien Posted January 9, 2018 Share Posted January 9, 2018 1 minute ago, Kmzz0r said: pointcost for lord of Blight? 140? That's correct! And it's also 140 for the Lord of Plagues. While we're at it, all the new Cyst battalions cost 220 - That's Blight Cyst, Plague Cyst and Affliction Cyst. Link to comment Share on other sites More sharing options...
Greasygeek Posted January 9, 2018 Share Posted January 9, 2018 5 minutes ago, Killax said: Well yes, you can do this in turn 1 basically so you will have your first turn of regular effect and then put it to 5. Basically it leads to you doing D3 Mortal to 3 units within 12" 4 times and sometimes even 5. Support characters are goners. I get it now. However one question remains. Are we sure that we are allowed to use Rampart Disease if no enemies are within 12” of each other? sincerly Cutmaster Mortal Link to comment Share on other sites More sharing options...
Killax Posted January 9, 2018 Share Posted January 9, 2018 2 minutes ago, Greasygeek said: I get it now. However one question remains. Are we sure that we are allowed to use Rampart Disease if no enemies are within 12” of each other? sincerly Cutmaster Mortal Good question but it's all still die rolls before targetting. You can meassure out what can be done and tree placement will also probably help keeping opponents units together... Somewhat. But generally Id say a GUO will draw enough attention or none at all and this large unit meta leaves large footprints too. Link to comment Share on other sites More sharing options...
Vomikron Noxis Posted January 9, 2018 Share Posted January 9, 2018 So this is what I’m considering as a starter: GUO Daemon Prince Herald Rotbringer Sorcerer Scrivener 30 Plaguebearers 30 Plaguebearers 10 Plaguebearers 6 Drones Any thoughts? DP supports the Drones, and the Sorcerer targets them with Blades. Edit: 2000 points on the dot if I’ve got it right. Link to comment Share on other sites More sharing options...
Killax Posted January 10, 2018 Share Posted January 10, 2018 I recall that Drones where made cheaper with Chris' review, so if your going to thake them I do think 9 is a fine choice too. One unit of 6 one of 3 seems solid. I also think I like the Lord of Affliction over the Daemon Prince hes no Wizard but offers a lot of great things. Link to comment Share on other sites More sharing options...
Arkiham Posted January 10, 2018 Author Share Posted January 10, 2018 Well. pretty much everything other than drones, kings. went up. Link to comment Share on other sites More sharing options...
robotnik_taco Posted January 10, 2018 Share Posted January 10, 2018 How many points is the Lord of affliction? Would like something to activate some drones other than a demon prince Link to comment Share on other sites More sharing options...
Arkiham Posted January 10, 2018 Author Share Posted January 10, 2018 3 minutes ago, robotnik_taco said: How many points is the Lord of affliction? Would like something to activate some drones other than a demon prince 220 Link to comment Share on other sites More sharing options...
Tasman Posted January 10, 2018 Share Posted January 10, 2018 5 hours ago, smucreo said: Great! So something like: GUO - 340 Scrivener - 100 Sorcerer - 120 (or 140 if taking the Chaos Sorcerer) 30 plaguebearers - 320 10 plaguebearers - 120 10 plaguebearers - 120 Tallyband - 220 9 x Drones - 600 Could be an adjusted viable list for the one posted before me right? Thanks for taking the time! Chaos sorcerer lord is 160 Link to comment Share on other sites More sharing options...
Injuryprone Posted January 10, 2018 Share Posted January 10, 2018 At 1000 points I'm thinking: GUO Some hero 3 Toads 3 Toads 5 Kings 5 Kings I just got the toads and really want to fit them in somehow. Link to comment Share on other sites More sharing options...
HypnoKraken Posted January 10, 2018 Share Posted January 10, 2018 1 hour ago, Injuryprone said: At 1000 points I'm thinking: GUO Some hero 3 Toads 3 Toads 5 Kings 5 Kings I just got the toads and really want to fit them in somehow. CHaos or Rotbringer Sorcerer for Blades? Link to comment Share on other sites More sharing options...
Injuryprone Posted January 10, 2018 Share Posted January 10, 2018 16 minutes ago, HypnoKraken said: CHaos or Rotbringer Sorcerer for Blades? It can fit Festus or another 140 hero. Link to comment Share on other sites More sharing options...
Husserl Posted January 10, 2018 Share Posted January 10, 2018 Phew, just caught up on like 10+ pages in the forums. So much new stuff!! Some thoughts: I am worried the point increases are an unfair nerf, especially to plaguebearers. I suspect GH2018 will have some increases to other battleline units, but Nurgle is getting them now. Free trees! Surely there will be a tree spam list that locks up objectives. The question is whether it will have Horticulus or not. At 200 points and with Beasts also being expensive, seems the coolest model may not see much play (but I will try!). Is Rotigus any good hanging back? At 50% to hit, then 50% to wound (worse if he has taken damage), I'm getting an average of 3.5 mortal wounds per turn (I'm new to this, so my math is most likely off). Most smart players will target him with any ranged they have early to weaken the effect. If you are not whacking things with his Gnarlrod, it doesn't seem to be worth the points. Link to comment Share on other sites More sharing options...
HypnoKraken Posted January 10, 2018 Share Posted January 10, 2018 2 hours ago, Husserl said: Phew, just caught up on like 10+ pages in the forums. So much new stuff!! Some thoughts: I am worried the point increases are an unfair nerf, especially to plaguebearers. I suspect GH2018 will have some increases to other battleline units, but Nurgle is getting them now. Free trees! Surely there will be a tree spam list that locks up objectives. The question is whether it will have Horticulus or not. At 200 points and with Beasts also being expensive, seems the coolest model may not see much play (but I will try!). Is Rotigus any good hanging back? At 50% to hit, then 50% to wound (worse if he has taken damage), I'm getting an average of 3.5 mortal wounds per turn (I'm new to this, so my math is most likely off). Most smart players will target him with any ranged they have early to weaken the effect. If you are not whacking things with his Gnarlrod, it doesn't seem to be worth the points. The nerfs/point increases seem fair with the amount of buffs that are incoming. I think the general strat right now is rotigus sits back and kills heroes, while the rest including maybe another GUO (or 2 hehe) go forward. Link to comment Share on other sites More sharing options...
kozokus Posted January 10, 2018 Share Posted January 10, 2018 BTW, what is the consensus on the best kit of the GUO? The Bell/Blade? or the dammage version? Link to comment Share on other sites More sharing options...
shadowgra Posted January 10, 2018 Share Posted January 10, 2018 Bell for Sure. Anyway i want to bring you a topic: Do you All think that the most competitive choice will be daemons, mortals or mixed? Because to be fair the daemons for me are far weaker right now than the other options. Also no one talked about bile trolls with m8 that i think is pretty damn strong Link to comment Share on other sites More sharing options...
Peegee Posted January 10, 2018 Share Posted January 10, 2018 28 minutes ago, kozokus said: The Bell/Blade? or the dammage version? I feel like it's a mistake to not take the Bell. The +3 Move is so strong for Nurgle it's an amazing support ability. As for the "knife" being able to heal the wound right away is like a free +1 to cast ^^ You deal damages with spells from the back and don't need a combat beast. Even with 2 GUO I'll go with Rotigus and the support load-out. Link to comment Share on other sites More sharing options...
Killax Posted January 10, 2018 Share Posted January 10, 2018 48 minutes ago, kozokus said: BTW, what is the consensus on the best kit of the GUO? The Bell/Blade? or the dammage version? My opinion still is that it largely depends on your army heavy Bearer/Blightking Drones dont really need the additional speed and do like the additional attacks. Bell/Flail would be my pick for footslogging heavy armies. 44 minutes ago, shadowgra said: Do you All think that the most competitive choice will be daemons, mortals or mixed? Because to be fair the daemons for me are far weaker right now than the other options. Also no one talked about bile trolls with m8 that i think is pretty damn strong Mixed, I dont think the Daemons are weaker whatsoever. If anything I deem them the stronger aspect of the two due to numbers for cost. Bile Throggoths seem like a cool choice. Points are limited, so again Id favour numbers. What I clearly see is that the cost for the Blight Trees is fused with the units. Which sucks on paper and outside on Nurgle Allegiance. In practice however Id say Nurgle Allegiance is one of the strongest there is now. Key to not forget is: - At some point 4+ Blight Trees will be around. If the battle occurs in your Territory, all good, thats where the trees are. - Putting the Cycle to 5 over and over again should accumulate in death support. In general I feel 2K Nurgle plays about 150 points down but makes up for that in game. This is also why Im not sold on the Battalions. Plaguebearers dont really care who starts. Link to comment Share on other sites More sharing options...
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