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Let's chat : Maggotkin of Nurgle


Arkiham

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Well nurgle is all about dying to make way for new (often more creepy) lifeforms. As I understand it its all about the circle of life. Some must die so that mushrooms, insects, spiders, bugs and so on can feed and live, thus corrupting and reshaping the world in the image of the grandfather. After reading Hallowed Knights: Plague Garden. I imagined the garden as a swampy jungle, filled with all kinds of unholy lifeforms from huge monsters, to rotten plants. Like a parody of wild nature as we know it but with a lot of deceases and infection instead. Giving home to spiders, maggots and only Nurgle knows what else.

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Spiders don't feed on death/putrefaction/waste in the same way maggots, fungi and other lifeforms that do represent Nurgle feed. Plus they are generally associated with greenskins, a completely different faction. But as NurglesFirstChosen said, go for it if you feel you can justify it in some way. It's just not as fitting imo.

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Stream just ended, off the top of my head:

Plaguebearers, Blightkings battleline. Pusgoyles battleline if general is a lord of affliction.

Like tzeentch, has 3 groups for artefacts, spells, and abilities : Rotbringers, daemons, mortals.

New battalions which are Lord of Plagues OR Lord of Blights + 3 units of blightkings, or Lord of affliction and 3 units of blightlords.

Another battalion is 3 great unclean ones, which can include rotigus. Gives mortal wound death laser.

A rotbringer artefact that is roll a d6, 2+ recover all wounds, 1 remove model, set up a beast of nurgle in deployment zone (yes, needs paying for in matched).

Allies include khorne, slaanesh, StD, pestilens, everchosen.

Lots of small scale mortal wound generation and nasty shenanigans. I imagine it will be an easy to play hard to master army, but potentially horrific. Also, gnarlroot set up before game like wildwoods.

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Need to be a subscriber to watch the Vod when available but made a few notes during the stream. Just a selection below:

  • 3 generic command traits and then 3 specific traits for either daemons, mortals, or rotbringers (so 6 available for each).
  • Spell selection and artefact selection also split in 3 subfactions.
  • One free tree prior to deployment (?) and more with contagion points (suggested that this would not cost reinforcement points).
  • Battalions including one of 3 GUOs (multiple abilities - one being that plaguewind increases mortal wound output by D3 with each other GUO within I think 7"), lord of plagues and blightkings, lord of affliction and blightkings, etc..
  • Every nurgle wizard has spell that allows you to change where you are on the cycle of corruption
  • GUO 340 points
  • Blightkings 160 points - 4 wounds each (champ has 5)
  • Blightlords 220 points, unit size -2. Riders have melee profile same as blightkings currently have.
  • Lord of Blights - In Blightcyst battalion can give range attack to multiple blightking units. Command ability effects one unit, very similar to cloud of flies on plaguebearers (debuff enemy hit rolls based on friendly unit size).

 

Lord of afflictions

8 wounds,  4+ save, movement 8. Disgustingly resilient (5+). Regen 1 wound per hero phase.

Reroll hit rolls of 1 for friendly rotbringers within 7” (?)

Command ability – Spearhead of contagion. Pick friendly pusgoyle within 14”, add 8” to their move (Having LoA as general makes pusgoyle blightlords battleline). Has Daemon keyword as well as rotbringer.

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28 minutes ago, Soulsmith said:

Lots of small scale mortal wound generation and nasty shenanigans. I imagine it will be an easy to play hard to master army, but potentially horrific. Also, gnarlroot set up before game like wildwoods.

Sounds perfect to me. I think you are spot on with the army. In addition I think they can character snipe very well, likely as good as Tzeentch. This remains to be a very potent ability for armies as far as I am considered. Especially with their attrition and bursts of speed at specific locations or moments.

12 minutes ago, DaveBusse said:

Need to be a subscriber to watch the Vod when available but made a few notes during the stream. Just a selection below:

  • 3 generic command traits and then 3 specific traits for either daemons, mortals, or rotbringers (so 6 available for each).
  • Spell selection and artefact selection also split in 3 subfactions.
  • One free tree prior to deployment (?) and more with contagion points (suggested that this would not cost reinforcement points).
  • Battalions including one of 3 GUOs (multiple abilities - one being that plaguewind increases mortal wound output by D3 with each other GUO within I think 7"), lord of plagues and blightkings, lord of affliction and blightkings, etc..
  • Every nurgle wizard has spell that allows you to change where you are on the cycle of corruption
  • GUO 340 points
  • Blightkings 160 points - 4 wounds each (champ has 5)

Lord of afflictions

8 wounds,  4+ save, movement 8. Disgustingly resilient (5+). Regen 1 wound per hero phase.

Reroll hit rolls of 1 for friendly rotbringers within 7” (?)

Command ability – Spearhead of contagion. Pick friendly pusgoyle within 14”, add 8” to their move (Having LoA as general makes pusgoyle blightlords battleline). Has Daemon keyword as well as rotbringer.

Command Traits and Artefacts seem like a logical way to go about it. Same applied for Khorne and Tzeentch too :)  The free Blight Tree sounds awesome allready. Like with the 3 LoC and 3 BT Battalions I wouldn't expect too much of the 3 GUO Battalion ;) don't shoot the messenger...

The 20 point cost reduction on the Blightkings seems ace. I too would deem them too cheap at 140 probably, unless something else was altered. They are rather elite still. 

Lord of Afflictions seems wicked cool! Again the bursts of speed work well for Khorne, can't say it would be ineffective on Nurgle. 

Cheers,

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7 hours ago, smucreo said:

Spiders don't feed on death/putrefaction/waste in the same way maggots, fungi and other lifeforms that do represent Nurgle feed. Plus they are generally associated with greenskins, a completely different faction. 

Well ehm thats a good point. But that kinda leaves me with 5-10 tiny plastic spiders  that would fit the garden just perfect.. except now they wont.. O.o

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30 minutes ago, DaveBusse said:

Need to be a subscriber to watch the Vod when available but made a few notes during the stream. Just a selection below:

  • 3 generic command traits and then 3 specific traits for either daemons, mortals, or rotbringers (so 6 available for each).
  • Spell selection and artefact selection also split in 3 subfactions.
  • One free tree prior to deployment (?) and more with contagion points (suggested that this would not cost reinforcement points).
  • Battalions including one of 3 GUOs (multiple abilities - one being that plaguewind increases mortal wound output by D3 with each other GUO within I think 7"), lord of plagues and blightkings, lord of affliction and blightkings, etc..
  • Every nurgle wizard has spell that allows you to change where you are on the cycle of corruption
  • GUO 340 points
  • Blightkings 160 points - 4 wounds each (champ has 5)

 

Lord of afflictions

8 wounds,  4+ save, movement 8. Disgustingly resilient (5+). Regen 1 wound per hero phase.

Reroll hit rolls of 1 for friendly rotbringers within 7” (?)

Command ability – Spearhead of contagion. Pick friendly pusgoyle within 14”, add 8” to their move (Having LoA as general makes pusgoyle blightlords battleline). Has Daemon keyword as well as rotbringer.

 

 

 

 

 

 

 

 

 

 

 

Thanks for the info. Was there any news on beasts? Point value? Warscroll related?

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Some info on some artifacts from the stream earlier today.

 

Rotbringers –     Fecund flask (once per battle, 2+ heal all wounds, 1 replaced with Beast of Nurgle)

 ?? – 3” -1 save rolls for whole game (basically festus ability but cannot stack on same unit)

Daemonic boons (Daemons) –    Witherstave (enemies reroll hits of 6 within 12 of bearer)

                                                                         Endless gift (heal each wound on 4+, have to roll for each wound)

Plagueridden gifts (mortals) –     Eye of nurgle (seen on Warhammer community)

                                                                        Carrion dirge (-2 bravery for enemies within 12”)

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3 minutes ago, Tonhel said:

So Blightkings will receive a new warscroll? As currently they have only 3 wounds and you speak of 4 and 5 wounds for the champ?

Don't think they mentioned any other changes (outside of the points drop) so I imagine the rest of the warscroll is the same.

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They mentioned a spell that would let 6s to hit do mortal wounds as well as normal damage. I cannot recall if it was plaguebearer target unit only (they mentioned it turns your plaguebearers into blood letters).

Edit/I guess they meant:

(Rotbringers) Blades of Putrification - cast on 7 pick unit within 14" hit rolls of 6 cause a mortal wound in addition to normal damage. 

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Transcript, courtesy of a guy in the FB group:

 

ALLEGIANCE ABILITIES
Use the wheel from blightwar
Get a tree to setup for free in the deployment phase before sides and deployments are chosen.
tree rules (nurgle units within 7" can run and charge) It also has anohter rule i think but they did not mention it. 
There is a contagion points system to summon without having to cast but do use reinforcement points for the units. However tree's are free and cost 7 contgion points to place.

COMMAND TRAITS
Rotbringer - add 2 to run and charge rolls for general.
Another trait they can have is an addtional save ignore damage on a 6+ 
Mortal - Overpowering Stench - The enemy must re-roll hit rolls against your general of a 6+.
Demons - Pestilent Breath - Pick a unit within 6" roll a dice for each model in target unit within 6". each model takes a mortal wound on a 5+.

The first three command traits are general and repeat over the three tables of 6 command traits for each catergory. The second three are spepcial to each table
1)start of hero phase move forward or backwards one step
2)roll a dice for in hero phase each 4+ mortal wound contagion point within 1 inch of general
3)hulking physice add 1 to wound rolls

ARTIFACTS
rotbringers - fecund flask once per battle hero drink roll dice on 2+ heal all wounds on 1 you dieturned into beast of nurgle.
Demons - re-roll hits of 6 while within 12" of the bearer.
Another one is -2 bravery to enemy units within 12"
Mortals - pick unit within 3" loss 1 from save rolls for the rest of the game. In hero phase

SPELLS
Wheel spell all nurgle wizards know this spell. This spell lets you manipulate the wheel allegiance trait to whaever number you want from 1 to 6. 
(Rotbringers) Blades of Putrification - cast on 7 pick unit within 14" hit rolls of 6 cause a mortal wound in addtiion to normal damage. 
(Daemons) Glorious Afflictions - 21" cast 5. pick a visible enemy unit its move, run and charge distance is halved. Till your nexthero phase.
(Mortal) Magnificant bub? - pick enemy hero in 21" takes d3 mortal wounds and must take -1 from cast and dispell rolls till your next hero phase.

Clawing quagmire 5 to cast 14" pick an enemy unit roll a dice. If you roll equal to or higher the enemies save they take D6 mortal wounds.

UNITS
Great Unclean One and Rotigus cost 340 points. 
GUO command ability pick unit within 20" plus 1 attack each until nexthero phase. 
Can cast two spells aswell now.
Rotigus's spell is also roll 7 dice and pick upto 7 different visible units. infinite range. On the roll of a 4+ each unit takes D3 mortal wounds. This roll to see if it works gets worse as Rotigus gets hurt.
All great Unclean Ones still heal D3 wounds in your hero phase aswell.

Hortilux Slimux Once during battle at start of hero phase within he can place a blight tree within 3" of himself.
Horticulus lets you place a tree for free if you take him.

Plague Drones
These guys are unchanged apart from their locus
Locus if within 7" of a nurgle hero plus one attack to all their melee weapons.

Lord of Afflictions (Hero on rotfly)
7 or 8 wounds
Every unit within 3" takes mortal wound on 4+ in the hero phase.
Virulent Discharge - roll a ice for every unit within 3" in the hero phase on a 6+ they take D3 mortal wounds nurgle units heal D3
Command Ability Spear Head of Contagion - Pick a friendly Pusgoyle Blightlords unit within 7 Inches that unit gains 8" of movement till your next hero phase.

Lord of Blights
Ranged 1 attack 14"(maybe) 3+ 3+ -3 d3 damage
Gives death heads to one other unit. 14" 4+ 3+ 1 dam no rend
Command abilit pick a nurgle unit within 21" Until your next hero phase enemy get -1 to hit in shooting phase against unit. If the target unit has 20 or more models enemeis get -2 to shoot and -1 in combat

Pusgoyl. 220 points
Just a rot fly with a king on it. 
They get disgustingly resilient.
7 wounds each bravery 8 move 8 inches 4+ armour save.
3 attacks each for the rider. Just like a blight king. 
One in two can have a bell. Hits on a 4+ wound on a 3+ rend 2- 2dam. One attack. 
Demon keyword.

Blightkings 160 points now
One extra wound each so eachone has 4 now. This means the champion has 5.

Normal Heralds are wizards (Poxbringer)
6 to cast 7" d3 mortal wounds

FORMATIONS
Thricefold befoulment formation 160 points
3 GUO's (Rotigsu counts)
re-roll hit rolls of 1 if within 7" of 1 model from the battalion. Might be like 7".
re-roll wound rolls of 1 aswell if within 7" of 2 models from the battalion.
Plague storm if model from this battalion casts plague wind while wihtin 7" it does 2 D3 damage and healing instead if within range of 2 models from the formation it does 3D3 damage or healing instead.
PLAGUE WIND - Casts on 7. Draw a line from closest point on model to an enemy model 14" range. Any unit under the line takes D3 mortal wounds or if nurgle heals D3 mortal wounds.

No name given
Blight kings lord of plagues and three blight kings.
Lord of plagues can normally makes blightkings re-roll 1's when near him they now re-roll all misses instead. 
Roll a dice in the hero phase on a 6 enemy units wihtin 1" of units from the formation take D3 mortal wounds.

Their is also another formation which was described as having 3 units of pusgoyle blightlords in and a Lord of afflictions but no detials given.

Menagery of Nurgle
Has Slimux in it and they didn't say what else. However it lets Slimux place a tree every turn instead of once per game.

BATTLELINE
Plague Bearers 
Blight Kings if nurgle allegiance only
Pusgoyle Blightlords If lord of afflictions is the army general (This is the hero model on a rotfly.)
Doesn't look like we got nurglings as battleline.

The locus has now changed for all units that hvae them aswell. 
Loci used to trigger omly if a nearby NURGLE PLAGUEBEARER HERO was nearby only. They have now changed this to read ANY NURGLE HERO.

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