MickF01 Posted April 26, 2017 Share Posted April 26, 2017 Can you use the "ride the athertric winds" ability if the unit is locked in combat? It states instead of moving, which I believe stops you from using it because you cant move in combat, but I am new to the game... Quote Link to comment Share on other sites More sharing options...
0 Mayple Posted April 27, 2017 Share Posted April 27, 2017 You can move in the movement phase while in combat, but that would be a retreat. Ride the aethertric winds have the same restrictions as normal movement. So the question is; can you use ride the aethertric winds as a retreat? I would say yes. 1 Quote Link to comment Share on other sites More sharing options...
0 Lord Baerion Posted May 9, 2017 Share Posted May 9, 2017 I do not have the official answer, but to me the answer would be no as it sates that..."In their movement phase, a unit of Van-Pal's can choose to Ride the Winds Aetheric instead of moving normally. If the do so..." A retreat move is not "moving normally" to my understanding which means they must use their move characteristic in order to retreat if they want out of combat. If a retreat move is considered "moving normally" than I see no reason why they couldn't use their Ride The Winds to retreat. Quote Link to comment Share on other sites More sharing options...
0 Jharen Posted May 9, 2017 Share Posted May 9, 2017 (edited) per the FAQ, page 3: "Moves made in the movement phase are considered to be ‘normal’ moves, while moves made in the charge phase are charge moves, and those in the combat phase are pile-in moves. In addition, things that allow a unit to move ‘as if it were the movement phase’, allow a unit to make a normal move." Furthermore the FAQ goes on to show a chart dictating what moves are classified as: Type of Move = Normal, Move Distance = Move Characteristic, Restrictions = Cannot finish the move within 3" of an enemy model. Units can run or retreat when they make a normal move. So we see that a normal move is classified by a set of restrictions, none of which exclude running. In fact it states that running and/or retreating are indeed included as 'normal' moves. So yes, you may use the ability to retreat from combat and it was count as a normal move which is a retreat. Edited May 9, 2017 by Jharen 1 Quote Link to comment Share on other sites More sharing options...
0 Buckwild Posted October 18, 2019 Share Posted October 18, 2019 So when you ride the winds, do you have to move the full distance you roll? Or can you move how ever many inches up to the distance you rolled for? Quote Link to comment Share on other sites More sharing options...
0 chord Posted October 18, 2019 Share Posted October 18, 2019 It says up to in the description. Quote Link to comment Share on other sites More sharing options...
0 EMMachine Posted October 20, 2019 Share Posted October 20, 2019 On 10/18/2019 at 5:10 PM, Buckwild said: So when you ride the winds, do you have to move the full distance you roll? Or can you move how ever many inches up to the distance you rolled for? On 10/18/2019 at 5:23 PM, chord said: It says up to in the description. The rule for "Ride the Winds Aetheric states that "this unit can move up to a number of inches equal to the result ..." So the unit can move beween 0 inch and the result of the 6D6 role. If the unit would have to move the full distance the unit has stated "the unit must move the number of inches" Quote Link to comment Share on other sites More sharing options...
0 XReN Posted October 21, 2019 Share Posted October 21, 2019 It is not the normal move, so it doesn't count as retreat. Quote Link to comment Share on other sites More sharing options...
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MickF01
Can you use the "ride the athertric winds" ability if the unit is locked in combat?
It states instead of moving, which I believe stops you from using it because you cant move in combat, but I am new to the game...
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