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a lot of "noob" rule questions coming from 7th to AOS


mrkong

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Hello, with a couple of mates( who all were Warhammer players from 3th to 7th edition) we are trying out the AOS system to play again some kind of "warhammer" . 

We played the first battle  but there were a lot of questions who we couldn't answer. SO hopefully there are some people here to answer our "noob-questions" We play pitched battles and use the "base to base" rule. So measuring  and line of sight from base to base . I know there are no fix rules in AOS about that, but would like to know how the most peopl play  or how most tournaments rules are about the questions

 

1),  A weapon does D6 damage, it inflicts 5 damage on a model who gots 2 wounds. Does the remaining wounds goes to the unit ? And if so, it also wounds models who are out of the waeopon's range or/and out of the 3" rule ? (so actually you make a pool of wounds and the opponent must distribute them after all friendly models has hit ?)

2) The models from unit A are all exactly  1" from each other. Can unit B, who is behind unit A shoot at unit C who is in front of unit A? If not does a hill works if unit B stands on the hill ? We do not use and like the "you can hit what you really can see on the model" rule because a lot of our models are converted, are place on rocks or uses very high mounts.

3) Pitchted battle : to counting victory points : when is a unit is slain ? For example : a unit is 5 models who cost 100 points : So slain unit is ALL 5 models ; 3 or more models slain is 50 points ; 2 models slain is nothing ?

4) a single model (leader) is in combat with a unit of 6 warriors (1 wound each, 25mm). The leader weapon's range has 2".  The models has weapon's range of 1. 

the placement situation : 2 Of the warriors are in range 1" from the leader, 1 is in range of 2" from the leader,  1 in range 3" from the leader and one outside range 3"

a) Leader hit first, inflicts 5 damage, so the 3 warriors are in range of the weapon gets 3 wounds, does the remaning 2 wounds go to the unit even if the models are out of the weapon's range and /or outside the 3" ?

b) the warriors strike first , only the first 2 of the 6 warriors can hit the leader because their weapon range is 1" ?

5) First unit hits the opponent inflicting enough damage so the opponent warriors come out of range of all weapons. 

Is the unit still enganged (so they can only retreat or pile in) 

and if the unit gets enough casualities so the rest of the unit comes out of the 3" range, is the unit then free ?

6) summoning , if you have a army and would to summon some skeletons, you need to substract a certain amount of points so you can summon skeletons.  For example 1000points army, 250 reservere points, you may only field at the start 750 points and the remaining points you can spend on any summoning models you want if the cost is within 250 points ?

Why should you do this if there is a possibility that you can fail in all attempts to cast then, certainly if you may only cast 1 time/turn regardless how many wizards you have with the same spell ?

I think that were the main questions we had, hopefully some of you can answer them so we didn't have to discuss the questions anymore while drinking some beer :)

grtz

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1 hour ago, mrkong said:

Hello, with a couple of mates( who all were Warhammer players from 3th to 7th edition) we are trying out the AOS system to play again some kind of "warhammer" . 

We played the first battle  but there were a lot of questions who we couldn't answer. SO hopefully there are some people here to answer our "noob-questions" We play pitched battles and use the "base to base" rule. So measuring  and line of sight from base to base . I know there are no fix rules in AOS about that, but would like to know how the most peopl play  or how most tournaments rules are about the questions

 

1),  A weapon does D6 damage, it inflicts 5 damage on a model who gots 2 wounds. Does the remaining wounds goes to the unit ? And if so, it also wounds models who are out of the waeopon's range or/and out of the 3" rule ? (so actually you make a pool of wounds and the opponent must distribute them after all friendly models has hit ?)

A: Damage is distributed to the unit by the unit owner. Yes, the damage spills over to models despite weapon range. So if you have 7 wounds dealt to a unit of 5 Liberators, you would lose 3 Liberators and one would have one damage. You can give damage to whichever models you want in the unit, so you could save your Unit Champ and Special Weapons this way.

2) The models from unit A are all exactly  1" from each other. Can unit B, who is behind unit A shoot at unit C who is in front of unit A? If not does a hill works if unit B stands on the hill ? We do not use and like the "you can hit what you really can see on the model" rule because a lot of our models are converted, are place on rocks or uses very high mounts.

A: It's true line of sight. If you can see it, you can shoot it no intervening models count unless it blocks sight of the models.

3) Pitchted battle : to counting victory points : when is a unit is slain ? For example : a unit is 5 models who cost 100 points : So slain unit is ALL 5 models ; 3 or more models slain is 50 points ; 2 models slain is nothing ?

A: Follow the instructions on each Pitched Battle. For instance, in Three Places of Power, you only count Units destroyed.

4) a single model (leader) is in combat with a unit of 6 warriors (1 wound each, 25mm). The leader weapon's range has 2".  The models has weapon's range of 1. 

the placement situation : 2 Of the warriors are in range 1" from the leader, 1 is in range of 2" from the leader,  1 in range 3" from the leader and one outside range 3"

a) Leader hit first, inflicts 5 damage, so the 3 warriors are in range of the weapon gets 3 wounds, does the remaning 2 wounds go to the unit even if the models are out of the weapon's range and /or outside the 3" ?

A: Yes

b) the warriors strike first , only the first 2 of the 6 warriors can hit the leader because their weapon range is 1" ?

A: You get a 3" Pile In move with each model in a unit before attacking, where you move them directly towards the closest enemy. If you've already made these moves, then you can only hit a unit if your weapons are in range.

5) First unit hits the opponent inflicting enough damage so the opponent warriors come out of range of all weapons. 

Is the unit still enganged (so they can only retreat or pile in) 

and if the unit gets enough casualities so the rest of the unit comes out of the 3" range, is the unit then free ?

A: Yes and Yes, you can pull dead models so that you are no longer in combat.

6) summoning , if you have a army and would to summon some skeletons, you need to substract a certain amount of points so you can summon skeletons.  For example 1000points army, 250 reservere points, you may only field at the start 750 points and the remaining points you can spend on any summoning models you want if the cost is within 250 points ?

A: Yes

Why should you do this if there is a possibility that you can fail in all attempts to cast then, certainly if you may only cast 1 time/turn regardless how many wizards you have with the same spell ?

A: Yes, it's risk vs reward. You can also summon these Skeletons over an enemy unit and onto their objective to win you the game!

I think that were the main questions we had, hopefully some of you can answer them so we didn't have to discuss the questions anymore while drinking some beer :)

grtz

 

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Hi. Hope this helps 

1: all unsaved wounds from a unit are counted up before taking off any models. Then take models off and keep a marker next to a model in the victim unit to show how many wounds it has left. 

2: as long as the models can see each other then your free to shoot. Use actual line of sight. 

3: only get points when the unit is all dead. 

4: weapon range only comes in after the pile-in stage. The casualties come after the model has attacked with all it's weapons and the victim unit can take models from anywhere not just the range of weapon. 

5: if at start of a big combat all units are in base contact then after each individual unit has fought you take casualties off. Yes if done a certain way this can put a unit that hasn't attacked yet outside its pile-in range and unable to fight. 

6: overall most people are having issues with the way summoning works at the moment. You have the tactical ability to not be in harms way and where you want the summoned unit. But also get the risk of never making it to the board. 

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2 hours ago, mrkong said:

 

1),  A weapon does D6 damage, it inflicts 5 damage on a model who gots 2 wounds. Does the remaining wounds goes to the unit ? And if so, it also wounds models who are out of the waeopon's range or/and out of the 3" rule ? (so actually you make a pool of wounds and the opponent must distribute them after all friendly models has hit ?)

Wounds are allocated to units, not to models. Weapon A infliced 5 damage to the unit, the owner of the unit removes models from the unit up to the amount of damage caused. The range of the weapon determines whether a model is in range to attack or not, but has no impact on damage once it has attacked. Once a damageis allocated to a model, all further damage to that unit must be allocated to that model until it is removed, then you pick a different model. (So you cant have 10 models with 2 wounds each, each taking 1 damage)

2) The models from unit A are all exactly  1" from each other. Can unit B, who is behind unit A shoot at unit C who is in front of unit A? If not does a hill works if unit B stands on the hill ? We do not use and like the "you can hit what you really can see on the model" rule because a lot of our models are converted, are place on rocks or uses very high mounts.

Line of sight is as you see it on the board. It is true line of sight in the rules, although you are welcome to play something else if you wish.

3) Pitchted battle : to counting victory points : when is a unit is slain ? For example : a unit is 5 models who cost 100 points : So slain unit is ALL 5 models ; 3 or more models slain is 50 points ; 2 models slain is nothing ?

A unit is slain when all models in that unit are slain. If a unit is available in blocks of 5, and has 20 models, its slain when all 20 are dead, you don't get the points for it in blocks of 5.

4) a single model (leader) is in combat with a unit of 6 warriors (1 wound each, 25mm). The leader weapon's range has 2".  The models has weapon's range of 1. 

the placement situation : 2 Of the warriors are in range 1" from the leader, 1 is in range of 2" from the leader,  1 in range 3" from the leader and one outside range 3"

a) Leader hit first, inflicts 5 damage, so the 3 warriors are in range of the weapon gets 3 wounds, does the remaning 2 wounds go to the unit even if the models are out of the weapon's range and /or outside the 3" ?

The leader hits first and inflicts the 5 damage, the player that controlls the warriors assigns that damage as he sees fit. It would make sense for him to allocate it to the models that arent in range to attack back.

b) the warriors strike first , only the first 2 of the 6 warriors can hit the leader because their weapon range is 1" ?

They get to pile in before they strike, but assuming that after piling in there are only 2 in 1" range, then yes, only 2 get to attack.

5) First unit hits the opponent inflicting enough damage so the opponent warriors come out of range of all weapons. 

Its up to the opponent to allocate the wounds, if they want they can allocate them so that all warriors are out of range to attack back, its not a common thing to do but it is possible. Mostly if by doing so there are no models left within 3" of an enemy, leaving that unit out of combat and free to run or charge next turn.

Is the unit still enganged (so they can only retreat or pile in) 

If there are enemy models within 3" then they are still in combat, if not then they aren't.

and if the unit gets enough casualities so the rest of the unit comes out of the 3" range, is the unit then free ?

yes

6) summoning , if you have a army and would to summon some skeletons, you need to substract a certain amount of points so you can summon skeletons.  For example 1000points army, 250 reservere points, you may only field at the start 750 points and the remaining points you can spend on any summoning models you want if the cost is within 250 points ?

correct

Why should you do this if there is a possibility that you can fail in all attempts to cast then, certainly if you may only cast 1 time/turn regardless how many wizards you have with the same spell ?

if you fail to cast then you dont use the points. The main reason you would do it is it gives you flexibility about what you have in your army and where you have it. You can summon zombies if you need lots of bodies to hold objectives or slow your opponent down, or vargheists if you want a bit of killing power. You also get flexibility in where the models are, allowing you to ensure they are in the right place at the right time.

I think that were the main questions we had, hopefully some of you can answer them so we didn't have to discuss the questions anymore while drinking some beer :)

grtz

 

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