Badlander86 Posted April 10, 2018 Share Posted April 10, 2018 1 minute ago, Mordeus said: I mean of course if FW brought KO content it would be great its more a personal experience with working with resin and large scale models. The detail isn't as crisp. I doubt anyway that GW would make something bigger than the Ironclad yet, its about the same size as all the other big models. A customization pack from GW would be great for the ships. Something similar to the different Land Raider options. Then instead of getting a new hull, they can just have variants of each ships. Minesweeper frigate, carrier Ironclad, gunship frigate with no space inside, etc. I am very new to GW so I've never understood the relationship between GW and Forgeworld. They are essentially the same company right with Forgeworld targeting a more niche customer base (customers in the market for either very big and expensive stuff or very obscure and specific stuff). They also seem more slanted towards 40K mechanical designs. I think going by the target demographic Age of Sigmar is going for (newer, younger players with less disposable income), I don't think FW has much of a niche to tap into...yet. Maybe when AoS hits 10 years and more fluff and designs come out, we can expect something. Link to comment Share on other sites More sharing options...
Barkanaut Posted April 10, 2018 Share Posted April 10, 2018 Just now, Badlander86 said: I am very new to GW so I've never understood the relationship between GW and Forgeworld. They are essentially the same company right with Forgeworld targeting a more niche customer base (customers in the market for either very big and expensive stuff or very obscure and specific stuff). They also seem more slanted towards 40K mechanical designs. I think going by the target demographic Age of Sigmar is going for (newer, younger players with less disposable income), I don't think FW has much of a niche to tap into...yet. Maybe when AoS hits 10 years and more fluff and designs come out, we can expect something. At adepticon they said FW was ordered to set up an AoS forge. Of all the factions to work on first they chose Khrone. Why... FW man your known for your big crazy vehicles and monsters and you choose Khorne? Ugh. I guess they want to play it safe to see if there is demand. While AoS does skew younger it is not necessarily that much younger. Link to comment Share on other sites More sharing options...
Badlander86 Posted April 10, 2018 Share Posted April 10, 2018 4 minutes ago, Barkanaut said: At adepticon they said FW was ordered to set up an AoS forge. Of all the factions to work on first they chose Khrone. Why... FW man your known for your big crazy vehicles and monsters and you choose Khorne? Ugh. I guess they want to play it safe to see if there is demand. While AoS does skew younger it is not necessarily that much younger. Daemons sell. That they can be used in both 40K and AoS is an added bonus in terms of audience reach. Link to comment Share on other sites More sharing options...
Qaz Posted April 10, 2018 Share Posted April 10, 2018 3 hours ago, Barkanaut said: Wow that sounds like quite the anomaly. GW's own words KO sold extremely well. [...] Not only that but in big online fan survey's they tend to be consistently top 4 most popular armies across any of the GA's. Malaysia. A young region for sure with (my guess) less than 100 AoS players. The community here is holding it's first Open GT for 40k "Ardkore GT" in the region to promote the hobby. Oh, seraphon is pretty popular as well. I've not met another KO player other than myself. Lol. The pirate life is lonely~ Link to comment Share on other sites More sharing options...
Barkanaut Posted April 10, 2018 Share Posted April 10, 2018 1 hour ago, Qaz said: Malaysia. A young region for sure with (my guess) less than 100 AoS players. The community here is holding it's first Open GT for 40k "Ardkore GT" in the region to promote the hobby. Oh, seraphon is pretty popular as well. I've not met another KO player other than myself. Lol. The pirate life is lonely~ Well I guess everywhere has its own tastes. Up here we don't have any Sepharon at all despite how popular they are everywhere else lol. Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted April 10, 2018 Share Posted April 10, 2018 Couldn’t (shouldn’t?) FW be making the larger variants of Overlord ships? The ones bigger than ironclads? Link to comment Share on other sites More sharing options...
Clan's Cynic Posted April 10, 2018 Share Posted April 10, 2018 16 hours ago, Qaz said: Where is this from? Local shop still got lots of KO on their shelf and this seems to be true for the region (that KO is not selling). What sells are stormcast and daemons of the red, blue and green variety. I'm curious to see how the sales per faction is like. (And how that will impact their future releases) The impression I get is that KO sell well to modellers/painters, because let's be fair, they're some of the best kits produced for any system. The thing is, they're not that popular with actual players of the game itself. A mixture of 'ehhh' rules, difficulties transporting the models and being one of the most expensive AoS ranges (ironically alongside their fellow Dwarfs) means that KO are one of those armies that people buy a lot of kits of, but they tend to be spread out, sporadic purchases rather than people constantly adding to an army they play. LFGS' tend to have a lot of people who intend to play the game, whilst online retailers and GW's own store is more likely to get both, thus the apparent popularity despite not being seen an awful lot. At least that's my take on it. Link to comment Share on other sites More sharing options...
Barkanaut Posted April 10, 2018 Share Posted April 10, 2018 27 minutes ago, Clan's Cynic said: The impression I get is that KO sell well to modellers/painters, because let's be fair, they're some of the best kits produced for any system. The thing is, they're not that popular with actual players of the game itself. A mixture of 'ehhh' rules, difficulties transporting the models and being one of the most expensive AoS ranges (ironically alongside their fellow Dwarfs) means that KO are one of those armies that people buy a lot of kits of, but they tend to be spread out, sporadic purchases rather than people constantly adding to an army they play. LFGS' tend to have a lot of people who intend to play the game, whilst online retailers and GW's own store is more likely to get both, thus the apparent popularity despite not being seen an awful lot. At least that's my take on it. It takes forever to paint. It’s taken me 3 months to do a squad of ark, navigator, and gunhauler. I still have to paint a frigate, ironclad, admiral, grundstock, and endrinriggers lol. Can you imagine how long it’s going to take? It doesn’t help painting Barak-Mhornar is the most complicated of the default schemes. I also take breaks to work on other armies here and there too. I’ll probably have my minimum sized grand armada formation done in a year and a half maybe 2 years of painting at this rate lol. Link to comment Share on other sites More sharing options...
Mordeus Posted April 11, 2018 Share Posted April 11, 2018 Yea I'm finally close to having a tabletop ready force. Still so much details to finish but the overall look feels sufficiently painted so it looks nice on a tabletop . The mix of price and rules definitely impacts how many people play them. The large amount of FAQ also adds further layers of confusion, not that new players would know that. Same with the Thunderers nerf, which for me is really a failed effort at curtailing a former ridiculous unit and acknowledging the error they made. You could also say that it is a vicious circle, less people play them so less people show them, on shows, youtube videos etc. Stormcast are so easy to access, they are shown everywhere meaning more people start to play them! KO are harder to access. Link to comment Share on other sites More sharing options...
Kramer Posted April 11, 2018 Share Posted April 11, 2018 Hi floaty peepz! I just got my hand on a big set Kharadron Overlords, I was actually just looking for a Frigate but I now got 1500pts, a lot of which is beautifully painted. (usually I strip second hand stuff but this might be the exception). One of the pieces is the Gunhauler, now I know its not everybody's favourite toy, but I was hoping to get some tips and strategies on how to use it as I have no clue but need it to get to 1,5K. (full list of stuff if it helps: gunhauler, 6 skyriggers, 20 arkanauts, 2xkhemist, frigate, admiral, navigator, Link to comment Share on other sites More sharing options...
Badlander86 Posted April 11, 2018 Share Posted April 11, 2018 Finally finished my unit of 10 Thunderers with varying degrees of concentration. A lot of good wrestling to catch up on lol Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted April 11, 2018 Share Posted April 11, 2018 Clan’s Cynic hit the nail on the head. I think GW was worried about going overboard (heh) with the Overlords and so played it safe. Too safe. I can understand why; vehicles and lots of shooty weapons in an AoS army. Take Thunderers for example. For me, their weapons are all too short ranged, and the specials are particularly disappointing. Or, they were ok when they could be spammed but now that they can’t...they aren’t worth it as is. I would: bump the range of the rifles up to 24”. bump the range of the mortar up to 24”, and it’s rend to -1, putting it close to a light sky hook in power. bump the range of the fumigator to 12”, and it’s Attack value to D6. give the deeksweeper a fixed attack value of 5 (1 per barrel) so it can compete with the athermatic volleygun. then adjust their special rules so that unsaved wounds caused by either the rifles or mortars allow decksweepers to reroll to hit rolls. Then of course unsaved wounds caused by decksweepers allow the cannons to reroll to hit and damage rolls. Actually no, I’d do this; Pin them: unsaved wounds caused by aethershot rifles allow grundstok mortars to reroll to hit and damage rolls when shooting at the same unit. Shred them: unsaved wounds caused by grundstok mortars allow decksweepers to reroll to hit and to wound rolls when shooting at the same unit. finish them: unsaved wounds caused by decksweepers allow aether cannons to reroll to hit and damage rolls, and fumigators to reroll the dice to generate attacks. And that’s just for starters. Link to comment Share on other sites More sharing options...
AlvinAOS Posted April 12, 2018 Share Posted April 12, 2018 I am starting a new KO army and was researching on the different types of lists available. I found that a lot of players did not use any battalions in 2000 points, even in tournaments. and also not that many ships. Maybe one or 2? Can ask is it own preferences or the battalions not that helpful after all? Link to comment Share on other sites More sharing options...
Sangfroid Posted April 12, 2018 Share Posted April 12, 2018 The issue with all battalions in AoS is cost points wise, for KO the battalions are expensive and your layering that on to an already (imo) overcosted army pointswise. The other issue is the lack of battleline options so 2 of the formations become almost unusable in matched play (Grundstokk escort wing, aetherstrike force). I’d love to do a Mhornar Grundstokk escort wing but because you have to take at least 3x10 company you are severely restricted to the point it doesn’t really make it playable competatively. The other 2 formations (let’s just ignore the giant one as it’s never going to see the light of day) ironsky command does get used in the clown car build for a 1 drop army, and the ironsky squadron I think could have legs in a 2 or 3 frigate army, but again the battleline restrictions does hamper this a bit but it would be decent but probably not as Competative as the clown car. Link to comment Share on other sites More sharing options...
AlvinAOS Posted April 12, 2018 Share Posted April 12, 2018 Thanks for the advice. Oh yes, battalions do cost a lot now. Now having a headache as it seems lots of area need to balance up in my list as well. Going back to make modifications again. Link to comment Share on other sites More sharing options...
AlvinAOS Posted April 12, 2018 Share Posted April 12, 2018 First time making a KO list. Please kindly advise. Thanks! Allegiance: Kharadron OverlordsSkyport: Barak-Zilfin- Additional Footnote: There's No Trading With Some PeopleLeadersAether-Khemist (140)- General- Trait: Fleetmaster - Artefact: Aethershock Earbuster Aether-Khemist (140)Aether-Khemist (140)Battleline10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light SkyhooksUnits6 x Endrinriggers (240)- 2x Aethermatic Volley Guns- 1x Drill Cannons- 1x Grapnel Launchers6 x Skywardens (200)- 2x Aethermatic Volley Guns- 1x Drill Cannons- 1x Grapnel LaunchersWar MachinesArkanaut Frigate (280)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)Arkanaut Frigate (280)- Main Gun: Heavy SkyhookGrundstok Gunhauler (220)- Main Gun: Drill CannonTotal: 2000 / 2000Allies: 0 / 400Wounds: 107 Link to comment Share on other sites More sharing options...
Furuzzolo Posted April 12, 2018 Share Posted April 12, 2018 5 minutes ago, AlvinAOS said: First time making a KO list. Please kindly advise. Thanks! Allegiance: Kharadron OverlordsSkyport: Barak-Zilfin- Additional Footnote: There's No Trading With Some PeopleLeadersAether-Khemist (140)- General- Trait: Fleetmaster - Artefact: Aethershock Earbuster Aether-Khemist (140)Aether-Khemist (140)Battleline10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light SkyhooksUnits6 x Endrinriggers (240)- 2x Aethermatic Volley Guns- 1x Drill Cannons- 1x Grapnel Launchers6 x Skywardens (200)- 2x Aethermatic Volley Guns- 1x Drill Cannons- 1x Grapnel LaunchersWar MachinesArkanaut Frigate (280)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)Arkanaut Frigate (280)- Main Gun: Heavy SkyhookGrundstok Gunhauler (220)- Main Gun: Drill CannonTotal: 2000 / 2000Allies: 0 / 400Wounds: 107 If you are aiming for a competitive list I'd bring only one frigate, no second one and gunhauler. Maybe more skywarden ?(even if i'm a sucker for endrinriggers ) Link to comment Share on other sites More sharing options...
Sangfroid Posted April 12, 2018 Share Posted April 12, 2018 I like the list, I’m only a couple of games in myself on KO but think if your not taking an Ironclad 2 frigates is fine. As Khemist buff no longer stack (I urge you to read the FAQ if you haven’t canbe found on Warhammer community as there is a lot in the order one about Kharadrons) you may want to bring an Admiral (great piece plus one ship can run and shoot 6” with him on it combined with zilfin rules) or an endrinmaster to give you some nice healing on the ships Link to comment Share on other sites More sharing options...
AlvinAOS Posted April 12, 2018 Share Posted April 12, 2018 Thank you both for the input! Yup Khemist bluff no longer stack. I was trying to weight the pros and cons of reduce one ship and put in more balloons boys. Link to comment Share on other sites More sharing options...
Sky Pirate Posted April 12, 2018 Share Posted April 12, 2018 I was thinking also, they should redo the rules of ships. Melee units without shooting weapons that can destroy flying ships is just stupid. Link to comment Share on other sites More sharing options...
Freejack02 Posted April 12, 2018 Share Posted April 12, 2018 On 4/11/2018 at 1:02 PM, Arkanaut Admiral said: Actually no, I’d do this; Pin them: unsaved wounds caused by aethershot rifles allow grundstok mortars to reroll to hit and damage rolls when shooting at the same unit. Shred them: unsaved wounds caused by grundstok mortars allow decksweepers to reroll to hit and to wound rolls when shooting at the same unit. finish them: unsaved wounds caused by decksweepers allow aether cannons to reroll to hit and damage rolls, and fumigators to reroll the dice to generate attacks. And that’s just for starters. As an opponent of KO, I would much rather see rules that don't slow down the already bogged shooting phase to a crawl. I'm sure it gets better once you get a lot of familiarity with the warscroll, but playing against someone who rarely uses Thunderers was a slow undertaking... Link to comment Share on other sites More sharing options...
Naflem Posted April 12, 2018 Share Posted April 12, 2018 11 minutes ago, Freejack02 said: As an opponent of KO, I would much rather see rules that don't slow down the already bogged shooting phase to a crawl. I'm sure it gets better once you get a lot of familiarity with the warscroll, but playing against someone who rarely uses Thunderers was a slow undertaking... your magic phase is a dumpster fire. Link to comment Share on other sites More sharing options...
Amradiel Posted April 13, 2018 Share Posted April 13, 2018 It is a lovely army. Great kits and full of character. It's a shame that they see so little gametime Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted April 13, 2018 Share Posted April 13, 2018 18 hours ago, Freejack02 said: As an opponent of KO, I would much rather see rules that don't slow down the already bogged shooting phase to a crawl. I'm sure it gets better once you get a lot of familiarity with the warscroll, but playing against someone who rarely uses Thunderers was a slow undertaking... That’s a fair point, although like all rules practice would to familiarity which would speed things up. I would still insist also that the weapons stats need boosting. Also, I would boost the range of the ships main weapons. Not the carbines or torpedoes, but the bigger skyhooks and sky cannons. It irks me when I’m always out of range with what are essentially artillery weapons. And gunhaulers? They really missed a trick by not giving them aethershock torpedos (2 Attacks as opposed to the Ironclads deteriorating 4). It would have then been a proper gunship. A torpedo boat if you will... Link to comment Share on other sites More sharing options...
Dez Posted April 13, 2018 Author Share Posted April 13, 2018 There is a lot to fix for KO, even if there is a competetive build or two. Though with the buffs we may get, prepare for our Ballon Boyz to get nerfed in how many can Hitch. Link to comment Share on other sites More sharing options...
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