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Let's chat Kharadron Overlords


Dez

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1 minute ago, Barkanaut said:

Also anywhere I can find about dwarven runes to write on my ships? I see them on some ships and wondering where the script is coming from. 

There are a few articles on Khazalid you can read, a particularly good one can be found here! I'll be using it to paint a few freehand runes onto my ship hulls.

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18 minutes ago, J.J said:

There are a few articles on Khazalid you can read, a particularly good one can be found here! I'll be using it to paint a few freehand runes onto my ship hulls.

Thanks that is very handy. Also looks fairly easy to paint too unlike some faction symbols and text. Also just asking this here again so it doesn't get lost in the new page shuffle. Am I remembering wrong or did one point shortly after the Ko release last year did gw show us an image thanking us for their support and telling us how well the Ko sold and they would return in the future to the KO? 

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7 hours ago, Barkanaut said:

Thanks that is very handy. Also looks fairly easy to paint too unlike some faction symbols and text. Also just asking this here again so it doesn't get lost in the new page shuffle. Am I remembering wrong or did one point shortly after the Ko release last year did gw show us an image thanking us for their support and telling us how well the Ko sold and they would return in the future to the KO? 

I remember that too, basically said there would be new releases. 

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1 hour ago, Mordeus said:

Can't wait for a new KO release, a bit more variety to the core troops would be great!

Yea I think the most obvious things to fill in. 1. New battleline melee focus 2. New support ship 3. New big ship 4. Melee Grundstock 5. New heroes both generic and named. Imo I want to see Barak-Mhornar and Zilfin heroes as they seem the most popular to paint. 

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I think they really need to make the current lineup of heroes more interesting, especially the navigator. Another battle line for variety, kitted out with aetheric hammers. Dwarvern retro-future artillery needs to be a thing too, maybe an aether-gold collector that gives aura buffs. 

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1 hour ago, ParachuteHopper said:

I think they really need to make the current lineup of heroes more interesting, especially the navigator. Another battle line for variety, kitted out with aetheric hammers. Dwarvern retro-future artillery needs to be a thing too, maybe an aether-gold collector that gives aura buffs. 

True I think we could also have a generic captain in foot or perhaps call him the high captain. He is the admiral’s right hand man and the de facto captain when admiral is away type of fella. I also think we should see more hero’s from other scientific fields as well. I think a bio Khemyst who studies the affects of Esther gold on plants would be neat. Also a cheap troop transport that is simply a transport first combat second type of thing. Plenty of ways to expand the ko since they are always inventing stuff. 

 

For ko artilery they could do a mortar ship shorter indirect fire but high volume of shots. Alt build is a artillery piece you would see Napoleon be using but made to look ko that has longer range and damage at expense of fire. I think it would be neat if they had different types of shells too. So you could have canister and solid projectile rounds. The mortar could have frags, ether, and solid. Both can once a game fire smoke shots to obscure stuff. 

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I think a generic  skyrigger captain would be cool, definitely melee grundstock and more ships. 

I do remember them saying that was all the Kharadrons for now , hinting there would be more and they seem to have done well as a faction. I'm not sure I'd expect anything beyond a Shadespire release for a while though as the other factions really need releases. But then again we don't know how they plan on adding to any of the released factions. 

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One of the easiest way to expand the army roster for GW would be adding different version of the sky vessels by adding a upgrade sprue. Like how they did with the Knight kit in 40K. 

New unique weapon options for the Gunhauler to give him his niche. Or giving the Ironclad the option to turn into a battleship by giving up most of its transport capabilities. 

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I'm hoping for at least another Battleline unit. I generally enjoy a bit of diversity in my units. I do like the thematic that the Sky-Fleets aren't military and so the crews, whilst capable, are more prospector than soldier (that's what the Grundstock are for) I do think a unit that gives your ships more of a defensive edge would be nice.

I think the four characters we have now are enough. Maybe somebody who buffs Arkanauts if they do though.

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While getting a lot of new units would be great, If we could at least get another battle line I would be happy. Maybe a miner style unit, that could arrive in the field like the dwarven miners do. Even the miners profile is cool too bad they can't ally! Come on GW add the dispossessed keyword! 

Regarding heroes, adding a non fighting hero could be cool. I know the navigator and khemist are kind of like that but a real civilian. Gold prospector sounds really awesome. A guy with old and overused Arkanaut gear and loads of equipment giving buffs of other arkanauts. 

Grundstcock close combat unit seems do able, maybe hammers like the endrinmaster or big axes. 

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2 hours ago, Gecktron said:

One of the easiest way to expand the army roster for GW would be adding different version of the sky vessels by adding a upgrade sprue. Like how they did with the Knight kit in 40K. 

New unique weapon options for the Gunhauler to give him his niche. Or giving the Ironclad the option to turn into a battleship by giving up most of its transport capabilities. 

Irl navy sizes go as of this. Attack Craft (river patrol boats ect.) > Corvette > Frigate > Destroyer > Cruisers > Aircraft carriers however this is not modern so lets go back a little. Corvette > Frigate > Destroyer > Cruisers > Battleships> Dreadnoughts. I would say the Gunhauler counts as our corvette in this case and then the frigate is obviously the frigate. The ironclad seems to take the size of the destroyer. This means that for ships bigger than ironclads they will have to be multi endrin to use. I imagine GW could do cruisers as a sort of LoW class style ship for the KO. I think the cruiser should be highly customiazble with both equipment but also its personal look and style given how rare the craft are to see on the field. It would probably require two flying sprues to stand lol. Then the battleship+ class as FW only. Dreadnoughts would be so rare even a powerful skyport could only field 2-3. 

Also the KO are not exclusively miners. It says in the lore the Frigate is first and foremost a warship. They make deals with allies than help defend those allies from all sorts of threats. I would say they perfectly fit an Empire. Specifically the British Empire of old pretty closely. To that I think they are quite expansionistic as far as profits are concerned. None of this holding back and defending nonsense that never sees your Empire grow or prosper. 

No I don't want dispossed in my army. I don't like the way they look and they don't fit the look of the KO. It's like cramming uncooked rice on icecream.  Someday we'll get an update look on traditional dwarves and I hope they add in cool disposed that had to turn into golems to survive the age of chaos. 

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You mean the Gunhauler is the Warship, hired by the Grundstok to defend the fleet. Frigates are mostly used for hauling stuff as I recall.

Would love some heroes with Endrins, please! While we are wish listing, cut some of the ship points costs in half :)

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17 minutes ago, Dez said:

You mean the Gunhauler is the Warship, hired by the Grundstok to defend the fleet. Frigates are mostly used for hauling stuff as I recall.

Would love some heroes with Endrins, please! While we are wish listing, cut some of the ship points costs in half :)

No they are not. Only in smaller ventures. They can haul but they are first and foremost a warship. It’s in the description of them. 

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6 hours ago, Barkanaut said:

Irl navy sizes go as of this. Attack Craft (river patrol boats ect.) > Corvette > Frigate > Destroyer > Cruisers > Aircraft carriers however this is not modern so lets go back a little. Corvette > Frigate > Destroyer > Cruisers > Battleships> Dreadnoughts. I would say the Gunhauler counts as our corvette in this case and then the frigate is obviously the frigate. The ironclad seems to take the size of the destroyer. This means that for ships bigger than ironclads they will have to be multi endrin to use. I imagine GW could do cruisers as a sort of LoW class style ship for the KO. I think the cruiser should be highly customiazble with both equipment but also its personal look and style given how rare the craft are to see on the field. It would probably require two flying sprues to stand lol. Then the battleship+ class as FW only. Dreadnoughts would be so rare even a powerful skyport could only field 2-3. 

Also the KO are not exclusively miners. It says in the lore the Frigate is first and foremost a warship. They make deals with allies than help defend those allies from all sorts of threats. I would say they perfectly fit an Empire. Specifically the British Empire of old pretty closely. To that I think they are quite expansionistic as far as profits are concerned. None of this holding back and defending nonsense that never sees your Empire grow or prosper. 

No I don't want dispossed in my army. I don't like the way they look and they don't fit the look of the KO. It's like cramming uncooked rice on icecream.  Someday we'll get an update look on traditional dwarves and I hope they add in cool disposed that had to turn into golems to survive the age of chaos. 

I don't know if you are responding to my comment about miners, but I definitely agree with the stylistic difference between the two armies. The miners example was more an idea for a new KO unit based on the deep striking gameplay of the dwarven miners rather models themselves. 

Regarding the ships, my only concern would be the size problem for anything bigger than the Ironclad. An apocalypse style game doesn't exist yet for AOS but I guess it could work in that context where it come to exist. 

Yea, I believe in the KO battletome they mention the frigates sometime using there hold to haul stuff around, but only on a temporary basis.  

A really big change that could give some variety is to giving different weapon options to the lords. Compared to WFB, you always end up with the same profile for your lords and heroes. Giving the admiral a profile with an endrin on his back, carrying a different weapon rather than the hammer would be cool. While no points on artifacts is a cool feature in terms of ease of play, it does create a clear hierarchy of power. Tooling up my lords in WFB was one of my favorite things to do before a game. I'm sure that's not the for everyone but more customization for our lords with perhaps a different warscroll for big changes, for example the endrin equipped one. 

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1 hour ago, Mordeus said:

I don't know if you are responding to my comment about miners, but I definitely agree with the stylistic difference between the two armies. The miners example was more an idea for a new KO unit based on the deep striking gameplay of the dwarven miners rather models themselves. 

Regarding the ships, my only concern would be the size problem for anything bigger than the Ironclad. An apocalypse style game doesn't exist yet for AOS but I guess it could work in that context where it come to exist. 

Yea, I believe in the KO battletome they mention the frigates sometime using there hold to haul stuff around, but only on a temporary basis.  

A really big change that could give some variety is to giving different weapon options to the lords. Compared to WFB, you always end up with the same profile for your lords and heroes. Giving the admiral a profile with an endrin on his back, carrying a different weapon rather than the hammer would be cool. While no points on artifacts is a cool feature in terms of ease of play, it does create a clear hierarchy of power. Tooling up my lords in WFB was one of my favorite things to do before a game. I'm sure that's not the for everyone but more customization for our lords with perhaps a different warscroll for big changes, for example the endrin equipped one. 

In that case I would have it be large heavily armored dwarven soldiers that have a big ol combat armor and drop down. For a lack of better description dwarf marines lol. 

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40 minutes ago, Barkanaut said:

In that case I would have it be large heavily armored dwarven soldiers that have a big ol combat armor and drop down. For a lack of better description dwarf marines lol. 

Actually thats how I imagine a melee specialist Grundstock unit to look- trained to repel boarders at close quarters. The Thunderers look good with kit-based CC weapons, [I blu-tac-ed a sky pike and shield from the ironbreakers set and it looked great. Maybe not saws to differentiate them from Endrinriggers,  specialist weapons could be overcharged hammers/axes possibly? 

Other ships - maybe frigate sized gun ships somehow relating to the mining operations but can be turned into offence?  Maybe a 5 man Grundstock light transport?

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There are some great ideas here already, keep them coming! But ideas and wishes aside, what can we reasonably expect from GW for a new Kharadron Overlords Release? 

First of all: the release cant be bigger than the main one last yearI dont think there will be more than 3 boxes. 
These three have to fit certain criterias.

They have to be visionable different from the existing ones. 
Just a new weapon option for thunderers or arkanauts wouldnt create enough Buzz in the Community. 
They should use Elements already existing in GW visual library to shorten the design process.
There needs to be a new Sky vessel as GW knows that they sell really Well.
And there needs to be a new centerpiece model to attract new players (Like the Star Drake for the Chambers extremis).

My solution to this Situation would be 

  •  a 3 models close combat unit using Brokk Grungsons exo-suit but without the endrin (and using either hammers or saws as proposed before)
  • a Sky vessel somewhere between a Frigat and a Ironclad. Faster but sleeker than the Ironclad. Maybe it could use more torpedos and dont have a big main gun and less carabines than the Ironclad? So it could offer a different play Style.
  •  Third one: No idea. Maybe another endrin unit?
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11 hours ago, Barkanaut said:

No they are not. Only in smaller ventures. They can haul but they are first and foremost a warship. It’s in the description of them. 

Interesting, I don't interpret it that way. In reading the entry for the Frigate, I get the impression that they are an all arounder not excelling at anything as opposed to the Gunhauler which is hired to protect the fleet. It's always nice to see a different perspective.

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