Tailessine Posted November 23, 2017 Share Posted November 23, 2017 Anyone else sad that in an airborne race with ships as their main USP, hardly anyone has a ship in their list? Is there a list that is at least semi-competitive where there are enough ships for all the infantry? Link to comment Share on other sites More sharing options...
Mjolnertf Posted November 23, 2017 Share Posted November 23, 2017 I understand that everything depends on the playing area where you play, if everyone plays competitive, yes, it gives me that unfortunately the best thing is to take everything on foot with all the khemist you can get Link to comment Share on other sites More sharing options...
stato Posted November 23, 2017 Share Posted November 23, 2017 1 hour ago, Tailessine said: Anyone else sad that in an airborne race with ships as their main USP, hardly anyone has a ship in their list? Is there a list that is at least semi-competitive where there are enough ships for all the infantry? Id say lists without any ships are rare at 2000pt. Most run 1 ironclad, some run 1 frigate, 1 person even ran 3 ironclads! ...see previous comments in this thread... On 10/12/2017 at 7:49 AM, wanderingrogue said: Simon at the finals had 3!! He came 15th..... Link to comment Share on other sites More sharing options...
neviskio Posted November 23, 2017 Share Posted November 23, 2017 I've started playing 1k games with my colleagues at work, currently I'm facing armies of Stormcasts, Nighthaunts Orcs and maybe Skavens, played 2 games lost both so I was looking for some advice My first game was a 700 points vs stormcast so I'll skip it for now (let me just say for fun I took an ironclad, didn't go well :P), the 2nd one I just came from I got tabled turn 2 by the ironjawz My list was Zilfin skyport (there's no trading with some people extra rule) aetherkhemist with earbuster and fleetmaster trait frigate with aetherspheric endrins 9x endrinriggers 2x with grapnels 2x 10 arkanauts with 3 light skyhooks total 1020 I admit I wanted to see if my clown car could snipe a few key pieces of the army (he had mega boss, warchanter, weirdnob, 5 brutes, 10 ardboyz, 3 gore gruntas basically 1 sc box and 1 skirmish warband box) It didn't go well as I got charged and the megaboss giving +2 attack to all of his army meant I got mowed down. Admittedly in my group there's a recurring meme that my rolls are abysmal ( 9 endrinriggers only 1 wound done in shooting and combat with buff on saws from khemist, most failed on hit-wounds a couple saved) but I still think I could improve somehow. Tips on the army at least since you can't see my deployment and battle choices? Am I doing something wrong at 1k points? Next game is probably in 2 weeks vs nighthaunts near 1300 points. Link to comment Share on other sites More sharing options...
Jester Posted November 25, 2017 Share Posted November 25, 2017 Hello Folks, I am currently looking into getting into a KO army. I figured I'd ask my questions here instead of opening a new thread for this. I have three different army lists and would like to get your opinion on all of them if possible What artifacts etc would you chose? Would you go for a mix of Endrinriggers and Skywardens, or only take Endrinriggers? Would you take Brokk or an Admiral? Any insight is much appreciated, thank you 1: Barak-Urbaz sky port Aether-Khemist (140) Aether-Khemist (140) Aether-Khemist (140) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 9 x Endrinriggers (360) 6 x Skywardens (200) 6 x Skywardens (200) Arkanaut Ironclad (440) 2:Barak-Urbaz sky port Aether-Khemist (140) Aether-Khemist (140) Aether-Khemist (140) Brokk Grungsson (300) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 6 x Endrinriggers (240) 6 x Endrinriggers (240) Arkanaut Ironclad (440) 3:Barak-Urbaz sky port Aether-Khemist (140) Aether-Khemist (140) Brokk Grungsson (300) Arkanaut Admiral (140) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 6 x Endrinriggers (240) 6 x Endrinriggers (240) Arkanaut Ironclad (440) Link to comment Share on other sites More sharing options...
Bimli Posted November 27, 2017 Share Posted November 27, 2017 i read some where that you dont need the colour scheme of a skyport but can still use its rules is this correct camt seem to find this via faq? Link to comment Share on other sites More sharing options...
stato Posted November 27, 2017 Share Posted November 27, 2017 1 hour ago, Bimli said: i read some where that you dont need the colour scheme of a skyport but can still use its rules is this correct camt seem to find this via faq? Yes it was a recent FAQ tied to the release of Firestorm campaign pack. You can paint your own scheme and use any skyport rules or custom port, if you use a skyport scheme you cant use another port rules (but can still create your own custom). Link to comment Share on other sites More sharing options...
kozokus Posted November 27, 2017 Share Posted November 27, 2017 5 hours ago, stato said: Yes it was a recent FAQ tied to the release of Firestorm campaign pack. You can paint your own scheme and use any skyport rules or custom port, if you use a skyport scheme you cant use another port rules (but can still create your own custom). Can you quote the FAQ please? can't see where you saw that. Link to comment Share on other sites More sharing options...
stato Posted November 27, 2017 Share Posted November 27, 2017 1 hour ago, kozokus said: Can you quote the FAQ please? can't see where you saw that. Ah looks like it wasnt in an FAQ doc, just a community article, here. Sorry for any confusion. Link to comment Share on other sites More sharing options...
Bimli Posted November 29, 2017 Share Posted November 29, 2017 sweet thanks Link to comment Share on other sites More sharing options...
WatcherintheWater Posted December 1, 2017 Share Posted December 1, 2017 Seems like everyone prefers the Ironclad over Frigates. Why is that? Feels to me like 2 frigates would give you a lot a lot of flexibility. I was thinking about doing a Zilfin list with two Frigates that each have one unit of Arkanauts, 6 or 9 Endrinriggers, and a Khemist. One could take advantage of the hero phase move to get a first turn Endrinrigger charge and one could deploy in the clouds and come down when I want. Link to comment Share on other sites More sharing options...
Naflem Posted December 1, 2017 Share Posted December 1, 2017 10 minutes ago, WatcherintheWater said: Seems like everyone prefers the Ironclad over Frigates. Why is that? Feels to me like 2 frigates would give you a lot a lot of flexibility. I was thinking about doing a Zilfin list with two Frigates that each have one unit of Arkanauts, 6 or 9 Endrinriggers, and a Khemist. One could take advantage of the hero phase move to get a first turn Endrinrigger charge and one could deploy in the clouds and come down when I want. Just did that, and it worked pretty well, I managed to get an Admiral in the ground based frigate and managed to move him in between the hero phase move, 3 inch disembark and 4 inch move he got in for a pretty easy charge and then that gave the nice plus 1 to charge buff to everyone in 18 on the alpha strike turn. Frigates weren't good for too much beyond sitting on objectives though. Link to comment Share on other sites More sharing options...
J.J Posted December 3, 2017 Share Posted December 3, 2017 How do you guys tend to run your riggers? I'm seeing a lot of people either running 2 or 3 grapnels but not much else. I was considering running 2 grapnels and a drill cannon to make them a bit more flexible, while still making them a good target for the Khemist buff. Down the line I'd like 9 Skywardens with drill cannons as another potential Khemist target. Link to comment Share on other sites More sharing options...
Naflem Posted December 3, 2017 Share Posted December 3, 2017 1 minute ago, J.J said: How do you guys tend to run your riggers? I'm seeing a lot of people either running 2 or 3 grapnels but not much else. I was considering running 2 grapnels and a drill cannon to make them a bit more flexible, while still making them a good target for the Khemist buff. Down the line I'd like 9 Skywardens with drill cannons as another potential Khemist target. For what it’s worth I did that, but I recently broke the drillbit of and rebuilt it as a grapple hook; it just wasn’t worth the loss of a saw or grapple to me in the end. For Skywardens I think that’s a great idea. Link to comment Share on other sites More sharing options...
Oldmanlee Posted December 4, 2017 Share Posted December 4, 2017 I was playing around with silly list kind of tempted by this list Link to comment Share on other sites More sharing options...
FractalRain Posted December 4, 2017 Share Posted December 4, 2017 23 hours ago, J.J said: How do you guys tend to run your riggers? I'm seeing a lot of people either running 2 or 3 grapnels but not much else. I was considering running 2 grapnels and a drill cannon to make them a bit more flexible, while still making them a good target for the Khemist buff. Down the line I'd like 9 Skywardens with drill cannons as another potential Khemist target. For my last three games, ranging from 1300-1500 pts, I've run 6 riggers with one grapple. Granted, the one time I tried to use the grapple, it failed. When I go up to 9 riggers, I plan to have 2 grapples. I'm playing with the Barak-Urbaz rules right now, so the riggers hang out on a frigate, with thunderers, and a Khemist. So when they all debark, I buff the riggers rivet guns and saws (or sometimes thunderer rifles and rigger saws, depending on how many thunderers I bring). It has been working well for me so far. Here is a sample list for my 1500 pt game: Barak-Urbaz and used There is No Trading With Some People as my extra clause. Admiral with Gattlesson's Endless Repeater and Fleetmaster (to redeploy the frigate if I want) - on foot to help arknaughts Khemist - on foot to buff arknaughts Khemist with the Aethershock Earbuster - in frigate 3 x 10 arknaughts, each with 3 skyhooks - all on foot 10 thunderers, one with fumigator, but rest with aethershot rifles - in frigate 1 frigate with sky cannon and The Last Word 6 endrinriggers - one with grapple I've been playing versions of this list in our Firestorm campaign and it has been performing well so far. Occasionally I've had to drop the Admiral when using less points, but that allowed me to try out a Knight-Azyros and that was fun. These series of games are the first time I've had two Khemists in the army and I have to say, it has made a world of a difference for me. Finally getting enough longer-range firepower and melee to win my games.! Link to comment Share on other sites More sharing options...
Dez Posted December 4, 2017 Author Share Posted December 4, 2017 You need to be using Grapnel Launchers as part of your strategy, and you need to be sure they work. 3 Grapnels in a unit of 9 practically guarantees that your Grapnel Launcher will go off on a 4+. The utility of these is worth the loss of saws. Endrinriggers are more than likely going to die, that is a fact of life in the game. You point them at something you want dead, and it dies. What you choose (target priority) is all important. You need to be able to pinpoint the lynchpin of your opponents army, and destroy it. The Grapnel will let you reach that target. I've had them bounce all over the board, killing everything they touch while grabbing objectives. I've surprised people in tournaments while they watch their Great Unclean One and Thundertusks die in a single charge. Bloodbound Characters hiding behind buildings dead, Shamans on Discs way off in the woods destroyed. Endrinriggers are magic, and the Grapnels make them. Link to comment Share on other sites More sharing options...
Double Misfire Posted December 6, 2017 Share Posted December 6, 2017 Hey folks, does anyone who bought the new Sky-Fleet Battleforce know what the warscroll battalion included in it does, and if it has matched play points? (yes, this may well impact my decision to buy it, sad but very true ) Link to comment Share on other sites More sharing options...
FractalRain Posted December 6, 2017 Share Posted December 6, 2017 Double Misfire - that is an interesting question. Thus far, none of them have been allowed for Matched Play, but if that trend changes, it would definitely be good to know! Link to comment Share on other sites More sharing options...
stato Posted December 6, 2017 Share Posted December 6, 2017 22 minutes ago, Double Misfire said: Hey folks, does anyone who bought the new Sky-Fleet Battleforce know what the warscroll battalion included in it does, and if it has matched play points? (yes, this may well impact my decision to buy it, sad but very true ) No points for it as per the usual battleforce battalions. The battalion rule is +1 to hit for skyvessels when within 6" of the Admiral. i havnt bought it as i already have 2 frigates, otherwise I would have. Its not a great box unless you just want to play fluffy lists, obviously a fluffy kharadron list still hits hard though, and will give fun/balanced games when you arnt playing against top tier builds. Link to comment Share on other sites More sharing options...
Mikester1487 Posted December 6, 2017 Share Posted December 6, 2017 On 11/22/2017 at 5:31 PM, heywoah_twitch said: Where is everyone getting all their light skyhooks from? My arkanaut company came with a measly one in the box, but the option of 3. Which means if I want three minimum units outfitted properly I need an extra six! Obviously every bits site and ebay are out of stock and no one locally has any (nor should they, anyone building KO would want extra as well, not have extra left over). Is there a secret site you get yours at? Are you rich and just don't gaf and got 9 boxes to make 3 units? Did you get preposterously lucky on a local FB group? So I had one or two from the skywardens boxes. Then I started drilling holes in volleyguns and attaching a skyhook head. For my last few I used a grapnel launcher and a thunderer rifle. All of them look pretty cool as a skyhook too. So for me I only took from other KO kits I had. Link to comment Share on other sites More sharing options...
heywoah_twitch Posted December 6, 2017 Share Posted December 6, 2017 Thanks I took the thread's advice and made them out of bits and stuff! Link to comment Share on other sites More sharing options...
Dez Posted December 6, 2017 Author Share Posted December 6, 2017 I did the same when they first came out, looking good on those conversions! Link to comment Share on other sites More sharing options...
J.J Posted December 6, 2017 Share Posted December 6, 2017 Looking at probing the local tournament scene next year using Kharadron, starting off with a 1500 point list. List #1 Double Urbaz Khemist seems like a really neat combination, with the ability to buff up the rigger saws, all 6 light skyhooks and the thunderer rifles in the same turn. I'd likely use the Frigate to try and run interference and use the volley gun Arkanauts to cap objectives. List #2 EDIT: Fixed! (Got rid of those pesky, illegal skinks). Zilfin Ironclad drop still seems real popular on here and I can kinda see why. One light skyhook squad and the aetherwings would start on the board and the Ironclad would start in orbit, ready to drop on an objective. Link to comment Share on other sites More sharing options...
Dez Posted December 6, 2017 Author Share Posted December 6, 2017 I like list 2 better. 2 things to consider in regards to your General's Command Trait: Doughty Champion will help him survive, and you'll need him on the board for Immune to Battleshock. The other one to consider is Fleetmaster, which will allow you to deploy and trick your opponent. So you put down your Ironclad on one end of the table, then at the end of deployment you remove the Ironclad to set it up again...in the Aethersphere! You can now drop it where you really want it, and hopefully you've lured your opponent away from where you had planned to be. Link to comment Share on other sites More sharing options...
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