Siegfried VII Posted May 8, 2017 Share Posted May 8, 2017 2 minutes ago, Dez said: Only Skyfarers, you can see it on the Warscroll which you can download for free from Games Workshop website Many thanks for the clarification mate. It seems appropriate from a fluff point of view I guess for them to not let others on their ships. (now that I think of it other faction soldiers would also need special suits to be on board and live to tell the tale...) Link to comment Share on other sites More sharing options...
Naflem Posted May 9, 2017 Share Posted May 9, 2017 If anyone is still interested in the skyport painting question, @Terry Pike and the Facehammer guys took up that question in their latest podcast. Episode 38, starting at minute 39 or so. I'm coming around to their thoughts on it I think. Link to comment Share on other sites More sharing options...
FractalRain Posted May 9, 2017 Share Posted May 9, 2017 Can you summarize for those of us unable to listen? Link to comment Share on other sites More sharing options...
Simhis Posted May 9, 2017 Share Posted May 9, 2017 They talked about the paint rule and they don't like it because it takes a lot of time painting an army and rules should be tied to the points. That's basically what that they said about the painting topic. Link to comment Share on other sites More sharing options...
Fulgrima Posted May 9, 2017 Share Posted May 9, 2017 My quick 2 cents on the painting discussion is that while I don't like the fact that you are forced to paint a specific scheme to use certain rules and if you do so have less flexibility to use your miniatures as you want to in relation to matched play. If an event wants to enforce the painting restriction that is absolutely their choice and I would respect. However I think think that it could call into question the idea of people making spectacular conversions that don't easily represent what they are meant to rules wise but that is another topic. My problem is the inclusion of a named character from Barak-Nar with no rules that enforce the fact you would need to play a force from Barak-Nar to include him. Which doesn't seem to be consistent with the approach that you have to paint a particular scheme to represent each sky port. So I would hope that any event enforcing the colour scheme rules would also note that you cant take the named character outside of his themed sky port. Link to comment Share on other sites More sharing options...
Acid_Nine Posted May 9, 2017 Share Posted May 9, 2017 3 hours ago, Fulgrima said: My problem is the inclusion of a named character from Barak-Nar with no rules that enforce the fact you would need to play a force from Barak-Nar to include him. Which doesn't seem to be consistent with the approach that you have to paint a particular scheme to represent each sky port. So I would hope that any event enforcing the colour scheme rules would also note that you cant take the named character outside of his themed sky port. well, it also leaves room to make your own... i was thinking of a silver-surfer version of Brokk. for barak-Mhornar Link to comment Share on other sites More sharing options...
Mirage8112 Posted May 9, 2017 Share Posted May 9, 2017 9 hours ago, Fulgrima said: My quick 2 cents on the painting discussion is that while I don't like the fact that you are forced to paint a specific scheme to use certain rules and if you do so have less flexibility to use your miniatures as you want to in relation to matched play. If an event wants to enforce the painting restriction that is absolutely their choice and I would respect. However I think think that it could call into question the idea of people making spectacular conversions that don't easily represent what they are meant to rules wise but that is another topic. I might point out that these passages in the rule book aren't really "restrictions" per-say no matter what has been argued here. As such, the painting "rule" isn't exactly a rule; it doesn't share any common language with any current rules in the game as it stands right now. On top of that, it's not a hard "restriction" either (like say, having to include 3 battleline units in a 2k army.) It's ambiguously worded aside that "may" have an impact on the game... or not; which means it doesn't really have any bearing on the game. As "what' it is; I'm fairly convinced that this is an editorial aside that doesn't apply to the game in any specific way. There's plenty of passages in the various books where the authors make suggestions that clearly aren't rules or meant to be used as rules. For example the Disciples of Tzeentch book mentions that "an army is meant for one thing, it's war." Are we meant to assume that just because it's in the battletome, I can't collect Arcanites if I don't intend to play games with them? No. There are a lot of things in the battletome; some of it's fluff, some it's designers options or thoughts, sometimes it's rules, and sometimes it's not. Just because it's in ink inside the book covers doesn't necessarily mean it's "absolutely' a rule. Even the strongest wording in the book regarding the meeting between hobby and rules is in the section re: magic items "Ideally... an artifact should fit the models appearance or the backstory you've given them." But again, this is an editorial aside meant to increase immersion; It isn't a rule. The hobby aspect of the game and the gameplay part of them game has always been separate entities that sort of "walk hand in hand". But just because they are walking together doesn't mean one dictates what the other can do. Hobby doesn't dictate rules no matter what the rules lawyers say. Paint them however you want, and use whatever rules you have the points for. Link to comment Share on other sites More sharing options...
Acid_Nine Posted May 10, 2017 Share Posted May 10, 2017 ANYWAYS how many picked up ironclads so far? are they good? Link to comment Share on other sites More sharing options...
Simhis Posted May 10, 2017 Share Posted May 10, 2017 Mine arrived with the mail today. Took a break from painting to assemble the ironclad because I was really excited about it. The kit itself is huge and fairly easy to assemble but I recommend to dry check often. There are some optional bits too like hanging pistols, crates and scrolls and the details on the ships and the crew are crazy. Only downside is the tiny flight stand for the huge model. I reinforced it with green stuff but I still don't trust it. This army will be a pain to transport, especially when you have 4 ships. I don't care about those cheese lists with hordes of Khemists, my Barak Zilfin expeditionary force will rain destruction down on it's enemies from the skies. Link to comment Share on other sites More sharing options...
Sactownbri Posted May 10, 2017 Share Posted May 10, 2017 [quote post="98229" timestamp="1494386462" name="Simhis" userid=" Only downside is the tiny flight stand for the huge model. I reinforced it with green stuff but I still don't trust it. This army will be a pain to transport, especially when you have 4 ships. I don't care about those cheese lists with hordes of Khemists, my Barak Zilfin expeditionary force will rain destruction down on it's enemies from the skies.Battlefoam trays allow the permanent attachment of the flight stand if that is something you choose to do. I'm not endorsing Battlefoam, just pointing that out as an option.Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Lecfast Posted May 10, 2017 Share Posted May 10, 2017 On the port painting side of thing, can't we all agree that it is more of a ... guideline ... than a rule. Hahahaha. Sorry. Link to comment Share on other sites More sharing options...
kozokus Posted May 10, 2017 Share Posted May 10, 2017 The command trait if Barak mhornar is sick : Link to comment Share on other sites More sharing options...
Fulgrima Posted May 10, 2017 Share Posted May 10, 2017 2 hours ago, Lecfast said: On the port painting side of thing, can't we all agree that it is more of a ... guideline ... than a rule. Hahahaha. Sorry. Haha that is perfect Has anyone seen or figured out a good conversion for mortars? Link to comment Share on other sites More sharing options...
Bashpan Posted May 10, 2017 Share Posted May 10, 2017 4 hours ago, kozokus said: The command trait if Barak mhornar is sick : Essentially a prefered enemy bubble around ur general Link to comment Share on other sites More sharing options...
kozokus Posted May 10, 2017 Share Posted May 10, 2017 3 hours ago, Fulgrima said: Has anyone seen or figured out a good conversion for mortars The ancient kit or the irondrake was almost made for this. Require few additions To not be too lame. Link to comment Share on other sites More sharing options...
Mikester1487 Posted May 10, 2017 Share Posted May 10, 2017 Oh it would be amazing to find some kind of way to have a magazine fed mortar shooter. I wonder if any 40k ork kits have such a thing. Link to comment Share on other sites More sharing options...
Dez Posted May 10, 2017 Author Share Posted May 10, 2017 Astra Milatarum have Grenade Launchers. They've also got mortars, and the mortars come with extra 'mortar' bits I was thinking about using to convert Aether-rifles into Mortars/Cannons. Link to comment Share on other sites More sharing options...
Fulgrima Posted May 10, 2017 Share Posted May 10, 2017 4 hours ago, kozokus said: The ancient kit or the irondrake was almost made for this. Require few additions To not be too lame. The irondrakes look fantastic I had been focusing on 40k parts didn't even check the dispossessed stuff. Link to comment Share on other sites More sharing options...
Joakim Posted May 10, 2017 Share Posted May 10, 2017 4 hours ago, kozokus said: The ancient kit or the irondrake was almost made for this. Require few additions To not be too lame. What is the ancient kit? Link to comment Share on other sites More sharing options...
Mikester1487 Posted May 10, 2017 Share Posted May 10, 2017 3 hours ago, Dez said: Astra Milatarum have Grenade Launchers. They've also got mortars, and the mortars come with extra 'mortar' bits I was thinking about using to convert Aether-rifles into Mortars/Cannons. Oh I had not considered the ig stuff. Probably would look much less like the functioning junk orks use as well. Link to comment Share on other sites More sharing options...
kozokus Posted May 10, 2017 Share Posted May 10, 2017 2 hours ago, Joakim said: What is the ancient kit? The normal and only one, still aviable in the disposseded section of the site. I said ancient because it is quite outdated quality-speaking compared to the last release of GW, even if that kit is part of the latests additions to the dwarws of WHFB. The poses are very static and all the models have the same pose. Still there are very close to what ou can expect of a Kharadron with a mortar. The full plate armor no-skin is great. Link to comment Share on other sites More sharing options...
servoarm Posted May 10, 2017 Share Posted May 10, 2017 Lurker here... I've finished my first two models - Admiral and Frigate. Slightly brighter Barak Ziflin scheme as that's who I'll be using for the Code. Gemstone paints are still wet btw. Damn these stands are pretty ******. I plan to perma-glue mine in as I'll be magnetising the base to carry in a storage box anyway, but no way would these things stand up to constant unplugging and plugging... Link to comment Share on other sites More sharing options...
Connelj2 Posted May 11, 2017 Share Posted May 11, 2017 Here is what I did to give them all cannons I also used an iron drake icon have them carry the code book around just to "check the rules" Link to comment Share on other sites More sharing options...
Dez Posted May 11, 2017 Author Share Posted May 11, 2017 I played a practice team game with my team mate last night vs Khorne Bloodbound. The scenario was 3 Place of Power. My team mate played Barak-Urbaz his list was: Khemist Khemist w/Earburster Admiral 10 Arkanaut Company with 3 Light Skyhooks x2 20 Thunderers with Mortars My list: Khemist w/Earburster 10 Arkanaut Company with 3 Light Skyhooks x2 9 Endrinriggers with 3 Grappling Hooks Frigate with Last Word We finished deploying first, and concentrated on the left half of the board. Our opponent concentrated on the right. Turn one saw 3 Characters, 17 Chaos Warriors and lots of other stuff just dead dead and more dead from shooting. He ran up a bit and grabbed some objectives. Our stunty heroes are too slow to get objectives, we hung back. Turn 2 our opponent wins initiative, and moves in for the kill. Well...would have, if he had more heroes left to buff things We resisted the charge pretty well with the exception of the Frigate being pulled from the sky by Skullcrushers. He scored more points. We then started shooting, and most of his army...was just gone. Endrinriggers double charged a hero and a unit of Chosen and erased them from the map. Turn 3 we won initiative...and realized we needed to stop shooting. We had to get our Heroes on the objectives, and blunt our offensive. At this point he only had 2 Bloodcrushers, 1 Bloodwarrior and 3 Chaos Warriors left and we had no points. So we ran up on objectives, parked, and pulled punches. We controlled (to a degree) where he could go by charging in waves of Arkanaut Company and skipping pile in so we only had one model in contact with units. So after this, we still managed to finish off the Blood Warrior and Skullcrushers (Bloodcrushers? The mounts?) with some lucky rolls. We then got our points up, and agreed to call it a game. It was a brand new army for my team mate and I, and a new book for our opponent (he didn't have a team mate, but an army split in 2). The shooting the Mortars put out alone is insane, and this was a unit of 20. Light Skyhooks and Endrinrigger are the business...but not that impressed with the Frigate. Probably down to my usage of it. I'm looking forward to more games! Link to comment Share on other sites More sharing options...
Bashpan Posted May 11, 2017 Share Posted May 11, 2017 1 hour ago, Dez said: I played a practice team game with my team mate last night vs Khorne Bloodbound. The scenario was 3 Place of Power. My team mate played Barak-Urbaz his list was: Khemist Khemist w/Earburster Admiral 10 Arkanaut Company with 3 Light Skyhooks x2 20 Thunderers with Mortars My list: Khemist w/Earburster 10 Arkanaut Company with 3 Light Skyhooks x2 9 Endrinriggers with 3 Grappling Hooks Frigate with Last Word We finished deploying first, and concentrated on the left half of the board. Our opponent concentrated on the right. Turn one saw 3 Characters, 17 Chaos Warriors and lots of other stuff just dead dead and more dead from shooting. He ran up a bit and grabbed some objectives. Our stunty heroes are too slow to get objectives, we hung back. Turn 2 our opponent wins initiative, and moves in for the kill. Well...would have, if he had more heroes left to buff things We resisted the charge pretty well with the exception of the Frigate being pulled from the sky by Skullcrushers. He scored more points. We then started shooting, and most of his army...was just gone. Endrinriggers double charged a hero and a unit of Chosen and erased them from the map. Turn 3 we won initiative...and realized we needed to stop shooting. We had to get our Heroes on the objectives, and blunt our offensive. At this point he only had 2 Bloodcrushers, 1 Bloodwarrior and 3 Chaos Warriors left and we had no points. So we ran up on objectives, parked, and pulled punches. We controlled (to a degree) where he could go by charging in waves of Arkanaut Company and skipping pile in so we only had one model in contact with units. So after this, we still managed to finish off the Blood Warrior and Skullcrushers (Bloodcrushers? The mounts?) with some lucky rolls. We then got our points up, and agreed to call it a game. It was a brand new army for my team mate and I, and a new book for our opponent (he didn't have a team mate, but an army split in 2). The shooting the Mortars put out alone is insane, and this was a unit of 20. Light Skyhooks and Endrinrigger are the business...but not that impressed with the Frigate. Probably down to my usage of it. I'm looking forward to more games! I think in low point games frigates are not really useful because u can sit down behind ur line with mortars and buffing them with the khemist Link to comment Share on other sites More sharing options...
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