To keep it simple - my friend and I have been playing games on my gaming table, and it's got a pretty serious fissure of lava through the middle, about 2 inches wide. As far as I can tell, there's no explicit rules for crossing dangerous terrain such as lava, thornbushes, pallisades, etc.
How do you guys play something like this? Originally, we decided it was impassable, but found that slowed the game down too much. Then we had a house rule where you couldn't end your movement or break unit cohesion over the lava, and on a d6 roll of 1 or 2, the unit suffers D3 mortal wounds. I added a couple bridges (although narrow a bit of a PITA) to alleiviate the issue a bit, and then a couple of Realmgates and made it impassable again.
I still can't really decide what to do about it. Making it impassable can really slow games down, although it does force you to consider using the Realmgates and bridges, which can arguably make things more interesting (and make flyers a little more useful), but I can't seem to figure out the right kind of balance to making crossing lava still something you would consider crossing in a pinch, but keep the usefulness of the Realmgates.
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Haanz
Hi guys,
To keep it simple - my friend and I have been playing games on my gaming table, and it's got a pretty serious fissure of lava through the middle, about 2 inches wide. As far as I can tell, there's no explicit rules for crossing dangerous terrain such as lava, thornbushes, pallisades, etc.
How do you guys play something like this? Originally, we decided it was impassable, but found that slowed the game down too much. Then we had a house rule where you couldn't end your movement or break unit cohesion over the lava, and on a d6 roll of 1 or 2, the unit suffers D3 mortal wounds. I added a couple bridges (although narrow a bit of a PITA) to alleiviate the issue a bit, and then a couple of Realmgates and made it impassable again.
I still can't really decide what to do about it. Making it impassable can really slow games down, although it does force you to consider using the Realmgates and bridges, which can arguably make things more interesting (and make flyers a little more useful), but I can't seem to figure out the right kind of balance to making crossing lava still something you would consider crossing in a pinch, but keep the usefulness of the Realmgates.
Any thoughts?
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