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Behold the Kharadron Overlords!


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Welcome to my feelings as an admech player. like arc rifles you need 3 of the same but cannot get 3 of the same. by far the biggest pain in the ****** so far! Taking bets now that the thunderers will have 1 of every weapon so we would need 5 boxes to flesh out one full squad! but hey at least we have transports with this army (AOS got transports before skitarii did btw)

Good news is that the enginriggers may have extra volley guns and skyhooks, so they could be kitbashed quite easily.

 

I'm dissapointed in quite a few things, but I want to play them all the same. The amount of 4+'s to hit and to wound is frankly insulting to my bad luck, and the fact ground duradin get more shots and longer range out of a cannon than on a sky ship kinda makes me a salty sailor... but seeing how everything would be able to fit together  it gives me hope that we would still have some fun. after all skeletons on their own are not that great, but add in Manfredd to re-roll one's and suddenly they are a lot more deadly!

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Funny I like the Endrinriggers better :) 

Also I loved Barak-Mhornar just from the fact they are pirates, but check out their rules!

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So fast moving ships, combined with Aether Khemyst and Heavy Sky Cannon. 

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4 minutes ago, Dez said:

Funny I like the Endrinriggers better :) 

Also I loved Barak-Mhornar just from the fact they are pirates, but check out their rules!

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Does anyone know what the footnote "These Are Just Guidelines" exactly is?  I've seen it mentioned twice and it seems like the type of thing that may allow you to include non-allegiance units in your army ;-)

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The weapon option thing is super aggravating. Stormfiends have the same problem and it's so annoying. There's really no excuse for it on GW's end.

On the other hand I think the way they're (seemingly) setting up these allegiance abilities is cool. No idea about the power level but the idea is good.

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Anyone else seeing any fun combos yet? Bob over at War of Sigmar hinted at one, and I think I've discovered it. The Barak-Mhornar, combined with the Grundstok Escort Wing Battalion (which you can put an extra Grundstok in for a total of 4). 

So in the first turn, ALL of your units can both Run and Shoot. Opportunistic Privateers can net you reroll to hit (this is nice with Heavy Sky Cannons). It has some sort of focus fire benefit. (1140 points minimum before battalion cost)

Now, imagine if you could fit in the Iron Sky Squadron too? I'm going to add it up and see shortly. (800)(Total 1940, not going to work as you'll need 1 more unit of Arkanaut Company and no battalion costs figured in).

Also another thought, do Skyhooks ability stack? Sorry if I'm not reading thoroughly, I've got cloudy sick-brain.

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Well, running the numbers, there guys basically can't have a single drop army in a game less than 3000 points since their only mega-battalion requires 3k+ minimum in units.  The only battalion that includes heroes in a less than 2k game is the Iron Sky and it doesn't seem to have enough battleline (without Endrinriggers becoming battleline somehow); even it they could, no hero with a command ability can be included in that single drop.  We don't know what the SCE hybrid battalion has to offer but I'm less than excited about having to field SCE to be competitive.  

 

4 minutes ago, Dez said:

Anyone else seeing any fun combos yet?

Doubling up Aether-Chemists onto a unit (whether melee or ranged) has lots of potential, esp with the Wardens/Endrigger's ability to zip across 12 move (run) + 24 inch grappling hook + charge.  

Alternatively, a 30 man Ark. Company from Barak-Thryng with 9 light Skyhooks, buffed by double Khemist, shooting at their grudged hero and/or monster will be firing off 27 attacks at 24" range at 3+ (rr 1s)/ 3+ (rr 1s)/ -2 rend/ d3 damage.  They will straight delete some heroes and monsters every turn.  Did I mention that you have to kill 21 of their buddies before you reduce this ranged effectiveness?  These units seem like they are going to be death incarnate.  ;-)

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Very good reason for taking more than a unit of 10 in Arkanaut Company! Now to get all the Skyhooks...should be fairly easy to convert though.

Khemists, Endrinriggers/Skywardens are looking really good the more I look at them (granted in a vacuum). Bring on the balloon boys!

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1 minute ago, Dez said:

Very good reason for taking more than a unit of 10 in Arkanaut Company! Now to get all the Skyhooks...should be fairly easy to convert though.

Khemists, Endrinriggers/Skywardens are looking really good the more I look at them (granted in a vacuum). Bring on the balloon boys!

Are you ok paying 100 points for 6 wounds of models with a 4+ save.  If anyone looks at the unit sideways they are going to explode.

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So...you will get one round of combat with them before they get targeted (and they must be selected first in that combat otherwise they will die before they get a chance to swing).  You're effectively sending more punchier Prosecutors into combat.  That unit is going to explode when looked at. 

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So far I'm pleased with the release, the admiral is a bit.. meh, but he can have a bubble of no battle shock which is good. I am really loving the drill cannons and sky hooks. My gunhalers will have the drill cannon and same with the endrinriggers. The navigator I'll never use unless it has some good rules in the sky command..

The company are just :o gonna have to go bits hunting but I'm used to with playing skitarii and deathwatch.

With the ironclad I think the flag order that adds +3" range to all skyvessals will be key, the extra 2 carbines shots isn't worth it i think with a 12" range as you'll get charged after, 15" is a bit more safe. I think my frigates will have cannons and my ironclad no idea! Not too fond of the skyhooks on the boats as the infantry ones are better.

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2 hours ago, Ekrund Oath Splitters said:

The big boat is 440pts ;)

Which for the level I play at too high to justify its point cost., throw in a frigate, and two gun hallers I'm already over the points if I have to take 2 Companies, the Admiral and the chemist / navigator.

 

It does make my list easier though. Hoping Guncorps can be Core/basline ? I forget what it is called now.

Welp time to just get a frigate and admiral for now.

 

 

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41 minutes ago, Ekrund Oath Splitters said:

I probably won't get the admiral, just endrinmasters and khemysts

I do like the Endrin guy more, hmm good point maybe ill wait for him before getting a character. 

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Who hoo! I'm all aboard and ready to set sail on a profitable ( at least for Games Workshop) adventure! Just ordered the battletome and warscroll cards and managed to get the free ability cards too! Miniatures can wait til I've had a good look through the book.

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