Kaelsyn Posted March 7, 2017 Share Posted March 7, 2017 Hi All, I am working away at my Blood Host but am not 100% happy with my list. Some community thoughts would help/ Rage Thirster -General - Runeblade Rage Thirster -Runeblade Rage Thirster Bloodletters (30) - Full Command Bloodletters (30) -Full Command Bloodletters (10) Bloodcrushers (3) -Full Command Bloodcrushers (3) - Full Command 1980 pts The Bloodcrushers are units of 3 to a) give me more chances of mortal wounds on the charge and b) get me up to the unit req for the formation The unit of 10 letters is for back field objective camping Ideally I would somehow drop a Ragethirster for a Wrath of Khorne thirster, additionally I am still not sure about taking 3 thirsters Thoughts? Link to comment Share on other sites More sharing options...
RuneBrush Posted March 8, 2017 Share Posted March 8, 2017 I'd probably look at fielding one of each type of Bloodthirster with Wrath of Khorne as your general. Only one can trigger it's command ability and run & charge with +1" to the charge distance (for units within 16") would make a lot more impact than re-roll charge dice (for units within 16"). I'd be tempted to drop the unit of 10 Bloodletters to get this within your 2k. Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted March 8, 2017 Share Posted March 8, 2017 Does the thirster whos command ability to pile in 6" rather then 3 proc/work with the bloodhost formation rules??? Link to comment Share on other sites More sharing options...
RuneBrush Posted March 8, 2017 Share Posted March 8, 2017 31 minutes ago, sal4m4nd3r said: Does the thirster whos command ability to pile in 6" rather then 3 proc/work with the bloodhost formation rules??? I've not the battalion rules here, but I believe so, the command ability of Unfettered Fury (and in fact Wrath) lasts until "next hero phase" so providing you trigger the CA first you should be fine. (disclaimer - I'm fairly sure the battalion rules says "in each of your hero phases" and not "at the start"). Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted March 8, 2017 Share Posted March 8, 2017 Just looked at the warscroll. Fury thirster command ability says pile in 6" in the combat phase. So it wouldn't work in the hero phase. Damn that would be an amazing synergy! Link to comment Share on other sites More sharing options...
RuneBrush Posted March 8, 2017 Share Posted March 8, 2017 20 minutes ago, sal4m4nd3r said: Just looked at the warscroll. Fury thirster command ability says pile in 6" in the combat phase. So it wouldn't work in the hero phase. Damn that would be an amazing synergy! Is that from the GA Chaos book? I've only got the app and compedium pdf to hand which don't state combat phase in them Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted March 8, 2017 Share Posted March 8, 2017 Oh wow I read it wrong.. yeah he seems like the perfect thirster for this battalion.. rage has the best weapon but this command ability in conjunction with the battalion ability is made to pair with each other. Link to comment Share on other sites More sharing options...
Kaelsyn Posted March 8, 2017 Author Share Posted March 8, 2017 13 hours ago, RuneBrush said: I'd probably look at fielding one of each type of Bloodthirster with Wrath of Khorne as your general. Only one can trigger it's command ability and run & charge with +1" to the charge distance (for units within 16") would make a lot more impact than re-roll charge dice (for units within 16"). I'd be tempted to drop the unit of 10 Bloodletters to get this within your 2k. I need the 10 to make up my 3rd battleline unit. Making the units only 20 strong seems a waste. Link to comment Share on other sites More sharing options...
RuneBrush Posted March 9, 2017 Share Posted March 9, 2017 10 hours ago, Kaelsyn said: I need the 10 to make up my 3rd battleline unit. Making the units only 20 strong seems a waste. Your Bloodcrushers are battleline when running a pure Khorne Daemon army so you could drop that unit of ten and still be legal. For the army you're looking at, Wrath will help you get your units into combat much more quickly - adding between 2" and 7" extra range. I'd try and squeeze a couple of games in with the different Thirster/Letter options and see what works the best for you. One of your biggest challenges (as with all Khorne armies) is getting your guys into combat as quickly as humanly possible, with the increase in gunlines, being shot off the table is a real possibility. Link to comment Share on other sites More sharing options...
RuneBrush Posted March 9, 2017 Share Posted March 9, 2017 58 minutes ago, RuneBrush said: Your Bloodcrushers are battleline when running a pure Khorne Daemon army so you could drop that unit of ten and still be legal Just realised that dropping that unit of ten would mean you wouldn't be legal for the Blood Host. Personally I'd drop the ten from one of the large units - or run a unit of 40 and two 10. Link to comment Share on other sites More sharing options...
Kaelsyn Posted March 9, 2017 Author Share Posted March 9, 2017 11 hours ago, RuneBrush said: Your Bloodcrushers are battleline when running a pure Khorne Daemon army so you could drop that unit of ten and still be legal. For the army you're looking at, Wrath will help you get your units into combat much more quickly - adding between 2" and 7" extra range. I'd try and squeeze a couple of games in with the different Thirster/Letter options and see what works the best for you. One of your biggest challenges (as with all Khorne armies) is getting your guys into combat as quickly as humanly possible, with the increase in gunlines, being shot off the table is a real possibility. I was under the impression the Bloodcrushers were only battleline if a Skulltaker was my general...or am I wrong Link to comment Share on other sites More sharing options...
RuneBrush Posted March 10, 2017 Share Posted March 10, 2017 11 hours ago, Kaelsyn said: I was under the impression the Bloodcrushers were only battleline if a Skulltaker was my general...or am I wrong I've not got the GHb here so can't check. I know Skullcrushers require a Lord on Juggernaut but didn't think that Bloodcrushers did - however I may well be wrong on this! The points for what they do has always put me off Link to comment Share on other sites More sharing options...
mrstimpson38 Posted March 11, 2017 Share Posted March 11, 2017 I was under the impression the Bloodcrushers were only battleline if a Skulltaker was my general...or am I wrongYou're correct.As for your list, have you considered replacing your unit of 10 Bloodletters with Flesh Hounds? They may be better than a 10 man unit of Bloodletters for objective control.Sent from my Z958 using Tapatalk Link to comment Share on other sites More sharing options...
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