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Negative saves


Arkiham

Question

Less of a question and more an explanation

With new releases this year I've found its quite easy to get some units to a -1 save from a Base of 2+/3+.

Example, fatemaster with a trait and mystic shield puts him with a +5 save modifier in combat, putting him effectively to a -1.

 

So, if somehow you find yourself up against an opponent with 4 rend or more,  you still have a save as it's dice modifiers unlike in 8th edition where 2+ was the cap.

 

There's very little point to it, and 1s still fail. But, it is a thing, which you can do.

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Good post, hopefully answer some questions before they get asked.

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There's very little point to it, and 1s still fail. But, it is a thing, which you can do.

It's just a counter to very high rend. 

The 1s can happen, as a Fatemaster belonging to @Leonardasfound out at the South London Legion yesterday when he was trying to tank one of Alex's Stonelords* He only lasted a few minutes. With +4 to his save.

 

 

*Only 2 in the list - shocking I know!

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