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Stormcast competitive list with Stardrake ?


Auroch

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Here is a start :

Size    Cost    Name
        
1    600    Lord-Celestant sur Stardrake
        
1    220    Lord-Celestant sur Dracoth
1    220    Lord-Celestant sur Dracoth
        
1    100    Vanguard wing
9    240    Prosecutors Javelines
5    160    Judicator Crossbow  I
15    300    Liberators (Vanguard)
        
5    140    Vanguard-Hunters

1980 points

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1    160    Storm Heralds
1    600    Lord-Celestant sur Stardrake
3    80    Prosecutors Javelines
3    80    Prosecutors Javelines
3    80    Prosecutors Javelines
3    220    Vanguard Palladors Javelines
3    220    Vanguard Palladors Javelines
3    220    Vanguard Palladors Javelines
        
5    140    Vanguard-Hunters
        
5    100    Liberators
5    100    Liberators


Not convinced :)

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How about something like this?

Allegiance: Stormcast Eternals

Leaders
Lord Celestant On Stardrake (600)
- Celestine Hammer
- Stardrake Trait: None
Lord Celestant On Dracoth (220)
- Tempestos Hammer & Thundershield
- Dracoth Trait: None

Battleline
10 x Liberators (200)
- Warhammers
10 x Liberators (200)
- Warhammers
5 x Liberators (100)
- Warhammers
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline

Units
1 x Gryph-Hound (40)

Battalions
Thunderhead Brotherhood (80)
Anvils of the Heldenhammer Warrior Chamber (80)

Total: 2000/2000

One drop okay amount of models 

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10 minutes ago, Björn Broberg said:

How about something like this?

Allegiance: Stormcast Eternals

Leaders
Lord Celestant On Stardrake (600)
- Celestine Hammer
- Stardrake Trait: None
Lord Celestant On Dracoth (220)
- Tempestos Hammer & Thundershield
- Dracoth Trait: None

Battleline
10 x Liberators (200)
- Warhammers
10 x Liberators (200)
- Warhammers
5 x Liberators (100)
- Warhammers
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline

Units
1 x Gryph-Hound (40)

Battalions
Thunderhead Brotherhood (80)
Anvils of the Heldenhammer Warrior Chamber (80)

Total: 2000/2000

One drop okay amount of models 

Once you add the stormhost chambers, is the whole force 1 drop? As part of the 'additional units' part?

If so and if you are going this kind of route, I'd opt for a chamber with a better stormhost chamber benefit (that still also contributes to battleline). Mayyybe:

Allegiance: Stormcast Eternals

Leaders
Lord Celestant On Stardrake (600)
- Celestine Hammer
- Stardrake Trait: None
Lord Relictor (80)

Battleline
20 x Liberators (400)
- Warhammers
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline

Units
3 x Prosecutors with Stormcall Javelins (80)
3 x Prosecutors with Stormcall Javelins (80)
3 x Prosecutors with Stormcall Javelins (80)
3 x Prosecutors with Stormcall Javelins (80)

Battalions
Vanguard Wing (100)
Tempest Lords Harbinger Chamber (140)

Total: 1960/2000


Note you could take 1 more hero for the extra artefact and drop 5 libs (I'd choose a lord castellant) but then you are adding 12 more models to 'Take Your Tally'.

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8 minutes ago, Björn Broberg said:

That is indeed how it works and your list is much better.

Yes, now I read the rules for the chamber in more detail, their Master of the Skies ability (which I thought was most relevant to the LCoSD - and it is awesome for him) its actually awesome with the prosecutors. Their herald of righteousness means they get 3d6 movement. Move into 18" range, fire double damage javelins, scram 3d6 inches to definite safety.

Combined with the liberator teleporting and the vanguard wing bonuses, that list could be tweaked to be really competitive.

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I was going to post this in Turragor's Storm Heralds thread, but it's probably better here, I'm not sure if it's worth the investment, but a solid way of making a Lord Celestant on Stardrake more offensive would be to give him a Stormbound Blade with Strife-ender and run him alongside two Lord Celestants on foot both using their command ability via Consummate Commander for each hit turning into three on a 4+. Run alongside lots of Retributors to maximise on the 2+ to hit bubble it might not be terrible...

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Tempest Lords/Make Your Tally also looks like a good way to get attacks up and keep the Stardrake mobile. With that in mind I'd look at a list like this:

-Tempest Lords Harbringer Chamber (140)

-Vanguard Wing (100)

-Lord Celestant on Stardrake (Stormbound Blade, Strife-ender, your choice of stardrake trait) (600)

-Lord Celestant (general, Consummate Commander, artefact to keep him alive I guess) (100)

-Lord Celestant (Consummate Commander recipient, whichever Stormcast artefact stops stuff from dying) (100)

-20 Liberators (hammers all round to maximise on +2 to hit) (400)

-5 Liberators (um, battleline tax) (100)

-5 more Liberators (100)

-3 Javelin Prosecutors (80)

-3 Javelin Prosecutors (80)

-3 Javelin Prosecutors (80)

-3 Javelin Prosecutors (80)

 

Make Your Tally's a bit of gamble depending on what you're drawn against. You're going to be reaching it very early against skaven, but might not ever reach it vs Ironjawz. Still, with lots of javelins, two hammer-cloaks and Rain of Stars, you're going to make it as quickly as anyone.

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3 minutes ago, Heksagon said:

I would like to buy a Stardrake AND put him to my lists but... i really hate Prosecutors. :D

Any idea how to make him work without Celestial Useless Pidgeons?

@Double Misfire and I were looking at a non-SCE allegiance Storm Heralds list in the other thread.

I have a hunch we'll see more points adjustments in GHB2 which will open up that potential further.

There are also a few more stormhost battalions that would work with a LCoSD in. Hammers of Sigmar makes a pretty solid liberator bastion around the LCoSD. Bonus for me here is no need for a new LCoSD to paint (mine is hammers of sigmar)! Ofc that is if tournaments want wysiwyg with stormhost schemes.

I think I prefer tempest lords overall with the LCoSD, I will grow to love prosecutors. I love the javelin models styling! It's just the wings are a pain but I am going to magnetise em this time.

One thing worth noting is that Lords of the Storm can now contain a LCoSD and that's quite a few of those chamber battalions BUT that's even more character points investment... probably much more realistic with a LCoD.

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So Turragor and I are on the same page, now both figuratively and literally.  Besides being able to skirmish with the prosecutors there are some other subtle bonuses.   When you charge you don't to end within 1/2".  This means you basically have a 7 inch charge range with your pile in.  This also means,  you can charge, stay 3 inches away then pile in just within weapon range.  This can help make sure your units stay mitigate some damage.  At the risk of being that guy, ok I am that guy,  read the ruling on the way the liberators teleport.  To me it sounds like you can be withing 3 inches of the enemy model........  I love the star drake.  I just think its so many points.  While not much better I'm thinking of busting out Prime with this list.  I'm thinking of big blocks of Judicators and Liberators with Relictor buffs.

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46 minutes ago, OlDirtyCosta said:

When you charge you don't to end within 1/2".

So it looks like there's two ways to use the charge move.

  1. Boost a traditional charge.
  2. Use it as a normal movement (with no respect for the usual 3" bubble around enemy units).

For me the best bit is nowhere does it say a charge has to be towards any enemy unit. So the Prosecco-cutors never need get their nails dirty. Just throw those spears and skip away.

They can even still pile in but they'd need to move back towards the nearest enemy when activated in the combat phase. Even if they're up to 36" away from the nearest enemy unit.

It's different with the Stardrake (or any flying combat SC unit) as you will want him in combat at some point so the bonuses you talk about in making a traditionally non-successful charge a means of getting into combat come into play there. You charge 8 and the enemy is 10 inches away. Usually fails, but not with this battalion. 

It also means that you can charge and opt to leave all your chargin flying units just outside 3" and the enemy can only activate units already in 3" (so the unit you just attacked if no other combats are ongoing).

So you don't take all javelin prosecutors and take 2 x  6 hammer prosecutors with 2 grand hammers each (or whatever). Park those outside 3" of their selected targets and pile in and attack the first unit. The enemy can't (traditional way) select the 2nd potential engagement to reply with their stronger remaining unit to weaken your 2nd charge.

The liberator setup is just like the Hammerstrike setup so we're back to the within or not within 3" argument. I'm saying outside 3" to be safe (you're still most likely making that charge).

46 minutes ago, OlDirtyCosta said:

busting out Prime with this list


Oh this might also be a pretty nice combo!

 

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4 minutes ago, Turragor said:

The liberator setup is just like the Hammerstrike setup so we're back to the within or not within 3" argument. I'm saying outside 3" to be safe (you're still most likely making that charge).

I wouldnt play it that way myself 3" inches is more then fine.  I just thought the verbiage was funny.  And yes Stardrakes are he best:)  

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So... maybe something like this?

List could be better, I took units I already have.

 

Allegiance: Stormcast Eternals

Leaders
Drakesworn Templar (500)
- General
- Storm Lance
- Trait: Staunch Defender - Stormcast Eternals
- Artefact: Spellshield 
- Stardrake Trait: Thunderlord
Lord Relictor (80)
- Artefact: Obsidian Amulet 

Battleline
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bow
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bow
- Stormcast Eternals Battleline
5 x Liberators (100)
- Warhammer & Shield

Units
3 x Prosecutors with Celestial Hammers (100)
- Celestial Hammers
- 1x Grandhammer
5 x Paladin Retributors (220)
- 2x Starsoul Mace
5 x Paladin Retributors (220)
- 2x Starsoul Mace
5 x Paladin Protectors (200)
- 2x Starsoul Mace
1 x Gryph-Hound (40)

Battalions
Hammerstrike Force (120)
Celestial Vindicators Warrior Chamber (80)

Total: 1980/2000
 

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First, thank you all for your great advices.

Here is the list I have made thanks to you, and I believe it can work :

Allegiance: Stormcast Eternals

Leaders
Drakesworn Templar (500)
- Arc Hammer
- Artefact: Obstinate Blade
- Stardrake Trait: Keen-clawed
Lord Celestant (100)
- General
- Trait: Consummate Commander - Stormcast Eternals
- Artefact: Relic Blade
Lord Celestant (100)
- Artefact: Relic Blade
Lord Castellant (100)
- Mystic Light: Fury Brand
Lord Relictor (80)

Battleline
15 x Liberators (300)
- Warhammer & Shield
- 0x Grandblades
- 3x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 0x Grandblades
- 1x Grandhammers
5 x Judicators (160)
- Skybolt Bows
- 1x Thunderbolt Crossbow
- Stormcast Eternals Battleline

Units
3 x Prosecutors with Stormcall Javelins (80)
- 1x Stormsurge Trident
3 x Prosecutors with Stormcall Javelins (80)
- 1x Stormsurge Trident
3 x Prosecutors with Stormcall Javelins (80)
- 1x Stormsurge Trident
3 x Prosecutors with Stormcall Javelins (80)
- 1x Stormsurge Trident

Battalions
Tempest Lords Harbinger Chamber (140)
Vanguard Wing (100)

Total: 2000/2000




Here, we have all the Tempest Lords stuff we talked about.

About the stardrake :

I can give him +1 to armour save and to a weapon attack thanks to the Castellant.

I have red about the double Lord-celestant, and I wondered about them. How to optimize their buff.

I have found in the Drakesworn templar a weapon that could use it : the Hammer.

Only 2 attacks (3 with the Castellant), but on a 4+ (+2 to hit) gains another to wound roll.

Then, each 3+ to wound success means a -2 Rend for a Damage 3...

The stardrake is also buffed, with each 6 to wound meaning a -3 rend and D6 damages.

The double celestants is also great with the Liberators who also gain extra wound roll on a 6+.

So, with the +2 to hit, they hit on 2+, half of the attacks are added in bonus. Not bad for a battleline unit :)

This list has 2 hammer units (Stardrake and Liberators).

The stardrake will stay around the heroes, while the Liberators are very mobiles.

And to add mobility, the Prosecutors with the Tempest Lords ... of course.

What do you think about it ?

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