Auroch Posted February 20, 2017 Share Posted February 20, 2017 Hello, I am really willing to play a stardrake. I know it is not a powerful unit, and it is very expensive. So i ask your advices and suggestion to build a "competitive" liste including this model. Thanks Link to comment Share on other sites More sharing options...
Auroch Posted February 21, 2017 Author Share Posted February 21, 2017 Here is a start : Size Cost Name 1 600 Lord-Celestant sur Stardrake 1 220 Lord-Celestant sur Dracoth 1 220 Lord-Celestant sur Dracoth 1 100 Vanguard wing 9 240 Prosecutors Javelines 5 160 Judicator Crossbow I 15 300 Liberators (Vanguard) 5 140 Vanguard-Hunters 1980 points Link to comment Share on other sites More sharing options...
Malakithe Posted February 21, 2017 Share Posted February 21, 2017 Storm Heralds? I haven't put points to them yet Link to comment Share on other sites More sharing options...
Auroch Posted February 21, 2017 Author Share Posted February 21, 2017 Storm heralds are at leat 1660 points. Too low body count i think, and le palladors don't compensate the lack of firepower of the Stardrake. Link to comment Share on other sites More sharing options...
Auroch Posted February 21, 2017 Author Share Posted February 21, 2017 1 160 Storm Heralds 1 600 Lord-Celestant sur Stardrake 3 80 Prosecutors Javelines 3 80 Prosecutors Javelines 3 80 Prosecutors Javelines 3 220 Vanguard Palladors Javelines 3 220 Vanguard Palladors Javelines 3 220 Vanguard Palladors Javelines 5 140 Vanguard-Hunters 5 100 Liberators 5 100 Liberators Not convinced Link to comment Share on other sites More sharing options...
Zen Posted February 21, 2017 Share Posted February 21, 2017 You'd have to replace the Vanguard-Hunters with Liberators as well, as they're not battleline without an Aquilor. Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 I've been wondering over storm heralds here: Link to comment Share on other sites More sharing options...
Björn Broberg Posted February 21, 2017 Share Posted February 21, 2017 How about something like this? Allegiance: Stormcast Eternals Leaders Lord Celestant On Stardrake (600) - Celestine Hammer - Stardrake Trait: None Lord Celestant On Dracoth (220) - Tempestos Hammer & Thundershield - Dracoth Trait: None Battleline 10 x Liberators (200) - Warhammers 10 x Liberators (200) - Warhammers 5 x Liberators (100) - Warhammers 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline Units 1 x Gryph-Hound (40) Battalions Thunderhead Brotherhood (80) Anvils of the Heldenhammer Warrior Chamber (80) Total: 2000/2000 One drop okay amount of models Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 10 minutes ago, Björn Broberg said: How about something like this? Allegiance: Stormcast Eternals Leaders Lord Celestant On Stardrake (600) - Celestine Hammer - Stardrake Trait: None Lord Celestant On Dracoth (220) - Tempestos Hammer & Thundershield - Dracoth Trait: None Battleline 10 x Liberators (200) - Warhammers 10 x Liberators (200) - Warhammers 5 x Liberators (100) - Warhammers 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline Units 1 x Gryph-Hound (40) Battalions Thunderhead Brotherhood (80) Anvils of the Heldenhammer Warrior Chamber (80) Total: 2000/2000 One drop okay amount of models Once you add the stormhost chambers, is the whole force 1 drop? As part of the 'additional units' part? If so and if you are going this kind of route, I'd opt for a chamber with a better stormhost chamber benefit (that still also contributes to battleline). Mayyybe: Allegiance: Stormcast EternalsLeaders Lord Celestant On Stardrake (600)- Celestine Hammer- Stardrake Trait: None Lord Relictor (80)Battleline 20 x Liberators (400)- Warhammers 5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline 5 x Judicators (160)- Skybolt Bows- Stormcast Eternals BattlelineUnits 3 x Prosecutors with Stormcall Javelins (80) 3 x Prosecutors with Stormcall Javelins (80) 3 x Prosecutors with Stormcall Javelins (80) 3 x Prosecutors with Stormcall Javelins (80)Battalions Vanguard Wing (100) Tempest Lords Harbinger Chamber (140)Total: 1960/2000 Note you could take 1 more hero for the extra artefact and drop 5 libs (I'd choose a lord castellant) but then you are adding 12 more models to 'Take Your Tally'. Link to comment Share on other sites More sharing options...
Björn Broberg Posted February 21, 2017 Share Posted February 21, 2017 That is indeed how it works and your list is much better. Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 8 minutes ago, Björn Broberg said: That is indeed how it works and your list is much better. Yes, now I read the rules for the chamber in more detail, their Master of the Skies ability (which I thought was most relevant to the LCoSD - and it is awesome for him) its actually awesome with the prosecutors. Their herald of righteousness means they get 3d6 movement. Move into 18" range, fire double damage javelins, scram 3d6 inches to definite safety. Combined with the liberator teleporting and the vanguard wing bonuses, that list could be tweaked to be really competitive. Link to comment Share on other sites More sharing options...
Double Misfire Posted February 21, 2017 Share Posted February 21, 2017 I was going to post this in Turragor's Storm Heralds thread, but it's probably better here, I'm not sure if it's worth the investment, but a solid way of making a Lord Celestant on Stardrake more offensive would be to give him a Stormbound Blade with Strife-ender and run him alongside two Lord Celestants on foot both using their command ability via Consummate Commander for each hit turning into three on a 4+. Run alongside lots of Retributors to maximise on the 2+ to hit bubble it might not be terrible... Link to comment Share on other sites More sharing options...
Double Misfire Posted February 21, 2017 Share Posted February 21, 2017 Tempest Lords/Make Your Tally also looks like a good way to get attacks up and keep the Stardrake mobile. With that in mind I'd look at a list like this: -Tempest Lords Harbringer Chamber (140) -Vanguard Wing (100) -Lord Celestant on Stardrake (Stormbound Blade, Strife-ender, your choice of stardrake trait) (600) -Lord Celestant (general, Consummate Commander, artefact to keep him alive I guess) (100) -Lord Celestant (Consummate Commander recipient, whichever Stormcast artefact stops stuff from dying) (100) -20 Liberators (hammers all round to maximise on +2 to hit) (400) -5 Liberators (um, battleline tax) (100) -5 more Liberators (100) -3 Javelin Prosecutors (80) -3 Javelin Prosecutors (80) -3 Javelin Prosecutors (80) -3 Javelin Prosecutors (80) Make Your Tally's a bit of gamble depending on what you're drawn against. You're going to be reaching it very early against skaven, but might not ever reach it vs Ironjawz. Still, with lots of javelins, two hammer-cloaks and Rain of Stars, you're going to make it as quickly as anyone. Link to comment Share on other sites More sharing options...
Heksagon Posted February 21, 2017 Share Posted February 21, 2017 I would like to buy a Stardrake AND put him to my lists but... i really hate Prosecutors. Any idea how to make him work without Celestial Useless Pidgeons? Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 3 minutes ago, Heksagon said: I would like to buy a Stardrake AND put him to my lists but... i really hate Prosecutors. Any idea how to make him work without Celestial Useless Pidgeons? @Double Misfire and I were looking at a non-SCE allegiance Storm Heralds list in the other thread. I have a hunch we'll see more points adjustments in GHB2 which will open up that potential further. There are also a few more stormhost battalions that would work with a LCoSD in. Hammers of Sigmar makes a pretty solid liberator bastion around the LCoSD. Bonus for me here is no need for a new LCoSD to paint (mine is hammers of sigmar)! Ofc that is if tournaments want wysiwyg with stormhost schemes. I think I prefer tempest lords overall with the LCoSD, I will grow to love prosecutors. I love the javelin models styling! It's just the wings are a pain but I am going to magnetise em this time. One thing worth noting is that Lords of the Storm can now contain a LCoSD and that's quite a few of those chamber battalions BUT that's even more character points investment... probably much more realistic with a LCoD. Link to comment Share on other sites More sharing options...
OlDirtyCosta Posted February 21, 2017 Share Posted February 21, 2017 So Turragor and I are on the same page, now both figuratively and literally. Besides being able to skirmish with the prosecutors there are some other subtle bonuses. When you charge you don't to end within 1/2". This means you basically have a 7 inch charge range with your pile in. This also means, you can charge, stay 3 inches away then pile in just within weapon range. This can help make sure your units stay mitigate some damage. At the risk of being that guy, ok I am that guy, read the ruling on the way the liberators teleport. To me it sounds like you can be withing 3 inches of the enemy model........ I love the star drake. I just think its so many points. While not much better I'm thinking of busting out Prime with this list. I'm thinking of big blocks of Judicators and Liberators with Relictor buffs. Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 46 minutes ago, OlDirtyCosta said: When you charge you don't to end within 1/2". So it looks like there's two ways to use the charge move. Boost a traditional charge. Use it as a normal movement (with no respect for the usual 3" bubble around enemy units). For me the best bit is nowhere does it say a charge has to be towards any enemy unit. So the Prosecco-cutors never need get their nails dirty. Just throw those spears and skip away. They can even still pile in but they'd need to move back towards the nearest enemy when activated in the combat phase. Even if they're up to 36" away from the nearest enemy unit. It's different with the Stardrake (or any flying combat SC unit) as you will want him in combat at some point so the bonuses you talk about in making a traditionally non-successful charge a means of getting into combat come into play there. You charge 8 and the enemy is 10 inches away. Usually fails, but not with this battalion. It also means that you can charge and opt to leave all your chargin flying units just outside 3" and the enemy can only activate units already in 3" (so the unit you just attacked if no other combats are ongoing). So you don't take all javelin prosecutors and take 2 x 6 hammer prosecutors with 2 grand hammers each (or whatever). Park those outside 3" of their selected targets and pile in and attack the first unit. The enemy can't (traditional way) select the 2nd potential engagement to reply with their stronger remaining unit to weaken your 2nd charge. The liberator setup is just like the Hammerstrike setup so we're back to the within or not within 3" argument. I'm saying outside 3" to be safe (you're still most likely making that charge). 46 minutes ago, OlDirtyCosta said: busting out Prime with this list Oh this might also be a pretty nice combo! Link to comment Share on other sites More sharing options...
Turragor Posted February 21, 2017 Share Posted February 21, 2017 I actually think the prime in this list and bigger base battalion unit sizes might be better than the stardrake. So that discussion would need to go in a different thread as this is the STARDRAKE thread and STARDRAKES are best. Link to comment Share on other sites More sharing options...
OlDirtyCosta Posted February 21, 2017 Share Posted February 21, 2017 4 minutes ago, Turragor said: The liberator setup is just like the Hammerstrike setup so we're back to the within or not within 3" argument. I'm saying outside 3" to be safe (you're still most likely making that charge). I wouldnt play it that way myself 3" inches is more then fine. I just thought the verbiage was funny. And yes Stardrakes are he best:) Link to comment Share on other sites More sharing options...
Heksagon Posted February 21, 2017 Share Posted February 21, 2017 So... maybe something like this? List could be better, I took units I already have. Allegiance: Stormcast EternalsLeadersDrakesworn Templar (500)- General- Storm Lance- Trait: Staunch Defender - Stormcast Eternals- Artefact: Spellshield - Stardrake Trait: ThunderlordLord Relictor (80)- Artefact: Obsidian Amulet Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bow- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bow- Stormcast Eternals Battleline5 x Liberators (100)- Warhammer & ShieldUnits3 x Prosecutors with Celestial Hammers (100)- Celestial Hammers- 1x Grandhammer5 x Paladin Retributors (220)- 2x Starsoul Mace5 x Paladin Retributors (220)- 2x Starsoul Mace5 x Paladin Protectors (200)- 2x Starsoul Mace1 x Gryph-Hound (40)BattalionsHammerstrike Force (120)Celestial Vindicators Warrior Chamber (80)Total: 1980/2000 Link to comment Share on other sites More sharing options...
Björn Broberg Posted February 22, 2017 Share Posted February 22, 2017 I would Love to hear how something like this works out. Like many of us I own the stardrake model but I have a hard time justifing his place in a list. Link to comment Share on other sites More sharing options...
ledha Posted February 22, 2017 Share Posted February 22, 2017 21 hours ago, OlDirtyCosta said: When you charge you don't to end within 1/2". Since the 4 pages rules say you HAVE to finish within 1/2 after a charge, can you explain how the stardrake can ignore this rule ? Link to comment Share on other sites More sharing options...
Turragor Posted February 22, 2017 Share Posted February 22, 2017 1 minute ago, ledha said: Since the 4 pages rules say you HAVE to finish within 1/2 after a charge, can you explain how the stardrake can ignore this rule ? Special rule for flying units in Tempest Lords Harbinger Chamber (140) Link to comment Share on other sites More sharing options...
AverageBoss Posted February 22, 2017 Share Posted February 22, 2017 5 hours ago, Björn Broberg said: I would Love to hear how something like this works out. Like many of us I own the stardrake model but I have a hard time justifing his place in a list. Same here. Only I own 4 of them... Link to comment Share on other sites More sharing options...
Auroch Posted February 22, 2017 Author Share Posted February 22, 2017 First, thank you all for your great advices. Here is the list I have made thanks to you, and I believe it can work : Allegiance: Stormcast EternalsLeaders Drakesworn Templar (500)- Arc Hammer- Artefact: Obstinate Blade- Stardrake Trait: Keen-clawed Lord Celestant (100)- General- Trait: Consummate Commander - Stormcast Eternals- Artefact: Relic Blade Lord Celestant (100)- Artefact: Relic Blade Lord Castellant (100)- Mystic Light: Fury Brand Lord Relictor (80)Battleline 15 x Liberators (300)- Warhammer & Shield- 0x Grandblades- 3x Grandhammers 5 x Liberators (100)- Warhammer & Shield- 0x Grandblades- 1x Grandhammers 5 x Judicators (160)- Skybolt Bows- 1x Thunderbolt Crossbow- Stormcast Eternals BattlelineUnits 3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Trident 3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Trident 3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Trident 3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge TridentBattalions Tempest Lords Harbinger Chamber (140) Vanguard Wing (100)Total: 2000/2000 Here, we have all the Tempest Lords stuff we talked about. About the stardrake : I can give him +1 to armour save and to a weapon attack thanks to the Castellant. I have red about the double Lord-celestant, and I wondered about them. How to optimize their buff. I have found in the Drakesworn templar a weapon that could use it : the Hammer. Only 2 attacks (3 with the Castellant), but on a 4+ (+2 to hit) gains another to wound roll. Then, each 3+ to wound success means a -2 Rend for a Damage 3... The stardrake is also buffed, with each 6 to wound meaning a -3 rend and D6 damages. The double celestants is also great with the Liberators who also gain extra wound roll on a 6+. So, with the +2 to hit, they hit on 2+, half of the attacks are added in bonus. Not bad for a battleline unit This list has 2 hammer units (Stardrake and Liberators). The stardrake will stay around the heroes, while the Liberators are very mobiles. And to add mobility, the Prosecutors with the Tempest Lords ... of course. What do you think about it ? Link to comment Share on other sites More sharing options...
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