Tom Loyn Posted February 10, 2017 Share Posted February 10, 2017 Just a general musing that came up amongst myself and my club mates. Does a summoned tzeentch wizard get to know or general a spell from the Lore of Change as per the battle tome? The wording in the time is different to the wording for allocation of artefacts or traits (which say after the general has been chosen). It just says 'Each Daemon Wizard in a Tzeentch army knows an additional spell from the Lore of Change.' Under rules for summoning each wizard it says 'the X (e.g. Herald) is added to your army.' Seems to be worded that these summoned Daemon Wizards would still know an additional spell as soon as they are part of your army. Thoughts? Link to comment Share on other sites More sharing options...
CJPT Posted February 10, 2017 Share Posted February 10, 2017 I've been playing it that way. We tend to roll for spells/abilities/artifacts anyway, so when a wizard is summoned we just roll for them specifically. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted February 10, 2017 Share Posted February 10, 2017 I would say no, my Bonesplitterz (admittedly cannot summon a wizard) but the spell from the lore is chosen when the wizard is selected on my roster. Choosing to summon on said wizard with all of the advantages seems unsporting and without a downside. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
daedalus81 Posted February 11, 2017 Share Posted February 11, 2017 2 hours ago, Thanatos Ares said: I would say no, my Bonesplitterz (admittedly cannot summon a wizard) but the spell from the lore is chosen when the wizard is selected on my roster. Choosing to summon on said wizard with all of the advantages seems unsporting and without a downside. Sent from my iPhone using Tapatalk The downside is the chance of failing the summon and the model not being on the table from the start. Link to comment Share on other sites More sharing options...
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