Noggab Posted February 8, 2017 Share Posted February 8, 2017 I was looking everywhere to find this out but I couldn't find one. Can my behemoth move in to terrain and sit on top of it? I know it can move through it as long as it fits and it does not get +1 save. But I had some games I couldn't charge because part of my behemoth's base had to sit on the terrain. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted February 8, 2017 Share Posted February 8, 2017 Not really sure what you mean - if it doesn't fit, it doesn't fit. If you have to "sit on top of it", that's normally a sign it doesn't fit.Like, if your behemoth has to sit on a building because it can't fit where you want it to go otherwise, that's a no for most people.If you're unsure - rules are very simple but possibilities are endless - discuss with opponent before the game if any terrain looks odd.Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
Noggab Posted February 8, 2017 Author Share Posted February 8, 2017 So is that mean my behemoth cannot attack units in the building? Link to comment Share on other sites More sharing options...
KHHaunts Posted February 8, 2017 Share Posted February 8, 2017 Its a rule that is a little to open imo but can normally be solved by conversation. You can move any model verticaly up scenary (As stuipid as that sometimes is) which means that your behemoth can climb over or on top of something however i think that most people would agree that if your model does not fit into or onto something then it cant finish its move there. The bit that ive seen people debate over is scaling a wall. If you cant finish your move on top of the wall does that mean you cant get on top of it or can your unit be "floating" 5" up a 10" wall? I would say that if the units model cant be placed in the desired location without obstruction then it cant move there. The only exception to this that people i play with usually allow is unstable terrain. Like some rocks that are easily big enough for the model but are two bumpy for steep and may potentially lead to mini damage. Im happy for a marker. Another thing we do is use a marker if the behmoth itself is being obstructive. For example: i have a forest drake that i flew into a four walled castle. their was just enough space to fit the drake. However there ended up being smaller models (which attacked him) in there with him. Because of the over hanging nature of the wings you couldent reach down to get to the infantry models without knocking the drake so i took him out and used markers instead. Quite alot of interpretation in all of this though. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted February 8, 2017 Share Posted February 8, 2017 So is that mean my behemoth cannot attack units in the building? If the terrain is such that this is an issue, I'd suggest using garrison rules for it instead - see the chapel scenery warscroll as an example. Link to comment Share on other sites More sharing options...
arnoldrew Posted February 9, 2017 Share Posted February 9, 2017 Behemoths still get +1 to Save from cover. Monsters do not. Link to comment Share on other sites More sharing options...
KHHaunts Posted February 9, 2017 Share Posted February 9, 2017 13 hours ago, arnoldrew said: Behemoths still get +1 to Save from cover. Monsters do not. Is that an faq answer? Where does it say that? Link to comment Share on other sites More sharing options...
BaldoBeardo Posted February 9, 2017 Share Posted February 9, 2017 GHB only says monsters don't benefit from cover. Behemoth =/= monster.Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
Choombatta Posted February 9, 2017 Share Posted February 9, 2017 21 hours ago, KHHaunts said: The bit that ive seen people debate over is scaling a wall. If you cant finish your move on top of the wall does that mean you cant get on top of it or can your unit be "floating" 5" up a 10" wall? This is actually answered in the basic rules FAQ: Q: Please clarify when/if it is necessary to count vertical movement as part of the distance a model moves, especially with regard to climbing scenic walls. If the height of the wall exceeds a model’s movement, is the wall unclimbable, or can it be climbed over multiple turns? Can a model run up the wall? A: The vertical distance needed to climb up and down a wall counts as part of the distance a model is able to move. This may require a model to spend several turns climbing an especially high wall (you will need to remember how far it has climbed each turn). Models can run while climbing a wall. Note that models which can fly ignore scenery (and other models) as they move, and therefore the vertical distance is not included when working out how far they have moved. Link to comment Share on other sites More sharing options...
KHHaunts Posted February 9, 2017 Share Posted February 9, 2017 2 hours ago, Choombatta said: This is actually answered in the basic rules FAQ: Q: Please clarify when/if it is necessary to count vertical movement as part of the distance a model moves, especially with regard to climbing scenic walls. If the height of the wall exceeds a model’s movement, is the wall unclimbable, or can it be climbed over multiple turns? Can a model run up the wall? A: The vertical distance needed to climb up and down a wall counts as part of the distance a model is able to move. This may require a model to spend several turns climbing an especially high wall (you will need to remember how far it has climbed each turn). Models can run while climbing a wall. Note that models which can fly ignore scenery (and other models) as they move, and therefore the vertical distance is not included when working out how far they have moved. Ah see im actually very dissapointed by that. . . . . Link to comment Share on other sites More sharing options...
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Noggab
I was looking everywhere to find this out but I couldn't find one.
Can my behemoth move in to terrain and sit on top of it?
I know it can move through it as long as it fits and it does not get +1 save.
But I had some games I couldn't charge because part of my behemoth's base had to sit on the terrain.
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