Jump to content
  • 0

Moving behemoth in terrain


Noggab

Question

I was looking everywhere to find this out but I couldn't find one.

Can my behemoth move in to terrain and sit on top of it?

I know it can move through it as long as it fits and it does not get +1 save.

But I had some games I couldn't charge because part of my behemoth's base had to sit on the terrain. 

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

2 hours ago, Choombatta said:

This is actually answered in the basic rules FAQ:

Q: Please clarify when/if it is necessary to count vertical

movement as part of the distance a model moves, especially with

regard to climbing scenic walls. If the height of the wall exceeds

a model’s movement, is the wall unclimbable, or can it be

climbed over multiple turns? Can a model run up the wall?

A: The vertical distance needed to climb up and down

a wall counts as part of the distance a model is able

to move. This may require a model to spend several

turns climbing an especially high wall (you will need to

remember how far it has climbed each turn). Models

can run while climbing a wall. Note that models which

can fly ignore scenery (and other models) as they move,

and therefore the vertical distance is not included when

working out how far they have moved.

Ah see im actually very dissapointed by that. . . . .

Link to comment
Share on other sites

Not really sure what you mean - if it doesn't fit, it doesn't fit. If you have to "sit on top of it", that's normally a sign it doesn't fit.

Like, if your behemoth has to sit on a building because it can't fit where you want it to go otherwise, that's a no for most people.

If you're unsure - rules are very simple but possibilities are endless - discuss with opponent before the game if any terrain looks odd.

Sent from my Nexus 5X using Tapatalk

Link to comment
Share on other sites

Its a rule that is a little to open imo but can normally be solved by conversation.

You can move any model verticaly up scenary (As stuipid as that sometimes is) which means that your behemoth can climb over or on top of something however i think that most people would agree that if your model does not fit into or onto something then it cant finish its move there.

The bit that ive seen people debate over is scaling a wall. If you cant finish your move on top of the wall does that mean you cant get on top of it or can your unit be "floating" 5" up a 10" wall?

I would say that if the units model cant be placed in the desired location without obstruction then it cant move there. The only exception to this that people i play with usually allow is unstable terrain. Like some rocks that are easily big enough for the model but are two bumpy for steep and may potentially lead to mini damage.  Im happy for a marker. Another thing we do is use a marker if the behmoth itself is being obstructive.

For example: i have a forest drake that i flew into a four walled castle. their was just enough space to fit the drake. However there ended up being smaller models (which attacked him) in there with him. Because of the over hanging nature of the wings you couldent reach down to get to the infantry models without knocking the drake so i took him out and used markers instead.

Quite alot of interpretation in all of this though.

Link to comment
Share on other sites

21 hours ago, KHHaunts said:

The bit that ive seen people debate over is scaling a wall. If you cant finish your move on top of the wall does that mean you cant get on top of it or can your unit be "floating" 5" up a 10" wall?

This is actually answered in the basic rules FAQ:

Q: Please clarify when/if it is necessary to count vertical

movement as part of the distance a model moves, especially with

regard to climbing scenic walls. If the height of the wall exceeds

a model’s movement, is the wall unclimbable, or can it be

climbed over multiple turns? Can a model run up the wall?

A: The vertical distance needed to climb up and down

a wall counts as part of the distance a model is able

to move. This may require a model to spend several

turns climbing an especially high wall (you will need to

remember how far it has climbed each turn). Models

can run while climbing a wall. Note that models which

can fly ignore scenery (and other models) as they move,

and therefore the vertical distance is not included when

working out how far they have moved.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...