WoollyMammoth Posted January 31, 2017 Share Posted January 31, 2017 As a death player I rely heavily on hordes (skeleton, zombie, ghoul). Many other armies get size based bonuses and require a lot of models as well (witch aelves, free peoples, skaven) Hordes are a great way to mass a lot of attacks to overwhelm or get through heavy defenses, if you are up to the challenge of painting 30+ models per unit. Unfortunately, certain units or models are powerful Horde-Busters, able to easily and reliably cause a lot of wounds all at once. Of course there are various strategies, wear them down over time, give them debuffs, hit them hard and fast, but certain things are just obliteraters of hordes that need to be carefully managed. For those of you having hordes, or those of you who have melted a horde, I need some advice on what to look out for (and avoid) in my future games. Known threats: Drycha - her shooting attack can kill 66% of all models within 10". - You need to keep her very far from your hordes if possible, or at least spread way out to limit the number of models she can hit. At the very least try to get a few wounds on her to lower the potency of the attack. Arkhan - His curse of years spell can kill an entire unit. - Its extremely difficult to stop him from casting, so the spell will likely go off. All you can do is hope it doesn't get lucky endless rolls to kill your entire unit. I'm sure there is a lot more but I cant think of any and I need some advice. Link to comment Share on other sites More sharing options...
Soulsmith Posted February 1, 2017 Share Posted February 1, 2017 The gaunt summoner has a spell that's good against hordes, it's a dice for every model in the in it and any roll of a six is a mortal wound.Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
Double Misfire Posted February 1, 2017 Share Posted February 1, 2017 Gyrocopters with steam guns. Totally not worth the points, but always worth the look on the skaven player's face after you've explained how they work. Link to comment Share on other sites More sharing options...
erasercrumbs Posted February 1, 2017 Share Posted February 1, 2017 The Plagueclaw is pretty vicious against hordes, especially slow ones that have trouble making up the distance. Tearing apart big units is basically what it is meant to do. Ironic that the Skaven have access to such a good anti-horde machine. Link to comment Share on other sites More sharing options...
Knight-Errant Posted February 1, 2017 Share Posted February 1, 2017 I am playing Stormcast Eternals so......... 5 or more Decimators (without starsoul maces). They get 1 attack for every model within 2'' of a decimator. If the horde models are placed close to each other, its 7-9 attacks for each decimator, so its like 40 dice at 3/3/-1/1 with 7-9 of them at 3/2/-1/1 effectively 20+ wounds plus a +2 to battleshock roll for the horde. Desolators, if 6 of them, 36 dice at 4/3/-1/2 , effectively 12 dice meaning 24 wounds, plus the dracoth attacks , so 8 wounds more, making them 32 wounds.(not counting a roll of 6 to wound) All wounds are calculated without save rolls. Decimators and Desolators are without buff. Link to comment Share on other sites More sharing options...
PJetski Posted February 1, 2017 Share Posted February 1, 2017 Desolators are not particularly good at killing Hordes; they do the same damage no matter how large the enemy unit. For 720 points they better do a lot of damage! Stegadon with sunfire throwers get 1 attack for each model within 8" range against one unit. 1 in 3 Kroxigors can be equipped with a Moon Hammer that gets 1 attack for each enemy in its 2" range. Link to comment Share on other sites More sharing options...
Maddok Posted February 1, 2017 Share Posted February 1, 2017 Actually Gaunt Summoners do it on a 4. So on single wound units they cut them in half. Khorne has a few good counters including skarr bloodwrath and their sheer number of attacks. The Kunnin Rukk produces enough shots to level them as well Link to comment Share on other sites More sharing options...
Riavan Posted February 1, 2017 Share Posted February 1, 2017 2 hours ago, erasercrumbs said: The Plagueclaw is pretty vicious against hordes, especially slow ones that have trouble making up the distance. Tearing apart big units is basically what it is meant to do. Ironic that the Skaven have access to such a good anti-horde machine. Skaven are one of those armies with everything. Link to comment Share on other sites More sharing options...
WoollyMammoth Posted February 1, 2017 Author Share Posted February 1, 2017 Thanks for the tips To a unit of 30...This is total death: Drycha averages 20 mortal wounds if she can get everything within 10" Gaunt summoner causes 15 mortal wounds if he can cast his 8 spell Decimators will cause something like 24 wounds at -1 Skarr is going to cause something like 20 wounds at -1This is bad but not crazy: A Stegadon can do something like 14 wounds within 8" A Gyrocopter causes 10 wounds at -1 rend if it can get within 6" A plagueclaw catapult has a decent chance to cause 8 wounds at -2 rend One Kroxigor is not going to be too bad Link to comment Share on other sites More sharing options...
Allornone Posted February 1, 2017 Share Posted February 1, 2017 While they aren't particularly deadly against hordes Concussor ability to stop pile in is especially good against units that rely on attacking with lots of models. Link to comment Share on other sites More sharing options...
Turragor Posted February 1, 2017 Share Posted February 1, 2017 The lesser used Stardrake breath 'Roiling Thunderhead' is 1 mw for every 6 on a dice. You roll as many dice as there are models in the unit. That's not very impressive but there are a few more attacks to come in combat phase, eating to start with (3 handpicked models, so champion, banner bearer, musician), rider's attacks, drakes attacks, then the tail sweep (which is pretty much guaranteed on bigger units) for d3 on each unit within 3". Then the Lord Celestant version has his reflecting mortal wounds shield for all units within 3". For the points it's probably not going to be selected as a 'horde killer' (you could take 15 decimators instead) but can do respectable damage. Link to comment Share on other sites More sharing options...
Kramer Posted February 1, 2017 Share Posted February 1, 2017 13 hours ago, erasercrumbs said: The Plagueclaw is pretty vicious against hordes, especially slow ones that have trouble making up the distance. Tearing apart big units is basically what it is meant to do. Ironic that the Skaven have access to such a good anti-horde machine. Is it? Fluff wise it's the faction with the most infighting. It's even the favourite spell of the Grey Seers: 26" range, select a unit, roll a die per model, every six is a mortal wound. Link to comment Share on other sites More sharing options...
Kramer Posted February 1, 2017 Share Posted February 1, 2017 10 hours ago, Riavan said: Skaven are one of those armies with everything. Yeah I think so too. But than again they are also divided in 6(!) subfactions. So in this new system you are in fact picking from different Chaos factions. In that mind-set Destruction and Order have everything as well. (Don't play Death so wouldn't know). So I think it's just a mind set. When playing my dwarfs, ogors, dark elves or Skaven I only pick everything from the old armies and ignore the factions in that sense. So for me it's probably also time for a paradigm shift. Link to comment Share on other sites More sharing options...
RossMHoward Posted February 1, 2017 Share Posted February 1, 2017 Bloodwrack Medusae. Scarr Bloodwrath. A Branchwych with a Silverwood Circlet/Balewind Vortex and Dwellers below. Link to comment Share on other sites More sharing options...
daedalus81 Posted February 1, 2017 Share Posted February 1, 2017 13 hours ago, WoollyMammoth said: Thanks for the tips To a unit of 30...This is total death: Drycha averages 20 mortal wounds if she can get everything within 10" Gaunt summoner causes 15 mortal wounds if he can cast his 8 spell Decimators will cause something like 24 wounds at -1 Skarr is going to cause something like 20 wounds at -1This is bad but not crazy: A Stegadon can do something like 14 wounds within 8" A Gyrocopter causes 10 wounds at -1 rend if it can get within 6" A plagueclaw catapult has a decent chance to cause 8 wounds at -2 rend One Kroxigor is not going to be too bad Formations may be your friend here. Marking a horde a dart instead of a blob will reduce the effectiveness of spells or attacks targeting models. The horde's job will not be to kill those units anyway, but to mitigate their loses and slow them if necessary. Priority being to avoid if at all possible. Link to comment Share on other sites More sharing options...
Soulsmith Posted February 1, 2017 Share Posted February 1, 2017 Remember if the Gaunt Summoner wants to pull off the spell, he probably will because destiny dice. Link to comment Share on other sites More sharing options...
redbeardboss Posted February 2, 2017 Share Posted February 2, 2017 the tzeentch dragon gaulrach has a spell that every model in a unit makes 1 attack against itself with a melee weapon. so thats pretty brutal too Link to comment Share on other sites More sharing options...
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