Donal Posted December 22, 2016 Share Posted December 22, 2016 Sanity for the WIN! Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Quote That said, I don't know that either of the Zombie FAQs settled the "can I merge 3 minimum sized battleline zombie units into a single block of 30 during my first turn." One of the FAQs talked about merging units during setup (which is no, but that doesn't speak to it during play) and the other spoke about exceeding the maximum unit size (which is set for every unit in the GHB, 60 for zombies). The wording points to the GHB value, not the starting unit size which is the rule that people said the Death players were violating. It seems like there will still be debate on the Zombie issue for awhile. Actually you're right! I misread it. So they can merge (by implication of the fact that they didn't just say "no merging") but not over 60. That's ok then. Link to comment Share on other sites More sharing options...
Paul Buckler Posted December 22, 2016 Share Posted December 22, 2016 Amazing, back to where we started Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 1 minute ago, Nico said: Actually you're right! I misread it. Most people have. This will likely continue to be a contentious issue until GW directly addresses it. Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Quote Most people have. This will likely continue to be a contentious issue until GW directly addresses it. I'm out of likes again. Yes. Exactly. Link to comment Share on other sites More sharing options...
wanderingrogue1 Posted December 22, 2016 Share Posted December 22, 2016 The Rings still getting a lot of hate though... its a tricky one. as its super op on big stuff that heals but perfectly acceptable on small 6 wound characters. Im wondering if caping the bearers wound charactistic to d3 for the rest of the game is worth it. give it one last gasp before croaking...or being able to run away. as is it will never get used. but then were in the realms of errata and not faq... so may as well wait for new hand book Link to comment Share on other sites More sharing options...
Donal Posted December 22, 2016 Share Posted December 22, 2016 I hope someone out there played a game with the D3 rule before the FAQ got FAQ'd Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Quote its a tricky one. as its super op on big stuff that heals but perfectly acceptable on small 6 wound characters. This just isn't true, but it's barely worth discussing it - it's a fait accompli now. It's super annoying if you forget that your opponent has it on a given hero and haven't played Death very often. Battle Brew is super op on big stuff. That hasn't budged an inch. Maybe with Chaos getting DoT that will balance them out with Destruction, leaving Death trailing in the dust. Good riddance some players will say. Link to comment Share on other sites More sharing options...
Shane Posted December 22, 2016 Share Posted December 22, 2016 AoS Facebook updated their post to agree with the FAQ. Before the FAQ got FAQ'd. Poor sods. Glad we're back to where we started with damage. Certainly would have a been a curve-ball of a rule change. Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Quote Certainly would have a been a curve-ball of a rule change. It would have been (almost) everyone* unlearning longstanding habits. So I can understand the change. *As per the months old thread, I played it the "traditional" way since everyone effectively house ruled it the other way and on average it doesn't matter. Someone must have been following that part of the Hints and Tips literally. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted December 22, 2016 Share Posted December 22, 2016 *phew* Happy that damage remains as we are currently all playing it. Would've be an unnecessary (but perhaps interesting?) change IMO. Thumbs up to GW for resolving that so quickly. Great work. Link to comment Share on other sites More sharing options...
StealthKnightSteg Posted December 22, 2016 Share Posted December 22, 2016 7 minutes ago, Nico said: It would have been (almost) everyone* unlearning longstanding habits. So I can understand the change. *As per the months old thread, I played it the "traditional" way since everyone effectively house ruled it the other way and on average it doesn't matter. Someone must have been following that part of the Hints and Tips literally. Someone might have been following this sites Rules Question section also from Warhammer as even the Clanrats got Faq'ed Link to comment Share on other sites More sharing options...
Mikophant Posted December 22, 2016 Share Posted December 22, 2016 Related to the ring of invincibility, it would be consistent that heroes like Skarr Bloodwrath, Phoenix, and The Green Knight would also require reinforcement points to bring back. Thoughts? Link to comment Share on other sites More sharing options...
bottle Posted December 22, 2016 Share Posted December 22, 2016 Wow, it's amazing to see this resolved so quickly. Great job GW! Link to comment Share on other sites More sharing options...
RuneBrush Posted December 22, 2016 Share Posted December 22, 2016 2 minutes ago, Mikophant said: Related to the ring of invincibility, it would be consistent that heroes like Skarr Bloodwrath, Phoenix, and The Green Knight would also require reinforcement points to bring back. Thoughts? I thought the same originally, however it occurred to me that the points for their ability is already included in those units Link to comment Share on other sites More sharing options...
Stevewren Posted December 22, 2016 Share Posted December 22, 2016 The damage thing reminds me of that period in 7th where we got the bizarre Zombie ruling for about 2 months before they changed it back, only this time sorted out in a timely fashion! Link to comment Share on other sites More sharing options...
TerrorPenguin Posted December 22, 2016 Share Posted December 22, 2016 1 hour ago, Nico said: , leaving Death trailing in the dust. Good riddance some players will say. Great, maybe we can nerf all the other factions as well and just get to stormcast vs stormcast.... be like playing 40k I'm no fan of the ring of immortality on dragons, but continually nerfing the weakest alliance in the game is ridiculous. Link to comment Share on other sites More sharing options...
Requizen Posted December 22, 2016 Share Posted December 22, 2016 26 minutes ago, RuneBrush said: I thought the same originally, however it occurred to me that the points for their ability is already included in those units 100% agree with this. 1 minute ago, TerrorPenguin said: Great, maybe we can nerf all the other factions as well and just get to stormcast vs stormcast.... be like playing 40k I'm no fan of the ring of immortality on dragons, but continually nerfing the weakest alliance in the game is ridiculous. This I somewhat don't agree with. I think Death has some good builds that haven't been explored yet. Mournguls are amazing, their Monsters are good, and they have some of the best Compendium units out there. I think they may be the weakest just because they're not getting as much support as the others, but it's not like they're just bad units in general. Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 9 minutes ago, TerrorPenguin said: I'm no fan of the ring of immortality on dragons, but continually nerfing the weakest alliance in the game is ridiculous. Death is up there as one of the most powerful factions, Tomb Kings are probably the most powerful army in the game (well up until todays formation ruling). The army wide 5+ save is an incredible allegiance ability/command trait Link to comment Share on other sites More sharing options...
shinros Posted December 22, 2016 Share Posted December 22, 2016 21 minutes ago, Terry Pike said: Death is up there as one of the most powerful factions, Tomb Kings are probably the most powerful army in the game (well up until todays formation ruling). The army wide 5+ save is an incredible allegiance ability/command trait Problem is a lot of people don't run Tomb kings or have easy access to their models. Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 22 minutes ago, Terry Pike said: Death is up there as one of the most powerful factions, Tomb Kings are probably the most powerful army in the game (well up until todays formation ruling). The army wide 5+ save is an incredible allegiance ability/command trait While this is certainly true, they'll likely get a points hike in the next GHB which will move them back into mediocrity. Link to comment Share on other sites More sharing options...
Donal Posted December 22, 2016 Share Posted December 22, 2016 25 minutes ago, Terry Pike said: Death is up there as one of the most powerful factions, Tomb Kings are probably the most powerful army in the game (well up until todays formation ruling). The army wide 5+ save is an incredible allegiance ability/command trait I agree. Death is one of the top 4 most powerful factions Link to comment Share on other sites More sharing options...
daedalus81 Posted December 22, 2016 Share Posted December 22, 2016 2 hours ago, Nico said: Oh well. That didn't last long. It was fun while it lasted. I'm more impressed that they took the time to remove and edit it so quickly noticing that it was causing an uproar. I feel like the time consumption for it is not as extreme as portrayed. It's better than having people feel cheated over singular rolls too often. Link to comment Share on other sites More sharing options...
PJetski Posted December 22, 2016 Share Posted December 22, 2016 30 minutes ago, Terry Pike said: Death is up there as one of the most powerful factions, Tomb Kings are probably the most powerful army in the game (well up until todays formation ruling). The army wide 5+ save is an incredible allegiance ability/command trait Settra can't take the 5+ and you would be quite foolish not to use Settra as your general Link to comment Share on other sites More sharing options...
Total Fanboy Posted December 22, 2016 Share Posted December 22, 2016 Am I missing something? How do you merge zombie units when they will become larger than the starting unit size, which is not allowed in matched play? Link to comment Share on other sites More sharing options...
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