Paul Buckler Posted December 22, 2016 Share Posted December 22, 2016 FB answes have never meant anything official. Could be anyone typing that. Its an odd ruling, makes the game super swingy for sure. Link to comment Share on other sites More sharing options...
StealthKnightSteg Posted December 22, 2016 Share Posted December 22, 2016 and battleplan escalation just got overhauled.. Link to comment Share on other sites More sharing options...
wanderingrogue1 Posted December 22, 2016 Share Posted December 22, 2016 yea , im trying to wrap my head round that one too.... ..... it means that everything start off on the table now? just further or closer away? i assume so no one can pull "a ben" (sorry ben) and auto win by teleporting and blocking off the edges? Link to comment Share on other sites More sharing options...
Requizen Posted December 22, 2016 Share Posted December 22, 2016 Just now, StealthKnightSteg said: and battleplan escalation just got overhauled.. Yeah, that was kinda odd to me. I wonder if that sort of deployment will become standard in the future for more battleplans. Would certainly cut down on the power of Behemoths in a lot of ways. I'm glad that Fanatics and Skulkers got cleared up. They're still very strong, but random Grot tendrils flying out all over the map was a tad silly. Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 Night Goblins got hit exceedingly hard as well. They made the battalion unplayable since wording doesn't match (which they specified unit names must match). They negated the prior FAQ that named characters with the appropriate keyword qualify to fulfill battalions since that unit must be bolded in order for it to refer to a keyword (i.e. no Skarsnik for the battalion now) All fanatics must be released simultaneously, which could mean that even if they seemingly are different units of Fanatics all units must be released simultaneously (which seems to conflict with the clear multiple assassins clarification also introduced in this FAQ). All fanatics must be placed within 1" of the unit they are emerging from (i.e. no conga-lining) And only 3 netters per 20 Grots. They won't likely be showing up on the competitive any longer :-/ Link to comment Share on other sites More sharing options...
wanderingrogue1 Posted December 22, 2016 Share Posted December 22, 2016 I think they will.. just not backed up by 3 ogre stonehorns Link to comment Share on other sites More sharing options...
Requizen Posted December 22, 2016 Share Posted December 22, 2016 2 minutes ago, Thomas Lyons said: Night Goblins got hit exceedingly hard as well. They made the battalion unplayable since wording doesn't match (which they specified unit names must match). They negated the prior FAQ that named characters with the appropriate keyword qualify to fulfill battalions since that unit must be bolded in order for it to refer to a keyword (i.e. no Skarsnik for the battalion now) All fanatics must be released simultaneously, which could mean that even if they seemingly are different units of Fanatics all units must be released simultaneously (which seems to conflict with the clear multiple assassins clarification also introduced in this FAQ). All fanatics must be placed within 1" of the unit they are emerging from (i.e. no conga-lining) And only 3 netters per 20 Grots. They won't likely be showing up on the competitive any longer :-/ Disagree. They still are very efficient and cheap Battleline, Netters are still amazing (you can cover a pretty good amount of enemies with their debuffs), and Fanatics will change, but they still are awesome at stopping charges cold. Link to comment Share on other sites More sharing options...
wayniac Posted December 22, 2016 Share Posted December 22, 2016 LMAO they answered a FB question with an answer that directly contradicts the FAQ ruling. So... which is it? Make up your mind GW. Link to comment Share on other sites More sharing options...
bottle Posted December 22, 2016 Share Posted December 22, 2016 I'm sad they ruled only 3 nets. I mean, it was probably coming, but I wanted to see a 40-gobbo unit all armed with nets at least once. ;-) Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 The D3 damage thing is very swingy now and can be manipulated by Tzeentch Lets say you have a unit of 6 Stormfiends with Doomfists, they all hit and wound, then you just pick the damage roll of 3 on the D3 with Kairos, every fiend becomes damage 3, 72 damage. bam Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 4 minutes ago, Requizen said: Disagree. They still are very efficient and cheap Battleline, Netters are still amazing (you can cover a pretty good amount of enemies with their debuffs), and Fanatics will change, but they still are awesome at stopping charges cold. The Grot warscroll might show up, but I was talking about whole armies. Whole Moonclan armies will likely no longer be present. Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 Just now, Terry Pike said: The D3 damage thing is very swingy now and can be manipulated by Tzeentch Lets say you have a unit of 6 Stormfiends with Doomfists, they all hit and wound, then you just pick the damage roll of 3 on the D3 with Kairos, every fiend becomes damage 3, 72 damage. bam Except you can't have Stormfiends in an army using the Tzeentch allegiance ability since they don't have the right keyword...but I like where your head's at ;-) Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 Just now, Thomas Lyons said: Except you can't have Stormfiends in an army using the Tzeentch allegiance ability since they don't have the right keyword...but I like where your head's at ;-) You don't need Tzeentch allegiance for Kairos But a unit of 9 disc dudes with great bows... wow Link to comment Share on other sites More sharing options...
Well of Eternity Posted December 22, 2016 Share Posted December 22, 2016 3 minutes ago, Terry Pike said: You don't need Tzeentch allegiance for Kairos But a unit of 9 disc dudes with great bows... wow But you roll for each stormfiend/disc dudes/kurnoths separetely (?) Link to comment Share on other sites More sharing options...
bottle Posted December 22, 2016 Share Posted December 22, 2016 6 minutes ago, Terry Pike said: The D3 damage thing is very swingy now and can be manipulated by Tzeentch Lets say you have a unit of 6 Stormfiends with Doomfists, they all hit and wound, then you just pick the damage roll of 3 on the D3 with Kairos, every fiend becomes damage 3, 72 damage. bam It reads as its "per weapon" so Kairos would only be able to guarantee one Stormfiend having max damage (on all its attacks) with Kairos :-) Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 I asked Ben and with an example. You roll once, for a single model and units. so Kurnoths would be 8 wounds get through, roll a D3 and then times it by that. so on a 3 you are doing 24 damage, only rolling once. Link to comment Share on other sites More sharing options...
wanderingrogue1 Posted December 22, 2016 Share Posted December 22, 2016 4 minutes ago, Terry Pike said: I asked Ben and with an example. You roll once, for a single model and units. so Kurnoths would be 8 wounds get through, roll a D3 and then times it by that. so on a 3 you are doing 24 damage, only rolling once. thats not what the faq says at all though... ..so methinks he needs to write it that way then other wise its each weapon.... again....personally i think that whole section should be deleted Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 I expect it will get revised Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Quote The change making units only fill out one itms within a battalion directly contradicts other FAQ rulings. Weird. The Spyreheart change to the scroll itself is surprising but in light of the prior clarifications it makes sense. I think it's because this led to a whole mess of contradictions. They've fixed the problem you identified with the Daughters of Khaine example. Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 39 minutes ago, StealthKnightSteg said: Well that settles the use of abilities from a phase into another.. If by settles, you mean that you need to look at every single unit ability, internal buff, external buff, target shield, target defence buff and so on to check whether it is confined to a particular phase, then it is settled. This is a stealth buff to Kunning Rukk as their shooting in the hero phase does receive all their (non-phase dependent) buffs like Damned, Bellowing Tyrant, the reroll 1s to hit buff, the exploding attacks on sixes buff, and the Spirits plus 1 to hit buff; but, their Target cannot benefit from a shield that only works "in the shooting phase". Link to comment Share on other sites More sharing options...
Thomas Lyons Posted December 22, 2016 Share Posted December 22, 2016 5 minutes ago, Nico said: I think it's because this led to a whole mess of contradictions. They've fixed the problem you identified with the Daughters of Khaine example. Agreed, which I am thankful for. It just kills my soul that the TK battalion isn't flexible at all with the Tomb King that must be included (no Royal Warsphinx/Settra any longer, etc.) and that all early battalions (those released more than 8 months ago or so) haven't been formatted to take into account the keyword as bold distinction, so they have to be played strait (which makes many of them either uninteresting or overcosted). Link to comment Share on other sites More sharing options...
wayniac Posted December 22, 2016 Share Posted December 22, 2016 6 minutes ago, Thomas Lyons said: It just kills my soul that the TK battalion isn't flexible at all with the Tomb King that must be included (no Royal Warsphinx/Settra any longer, etc.) and that all early battalions (those released more than 8 months ago or so) haven't been formatted to take into account the keyword as bold distinction, so they have to be played strait (which makes many of them either uninteresting or overcosted). I honestly don't get what that rule changed. Can I get an "explain like I'm 5" example of where it ruins older battalions released like > 8 months or so? Link to comment Share on other sites More sharing options...
Terry Pike Posted December 22, 2016 Share Posted December 22, 2016 Settra no longer fills the requirements of a Tomb King, because he is Settra, not a Tomb King Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Tom you could probably rely on the more specific FAQ to rescue the Tomb King = Settra rule. It's not like they deleted that part of the FAQ and it's more specific to the question at hand. I'm feeling the pain for all the Destruction factions that aren't BCR, Bonesplitterz or Ironjawz. #LongLivetheHoodedVillain Quote Night Goblins got hit exceedingly hard as well. They made the battalion unplayable since wording doesn't match (which they specified unit names must match). They negated the prior FAQ that named characters with the appropriate keyword qualify to fulfill battalions since that unit must be bolded in order for it to refer to a keyword (i.e. no Skarsnik for the battalion now) All fanatics must be released simultaneously, which could mean that even if they seemingly are different units of Fanatics all units must be released simultaneously (which seems to conflict with the clear multiple assassins clarification also introduced in this FAQ). All fanatics must be placed within 1" of the unit they are emerging from (i.e. no conga-lining) And only 3 netters per 20 Grots. They won't likely be showing up on the competitive any longer :-/ Netters getting comped (at least before I copied Darran Palmer and converted mine). Sigh! Quote All fanatics must be released simultaneously, which could mean that even if they seemingly are different units of Fanatics all units must be released simultaneously (which seems to conflict with the clear multiple assassins clarification also introduced in this FAQ). Do they really mean that multiple units of Fanatics are sucked out all at once, or just that if you declare a single unit of 6, you have to deploy all 6. However, you can still have a 6, a 2 and a 1 as 3 separate units. Link to comment Share on other sites More sharing options...
Nico Posted December 22, 2016 Share Posted December 22, 2016 Settra has the Tomb King keyword. You could at least argue that the more specific FAQ is still relevant. Link to comment Share on other sites More sharing options...
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