Changer Posted February 2, 2017 Share Posted February 2, 2017 51 minutes ago, Flogger said: Archaon isn't disciple of Tzeentch? How can you play him and still have destiny dice? He's got the keyword Tzeentch so counts. Link to comment Share on other sites More sharing options...
Arkiham Posted February 2, 2017 Share Posted February 2, 2017 1 hour ago, Changer said: He's got the keyword Tzeentch so counts. 2 hours ago, Flogger said: Archaon isn't disciple of Tzeentch? How can you play him and still have destiny dice? both the large one and the compendium have the key words. Link to comment Share on other sites More sharing options...
Arkiham Posted February 2, 2017 Share Posted February 2, 2017 the Gigantic chaos spawn also contains the Tzeentch keyword, and it wouldn't break the allegiance keyword and that grants us a monster outside of archaon/manticore/lord of change etc Link to comment Share on other sites More sharing options...
Arkiham Posted February 2, 2017 Share Posted February 2, 2017 Triple posted blue Scribes on top of a balewind a must for a spell casting focused army? I'd say so. Link to comment Share on other sites More sharing options...
Soulsmith Posted February 2, 2017 Share Posted February 2, 2017 I like that idea. Is the balewind worth it when you could take a gaunt summoner for the points? Also at my local gw today, someone was playing pure daemons. The staff agreed the split rules don't cost points, as those points are summoning pool and nowhere does it specify summoning.Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
redbeardboss Posted February 2, 2017 Share Posted February 2, 2017 how is this still a thing..... yes they cost points and their is no such thing as a summoning pool lol Link to comment Share on other sites More sharing options...
Soulsmith Posted February 2, 2017 Share Posted February 2, 2017 It's a thing because I thought I would see what people thought of games workshop staffers including the manager considering them not.Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
Arkiham Posted February 2, 2017 Share Posted February 2, 2017 I'd say 100 points for a 72" diameter bubble to reroll unsuccessful spell is worth it lol, when you're casting like 12 spells a turn Link to comment Share on other sites More sharing options...
redbeardboss Posted February 2, 2017 Share Posted February 2, 2017 1 minute ago, Soulsmith said: It's a thing because I thought I would see what people thought of games workshop staffers including the manager considering them not. Sent from my HTC One using Tapatalk They are wrong. Its only free if they split into an already existing unit and that unit cant go above starting size in matched play. The rule is anytime anytime ANYTIME for any reason you set up a new unit you pay points. there is no summoning pool or summoning rule Link to comment Share on other sites More sharing options...
Soulsmith Posted February 2, 2017 Share Posted February 2, 2017 Well that's fine. I simply brought it up for input and discussion, not to be slammed down.Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
Nevvermore Posted February 2, 2017 Share Posted February 2, 2017 It's weird though that so many people (not just you!) talk about "summoning" costing points when the rules don't mention summoning anywhere. It says "spells and abilities" which basically covers everything in the game. Don't even GW staffers read the rules? Link to comment Share on other sites More sharing options...
Goodwin Posted February 3, 2017 Share Posted February 3, 2017 Speaking of such, are rules like the, say, the one where your general dies and he is 'replaced,' by a spawn, do those require points? I don't think it specifically says you are setting up a new unit but it says replace him? I know some of the spells do speciify 'setting up X number of models based on models slain' like the Ogroid's. I think the one I'm refering to is the Arcanite general trait that if he kills himself with his heal ability? Also, say your Ogroid blasts someone and kills 6 models and you get 6 Horrors (that you paid 140 for 10). Can you then use Fold Reality or a Battleshock roll of a 1 to generate up to 10? I'm assuming no, but wanted to know if I could be dicky. Since you technically paid for the 10 but are only setting up the 6. AND just to be sure, you can totally use Fold Reality on your Enlightened and Skyfires right? Since they are Tzeentch Daemons. Please be true! Link to comment Share on other sites More sharing options...
Arkiham Posted February 3, 2017 Share Posted February 3, 2017 Yeah to both, you're paying for a unit of 10, but deploying them under strength and if it has daemons it counts. Link to comment Share on other sites More sharing options...
Tizianolol Posted February 3, 2017 Share Posted February 3, 2017 Ehi guys,what do you think about this list. If can be competitive? LoC (300) -incorporeal form -phantasmal weapons -daemon spell 6 (hell of tzeentch in english?) ogroid (160) -arcanite manufact 3 - spell 6 for arcanite and mortal wizards kairos (340) -daemons spell 6 sorcerer lord (140) - spell 3 arcanite and mortal wizards 10 pink Orrors (140) - battleline - daemons spell 5 10 pink Orrors (140) -battleline - daemons spell 1 30 tzaangors (540) - battleline - 12 with greatswards and 18 with shield and blade 3 Skyfires (160) tot 1920 what do you think guys? Can it work in a competitive tournament?:) thx all my only doubt is 20 Tzaangors and 6 Skyfires instead of 30 Tzaangors and 3 Skyfires! Link to comment Share on other sites More sharing options...
redbeardboss Posted February 3, 2017 Share Posted February 3, 2017 11 hours ago, Tizianolol said: Ehi guys,what do you think about this list. If can be competitive? LoC (300) -incorporeal form -phantasmal weapons -daemon spell 6 (hell of tzeentch in english?) ogroid (160) -arcanite manufact 3 - spell 6 for arcanite and mortal wizards kairos (340) -daemons spell 6 sorcerer lord (140) - spell 3 arcanite and mortal wizards 10 pink Orrors (140) - battleline - daemons spell 5 10 pink Orrors (140) -battleline - daemons spell 1 30 tzaangors (540) - battleline - 12 with greatswards and 18 with shield and blade 3 Skyfires (160) tot 1920 what do you think guys? Can it work in a competitive tournament?:) thx all my only doubt is 20 Tzaangors and 6 Skyfires instead of 30 Tzaangors and 3 Skyfires! I think either way you go they will both be good, that is something you will have to try out i games and see what ya like better. If you got 80 points left over id add 20 brimstone horrors Link to comment Share on other sites More sharing options...
Goodwin Posted February 3, 2017 Share Posted February 3, 2017 I'm starting to like the idea of the Alterkin as I'm going heavy Tzaangor either way. It seems like at least an unreliable way of restoring models, and with the Shaman spell hopefully I can keep my units around a little longer. I'm running a Tzaangor Coven and an Alterkin, both with 20gor Tzaangor units. The battalion doesn't say that the restored models need to be to the unit in the battalion, just a Tzaangor unit within' whatever inches so that could help me be sneaky. I'm thinking the Acolytes will maybe stand infront of the Tzaangor to take a charge and die, so I can pile in. However, how are you guys equipping your Acolytes? Is it worth trying to keep them around longer with the Shield on everyone, or just try to get as many attacks out as I can before they die? I'm not sure the benefits of either is huge enough to worry, but thought I'd see what you guys thought. Link to comment Share on other sites More sharing options...
Soulsmith Posted February 3, 2017 Share Posted February 3, 2017 Hmm, I guess if you're using them as a meat shield it would make sense to just give them nothing but shields. Otherwise I thought it was generally assumed best to max out glaives and go shields. Did people reach a decision on shields and glaives? Link to comment Share on other sites More sharing options...
Jaze Posted February 3, 2017 Share Posted February 3, 2017 My Acolytes have duel weapons, which I did just to get the arm swap work out the way quickly. From my experience so far I would go with shields as they are not super in Melle so tend to get activated last is a choice of other units to go, better to have more survive than have slightly better attacks with less. Link to comment Share on other sites More sharing options...
daedalus81 Posted February 3, 2017 Share Posted February 3, 2017 I feel like people shouldn't over commit on skyfires. What happens when a counter rolls out? Link to comment Share on other sites More sharing options...
Nico Posted February 4, 2017 Author Share Posted February 4, 2017 Screaming Skull Catapult plus Terrorgheist for a start. You better have a 1 on Destiny Dice for when you're down to Bravery 4 and each Skull that hits you kills a model if you fail a 6+ save. Link to comment Share on other sites More sharing options...
Malakithe Posted February 4, 2017 Share Posted February 4, 2017 Pssh bravery...daemons don't care about that peasantry Link to comment Share on other sites More sharing options...
Malakithe Posted February 5, 2017 Share Posted February 5, 2017 Question...Overseers Fate-Twisters... The first part says blah blah as long as there is at least one model from the battalion on the battlefield. The second part of the same ability says in addition, blah blah whilst this battalion has 9 or more models...is that part at set up? Or taking casualties during battle and counting the models? Link to comment Share on other sites More sharing options...
Malakithe Posted February 5, 2017 Share Posted February 5, 2017 Is the Daemon Cohort of Tzeentch a thing still? Seems kinda crazy allowing all wizards to cast a extra spell. The other ability would not be as good for matched play. Link to comment Share on other sites More sharing options...
Drillz Posted February 5, 2017 Share Posted February 5, 2017 So what would be the top 5 battalions in this book? I'm really liking the overseers fate twister. Seems like you pretty much can control all your dice rolls. It seems daemons have better units but arcanite have better battalions Link to comment Share on other sites More sharing options...
hobgoblinclub Posted February 5, 2017 Share Posted February 5, 2017 Personally, I like the Tzaangor Coven. A big unit of thirty Tzaangors should kick some serious damage. Allowing them to do it twice a turn could be game changing. Link to comment Share on other sites More sharing options...
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