BelgianBeerBear Posted December 7, 2016 Share Posted December 7, 2016 Hey all, I am building my first real competitive list for adepticon this upcoming year and wanted to get a head start so I could test out the list beforehand. I have signed up for the vanguard 1k tournament and am planning on bringing a pure ironjawz list. These are the two variations of the list i was thinking of playing. Megaboss - 140 Warchanter - 80 Ard Boyz 2x10 - 360 Brutes 2x5 - 360 Ironfist - 80 Total - 1000 or Black Ork Big Boss - 100 Megaboss - 140 Ard Boyz 2x10 - 360 Brutes 2x5 - 360 Ironfist - 80 Total - 1020 My ard boys are equipped with 10x 2h weapons and 10x shields, while i have magnetized all of my brutes so they can be either JGH or double choppas. I was hoping for some thoughts and changes you all would make from you comp experiences. Also my collection is comprised of 2 Megabosses 1 BOBB 1 Warchanter 1 Wierdnob 2x10 Ard Boys 3x5 Brutes 2x3 Gore-gruntas Link to comment Share on other sites More sharing options...
Soulsmith Posted December 7, 2016 Share Posted December 7, 2016 I would have thought the warchanter buff better, but I'd wait and see what others say. Love to see your magnetisation though, I am planning on doing so myself. Link to comment Share on other sites More sharing options...
LortOlle Posted December 7, 2016 Share Posted December 7, 2016 Only the first army is legal. The Adepticon vanguard rules states "Each army will be comprised of up to 1000 points". Ironfist is only 60 points but the total is correct so the 1020 point army isn't legal. First one seems fine though. I would run something similar. Not sure if I'd run 3x brutes and 1x ardboys or two of each like you. Link to comment Share on other sites More sharing options...
BelgianBeerBear Posted December 7, 2016 Author Share Posted December 7, 2016 Yeah I was worried it wouldn't be. I do like the BOBB's command ability to help with battleshock but by himself it doesn't seem worth it. I had played around with a list that was a BOBB and five units 2x ardboys 2x brutes and gore-grunta but it lacks pretty much any synergy so felt foolish. I got the forge world orc command set and absolutely love the orc boss so I was tempted to use it. Contemplated switching out the mega boss for him from the first list but since I've never played a tournament not really sure how much of an impact being under the point limit makes. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
BelgianBeerBear Posted December 7, 2016 Author Share Posted December 7, 2016 I would have thought the warchanter buff better, but I'd wait and see what others say. Love to see your magnetisation though, I am planning on doing so myself.https://www.etsy.com/listing/252897085/100pcs-3mm-x-1mm-18-x-132-inches-n-52?ref=hp_rvHighly recommend these magnets cheap and super strong Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Soulsmith Posted December 7, 2016 Share Posted December 7, 2016 Thanks, any photos of yours? Also I have the forgeworld boss, mount him on a larger bass and build it up so you can slot the 32mm or whatever you have him on easy.Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
foolsama Posted December 8, 2016 Share Posted December 8, 2016 I'd look at Trying to proxy in Grimgor Ironhide, especially if they'll let you use Da Immortalz. I'd build a list of 20 Ardboyz, 10 Brutes, a boss and a Warchanter,ironfisted. Depending on the scenarios played you could do the Ardboyz as 2 units or one. I'd definitely go with double choppas on e'rybody though. It's just better. Link to comment Share on other sites More sharing options...
Sangfroid Posted December 8, 2016 Share Posted December 8, 2016 I took a very similar list to the facehammer GT path to glory 1000 pts (and came second) megaboss (ravager & battlebrew) warchanter (meteoric hammerblade) 10 ardboyz 3 goregruntas 5 brutes 5 brutes Ironfist =1000 exactly the two brutes units had claw and smasha so a nice spread of rend -2 across the army and with 2d6+2 movement in hero phase really fast and able to put pressure on as armies are smaller and easier to pin down. I think ironjawz can be rally strong at only One thousand points good luck at adepticon! Link to comment Share on other sites More sharing options...
Sadysaneto Posted December 8, 2016 Share Posted December 8, 2016 Ardboyz go better with grimgor. Link to comment Share on other sites More sharing options...
BelgianBeerBear Posted December 8, 2016 Author Share Posted December 8, 2016 At adepticon they require you to submit your list with equipment for units so I don't know if I get to switch between 10-20 model units and flip their gear around. Which is a bummer. I need to find out if the slate bases I made are legal since they'll be measuring from the base in the tournament anyway so I'll check about the grimgor and da immortalz. Ard boyz don't have the black ork key word but they're the same model so hopefully they won't be that picky about it.@Sangfroid did you find you really needed the mobility of the goregruntas for a small game? I was thinking of keeping all infantry so they stay in buff range since I'm not super worried about controlling enemy movement on a small board Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
BelgianBeerBear Posted December 8, 2016 Author Share Posted December 8, 2016 Thanks, any photos of yours? Also I have the forgeworld boss, mount him on a larger bass and build it up so you can slot the 32mm or whatever you have him on easy.Sent from my HTC One using TapatalkI'm out of town for the next week and a half and don't have pics on me but if you shoot me a message I'll remember to when I'm back. Worked out a decent system with drilling into the torso and using green stuff for the limbs so your not trying to drill parallel holes. Makes it super easy Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Southern trolls Posted December 8, 2016 Share Posted December 8, 2016 @BelgianBeerBear as was previously stated the second army wouldn't be allowed, rules are fairly strict at A-Conn in terms of accuracy of points! My 1,000pts. List is identical to @Sangfroid minus the war-chanter having meteoric hammer. Ironjawz are very good at 1,000 point games because "most" armies don't have access to battle lines that hit as hard as brutes that can be fit into 1,000pts effectively. Warchanter is is a must IMO for the brutes to do brute thangs. See you at A-Conn mate! Link to comment Share on other sites More sharing options...
Sangfroid Posted December 8, 2016 Share Posted December 8, 2016 The meteoric hammer was something I thought I'd try out to give the chanter some use if I needed him but in the end never used it so would plump for Talisman of protection now I guess. I really rate goregruntas I know everyone rails on them a bit, but in a smaller game the fact that with average Ironfist, destruction & ravager moves you should have a 6" charge from them if you needed them. With Warchanter buff 3 going into say 5 liberators or 5 judicators all stacks the odds in your favour, even if they only kill one or two they should live long enough to hold up the enemy and divert attention from the brutes and Megaboss, set your expectations low with the pigs and they usually will do better than nothing ? Link to comment Share on other sites More sharing options...
BelgianBeerBear Posted December 8, 2016 Author Share Posted December 8, 2016 Shot adepticon the question about grimgor/da immortalz hopefully if it clears I'm thinking grimgor, chanter, 2x5 brutes and either 1x20 immortalz or 1x10 and goregruntasSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Orruk'sPizza Posted December 8, 2016 Share Posted December 8, 2016 I tried with good risult this list Megaboss 2*weirnoob shaman Warchanter 5*brutes 20*ardboyz 1000point Not easy to play but very powerfull Link to comment Share on other sites More sharing options...
foolsama Posted December 9, 2016 Share Posted December 9, 2016 On 12/8/2016 at 4:06 AM, Sangfroid said: megaboss (ravager & battlebrew) warchanter (meteoric hammerblade) I would just give the battlebrew to the warchanter as well. at that point, you're not as scared of throwing him in to melee! Link to comment Share on other sites More sharing options...
foolsama Posted December 9, 2016 Share Posted December 9, 2016 22 hours ago, Orruk'sPizza said: I tried with good risult this list Megaboss 2*weirnoob shaman Warchanter 5*brutes 20*ardboyz 1000point Not easy to play but very powerfull What are you accomplishing with two shaman that another unit of brutes and an Ironfist battalion won't? Link to comment Share on other sites More sharing options...
Orruk'sPizza Posted December 9, 2016 Share Posted December 9, 2016 A lot of mortal wounds and dispell !! That is a verry funny list, i dont say " better than yours" , all the ironjaws list are very similar,this is different . Link to comment Share on other sites More sharing options...
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