thediceabide Posted November 21, 2016 Share Posted November 21, 2016 So I'm toying with starting my Bonesplitterz, specifically however, I want to play the Drakkfoot Warclan. I like all the casters and especially like the Blood Waaagh! power, and when combined with the Kunnin' Rukk, and the Prophet of da Waaagh! command trait, you can end up with a lot of attacks going off in your Hero phase. With that in mind though, I find that getting the required Battleline in the army is a bit more taxing than usual, thanks to it's required Battalion not having any Battleline. Here's what I've come up with so far: Drakkfoot Warclan (60) Wurrgog Prophet (140) 10 Savage Boarboy Maniaks (320) Kopp Rukk (100) Wardokk (80) Wardokk (80) Wardokk (80) 20 Savage Orruk Morboys (240) 20 Savage Orruk Morboys (240) Kunnin' Rukk (60) Savage Big Boss (100) 30 Savage Orruk Arrowboys (300) 10 Savage Orruks (100) 10 Savage Orruks (100) Total: 2000 I feel like I don't have a lot of flexibility for Battleline, I can drop the Boarboys to get a 3rd unit of 10 Savage Orruks on foot and free up points for more Arrowboyz, but I'd kind of prefer to keep a fast element to the army (plus some diversity in the models). One nice thing about the list is that I get 4 of the 6 spells, and 4 magic items.. Has anyone had any luck running Drakkfoot and would like to share their experience? Thanks! Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 21, 2016 Share Posted November 21, 2016 Doesn't the Kop Rukk require 2+ Morboys units?Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
DeGriggs Posted November 22, 2016 Share Posted November 22, 2016 16 hours ago, Thanatos Ares said: Doesn't the Kop Rukk require 2+ Morboys units? Sent from my iPhone using Tapatalk Sure does! Invalid list, but I also put the drakkfoot with a kunnin ruk. Pretty great Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 22, 2016 Share Posted November 22, 2016 Lol, I've been trying to make a competitive Drakkfoot List with 0 Arrerboys Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 22, 2016 Share Posted November 22, 2016 Finding it difficult lolSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
thediceabide Posted November 22, 2016 Author Share Posted November 22, 2016 7 hours ago, DeGriggs said: Sure does! Invalid list, but I also put the drakkfoot with a kunnin ruk. Pretty great Whoops, well I can easily divide that into 2x20 instead, which is probably what I intended when I first wrote the list, haha. Link to comment Share on other sites More sharing options...
thediceabide Posted November 22, 2016 Author Share Posted November 22, 2016 6 hours ago, Thanatos Ares said: Lol, I've been trying to make a competitive Drakkfoot List with 0 Arrerboys Sent from my iPhone using Tapatalk Yikes! Though possibly interesting? Having 3 different ways to attack in the Hero Phase is pretty awesome though. Link to comment Share on other sites More sharing options...
Braggoth Posted November 23, 2016 Share Posted November 23, 2016 I've been toying around with the idea of a Boarboys Maniaks death star. Starting with the Drakfoot warclan and it's Wurgog Prophet. Having the 3 Wardokks from the Kop Rukk, and plus the 2 Maniak Weirnobs from the snagga Rukk. So that's 6 wizards that gives you all of the Bonesplitterz spells. Then buff up a big unit of Boarboys Maniak yo have a unit that sprints 18", attack and pile in twice if it's your turn, rerolling 1s to hit run charge, mystic shielded, and forcing the enemy to reroll 6 to hits. Finishing off any surviving models during your hero phase with the abilities that let you pile in, in order to be able to charge directly afterwards. And now I'm even considering the Balewind Vortex to have untouchable wizards that can snipe enemy heroes from 36" away. Sure you lose the Kunnin Rukk, and it is not all that fun to play with (or against), even if it is more "competitive". Link to comment Share on other sites More sharing options...
Nico Posted November 23, 2016 Share Posted November 23, 2016 Quote Then buff up a big unit of Boarboys Maniak yo have a unit that sprints 18", attack and pile in twice if it's your turn, rerolling 1s to hit run charge, mystic shielded, and forcing the enemy to reroll 6 to hits. Finishing off any surviving models during your hero phase with the abilities that let you pile in, in order to be able to charge directly afterwards. That's not a good enough synergy to consider this as an autodelete button - where's the rend for a start? "Oh dear - 89% of my attacks have bounced off the 3+ rerollable save of a unit of 3 Kurnoth Hunters in cover". Link to comment Share on other sites More sharing options...
Braggoth Posted November 23, 2016 Share Posted November 23, 2016 2 minutes ago, Nico said: That's not a good enough synergy to consider this as an autodelete button - where's the rend for a start? "Oh dear - 89% of my attacks have bounced off the 3+ rerollable save of a unit of 3 Kurnoth Hunters in cover". I..... completely agree with you, it's not really a competitive list, but a very fun one. I've had success in smaller 1000 points games, where the boarboys can absolutely destroy infantry. But against anything with a 3+ save, they fall short. I'm not denying that the fact that they lack rend really hurts. But they can sometimes (not that often) win against said Kurnoth just due to weight of dice. You could also really on the few damage spells of the Bonesplitterz to face units with high save. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 23, 2016 Share Posted November 23, 2016 Units with silly armour saves need introducing to the friendly chaps in my Teef Rukk [emoji12]Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
thediceabide Posted November 23, 2016 Author Share Posted November 23, 2016 7 hours ago, Thanatos Ares said: Units with silly armour saves need introducing to the friendly chaps in my Teef Rukk Sent from my iPhone using Tapatalk Yeah, I've considered a Teef Rukk as well, since it's yet another way to attack in the Hero phase, haha. Link to comment Share on other sites More sharing options...
thediceabide Posted November 24, 2016 Author Share Posted November 24, 2016 Bah, Drakkfoot + Snagga is also tempting, but yeah, totally lacks rend. Link to comment Share on other sites More sharing options...
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