Dragon10 Posted November 20, 2016 Share Posted November 20, 2016 VLOD 10 X dragon knights 5 X dragon knights 5 X dragon Knights 3 X Varghiests 3 X Varghiests 3 X Varghiests thinking of building this army as I already have the blood Knights. Is the list to in your face on dimensional or could still be fun to play with? Link to comment Share on other sites More sharing options...
discoking Posted November 20, 2016 Share Posted November 20, 2016 If you go with above I'd have the vargiests as one unit of 9. Personal preference is Bloodknights in 5's as you get more value out of the regen and it's sometimes hard to get all 10 into combat. If you change it slighty I'd have another Hero in there,drop either 3 vargiests for a Lord or drop 5 knights for a VLoAT. Name of the game is to kill stuff and Soulblight kill stuff better than most....whats not fun about that? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 20, 2016 Share Posted November 20, 2016 VLoAT would be amazing in that list!Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Razorfate Posted November 20, 2016 Share Posted November 20, 2016 I 'd go with fell bats and bat swarms instead of vargheists and bring one more vl to act as spellcaster and hero support. Then i'd set aside minimum 160 pts for summoning dire wolves and wraiths for chaff and/or obj scoring Link to comment Share on other sites More sharing options...
discoking Posted November 20, 2016 Share Posted November 20, 2016 16 minutes ago, Razorfate said: I 'd go with fell bats and bat swarms instead of vargheists and bring one more vl to act as spellcaster and hero support. Then i'd set aside minimum 160 pts for summoning dire wolves and wraiths for chaff and/or obj scoring I always run 2 units of Fell Bats or Swarms enemy depending.Not a fan of summoning tho. Untill I get or convert a VLoAT my current list(successful too) is: VLoZD Covern Throne 3x5 Bloodknights 1x6 Vargiests 2x2 Bat Swarms/2x3 Fell Bats Link to comment Share on other sites More sharing options...
MidasKiss Posted November 20, 2016 Share Posted November 20, 2016 5 hours ago, discoking said: I always run 2 units of Fell Bats or Swarms enemy depending.Not a fan of summoning tho. Untill I get or convert a VLoAT my current list(successful too) is: VLoZD Covern Throne 3x5 Bloodknights 1x6 Vargiests 2x2 Bat Swarms/2x3 Fell Bats How do you find the Covern throne, is it worth the 260 points? What role does it play in your games? Just a support hero? The spell is interesting, could be quite annoying for your opponent... Same for the bat swarms. Are they just a fluffier chaff than skeleton warriors for the same point cost? I would love to see Soulblight expanded. Considering them as my next army, with the list mentioned above of the 2 x VLoZD, 15 blood knights and 6 vargheists (this list simply because you can make most of it out of FEC start collecting boxes)... No idea how that will play, but surely it's got to be fun! Link to comment Share on other sites More sharing options...
discoking Posted November 20, 2016 Share Posted November 20, 2016 Covern Throne is the weak link as it can't self heal and isn't very killy unless it's buffed but Beguile is an awesome spell if used wisely. That said if I get hold of/convert a VLoAT I'll drop the Throne and take an extra Bat swarm I think. My army is all about speed and skeletons are just too slow to act as chaff. Bat Swarms are plenty fast and really shine when shutting down enemy shooting. Link to comment Share on other sites More sharing options...
Hans Posted November 21, 2016 Share Posted November 21, 2016 I mostly play my 3k soulblight as follow: VLoZD VLoAT vlad isabella bloodknight 1x10, 2x5 banshee/skeleton - summon might drop the couple in tourney for more summoning for flexibility. Link to comment Share on other sites More sharing options...
MidasKiss Posted November 21, 2016 Share Posted November 21, 2016 Covern Throne is the weak link as it can't self heal and isn't very killy unless it's buffed but Beguile is an awesome spell if used wisely. That said if I get hold of/convert a VLoAT I'll drop the Throne and take an extra Bat swarm I think. My army is all about speed and skeletons are just too slow to act as chaff. Bat Swarms are plenty fast and really shine when shutting down enemy shooting. How long do the bats seem to live? With no save I would have thought they would get killed off even by shooting units in melee. I haven't played no save units before though so I'm probably underestimating themSent from my Nexus 6P using Tapatalk Link to comment Share on other sites More sharing options...
Hans Posted November 21, 2016 Share Posted November 21, 2016 Park the bat within 10" of heroes to get deathless minion? Link to comment Share on other sites More sharing options...
Razorfate Posted November 21, 2016 Share Posted November 21, 2016 Fell bats have an insane range. First turn i move them in front of the knights as chaff and bait. If my opponent charges and vanquishes them , then i counter charge with my knights fully buffed. But most often my opponents stay at defensive positon, so i charge their unit usually more numerous than mine with bats and knights at the same time. With bats high speed i charge them at the rear or the flanks of the enemy, and my knights at the flank or the front of the same enemy unit. This way the enemy models closest to the bats must pile in and attack them relieving the knights half of the pressure. With this startegy fell bats are very handy. Sometimes one or two survive with our 5++ ward save and they got 6 attacks each with their special rule and then go warmachine crew hunting and be a pain in the a** for my opponent:) Link to comment Share on other sites More sharing options...
Hans Posted November 21, 2016 Share Posted November 21, 2016 Have not play fellbat n bat swarm in my list... might wanna build them in a chaff/debuff/distractor. Link to comment Share on other sites More sharing options...
MidasKiss Posted November 21, 2016 Share Posted November 21, 2016 Fell bats have an insane range. First turn i move them in front of the knights as chaff and bait. If my opponent charges and vanquishes them , then i counter charge with my knights fully buffed. But most often my opponents stay at defensive positon, so i charge their unit usually more numerous than mine with bats and knights at the same time. With bats high speed i charge them at the rear or the flanks of the enemy, and my knights at the flank or the front of the same enemy unit. This way the enemy models closest to the bats must pile in and attack them relieving the knights half of the pressure. With this startegy fell bats are very handy. Sometimes one or two survive with our 5++ ward save and they got 6 attacks each with their special rule and then go warmachine crew hunting and be a pain in the a** for my opponent:)Thats awesome razorfate. Can I pm you to talk death some time?Sent from my Nexus 6P using Tapatalk Link to comment Share on other sites More sharing options...
Razorfate Posted November 21, 2016 Share Posted November 21, 2016 Yes of course, but consider that i have only 10 games under my belt;) Link to comment Share on other sites More sharing options...
AnDr3w Posted November 21, 2016 Share Posted November 21, 2016 I have been playing 1000 points with 2x5 Blood Knights 1x3 Vargheist x1 Mounted Vampire Lord 1x2 Bat Swarm and the last 100 points to summon in skeletons or dire wolves or something to hold objectives. I have been wanting to / working on upgrading it to a 2000 pt army my plan was 3x5 Blood Knights 1x3 Vargheist VLoZD Mounted Vampire Lord 1x2 Bat Swarm and 400 points to summon a mounrgul by giving the general the sword of Unholy Power the Mourngul can be summoned automatically rather than risking the roll of a 10 and wasting a spell Just need the Mourngul but I think this could be fun. I've had lots of success at 1000pts Link to comment Share on other sites More sharing options...
Dragon10 Posted November 22, 2016 Author Share Posted November 22, 2016 I'm thinking my list will be 1 X VL on steed 1 X VL on steed 5 X Blood knights 5 X Blood knights 5 X Blood Knights 5 X Blood knights 6 X Vargieshts 2 X bat swarms 2 X bat swarms 3 X fell bats 3 X fell bats Link to comment Share on other sites More sharing options...
Razorfate Posted November 22, 2016 Share Posted November 22, 2016 I rate vargesits a rather poor choice compared to the blood knights beacuse: -Blood knights deal more damage per point when they charge. (13,99 wounds with -1 rend + 2,5 wounds for 0 rend for 260 pts for BK and 16,88 wounds with -1 rend for 320 pts) -Blood Knights have wound healing mechanism with banner and hunger ability while Vargheists have none -Blood Knights have 4+ save which becomes 3+ against non rending attacks, while varghesists have only 5+ -The only real advantage of vargheists are their flying ability and 12" range move which will cause them to be unsupported away from the general ( which always have ruler of the night trait in my armies) and will be butchered if used in this way. Fell bats are better for their points if used as hunting archers or warmachine crew in this type of using. -Another advantage of the vargheists are their damage output dest not depend on the charge. But in my experience they do not usually live long enough to gain advantage from it. On the other hand Blood knights really need concentrated attacks to be dispatched off. -The main disadvantage of the blood knights their damage output really lower when they are charged or can not brake the enemy at the first charge. So two units of blood knights chargeing one after another is a good idea. The soulblight army's main advantage is its elite and fast moving units which must operate at the flanks of the enemy for decreasing the back attacks from the units they could not break. In this regard, i think it is far too important to choose which one will go first or second in the first round of combat so that we can always have the initiative to strike first where we need. To achieve this we must have few units compared to our opponent. 11 units is far too much for this strategy. I'd go with 7 or 8 units at the max. Vampire Lord on Zombie Dragon is the army's backbone when taken with the Ring and RotN trait. It has an insane movement, d6 wound healing capacity once per battle and raise with d3 wounds when killed to grab objective or charge our opponent's critical hero or unit in anywhere on the table. My opponents usually do not bother to kill the VLoZD when they hear about the ring and the chalice so he can be at the middle of the action supporting all other troops with his quite good command trait and 5++ ward save with quite a good number of attacks. I think it has a place on every soulblight army above 1500 pts. Vampire Lord has a quite good spell debuffing the opponent's elite units but 2 is very unnecessary. I'd change one of them into a VLoZD by also dropping another unit of BK or Vargheists . Link to comment Share on other sites More sharing options...
Dragon10 Posted November 22, 2016 Author Share Posted November 22, 2016 1 X VLOD 1 X VL on steed 5 X blood knights 5 X blood knights 5 X blood Knights 6 X Varghiests 2 X fell bats 2 X fell bats 2 X bat swarms 2 X bat swarms i would like to keep the Varghiests just to have something else in army rather than just blood Knights even if weaker choice thank you for your in depth comment much appreciated Link to comment Share on other sites More sharing options...
Razorfate Posted November 22, 2016 Share Posted November 22, 2016 2 hours ago, Dragon10 said: 1 X VLOD 1 X VL on steed 5 X blood knights 5 X blood knights 5 X blood Knights 6 X Varghiests 2 X fell bats 2 X fell bats 2 X bat swarms 2 X bat swarms i would like to keep the Varghiests just to have something else in army rather than just blood Knights even if weaker choice thank you for your in depth comment much appreciated I really love the models, and they could be in the army by the rule of cool:) Link to comment Share on other sites More sharing options...
hwd48 Posted November 24, 2016 Share Posted November 24, 2016 Quick question from a potential Soulblight-er; Some of you have mentioned summoning. I'm confused as to 'who' in the soulblight list can summon zombies etc. The Vampires etc don't seem to have summoning on their warscrolls? Unless I have missed something? Any help would be much appreciated, cheers H Link to comment Share on other sites More sharing options...
LJ26 Posted November 24, 2016 Share Posted November 24, 2016 Death, wizard, are the key words your looking for and all death grand alliance wizards have them Link to comment Share on other sites More sharing options...
hwd48 Posted November 24, 2016 Share Posted November 24, 2016 Ah I see... So it's not a spell that they have, but just a thing they can do. Got it Link to comment Share on other sites More sharing options...
Razorfate Posted November 24, 2016 Share Posted November 24, 2016 Vampires are death wizards and you can summon with them. The summoned units can be not members of your allegiance for example you can summon tomb king carrion by your soulblight army Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 24, 2016 Share Posted November 24, 2016 The summoning spell is on the zombies scroll and says "any death wizard knows the following spell"Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
deynon Posted November 25, 2016 Share Posted November 25, 2016 moreover with the jnholy sword you don't even need a wizard Link to comment Share on other sites More sharing options...
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