hobgoblinclub Posted November 14, 2016 Share Posted November 14, 2016 Hi all, I've been putting together some rules for running hex campaigns in AoS. The rules for map campaigns in the General's Handbook are frustratingly brief and don't really give you much to play with, so I thought I'd put something together. I'm aiming to keep the rules light, using the General's Handbook stuff where possible, and trying to avoid bogging things down in pointless additional content (simple clarity seems to be the way in AoS). The rules will consist of a core document containing the basic hex mechanics (this document) and a Warlords of the Realms document, which will contain specific rules for setting your campaigns in the various realms. I'm yet to produce the second document but I'm planning to take inspiration from the official Time of War rules as they become available. If you get time to read it, please feel free to comment. Thanks in advance! Link to comment Share on other sites More sharing options...
hobgoblinclub Posted November 14, 2016 Author Share Posted November 14, 2016 Silly me, I forgot I'd made a sexier version a couple of weeks ago with a bit of colour on it. The content is pretty much the same but it looks nicer! Link to comment Share on other sites More sharing options...
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