Dracothjay Posted November 13, 2016 Share Posted November 13, 2016 So as of Christmas, i plan on getting 2 FEC starter kits. I Will make a AGKoTG from 1 box and make a VLoZD from the other. With the 2nd box i will also construct the GK on foot so i have a GK to play in a 1K match. All i need now is your help and advice on what makes FEC good and super killy. Obviously reading the unit rules it seems they all die but have the chance to be summoned back to full unit strength via the Varghulf, Ghast and other courtiers etc etc. What is the best general for the FEC and why? Should i use the AGKoTG or AGKoZD? I like the AGKoTG as the vitality ability sees me negate wounds on a 5 and 6 after my other saves have failed, which is quite durable. I want to make a high aggression army and feel a little lost. Looking for FEC players guidance. Thanks Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 If your going pure FEC then I'd go AGKoZD as your general (his spell is awesome & his command ability isn't the worst either) and take a riderless Terrgheist. Then you need regular ghouls as battleline (ghoul patrol is excellent for this) and either Flayers or Horrors to add some medium punch (horrors slightly better but slower so it's down to personal opinion I think between these 2)Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 You can still get the 5+ ignore wounds ability from the death command trait: ruler of the nightSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 i want a varghulf for the replenish capability for my ghouls. He is a hard ****** and I would rather spend points on him rather than a ghast courtier. And I find myself preferring crypt flayers rather than crypt horrors for the sheer fact of rolling 6's to hit results in mortal wounds. I'd still used a unit of 3 horrors though just for ghoul support. why do you prefer horrors? Would like to hear your views. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 Fixed damage of 2 with damage 3 on 6s to wound. And they reroll 1s to hit within range of your GKSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 Varghulf is brutal and can replenish ghouls and horrors (with good dice)Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 23 minutes ago, Thanatos Ares said: reroll 1s to hit within range of your GK ive just read on their PDF that its rerolls ALL failed to hit rolls within range of the king! DOPE! whats the unit sizes of ghouls you run....20? And how many horrors do you field and what courtiers do you bring? Link to comment Share on other sites More sharing options...
AlexanderHemedinger Posted November 13, 2016 Share Posted November 13, 2016 Honestly the build will come down to which unit you wish to maximize with, then build around it. No matter what your choice with the FEC, you need to have a necromancer and vampire lord. Adding more attacks and attacking twice with your maximizing unit is fun. But that's if honestly you max ghouls. Oh and if you want more replenish on ghouls, ghoul patrol is good. Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 5 minutes ago, AlexanderHemedinger said: No matter what your choice with the FEC, you need to have a necromancer and vampire lord. So having a vampire Lord as the general is more beneficial? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 The vampire lords command abilities are much more useful than the GK summoning onesSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 13, 2016 Share Posted November 13, 2016 But you lose pure FEC if you do. Not that that matters at the momentSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
AlexanderHemedinger Posted November 13, 2016 Share Posted November 13, 2016 Right fec doesn't have any benefit, so maximize the death allegiance for now. Plus vampire lord does move quickly than foot heroes of course. Link to comment Share on other sites More sharing options...
AlexanderHemedinger Posted November 13, 2016 Share Posted November 13, 2016 I posted my winning list for both it events I've been too so far. In states top death player. Check it out, you will lose friends though hahah! Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 Where's the link buddy? Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 The ghoul patrol hero phase roll a dice and add that many ghouls to your units, does this mean you can return dead ghouls to units? Link to comment Share on other sites More sharing options...
LJ26 Posted November 13, 2016 Share Posted November 13, 2016 I've been having great success with a 9 horror unit. I buff them with Van hels, vamp Lord on foots command ability, ghoul king on foot spell, and/or GKoZD spell. Very very killy . They have enough wounds to survive a double turn. Only problem trying to get all of thier attacks in Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 The ghoul patrol hero phase roll a dice and add that many ghouls to your units, does this mean you can return dead ghouls to units? Link to comment Share on other sites More sharing options...
AlexanderHemedinger Posted November 13, 2016 Share Posted November 13, 2016 4 hours ago, Dracothjay said: The ghoul patrol hero phase roll a dice and add that many ghouls to your units, does this mean you can return dead ghouls to units? Yep. Just can't go over the limit your paid for initially. Link to comment Share on other sites More sharing options...
Dracothjay Posted November 13, 2016 Author Share Posted November 13, 2016 That's delicious! Link to comment Share on other sites More sharing options...
AlexanderHemedinger Posted November 14, 2016 Share Posted November 14, 2016 11 hours ago, Dracothjay said: 5 hours ago, Dracothjay said: That's delicious! Oh indeed! Link to comment Share on other sites More sharing options...
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