PJetski Posted November 13, 2016 Share Posted November 13, 2016 With the recent addition of points to this model, I would like to open a discussion about this terrain piece because I feel that tree spamming is not something that is fun to play against. This style of sitting back and spamming trees all over the board reminds me of playing against discard/counter decks in card games which are not fun for either player. 1. Should it cost points for Sylvaneth allegiance? If so, how many points do you think it should cost? 2. The warscroll states it is composed of 1-3 Citadel Woods - how do you determine how many to place? 3. If it does not cost points, do you use any house rules to reign in the abuse potential? Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 Tbh, how many people are going to carry around 6 citadel woods with them? it has to be fully constructed and not just the Base. I can't even store 3 at home without then breaking, God knows how hard it would be to transport them. It's up to 3, I'd place 3 at once and then concentrate spells on damage or defence the bonuses for being in the woods aren't even that great tbh. Your fears are based on theory-craft and what ifs. people don't play like this. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted November 13, 2016 Share Posted November 13, 2016 Easiest way to stop spamming?The war scroll specifies a citadel wood. Don't allow proxies.Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 Try actually playing a game vs Sylvaneth before reaching for the nerf hammer. In practice it's very hard to place more than 6 Wyldwood bases because of terrain and the likelihood that your opponent will go first. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 13, 2016 Share Posted November 13, 2016 Having played against Sylvaneth, these coupled with terrain already on the field allowed them full command of where I was going to end up. So yes, I agree they should have points because they directly benefit the sylvaneth and are detrimental to non-sylvaneth. I ended up completely and utterly trounced and don't particularly want to play against them again. Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 Had you read their allegiance abilities and Warscrolls before you played the game? What army were you playing? Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 How? My opponent raised the trees and I completely ignored them. slight hindrance at best. I feel people work about the potential roll of a 1 and dying too much Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 I was asking @Soulsmith I agree with you @Arkiham Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 28 minutes ago, Nico said: I was asking @Soulsmith I agree with you @Arkiham I too was asking soulsmith lol. The only issue i can see Sylvaneth woods being a problem to is beast claw raiders if they go full on behemoths with no terrain destruction, simply as they can't walk through it. Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted November 13, 2016 Share Posted November 13, 2016 Nothing has changed as far a Sylvaneth are concerned though. They could always do it, it can also be fairly difficult to fit the woods in anywhere worthwhile when summoning extras Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 Even "terrain destruction" only removes the special rules - the trees stay in place. This is normally better since they cannot just summon another one in the same place. They can still shoot Snowballs through it to end units of Dryads or Treelords. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 13, 2016 Share Posted November 13, 2016 Had you read their allegiance abilities and Warscrolls before you played the game? What army were you playing?Nope, I had no idea the shitstorm I was going into, guy simple needed an opponent for a booked slot down GW. And it was my first proper game of AoS. I had mixed destruction, a non comp list really. It's in my blog/forum thread.I didn't particularly want to move large blocks of grots through a long alleyway of trees only to meet a treelord at the other end. Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 1 minute ago, Nico said: Even "terrain destruction" only removes the special rules - the trees stay in place. This is normally better since they cannot just summon another one in the same place. They can still shoot Snowballs through it to end units of Dryads or Treelords. Yeah I've considered that. I've really been considering a Sylvaneth army just for difference, I don't expect to do amazingly well with them. Anyway. what I was thinking of doing was essentially trapping in my opponents non flying large models, monsters an such like so they're excluded from the game. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 13, 2016 Share Posted November 13, 2016 So you had a first game against a faction, were caught unawares by their new schtick, and now declare them to be cheese? Mon dieu, formulate a little. Learn from your errors, adapt to your enemy. The local Sylvaneth player was wrecking my army mercilessly in every game I played. Recently I've managed 3 consecutive wins as I familiarised myself with their capabilities, and most importantly, their limits. Link to comment Share on other sites More sharing options...
ProvokedTree Posted November 13, 2016 Share Posted November 13, 2016 The Wyldwoods should never cost points for an army with a Sylvaneth Allegiance, simply because the Sylvaneth rely on the Wyldwoods to be effective. If you want to enforce a point cost, you will be asking your opponent to sacrifice 10% of his points just so he can play on an even playing field with you (a lot of their units are sub-par for their point cost without Wyldwoods). Link to comment Share on other sites More sharing options...
bottle Posted November 13, 2016 Share Posted November 13, 2016 I'm interested in knowing if the Min/Max being set to 1 on the Pitched Battle profile means that in Matched Play a Wyldwood can now only be made up of 1 "model". Is this right or am I missing something? Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 2 minutes ago, bottle said: I'm interested in knowing if the Min/Max being set to 1 on the Pitched Battle profile means that in Matched Play a Wyldwood can now only be made up of 1 "model". Is this right or am I missing something? A Sylvaneth Wyldwood consists of 1-3 normal wood terrain pieces placed next to each other Link to comment Share on other sites More sharing options...
Soulsmith Posted November 13, 2016 Share Posted November 13, 2016 So you had a first game against a faction, were caught unawares by their new schtick, and now declare them to be cheese? Mon dieu, formulate a little. Learn from your errors, adapt to your enemy. The local Sylvaneth player was wrecking my army mercilessly in every game I played. Recently I've managed 3 consecutive wins as I familiarised myself with their capabilities, and most importantly, their limits.Wow there, calm down, don't need to go throwing around the accusations. I simply believe the sylvaneth are strong enough that them having to pay for woods seems fine. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 13, 2016 Share Posted November 13, 2016 They really aren't. Link to comment Share on other sites More sharing options...
Arkiham Posted November 13, 2016 Share Posted November 13, 2016 52 minutes ago, Soulsmith said: Wow there, calm down, don't need to go throwing around the accusations. I simply believe the sylvaneth are strong enough that them having to pay for woods seems fine. If they are strong enough without them why has gw made it an option exclusively for them to summon them ? and made it free to summon once they revised it. Link to comment Share on other sites More sharing options...
Spiky Norman Posted November 13, 2016 Share Posted November 13, 2016 6 minutes ago, Arkiham said: If they are strong enough without them why has gw made it an option exclusively for them to summon them ? and made it free to summon once they revised it. For the obvious readon that maybe GW didn't quite get the balance right in the first try, or maybe just chose theme over balance Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted November 13, 2016 Share Posted November 13, 2016 Well that escalated quickly. Playing against Slyvaneth has left me with the impression that the Wildwoods and taken into account in the cost of the whole army. They are very much needed to provide decent mobility and allow units their special rules which justify their costs. I felt that without them they'd have been very vulnerable. Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 It would be the equivalent of banning Stormcast from using any formations or the Vexillor. Link to comment Share on other sites More sharing options...
ProvokedTree Posted November 13, 2016 Share Posted November 13, 2016 1 hour ago, Spiky Norman said: For the obvious readon that maybe GW didn't quite get the balance right in the first try, or maybe just chose theme over balance Go and play Sylvaneth without any woods. They do not perform well. They need the Wyldwoods to increase their damage output, and give them their mobility Link to comment Share on other sites More sharing options...
Nico Posted November 13, 2016 Share Posted November 13, 2016 Also to make Dryads viable instead of garbage, which matters a tad since their other Battleline unit is 5 wounds for 100 points with a 5+ save. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.