TheNotebookGM Posted August 22, 2017 Share Posted August 22, 2017 Hey- quick question. If I wanted to try to jam some fyreslayer minis onto Bonesplitterz boars what unit would be my best bet? Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 22, 2017 Share Posted August 22, 2017 Hey- quick question. If I wanted to try to jam some fyreslayer minis onto Bonesplitterz boars what unit would be my best bet? Demi gryph knights. Great idea by the way! Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 23, 2017 Share Posted August 23, 2017 Auric Runefather On Magmadroth 260Auric Runesmiter On Magmadroth 200Auric Runesmiter 80Battlesmith 80Grimwrath Berserker 8030 Vulkite Berserkers 33015 Auric Hearthguard 30010 Hearthguard Berserkers 2005 Hearthguard Berserkers 100Allied Ironweld ArsenalCannon 180Cannon 1801,990 pointsRunefather as general for hearthguard BattlelineRunesmiter can tunnel a unit as situation dictatesCannons for early long ranged threat and to take attention from main army. What do you think? Link to comment Share on other sites More sharing options...
James Ramsay Posted August 23, 2017 Share Posted August 23, 2017 Just seen the command abilities and items...they are quite good! The biggie for me is ignoring battleshock within 12!! thats so big for a horde army like ours. Now just to find someone who can survive to keep it on! Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 23, 2017 Share Posted August 23, 2017 Just seen the command abilities and items...they are quite good! The biggie for me is ignoring battleshock within 12!! thats so big for a horde army like ours. Now just to find someone who can survive to keep it on!Please for the love of grimnir send them to me!! Link to comment Share on other sites More sharing options...
James Ramsay Posted August 23, 2017 Share Posted August 23, 2017 1) units within 6 of general pile in a further 3 2) units within 12 of general dont take battle shock tests (!!!!) 3) once per game general can pile in and fight again immediately 4) reduce rend on general by -1 5) +1 damage to attacks on roll of a 6 to wound 6) once per game can get enhance effect on a rune on a 5-6. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 23, 2017 Share Posted August 23, 2017 Thanks!!3 is awesome for a runefather on droth!6 is decent too but shame it's once per gameAny sight on the artefacts [emoji6] Link to comment Share on other sites More sharing options...
angrycontra Posted August 23, 2017 Share Posted August 23, 2017 I think it's good that that last command ability is only once per game. 5+ enhanced effect would have been too good and pretty much auto-pick. Overall those look great command traits, I like them a lot. Link to comment Share on other sites More sharing options...
Malakithe Posted August 23, 2017 Share Posted August 23, 2017 1 hour ago, James Ramsay said: 1) units within 6 of general pile in a further 3 2) units within 12 of general dont take battle shock tests (!!!!) 3) once per game general can pile in and fight again immediately 4) reduce rend on general by -1 5) +1 damage to attacks on roll of a 6 to wound 6) once per game can get enhance effect on a rune on a 5-6. Where did you see these? Link to comment Share on other sites More sharing options...
Tubs Posted August 23, 2017 Share Posted August 23, 2017 4 hours ago, The Jabber Tzeentch said: Auric Runefather On Magmadroth 260 Auric Runesmiter On Magmadroth 200 Auric Runesmiter 80 Battlesmith 80 Grimwrath Berserker 80 30 Vulkite Berserkers 330 15 Auric Hearthguard 300 10 Hearthguard Berserkers 200 5 Hearthguard Berserkers 100 Allied Ironweld Arsenal Cannon 180 Cannon 180 1,990 points Runefather as general for hearthguard Battleline Runesmiter can tunnel a unit as situation dictates Cannons for early long ranged threat and to take attention from main army. What do you think? Scrap the Cannons and go with 3 Boltthrowers for the same price! Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 23, 2017 Share Posted August 23, 2017 Scrap the Cannons and go with 3 Boltthrowers for the same price! Bolt throwers are legacy dwarfs though so they are not legal allies. Also I have two cannons and no bolt throwers. Link to comment Share on other sites More sharing options...
Liam Posted August 23, 2017 Share Posted August 23, 2017 Artifacts; -1 to hit wearer if neither him or enemy charged +1 to wound vs monsters +6" Command Abilities Roll a Dice for every enemy unit wounded by a weapon, 3+ = mortal wound bonus Auto Unbind within 18" 16" Throwing Axes, D3 Damage (replaces normal ones) Enjoy Link to comment Share on other sites More sharing options...
Tubs Posted August 23, 2017 Share Posted August 23, 2017 2 hours ago, The Jabber Tzeentch said: Bolt throwers are legacy dwarfs though so they are not legal allies. Also I have two cannons and no bolt throwers. Good point! Compendium dwarfs probably don't have the dispossessed or ironweld key words, that'll be something to keep in mind Link to comment Share on other sites More sharing options...
Tubs Posted August 23, 2017 Share Posted August 23, 2017 What's everybody's faveourite Alligeince ability rune? Id have to be picking the extra rend or 4" movement. Vulkites that move 8"! Vulkites with -2 rend! Yes please Link to comment Share on other sites More sharing options...
Malakithe Posted August 23, 2017 Share Posted August 23, 2017 7 minutes ago, Tubs said: What's everybody's faveourite Alligeince ability rune? Id have to be picking the extra rend or 4" movement. Vulkites that move 8"! Vulkites with -2 rend! Yes please The great thing is you dont need a favorite cuz you can use all of them lol youll have to be tactical on when to use them thou as most games probably wont last long enough to use them all Link to comment Share on other sites More sharing options...
Tubs Posted August 23, 2017 Share Posted August 23, 2017 5 minutes ago, Malakithe said: The great thing is you dont need a favorite cuz you can use all of them lol youll have to be tactical on when to use them thou as most games probably wont last long enough to use them all It's a seriously strong alliegence ability on paper! Something to match the power of blood tithe and destiny dice Link to comment Share on other sites More sharing options...
Malakithe Posted August 24, 2017 Share Posted August 24, 2017 Where are the Fyreslayers leaks? I want to see those new battalions! Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 24, 2017 Share Posted August 24, 2017 Good point! Compendium dwarfs probably don't have the dispossessed or ironweld key words, that'll be something to keep in mindIt's not about the keywords as they have them, it's the faction name that matters for allies. Link to comment Share on other sites More sharing options...
Tubs Posted August 24, 2017 Share Posted August 24, 2017 2 hours ago, Malakithe said: Where are the Fyreslayers leaks? I want to see those new battalions! I can't wait to see that Greyfyrd lodge! Link to comment Share on other sites More sharing options...
Malakithe Posted August 24, 2017 Share Posted August 24, 2017 5 minutes ago, Tubs said: I can't wait to see that Greyfyrd lodge! I saw a pic of it on the Fyreslayers facebook group...holy ****** the potential... Link to comment Share on other sites More sharing options...
Tubs Posted August 24, 2017 Share Posted August 24, 2017 This is exactly what I wanted! Link to comment Share on other sites More sharing options...
Malakithe Posted August 24, 2017 Share Posted August 24, 2017 Yep...a potential one drop Fyreslayers list lol Link to comment Share on other sites More sharing options...
Malakithe Posted August 25, 2017 Share Posted August 25, 2017 Discussion time...after seeing the Greyfyrd Lodge I came up with this to start: Potential list: -Greyfyrd Lodge - 100pts -Warrior Kinband - 90pts -Vulkite x 30 - 330pts Pick/Shield -Vulkite x 30 - 330pts Pick/Shield -Vulkite x 10 - 120pts Axes -Vulkite x 10 - 120pts Axes -MagSon - 240pts -Lords of the Lodge - 90pts -Runefather - 80pts -Runemaster - 80pts -Battlesmith - 80pts -HB x 5 - 100pts Total: 1760pts This is what I consider the 'real minimum'. I think every list going forward will have a minimum of 2 full Vulkite units. And if your going to rock the Warrior Kinband in any form your going to take the MagSon as well and make him the general. I made this list without considering all the new traits/toys due to being too lazy to hunt down all the leaks again lol But at 1760pts there is some wiggle room in there. I was thinking of a MagSmiter for some double droth action and buffs. Both droths follow behind the full Vulkites to spit hot MW to combine with the MW from the shield charge. 1960pts total. Another thought would be to up the HB to 10 to make them more useful then add in another hero to bring that total to 1940pts. But that felt like a waste. Or 10 more Vulkite and and a hero for 1960pts Yes the super battalion is expensive but consider what you get...a one drop Fyreslayer list. Say that out loud and let it sink in. How many factions can now do one drop lists? How many factions can do one drop lists that have SCE Vanguard deployment built in? Oh forgot to add...4 artefacts as well. So theres that. Link to comment Share on other sites More sharing options...
Tubs Posted August 25, 2017 Share Posted August 25, 2017 I like the way this list is headed! I'd swap the magson for a son on foot as general and grab a magsmiter if you want a droth in your list Link to comment Share on other sites More sharing options...
Malakithe Posted August 25, 2017 Share Posted August 25, 2017 10 minutes ago, Tubs said: I like the way this list is headed! I'd swap the magson for a son on foot as general and grab a magsmiter if you want a droth in your list Na...rule #1 of Warrior Kinbanding...you always take the MagSon as general for that amazing 3 dice charge. Combined with the Vulkites ability to reroll a charge dice. But yeah, lots of room to improve or change it up. I could drop the droths, make the footFather the general, up the HB unit to make them a super killy escort for the footFather. Give papa the pile in trait then youll have HB piling in at 8" with a double combat phase. Which = dead everything Link to comment Share on other sites More sharing options...
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