CountryMou3e Posted August 30, 2017 Share Posted August 30, 2017 Played a game last night testing the new LotL Allegiance: OrderLeadersAuric Runefather on Magmadroth (260)Auric Runemaster (80)Battlesmith (80)Auric Runeson (80)- GeneralAuric Runesmiter (80)- Runic IronAuric Runesmiter (80)- Runic IronBattleline30 x Vulkite Berzerkers (330)10 x Vulkite Berzerkers (120)10 x Vulkite Berzerkers (120)30 x Hearthguard Berzerkers (480)Units6 x Skywardens (200)BattalionsLords of the Lodge (90)Total: 2000/2000I dropped both the HB and the Magma father way way up the board to the side still in range of the 21" Runeson rerolls.I didn't get the double turn but lost only 8 HB to 3 bastiladons. The game was all but over at that point with all his chaff dead and 20+ double pile in mortal wound machines chopping through his flank.Ended up with a major thanks to Skywardens massive mobility such a good tool for fyreslayers as I expected How are you kitting out the skywardens ? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Tubs Posted August 30, 2017 Share Posted August 30, 2017 3 minutes ago, CountryMou3e said: How are you kitting out the skywardens ? Sent from my iPhone using Tapatalk 2x Drillcannons 2x Volleyguns 2x Skypikes (champ here) Link to comment Share on other sites More sharing options...
CountryMou3e Posted August 30, 2017 Share Posted August 30, 2017 2x Drillcannons 2x Volleyguns 2x Skypikes (champ here) Ignore this Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Tizianolol Posted September 1, 2017 Share Posted September 1, 2017 @Tubs You build auric guard with poliaxes? Link to comment Share on other sites More sharing options...
Tubs Posted September 2, 2017 Share Posted September 2, 2017 3 hours ago, Tizianolol said: @Tubs You build auric guard with poliaxes? Yup I can't see a reason to build the broadaxes. Vulkites do their job better Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 2, 2017 Share Posted September 2, 2017 5 hours ago, Tubs said: Yup I can't see a reason to build the broadaxes. Vulkites do their job better I wouldn't say they do the job better at all. Vulkite damage output is much lower per model. Hearthguard have a good damage density meaning they can output their damage with a small frontage which is better for taking out powerful single models. For equipping hearthguard, poleaxes are good for dishing out mortal wounds however great axes will perform better against lower armoured targets and especially when buffed. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 2, 2017 Share Posted September 2, 2017 I have two lists I'm currently looking at taking to a matched play tournament. Not much wiggle room in available models so these are the two I have decided should be decent. I played list one last night against Skryre scoring a major victory however the cannons did very little and having used them before found them to be unreliable so I have swapped them out for ten liberators, a relictor and the lords of the lodge battalion in list two, having to also swap the grimwrath for the runemaster. Idea with the relictor is that his -1 to hit debuff combines well with the Igneous plate on the runefather and the liberators are just solid objective holders. What I'm looking for is what list you think is better and why and if there are any glaring problems with the six new battleplans. List 1 Auric Runefather On Magmadroth: Spirit of Grimnir; Igneous Plate 260 Auric Runesmiter On Magmadroth 200 Auric Runesmiter 80 Battlesmith 80 Grimwrath Berserker 80 30 Vulkite Berserkers 330 15 Auric Hearthguard 300 10 Hearthguard Berserkers 200 5 Hearthguard Berserkers 100 Allied Ironweld Arsenal Cannon 180 Cannon 180 1,990 points List 2 Auric Runefather On Magmadroth: Spirit of Grimnir; Igneous Plate 260 Auric Runesmiter On Magmadroth: Ash-plume Sigil 200 Auric Runesmiter 80 Auric Runemaster 80 Battlesmith 80 30 Vulkite Berserkers 330 15 Auric Hearthguard 300 10 Hearthguard Berserkers 200 5 Hearthguard Berserkers 100 Lords of the Lodge 90 Allied Stormcast Eternals Lord-Relictor 80 10 Liberators: Grandhammer 200 2,000 points Link to comment Share on other sites More sharing options...
Malakithe Posted September 2, 2017 Share Posted September 2, 2017 31 minutes ago, The Jabber Tzeentch said: I have two lists I'm currently looking at taking to a matched play tournament. Not much wiggle room in available models so these are the two I have decided should be decent. I played list one last night against Skryre scoring a major victory however the cannons did very little and having used them before found them to be unreliable so I have swapped them out for ten liberators, a relictor and the lords of the lodge battalion in list two, having to also swap the grimwrath for the runemaster. Idea with the relictor is that his -1 to hit debuff combines well with the Igneous plate on the runefather and the liberators are just solid objective holders. What I'm looking for is what list you think is better and why and if there are any glaring problems with the six new battleplans. List 1 Auric Runefather On Magmadroth: Spirit of Grimnir; Igneous Plate 260 Auric Runesmiter On Magmadroth 200 Auric Runesmiter 80 Battlesmith 80 Grimwrath Berserker 80 30 Vulkite Berserkers 330 15 Auric Hearthguard 300 10 Hearthguard Berserkers 200 5 Hearthguard Berserkers 100 Allied Ironweld Arsenal Cannon 180 Cannon 180 1,990 points List 2 Auric Runefather On Magmadroth: Spirit of Grimnir; Igneous Plate 260 Auric Runesmiter On Magmadroth: Ash-plume Sigil 200 Auric Runesmiter 80 Auric Runemaster 80 30 Vulkite Berserkers 330 15 Auric Hearthguard 300 10 Hearthguard Berserkers 200 5 Hearthguard Berserkers 100 Lords of the Lodge 90 Allied Stormcast Eternals Lord-Relictor 80 10 Liberators: Grandhammer 200 2,000 points Hmm...your taking a much different approach then the usual Vulkite swarms. Why take the LotL now that half of it is useless in matched play? And why have allies at all? Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 2, 2017 Share Posted September 2, 2017 51 minutes ago, Malakithe said: Hmm...your taking a much different approach then the usual Vulkite swarms. Why take the LotL now that half of it is useless in matched play? And why have allies at all? My approach is mostly based on the fact I don't want to paint 90 vulkites! The LotL is still good value in my oppinion remember it's dropped in price to account for the useless ability. 90 points for double pile in hearthguard, fewer drops and an extra artefact is with it in my opinion. Link to comment Share on other sites More sharing options...
Malakithe Posted September 2, 2017 Share Posted September 2, 2017 7 hours ago, The Jabber Tzeentch said: My approach is mostly based on the fact I don't want to paint 90 vulkites! The LotL is still good value in my oppinion remember it's dropped in price to account for the useless ability. 90 points for double pile in hearthguard, fewer drops and an extra artefact is with it in my opinion. Yeah that is true. I doubt anyone wants to deal with that many Vulkites. Im just not a fan of using the Runemaster and the Father Link to comment Share on other sites More sharing options...
Louzi Posted September 2, 2017 Share Posted September 2, 2017 On 08/28/2017 at 0:47 PM, Karl said: Where is that written? Isnt that clarified in the new faq? If the word "any" is used (like in forge brethren?), the ability is applied only once... Link to comment Share on other sites More sharing options...
Louzi Posted September 2, 2017 Share Posted September 2, 2017 I dont understand, why the warrior kinband is hyped so much. No changes on the battalion and vulkites are getting just a very small cost reduction by playing them in full size (30 points). In my opinion the real winner of the new changes is lords of the lodge. You get a huge cost reduction for the hb (120 points!) and you absolutely want this double pile in, if some of our awesome new runes are activated. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 2, 2017 Share Posted September 2, 2017 14 minutes ago, Louzi said: Isnt that clarified in the new faq? If the word "any" is used (like in forge brethren?), the ability is applied only once... Forge brethren still stacks. The wording isn't an area buff that they're within range of, they directly give +1 to save rolls like mystic shield. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 2, 2017 Share Posted September 2, 2017 7 minutes ago, Louzi said: I dont understand, why the warrior kinband is hyped so much. No changes on the battalion and vulkites are getting just a very small cost reduction by playing them in full size (30 points). In my opinion the real winner of the new changes is lords of the lodge. You get a huge cost reduction for the hb (120 points!) and you absolutely want this double pile in, if some of our awesome new runes are activated. Totally agree. Kinband got a price increase and lotl reduced but people have switched lol. Link to comment Share on other sites More sharing options...
Tubs Posted September 2, 2017 Share Posted September 2, 2017 2 hours ago, Louzi said: I dont understand, why the warrior kinband is hyped so much. No changes on the battalion and vulkites are getting just a very small cost reduction by playing them in full size (30 points). In my opinion the real winner of the new changes is lords of the lodge. You get a huge cost reduction for the hb (120 points!) and you absolutely want this double pile in, if some of our awesome new runes are activated. I think it's seeing some love because it's cheap and with the 16" axe rune is actually quite effective. On the whole I think LotL took a swing in the right direction running 30 HB is now a thing with the huge 120pt discount. Forge Bretheren is very expensive now that Aurics are back to 100 and the battalion has gone up in price. The other battalions have got a overall balance in price where as the brethren just got nerfed. Unless you maybe take 3x30 blobs lol Link to comment Share on other sites More sharing options...
Malakithe Posted September 2, 2017 Share Posted September 2, 2017 If your really wanting to go deep in some HB then yeah go LotL with a footFather as general for his command ability . 5" double pile in and attack is nuts. On the other hand 3x30 Vulkites is a real thing too. MagSon as general with 3 charge dice then re-roll a dice. 16" throwing axes with 2 shots. Thats 60 shots per unit. Vulkites are the single tankiest block of 30 battleline in the game. Im not a fan of AH and HB being 100pts per 5. And I dont like fielding the Runemaster when he isnt needed. Link to comment Share on other sites More sharing options...
mdkinker Posted September 3, 2017 Share Posted September 3, 2017 16 hours ago, Malakithe said: On the other hand 3x30 Vulkites is a real thing too. aaaand Barbarian Flesh Primer becomes the new defacto international currency. Link to comment Share on other sites More sharing options...
James Ramsay Posted September 3, 2017 Share Posted September 3, 2017 17 hours ago, Malakithe said: If your really wanting to go deep in some HB then yeah go LotL with a footFather as general for his command ability . 5" double pile in and attack is nuts. On the other hand 3x30 Vulkites is a real thing too. MagSon as general with 3 charge dice then re-roll a dice. 16" throwing axes with 2 shots. Thats 60 shots per unit. Vulkites are the single tankiest block of 30 battleline in the game. Im not a fan of AH and HB being 100pts per 5. And I dont like fielding the Runemaster when he isnt needed. 30 witches in 4 bloodshields are way tankier but yeah thats an extreme case!! I do love the vulkites but i think you need something hard hitting, I like the berserkers in the lodge alot. Link to comment Share on other sites More sharing options...
Louzi Posted September 3, 2017 Share Posted September 3, 2017 We will see both builds, buts the lodge with 30 hb double pile in seems much more competetive to me. Think of all the seraphons, sce or sylvaneth out there. Vulkites wont do much against them. But hbs are a real threat. Link to comment Share on other sites More sharing options...
mdkinker Posted September 3, 2017 Share Posted September 3, 2017 8 minutes ago, James Ramsay said: 30 witches in 4 bloodshields are way tankier Bloodshield stacks? So they'd have 4 5+ ward saves? Either way, I think Malakithe was thinking without synergies (he didn't mention a Battlesmith or Mystic Shield, which the witches wouldn't benefit from). A unit of 30 plaguebearers might give them a run, though, with the debuff to hit, ward save, and the battleshock regen. Then again, with the synergies, Fyreslayers have much less to worry about from battleshock with the Exemplar of the Ancestors command trait providing a two foot wide battleshock immunity bubble . On another note, I'd like to put a good word in for the Fury of the Fyreslayers command trait. Adds 3" to pile in. Could mean a unit could retreat and still get to pile back in in better position. It adds to the HB big pile in from LotL. And it could help with getting stuck in (D6 run + 6 pile in can help our slow units). Can save points on a Magmason and go with a Magmasmiter and align its buff to go with one of our offensive battle trait runes. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 3, 2017 Share Posted September 3, 2017 45 minutes ago, mdkinker said: On another note, I'd like to put a good word in for the Fury of the Fyreslayers command trait. Adds 3" to pile in. Could mean a unit could retreat and still get to pile back in in better position. It adds to the HB big pile in from LotL. And it could help with getting stuck in (D6 run + 6 pile in can help our slow units). Can save points on a Magmason and go with a Magmasmiter and align its buff to go with one of our offensive battle trait runes. You can't retreat and then pile in no matter the pile in range unless you have a specific ability. But the enhanced pile in can certain help get a great surround on an enemy unit when charging. Link to comment Share on other sites More sharing options...
Louzi Posted September 3, 2017 Share Posted September 3, 2017 Little confused about the new pile in faq. You can pile in after a charge even if there is no enemy model 3" away...I always thought, that this is necessary? Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 3, 2017 Share Posted September 3, 2017 5 minutes ago, Louzi said: Little confused about the new pile in faq. You can pile in after a charge even if there is no enemy model 3" away...I always thought, that this is necessary? As per the main rules: "Any unit that has charged or has models within 3" of an enemy unit can attack with its melee weapons in the combat phase." Notice the first five words it's basically irrefutable that you can pile in even if there are no enemy left within 3" as long as you charged successfully. Link to comment Share on other sites More sharing options...
Malakithe Posted September 3, 2017 Share Posted September 3, 2017 2 hours ago, mdkinker said: Bloodshield stacks? So they'd have 4 5+ ward saves? Either way, I think Malakithe was thinking without synergies (he didn't mention a Battlesmith or Mystic Shield, which the witches wouldn't benefit from). A unit of 30 plaguebearers might give them a run, though, with the debuff to hit, ward save, and the battleshock regen. Then again, with the synergies, Fyreslayers have much less to worry about from battleshock with the Exemplar of the Ancestors command trait providing a two foot wide battleshock immunity bubble . On another note, I'd like to put a good word in for the Fury of the Fyreslayers command trait. Adds 3" to pile in. Could mean a unit could retreat and still get to pile back in in better position. It adds to the HB big pile in from LotL. And it could help with getting stuck in (D6 run + 6 pile in can help our slow units). Can save points on a Magmason and go with a Magmasmiter and align its buff to go with one of our offensive battle trait runes. Yeah I was going purely off stand alone unit with no help. A unit of 30 is hard to shift by itself. Then you add in all the new toys/buffs. Pick/Shield on a charge...I dont know how many 6s is average for 30 dice but that will put massive dents in anything. Then with 2 attacks with -1 rend or pop the rend rune they will still dish out hurt. Not as much hurt as 30 HB spitting out MW on a 3+ per hit but still good. One of the other issues is HB are frail unless being babysat by a hero. So if your opponent knows what they are they will kill off the hero as fast as possible which means you need a tankier hero to escort them around so they can maintain that 4++ save. The only tanky heroes are on magmadroths and since your running LotL that means MagFather...and he is complete poop. What kind of a leader of super berzerker killy midgets only rocks one weapon with a ****** profile? His CA is also poop compared to the footFather and MagSon. Every other melee based hero has a better profile. Magmadroths arent the best combat beasts either... Thats just my opinion. Not saying a unit of 30 HB is bad. I just dont like the investment of 1/4 your points in a 2k for a single unit plus the required hero to stay at their side. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted September 3, 2017 Share Posted September 3, 2017 18 minutes ago, Malakithe said: One of the other issues is HB are frail unless being babysat by a hero. So if your opponent knows what they are they will kill off the hero as fast as possible which means you need a tankier hero to escort them around so they can maintain that 4++ save. The only tanky heroes are on magmadroths and since your running LotL that means MagFather...and he is complete poop. What kind of a leader of super berzerker killy midgets only rocks one weapon with a ****** profile? His CA is also poop compared to the footFather and MagSon. Every other melee based hero has a better profile. Magmadroths arent the best combat beasts either... Thats just my opinion. Not saying a unit of 30 HB is bad. I just dont like the investment of 1/4 your points in a 2k for a single unit plus the required hero to stay at their side. Personally I find the magfather pretty decent. Especially with his CA. Re rolling 1's helps his attack and it's easy to get the re roll wounds from a smiter. And with HB have you ever played a unit of 30?! You won't need to worry about babysitting them with a hero they'll be blending through pretty much anything. Well worth it for the points especially with LotLif you can make the most of them Link to comment Share on other sites More sharing options...
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