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Let's chat Fyreslayers


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3 minutes ago, Malakithe said:

Na...rule #1 of Warrior Kinbanding...you always take the MagSon as general for that amazing 3 dice charge. Combined with the Vulkites ability to reroll a charge dice. 

But yeah, lots of room to improve or change it up. I could drop the droths, make the footFather the general, up the HB unit to make them a super killy escort for the footFather. Give papa the pile in trait then youll have HB piling in at 8" with a double combat phase. Which = dead everything

Haha I forgot you don't like the Son on foot. Yeah maybe a unit of 15 Hb. The rend rune makes the broadaxe so more viable but I think poleaxe is still the go.

Poleaxe Hb with the to hit rune with enhanced effect would be amazing!

I haven't seen the new lords of the lodge I assume it's just a double pile in for HB?

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4 minutes ago, Tubs said:

Haha I forgot you don't like the Son on foot. Yeah maybe a unit of 15 Hb. The rend rune makes the broadaxe so more viable but I think poleaxe is still the go.

Poleaxe Hb with the to hit rune with enhanced effect would be amazing!

I haven't seen the new lords of the lodge I assume it's just a double pile in for HB?

I have nothing against the footSon...its just that the MagSon is way better when escorting full units of Vulkites

New LotL? I heard some warscrolls were getting tweaked here and there but I havent heard of any Fyreslayer changes. Its still double pile in/attack for HB..unless it changes.

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Just now, Malakithe said:

I have nothing against the footSon...its just that the MagSon is way better when escorting full units of Vulkites

New LotL? I heard some warscrolls were getting tweaked here and there but I havent heard of any Fyreslayer changes. Its still double pile in/attack for HB..unless it changes.

Yeah well they have now completely ruled out anything modifying the priority roll so I assume that lotl will stay the same just lose that ability and has dropped in price.

 

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2 minutes ago, Tubs said:

Yeah well they have now completely ruled out anything modifying the priority roll so I assume that lotl will stay the same just lose that ability and has dropped in price.

 

Yeah it dropped in price and now I dont even read that part. It is what it is. If your a fan of going super kill mode with HB then its the battalion to take though with #HordeMeta2017 im thinking Vulkites will be the one unit to do it all in every list.

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I've been using this with the leaked ghb stuff, been enjoying it:

Runeson immune to BS trait and throwing axe artifact

30 vulkites shield/pick

30 vulkites shield/pick

30 vulkites shield/pick

warrior kinband

30 hearthguard

runesmiter on magmadroth

runesmiter auto dispel item

battlesmith

 

Found the 30 hearthguard tunnelling much much better with immune to BS and the rune to increase throwing axe range, gives them 90 shots on their own which can really hurt with the runesmiter magmadroth. Before I found they had to be babysat too much and prone to wiffing but this change makes them much better. And the points saving for the horde is crazy, 30 are cheaper than 25!!

The kinband and 90 vulkites is a no brainer and is really great now. 

 

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4 hours ago, James Ramsay said:

I've been using this with the leaked ghb stuff, been enjoying it:

Runeson immune to BS trait and throwing axe artifact

30 vulkites shield/pick

30 vulkites shield/pick

30 vulkites shield/pick

warrior kinband

30 hearthguard

runesmiter on magmadroth

runesmiter auto dispel item

battlesmith

 

Found the 30 hearthguard tunnelling much much better with immune to BS and the rune to increase throwing axe range, gives them 90 shots on their own which can really hurt with the runesmiter magmadroth. Before I found they had to be babysat too much and prone to wiffing but this change makes them much better. And the points saving for the horde is crazy, 30 are cheaper than 25!!

The kinband and 90 vulkites is a no brainer and is really great now. 

 

Yeah im coming up with a Warrior Kinband based list too without the added Greyfyrd. I like having options now lol

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List #2

Potential list: 
 -Warrior Kinband - 90pts
  -Vulkite x 30 - 330pts
  -Vulkite x 30 - 330pts
  -Vulkite x 30 - 330pts
  -MagSon - 240pts
 -Runesmiter - 80pts
 -Runesmiter - 80pts
 -MagSmiter - 200pts
 -Battlesmith - 80pts
 -AH x 10 - 200pts
Total: 1960pts

Now that everything is released I can pick traits and items...

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Am I the only one a bit disappointed by the new formations since you need to have a lords of lodge to begin with?

Also not crazy about the artefacts, I'll miss having the phoenix stone and obstinate blade! But a worthwhile sacrifice to have the allegiance abilities  

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2 hours ago, Carlito_1982 said:

I'm assuming you can still have the generic order artifacts? It just expands the choice?


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I think you'd need to choose the order allegiance to have order artefacts. So you couldn't use fyreslayers allegiance abilities 

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I think my 2k list will be:

Heroes

Runefather on magma - general

Runesmiter on magma

Runesmiter 

Rurlnemaster

Battlesmith 

Grimwrath bezerker

Units

20 vulkites - picks and shield 

20 vulkites - picks and shield

10 hearthguard bezerkers - broadaxes

 5 auric hearthguard

5 auric hearthguard

5 auric hearthguard

Battalions 

Lords of the  lodge battalion 

Forge brethren battlion

Total 1980

Need to think about command trait and artefacts.

Thoughts? 

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3 hours ago, Darren2607 said:

I think my 2k list will be:

Heroes

Runefather on magma - general

Runesmiter on magma

Runesmiter 

Rurlnemaster

Battlesmith 

Grimwrath bezerker

Units

20 vulkites - picks and shield 

20 vulkites - picks and shield

10 hearthguard bezerkers - broadaxes

 5 auric hearthguard

5 auric hearthguard

5 auric hearthguard

Battalions 

Lords of the  lodge battalion 

Forge brethren battlion

Total 1940

Need to think about command trait and artefacts.

Thoughts? 

I was thinking on something pretty similar, and ill love to include a Forge Brethren batallion on my 2k, but it looks like most of the people are taking Warrior Kinband.

Thinking about it, it loos like new runes will allow vulkites to be closer to enemy units earlier and faster, and Warrior Kinband are going to make the difference, "maybe"...

Including the Kinband do not allow too much space for the Grimwrath and some Aurics... :(

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5 hours ago, Darren2607 said:

I think my 2k list will be:

Heroes

Runefather on magma - general

Runesmiter on magma

Runesmiter 

Rurlnemaster

Battlesmith 

Grimwrath bezerker

Units

20 vulkites - picks and shield 

20 vulkites - picks and shield

10 hearthguard bezerkers - broadaxes

 5 auric hearthguard

5 auric hearthguard

5 auric hearthguard

Battalions 

Lords of the  lodge battalion 

Forge brethren battlion

Total 1940

Need to think about command trait and artefacts.

Thoughts? 

Why take the LotL at all now? Half of it doesnt work. And the other have synergies much better with a footFather. 5" pile in plus double combat for the HB is way better then anything a MagaFather can bring. If you want to capitalize on HB with LotL you need more then a unit of 10.

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41 minutes ago, Malakithe said:

Why take the LotL at all now? Half of it doesnt work. And the other have synergies much better with a footFather. 5" pile in plus double combat for the HB is way better then anything a MagaFather can bring. If you want to capitalize on HB with LotL you need more then a unit of 10.

Yep, that's a fair comment. It's a starter cos dropping 5 hearthguard was the easiest way to change my old list to get it legal. 

 How  would you tweak it? 

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1 hour ago, Darren2607 said:

Yep, that's a fair comment. It's a starter cos dropping 5 hearthguard was the easiest way to change my old list to get it legal. 

 How  would you tweak it? 

Drop the LotL all together or play to its strengths. That means a footFather as general and a minimum of 10+ for a unit of HB. With all the bonues the HB will rip apart anything. But a MagFather is next to useless...thats like taking a footSon as general in a Warrior Kinband. It provides nothing.

And now for the points in not even sure the Forge Brethern is worth taking now

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Was thinking that I should dust of my Fyreslayers now that the new handbook is out. I have the following:

3 Magmadroths (One of each)

1 Grimswrath berzerker 

2 Battlesmiths 

30 Vulkite berzerkers (picks and shield)

30 Auric Hearthguard 

5 Hearthguard berzerkers 

I am getting 10 more Vulkite berzerkers so I can use two units of 30. Am I missing something? 

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Forge Brethren doesnt stack anymore, right?

I am little bit curious, why nobody is considerung Auric Hearthguard. A unit of 30 with a Smiter cost 560 points. And if we activate the rend rune, we are killing everything in the game.

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2 hours ago, Louzi said:

Forge Brethren doesnt stack anymore, right?

I am little bit curious, why nobody is considerung Auric Hearthguard. A unit of 30 with a Smiter cost 560 points. And if we activate the rend rune, we are killing everything in the game.

The rend rune only works on melee weapons. The damage rune works on range however

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So guys what does everyone think of the new Command traits and Artifacts. If I were to rank them I'd say the top command traits are 

2 and 4 ignoring battleshock and subtracting all forms of rend by 1 a lot better than ignoring -1 not quite as good as adding +1 to saves

3 and 6 are ok but very reliant on luck or situation. Double pile in! Think grimwrath should piling in 3 times! and 5+ to activate enhanced runes once per game hit or miss but could be handy

1 and 5 seem weak the extra pile in can be achieved by warrior kinband or runefather on foot anyway. With no bonuses to add on the wound roll 5 is probably the worst option.

Thoughts guys? 

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Onto Atrifacts they're a lot different to what we are used to within grand alliance order but we do get some really good options

Top choices would be 3,1,5

3 Adding 6" to your generals command ability is fantastic although I think it may be a typo since it seems more fitting for a command trait or is intended for abilities not command abilities

1 The minus one to hit provides some much needed defence for our Droths keeping your general or bomb alive for longer

5 Guaranteed dispel is very handy in an army with no way to stop magic users.

Artifact 6 and 2 aren't much to talk about 16" axe with d3 dmg but it has no rend and isn't overly reliable. 2 is very situational but could work well on a grimwrath or possibly a runefather.

4 is frankly awful after wounding on a 3+ cause a mortal. So to make any effect you need to split the attacks to different units then wound in the first place.

 

 

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13 hours ago, Malakithe said:

Drop the LotL all together or play to its strengths. That means a footFather as general and a minimum of 10+ for a unit of HB. With all the bonues the HB will rip apart anything. But a MagFather is next to useless...thats like taking a footSon as general in a Warrior Kinband. It provides nothing.

And now for the points in not even sure the Forge Brethern is worth taking now

If I dropped the Lotl and rune master, with the 20 points spare, I could up both vulkite units of 20 to max 30. That's probably a lot stronger

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29 minutes ago, Darren2607 said:

If I dropped the Lotl and rune master, with the 20 points spare, I could up both vulkite units of 20 to max 30. That's probably a lot stronger

I think the Hearthguard aren't overly viable outside of the battalion.

now that it's 100 for 5 HB or 120 for 10 VB I really cannot see the reason to take them 

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