Malin Posted April 27, 2016 Share Posted April 27, 2016 Hi, just a quick question, as wording in the rule is not clear for me. I have unit of ten models, each have 1 wound only: - it is attacked by enemy with a weapon which causes 2 damage, - it was hit and wounded, - i failed save Question here - I take 2 models off of the board? I play that way, but asking just to be sure it is the correct way. Regards Malin Link to comment Share on other sites More sharing options...
Knight of Ruin Posted April 27, 2016 Share Posted April 27, 2016 Yes that is correct. Link to comment Share on other sites More sharing options...
amysrevenge Posted May 13, 2016 Share Posted May 13, 2016 Old edition hangover. We all have various ones. Link to comment Share on other sites More sharing options...
Andreas Posted May 13, 2016 Share Posted May 13, 2016 Thank you! That is how I have read it but I have played people that say roll one dice. Not that it makes that much difference. Link to comment Share on other sites More sharing options...
amysrevenge Posted May 13, 2016 Share Posted May 13, 2016 Two dice Link to comment Share on other sites More sharing options...
Andreas Posted May 13, 2016 Share Posted May 13, 2016 Yes the fyreslayer ones. Or that type of ward saves, fyreslayer, savage orruks, illuminark, warshrine, nurgle resilient, pheonix guard etc.. The ones that reads "every time the unit takes a wound or mortal wound roll a dice and on a 6 the wound is ignored". Do you roll before or after damage mulipliers. If i get hit by an ogor and fail my regular save, do I roll one or two dice? Link to comment Share on other sites More sharing options...
Knight of Ruin Posted May 13, 2016 Share Posted May 13, 2016 What i am saying, is that it really depends on the warscroll. Some have saves that get done immediately after a failed save (hit, wound, save, ward, damage), others have it once specific models take wounds (hit, wound, save, damage, ward). is there a particular warscroll you are thinking about? Link to comment Share on other sites More sharing options...
Andreas Posted May 13, 2016 Share Posted May 13, 2016 Hmm that specific example got me even more confused. Are you saying that you play that a unsaved wound becomes a mortal wound. Lets make it easy ogor hits a savage orruk. Whats the order? Link to comment Share on other sites More sharing options...
Knight of Ruin Posted May 13, 2016 Share Posted May 13, 2016 Depends on the wording of the rule. Chaos runeshields for example activate each time you take a mortal wound. As such i interpretate that as after damage multipliers. Link to comment Share on other sites More sharing options...
Andreas Posted May 13, 2016 Share Posted May 13, 2016 Just a quick question regarding damage, are "ward saves" done after damage multiplier? 1 hit 2 wound 3 save 4 damage 5 ward save Link to comment Share on other sites More sharing options...
BaldoBeardo Posted May 13, 2016 Share Posted May 13, 2016 Following the steps properly is vital in some instances; for example, the Necrosphinx takes half damage when allocating wounds. Doing damage etc. one attack at a time would almost negate that rule entirely. Link to comment Share on other sites More sharing options...
Terry Pike Posted May 12, 2016 Share Posted May 12, 2016 The damage is all applied at the end of the combat. If you are attacked by a unit that has 2 different attacks for example, do the all the attacks of the first weapons profile, do all the relevant damage steps and then just put some wound markers down noting how many wounds have been done, use dice or gems etc. Then do the second weapons attack profile, same again with damage, once its all been multipled out for damage 2, 3, D3, D6 add it to the wounds already done. total it up and then remove the number of models that would have died. Say you took 7 damage total against a unit of 5 Liberators, you would remove 3 dudes and 1 wound would carry over on to the next model Link to comment Share on other sites More sharing options...
Dez Posted May 12, 2016 Share Posted May 12, 2016 Thanks Doc! It's been a while, and I thought I had understood it differently because of some videos I had watched when AoS first came out. That makes Mawkrushas much better than I thought! Link to comment Share on other sites More sharing options...
Dr_Keenbean Posted May 12, 2016 Share Posted May 12, 2016 12 minutes ago, Dez said: So saves aren't taken per model and then damage applied to that model? For instance, a Stormcast with 2 wounds fails a save and 3 damage are dealt. The extra wound wouldn't disappear, it would be applied to another model? The damage is being done to the unit, not individual models so 1 Stormcast would die and another in the unit would suffer 1 wound. Link to comment Share on other sites More sharing options...
amysrevenge Posted May 12, 2016 Share Posted May 12, 2016 Right - saves are taken by a unit, not by a model. You'll notice that in the small number of units where some models might have shields and some might not, the rules are set up to still make it work. For Liberators, for instance, where one guy has a Grandhammer and no shield but the rest of the unit has shields, their shield reroll ability applies "if any models in the unit have a shield". For Ardboys, where some guys might have shields and some might not, the shield doesn't affect the normal save and instead gives a "ward" save after normal saves are made and damage is allocated. Link to comment Share on other sites More sharing options...
Shane Posted May 12, 2016 Share Posted May 12, 2016 Yes. Models don't count. You roll saves against each wound. Each wound not saved causes X damage. Total damage. Apply to unit (ensuring one whole model is removed at a time). Link to comment Share on other sites More sharing options...
Dez Posted May 12, 2016 Share Posted May 12, 2016 So saves aren't taken per model and then damage applied to that model? For instance, a Stormcast with 2 wounds fails a save and 3 damage are dealt. The extra wound wouldn't disappear, it would be applied to another model? Link to comment Share on other sites More sharing options...
APH Posted May 11, 2016 Share Posted May 11, 2016 For example, 1 Attack at 2 Damage represents a heavy swing that can smash aside two enemies in one blow, like a scythe. 2 Attacks at 1 Damage represents two fast swings against one enemy each, like a dagger. Link to comment Share on other sites More sharing options...
Question
Malin
Hi,
just a quick question, as wording in the rule is not clear for me.
I have unit of ten models, each have 1 wound only:
- it is attacked by enemy with a weapon which causes 2 damage,
- it was hit and wounded,
- i failed save
Question here - I take 2 models off of the board?
I play that way, but asking just to be sure it is the correct way.
Regards
Malin
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