Beothuk Posted November 3, 2016 Share Posted November 3, 2016 Definitely makes large 30+ units less manageable, but even with an empty table, 1" formations are pretty bunched up anyway. Then again, as long as you are not just maneuvering around terrain, rather than getting in it, I haven't had problems. Link to comment Share on other sites More sharing options...
MacDuff Posted November 4, 2016 Share Posted November 4, 2016 Dense terrain enhances the tactical richness. Can this unit move thru that terrain and be effective in combat against that unit on the other side? As I break up my force to use the most effective avenues of advance, can I support them? Can I fight a dispersed battle, or must I concentrate my force? If I do, can my foe exploit terrain as I consolidate? In the dense terrain of many ACW battles, these decisions decided the outcome of many a battle. Link to comment Share on other sites More sharing options...
Arkiham Posted November 4, 2016 Share Posted November 4, 2016 Has anyone made some home brew rules for rivers ? Link to comment Share on other sites More sharing options...
james.speller Posted November 4, 2016 Share Posted November 4, 2016 On 10/26/2016 at 1:54 PM, CoffeeGrunt said: Can still play WHFB, you know. I haven't seen any, but I think in the same style of the End Times being ported over, the community should take the lead on new scenarios, formations, scenery rules etc. Link to comment Share on other sites More sharing options...
Kramer Posted November 7, 2016 Share Posted November 7, 2016 On 3 november 2016 at 11:14 PM, wayniac said: I'm actually curious how these boards with huge amounts of terrain work for AOS, seems like you would have everything bunched up in order to actually maneuver. Played a lot of games with dense terrain and loved it. Makes it more tactical and makes it harder to do a turn 1 or 2 charge. Link to comment Share on other sites More sharing options...
KhaosZand3r Posted November 7, 2016 Share Posted November 7, 2016 Makes me think a mostly flying army (ie Tzeentch Daemons) can be really useful on such a battlefield. Link to comment Share on other sites More sharing options...
David Griffin Posted November 7, 2016 Share Posted November 7, 2016 On 11/3/2016 at 5:01 PM, Beothuk said: I played a lot of historical before AoS. I've developed quite an aversion for the sparse 3-4 terrain bits rolled as per the rules, as I find scratch building terrain and creating the battles landscape part of the immersion. I saturate my boards with forest, farmland, linear obstacle etc, and like to include a couple stand out bits to apply scenery rules from the warscrolls. I've built a jungle 4x6, farmland, deep forest, villages. Rough terrain, terrain blocking los, chokepoints, cover add an immense amount of depth to aos, and many units need to adapt quick tactically when it isn't as simple as advance and charge. Here are a couple boards I've done and played AoS on: First, those boards look FANTASTIC! With those sized woods, do you find it's difficult to move or see your models clearly? It seems like you might accidentally lose some models in the woods from time to time with that kind of canopy coverage I have an idea in my head for a super heavily forested board as well and am curious. Link to comment Share on other sites More sharing options...
thediceabide Posted November 7, 2016 Share Posted November 7, 2016 On 10/26/2016 at 4:37 AM, bottle said: In my opinion the best place to get inspired for AoS tables is to google "Warmachine Terrain" or scenery. You get awesome things like this: imagine playing AoS on that!! Too bad the reality is that most warmachine tables look like this: And now there's a push for WMH terrain that looks like this: Link to comment Share on other sites More sharing options...
ElectricPaladin Posted November 7, 2016 Share Posted November 7, 2016 39 minutes ago, thediceabide said: Too bad the reality is that most warmachine tables look like this: Reason #2 that I no longer play WarmaHordes... Link to comment Share on other sites More sharing options...
Honcho Posted November 8, 2016 Share Posted November 8, 2016 1 hour ago, ElectricPaladin said: Reason #2 that I no longer play WarmaHordes... I'm a big fan of WarmaHordes but terrain is the number 1 reason I don't play much anymore. The move in that game has been towards 2D printed terrain and that just doesn't do it for me. I love that AoS has tables that both look interesting and play interesting. Link to comment Share on other sites More sharing options...
bottle Posted November 8, 2016 Share Posted November 8, 2016 As I am not a player of Warmahordes (don't like the models) it doesn't bother me if tournament players like flat scenery nor does it take away from the good tables being an excellent source of inspiration for AoS. Another epic table: Link to comment Share on other sites More sharing options...
MacDuff Posted November 8, 2016 Share Posted November 8, 2016 Used up my likes so I have to say in words that this is what terrain is all about. Link to comment Share on other sites More sharing options...
HobbyHammer Posted November 8, 2016 Share Posted November 8, 2016 On 03/11/2016 at 10:01 PM, Beothuk said: Love this one!! Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 8, 2016 Share Posted November 8, 2016 Local WMH players used 2D cardboard terrain because WMH only represents terrain in 2D anyway, so it made more sense. Also made games dull as heck to watch, and so the game died. Link to comment Share on other sites More sharing options...
ElectricPaladin Posted November 8, 2016 Share Posted November 8, 2016 Pretty much the only game I'd play with flat 2D terrain is D&D Attack Wing, because it's fast-playing pre-painted ******, anyway. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 12, 2016 Share Posted November 12, 2016 As I am not a player of Warmahordes (don't like the models) it doesn't bother me if tournament players like flat scenery nor does it take away from the good tables being an excellent source of inspiration for AoS. [emoji4] Another epic table:I'd love to have terrain with features/objectives that had leds that could display a different colour on who had captured it. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 12, 2016 Share Posted November 12, 2016 As I am not a player of Warmahordes (don't like the models) it doesn't bother me if tournament players like flat scenery nor does it take away from the good tables being an excellent source of inspiration for AoS. [emoji4] Another epic table:I'd love to have terrain with features/objectives that had leds that could display a different colour on who had captured it. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 12, 2016 Share Posted November 12, 2016 As I am not a player of Warmahordes (don't like the models) it doesn't bother me if tournament players like flat scenery nor does it take away from the good tables being an excellent source of inspiration for AoS. [emoji4] Another epic table:I'd love to have terrain with features/objectives that had leds that could display a different colour on who had captured it. Link to comment Share on other sites More sharing options...
foolsama Posted November 12, 2016 Share Posted November 12, 2016 On 11/3/2016 at 6:01 PM, Beothuk said: I played a lot of historical before AoS. I've developed quite an aversion for the sparse 3-4 terrain bits rolled as per the rules, as I find scratch building terrain and creating the battles landscape part of the immersion. I saturate my boards with forest, farmland, linear obstacle etc, and like to include a couple stand out bits to apply scenery rules from the warscrolls. I've built a jungle 4x6, farmland, deep forest, villages. Rough terrain, terrain blocking los, chokepoints, cover add an immense amount of depth to aos, and many units need to adapt quick tactically when it isn't as simple as advance and charge. Here are a couple boards I've done and played AoS on: Do you build your own stuff? Do you have a website/youtube with tutorials? Link to comment Share on other sites More sharing options...
Tyrion Posted November 12, 2016 Share Posted November 12, 2016 I'm quite fond of the arcane ruins. The are cheap, visually appealing, have interesting rules and they are really quick to assemble and paint. You can also use them in Warhammer 40k at a push. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.