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“Aura” or “pulse” on spells and abilities?


Nerdkingdan

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I am trying to understand what abilities count as being auras, as in effect anything coming in range and stop working if you leave the range, verse pulses that affect a unit in range when cast or used and remain on the unit if it leaves the area.  The book simply says treat them like abilities, which is worded weird but seems to imply they are all auras, however it is not clear as some must be pulses.

For example Tauralon’s Comet Trail triggers when it moves, applies a +1 to hit, does this only apply to units that stay within 3 or does it move with the Tauralon as it piles in, or a new unit moves in, or is lost due to casualties.   Other examples are the namarti thrall master, the spell on Astreia solbright, the knight incanters spell.   Spells like Chocking mist in lore of the swamp is another prime example.

I think a spell like thunderclap on the Lord Arcanum where you pick a unit to apply a de buff is a clear pulse, but again there doesn’t seem to be a wording difference.

Further confusing things are spells like thundershock, that work on units with a dice roll.   
 

How is this being handled at events?   I think from the rules most are likely auras, but Thundershock  for example, because of the roll is not.
 

 

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